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(Created page with 'multiplayer this is a mode where upto 6 players may choose 1 of the 3 factions to play as on one of the many maps.all players start with a mcv and a sum of credits to develo…') |
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{{Header Nav|game=Command & Conquer: Red Alert 3}} | |||
this is a mode where upto 6 players may choose 1 of the 3 factions to play as on one of the many maps.all players start with a mcv and a sum of credits to develop a base and an army to overwhelm the enemys own. | this is a mode where upto 6 players may choose 1 of the 3 factions to play as on one of the many maps.all players start with a mcv and a sum of credits to develop a base and an army to overwhelm the enemys own. | ||
==Strategies== | |||
===Empire of the Rising Sun=== | |||
It is always an idea to get the dojo first then reactor then refinery followed by reactor, mecha bay, dock, mainframe and SWs. | |||
===Allies=== | |||
Same again, get the baracks up fast then the power, refinery, AF, WF, and CS | |||
===Soviet=== | |||
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Revision as of 07:08, 3 January 2011
this is a mode where upto 6 players may choose 1 of the 3 factions to play as on one of the many maps.all players start with a mcv and a sum of credits to develop a base and an army to overwhelm the enemys own.
Strategies
Empire of the Rising Sun
It is always an idea to get the dojo first then reactor then refinery followed by reactor, mecha bay, dock, mainframe and SWs.
Allies
Same again, get the baracks up fast then the power, refinery, AF, WF, and CS