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or | or you can make 3 out of the 5 peasants build a Farm, an Altar, and a Barracks and have them go to wood immediately afterwards before pumping out five Footmen and an Archmage fast while two more Peasants are directed into gold while the other two from the five you had go into gold then go creep. | ||
==Against Human== | ==Against Human== | ||
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Alternatively you can pick the Mountain King as second hero and skill bolt. if you have enough rifleman and maybe sorcs, you should be able to focuss single units. | Alternatively you can pick the Mountain King as second hero and skill bolt. if you have enough rifleman and maybe sorcs, you should be able to focuss single units. | ||
==Against | ==Against Night Elf== | ||
You use | You use Archmage as standard hero. At first you build footies, cause most night elves will produce archer. The footies make extra damage to the archer, so they are best but you have to micro them, the attack damage of the archer is not bad at all. If the NE goes huntz in the early game, you have to switch to rifles soon. A blacksmith, necessary for rifles, should be build anyways. The second hero can be the mk, with bolt and more important clap, he can slow enemy units, and then the archmage can use blizzard, which can be retrained. But clap is good anyways, because it slows the enemy attack. The T2 units at the human should be mass caster and then breaker or rifles... | ||
Another tactic can be knights and mortar... You build same heros and this special units, instead of rifles and only a few caster or even no caster... Early game is the same... | Another tactic can be knights and mortar... You build same heros and this special units, instead of rifles and only a few caster or even no caster... Early game is the same... |