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You start the mission with Arthas, Muradin and two Mortar Teams. Follow the path west and you'll encounter six Ghouls. Kill them and continue to two more Ghouls, a Crypt Fiend, a Necromancer and a Spirit Tower. Note that in this chapter, Necromancer have Necromancer Master Training, making them a priority to kill. Use Arthas and Muradin to kill them quickly, since the Necromancers may Cripple your Mortar Teams, making the time limit harder to beat. The Necromancer drops a Potion of Mana. Continue along until you reach a Mercenary Camp where you can hire Ice Trolls, Ice Troll Priests and Ogre Warriors. This guide suggests hiring as many as gold allows. Continue until the road forks.
You start the mission with Arthas, Muradin and two Mortar Teams. Follow the path west and you'll encounter six Ghouls. Kill them and continue to two more Ghouls, a Crypt Fiend, a Necromancer and a Spirit Tower. Note that in this chapter, Necromancer have Necromancer Master Training, making them a priority to kill. Use Arthas and Muradin to kill them quickly, since the Necromancers may Cripple your Mortar Teams, making the time limit harder to beat. The Necromancer drops a Potion of Mana. Continue along until you reach a Mercenary Camp where you can hire Ice Trolls, Ice Troll Priests and Ogre Warriors. This guide suggests hiring as many as gold allows. Continue until the road forks.


[[Image:Warcraft3_Human8_SkeletalMarksman.png|left|thumb|Kill for a goblin night scope.]]
If time allows, choose the high road and continue west at the second fork. At the end there's two Skeleton Archers and a Skeletal Marksman. The Marksman drops a Goblin Night Scope. Return to where the road forked.
If time allows, choose the high road and continue west at the second fork. At the end there's two Skeleton Archers and a Skeletal Marksman. The Marksman drops a Goblin Night Scope. Return to where the road forked.


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Continue on to another Mercenary Camp. Here you can hire Ice Troll Berserkers and Ogre Magi. Just beyond the Mercenary Camp there are a several pockets of hiding Murlocs. On easy and normal difficulties there are four Murloc Tiderunners, two Murloc Huntsmen and three Murloc Nightcrawlers. On hard difficulty there are four of each of the three types. On all difficulties, one of the Nightcrawlers drop a Mana Stone. Continue until the path to the next Ship is blocked by trees. If the Mortar Teams are still alive, have them attack the trees to clear a path. If they aren't, go up the ramp and to the north-east. You can hire Goblin Sappers at the Goblin Laboratory to Kaboom! the trees (and themselves) for you.
Continue on to another Mercenary Camp. Here you can hire Ice Troll Berserkers and Ogre Magi. Just beyond the Mercenary Camp there are a several pockets of hiding Murlocs. On easy and normal difficulties there are four Murloc Tiderunners, two Murloc Huntsmen and three Murloc Nightcrawlers. On hard difficulty there are four of each of the three types. On all difficulties, one of the Nightcrawlers drop a Mana Stone. Continue until the path to the next Ship is blocked by trees. If the Mortar Teams are still alive, have them attack the trees to clear a path. If they aren't, go up the ramp and to the north-east. You can hire Goblin Sappers at the Goblin Laboratory to Kaboom! the trees (and themselves) for you.


[[Image:Warcraft3_Human8_FrostRevenant.png|left|thumb|Drops a sobi mask when destroyed.]]
If time allows, go up the ramp to the Goblin Laboratory and break through the trees to the south-west. Beyond the trees resides a Frost Revenant that drops a Sobi Mask.
If time allows, go up the ramp to the Goblin Laboratory and break through the trees to the south-west. Beyond the trees resides a Frost Revenant that drops a Sobi Mask.


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Continue on to the north-east, but notice the narrow way that takes off to the north-west. Send either Arthas and Muradin to the Mercenary Camp there and hire Ice Troll Trappers, Ice Troll High Priests and Ogre Maulers. Bring back your new mercenaries and continue north-east unto two Blue Dragon Whelps and two Blue Drakes. The Trappers' Ensnare is useful here, as is the Trolls' ability to hit flying units. One of the Drakes drop a Potion of Greater Healing.
Continue on to the north-east, but notice the narrow way that takes off to the north-west. Send either Arthas and Muradin to the Mercenary Camp there and hire Ice Troll Trappers, Ice Troll High Priests and Ogre Maulers. Bring back your new mercenaries and continue north-east unto two Blue Dragon Whelps and two Blue Drakes. The Trappers' Ensnare is useful here, as is the Trolls' ability to hit flying units. One of the Drakes drop a Potion of Greater Healing.


[[Image:Warcraft3_Human8_Pandaren.png|left|thumb|Has a pendant of mana.]]
If time allows, destroy the trees east of the Drakes. Behind them is a Pandaren that drops a Pendant of Mana.
If time allows, destroy the trees east of the Drakes. Behind them is a Pandaren that drops a Pendant of Mana.



Revision as of 20:19, 26 April 2013

An emissary arrived and told the captain in charged to returned back to Lordaeron and recalled there expedition. The captain reluctantly obeyed. The emissary told them that there were several ships along the shoreline, The workers cutted through the woods to reach the ships.

Arthas saw his men that they were not in there posts and discovered that they were about to go home. That will prevent Arthas from destroying Mal'Ganis. He and Muradin Bronzebeard hurried to destroy the ships and slayed every undead in their way. He hired mercenaries to reinforced him.

Finally, the last of the ships were destroyed and his men were finally finished chopping through the woods.

The men were shocked of Arthas when they saw him destroying the ships. Arthas lied and blamed the mercenaries who fought for him.

Arthas and his men killed the mercenaries and returned to their base and returned back to their posts.

Chapter Introduction

Early the next morning at Arthas' new base camp…

Mission Objectives

Main Quest - Burn the Boats
Destroy the five ships
The timer must not reach 0:00

Strategy

You start the mission with Arthas, Muradin and two Mortar Teams. Follow the path west and you'll encounter six Ghouls. Kill them and continue to two more Ghouls, a Crypt Fiend, a Necromancer and a Spirit Tower. Note that in this chapter, Necromancer have Necromancer Master Training, making them a priority to kill. Use Arthas and Muradin to kill them quickly, since the Necromancers may Cripple your Mortar Teams, making the time limit harder to beat. The Necromancer drops a Potion of Mana. Continue along until you reach a Mercenary Camp where you can hire Ice Trolls, Ice Troll Priests and Ogre Warriors. This guide suggests hiring as many as gold allows. Continue until the road forks.

Kill for a goblin night scope.

If time allows, choose the high road and continue west at the second fork. At the end there's two Skeleton Archers and a Skeletal Marksman. The Marksman drops a Goblin Night Scope. Return to where the road forked.

Choose the low road to encounter an oblong group of Undead enemies. In total there are six Ghouls, three Crypt Fiends, three Spirit Towers and a harmless Ziggurat. On hard, there are also two Necromancers, one on each end, it's recommended to kill them quickly. One of the Crypt Fiends drops a Ring of Regeneration. The first Ship is just beyond this group.

Contine the path, and meet two Spiderlings and a Nerubian Warrior. The Warrior drops a Potion of Healing. Continue unto a Spiderling, a Nerubian Webspinner, a Nerubian Seer and a Nerubian Queen. On hard there's also a Nerubian Warrior and a Nerubian Spider Lord. The Seer drops a Potion of Greater Mana, while the Queen drops Claws of Attack +12. The second Ship is just beyond this group.

Continue on to another Mercenary Camp. Here you can hire Ice Troll Berserkers and Ogre Magi. Just beyond the Mercenary Camp there are a several pockets of hiding Murlocs. On easy and normal difficulties there are four Murloc Tiderunners, two Murloc Huntsmen and three Murloc Nightcrawlers. On hard difficulty there are four of each of the three types. On all difficulties, one of the Nightcrawlers drop a Mana Stone. Continue until the path to the next Ship is blocked by trees. If the Mortar Teams are still alive, have them attack the trees to clear a path. If they aren't, go up the ramp and to the north-east. You can hire Goblin Sappers at the Goblin Laboratory to Kaboom! the trees (and themselves) for you.

Drops a sobi mask when destroyed.

If time allows, go up the ramp to the Goblin Laboratory and break through the trees to the south-west. Beyond the trees resides a Frost Revenant that drops a Sobi Mask.

Once the path has been cleared for trees, destroy the third Ship.

Continue on to the north-east, but notice the narrow way that takes off to the north-west. Send either Arthas and Muradin to the Mercenary Camp there and hire Ice Troll Trappers, Ice Troll High Priests and Ogre Maulers. Bring back your new mercenaries and continue north-east unto two Blue Dragon Whelps and two Blue Drakes. The Trappers' Ensnare is useful here, as is the Trolls' ability to hit flying units. One of the Drakes drop a Potion of Greater Healing.

Has a pendant of mana.

If time allows, destroy the trees east of the Drakes. Behind them is a Pandaren that drops a Pendant of Mana.

Continue on until you get a cinematic showcasing a gauntlet of eight Spirit Towers. A Goblin Merchant is nearby, conveniently selling Amulets of Recall. Have Arthas run the gauntlet with Divine Shield and use the Amulet to Recall everyone else. Alternatively, run everyone through the gauntlet at once, since the Spirit Towers won't be able to kill everyone. Another alternative, which is slower, is to use Muradin as bait and the Mortar Teams to destroy the Spirit Towers one by one. The Mortar Teams will miss quite a few shots when shooting uphill, but they can always target a Spirit Tower while it's firing at Muradin. Regardless, the fourth Ship is situated at the end of the gauntlet.

The path leading away from the gauntlet leads to three Graveyards, each guarded by two Necromancers. On hard, they're also guarded by two Skeleton Warriors each, but it's likely that the Necromancers will summon Skeleton Warriors on all difficulties. Beyond the Graveyards lies the final battle, four Ghouls, two Crypt Fiends, two Necromancers, three on hard and two Abominations, three on hard. If you're pressed for time, rush past them and destroy the fifth and final Ship.

Treasures

  • The first Necromancer you encounter drops a Potion of Mana.
  • You can kill the Skeletal Marksman for a Goblin Night Scope.
  • A Crypt Fiend near the first Ship drops a Ring of Regeneration.
  • A Nerubian Warrior has a Potion of Healing.
  • The Nerubian Seer drops a Potion of Greater Mana.
  • Claws of Attack +12 can be found on the Nerubian Queen.
  • A Murloc Nightcrawler has a Mana Stone.
  • The Frost Revenant can be tracked down for a Sobi Mask.
  • A Blue Drake drops a Potion of Greater Healing.
  • You can find a Pendant of Mana in the possession of a Pandaren.
  • The Goblin Merchant sells Amulets of Recall, Potions of Healing, Potions of Mana and Scrolls of Healing.

Points of Interest

  • Getting close to the Goblin Laboratory, inexplicably causes a Farm to materialize next to your previous Farms, thereby increasing your food limit by six.