From StrategyWiki, the video game walkthrough and strategy guide wiki
Revision as of 15:52, 2 April 2009 by Najzere (talk | contribs) (footer nav links)
Jump to navigation Jump to search
stub
stub

This page is a stub. Help us expand it, and you get a cookie.

Well (CTF)
Developer Valve Software
Type Capture the Flag (CTF)

Well is a CTF map. The map used to be a direct copy of Well (CP) with the final points replaced with intelligence, but it has since been changed to cut out most of the middle.

Strategies

Scout

This section is a stub. Help us expand it, and you get a cookie.

Soldier

This section is a stub. Help us expand it, and you get a cookie.

Pyro

This section is a stub. Help us expand it, and you get a cookie.

Demoman

This section is a stub. Help us expand it, and you get a cookie.

Heavy

This section is a stub. Help us expand it, and you get a cookie.

Engineer

This section is a stub. Help us expand it, and you get a cookie.

Medic

This section is a stub. Help us expand it, and you get a cookie.

Sniper

This section is a stub. Help us expand it, and you get a cookie.

Spy

CTF well is a spy's dream. A symmetrical map, and with lots of open space to run around in, only Badwater Basin (PL) can match the sheer fun and points this map will give the able spy.

Come out of your base, and cloak just before you get into the enemy half (i.e. just before the train track). You can now make it, completely invisible, into the enemy base through one of the two doors, and take a sharp left if you come in the right hand door, or vice versa if you come in the left hand door. Go straight up the stairs, and uncloak at the top. Turn right, and you are in the long corridor which is often used by lots of snipers. Or, ex-snipers after you've backstabbed anywhere between 1 and 5 sitting targets.

After the killing spree is over, go up the stairs in the centre of the long corridor, to the top level. There is occasionally a sentry up here, so deal with it, as you will be coming back this way with the intel. Continue through the door on the other side of the top level, and wait here for your cloak to recharge, if it hasn't done so already. The next room is the huge one with the intel, and there are sure to be sentries. Disguise as an engineer or demoman, cloak, and make a run for the very back of the room, on the 'first floor' (the level with the intel on). Go behind the semi-circle with the intel in, and decloak. Get sapping!

If you do manage to take out the sentries and the engineers, take the intel and go back the way you came, with one exception; as you come down the second flight of stairs (almost at the entrance to the enemy base) go into the pipe opposite the bottom of the stairs and swim out. This will provide you with a little extra safety. Remember, if you can get the intel back to your half, chances are that someone will be able to pick it up. Happy spying!