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Isabela doesn't hang around for long after Steven's been dispatched, but with the pharmacy key in your possession, you can now open the staff entrance. Follow the corridor all the way along and go into the Pharmacy to find the medical kit, which you've got to bring back to the Security Room. Depending how long you've got left on the mission, it's best just to head straight back - avoid zombies (and the convicts if you're passing through the Leisure Park), and speak to Jessie in the Security Room to hand over the medicine. | Isabela doesn't hang around for long after Steven's been dispatched, but with the pharmacy key in your possession, you can now open the staff entrance. Follow the corridor all the way along and go into the Pharmacy to find the medical kit, which you've got to bring back to the Security Room. Depending how long you've got left on the mission, it's best just to head straight back - avoid zombies (and the convicts if you're passing through the Leisure Park), and speak to Jessie in the Security Room to hand over the medicine. | ||
==Case 2-4: Professor's Past== | |||
*'''Starts:''' September 20, 11.00am in the Security Room | |||
Brad's condition has stabilised, and Frank takes the opportunity to ask Jessie some questions about Santa Cabeza. Overhearing their conversation, Dr. Barnaby starts freaking out, but won't talk to Frank. Irritated, Frank decides to look for another source. | |||
Case 3-1 starts on September 20, at 3.00pm. | |||
{{Footer Nav|game=Dead Rising|prevpage=Case 1|here=72 Hour Mode: Case 2|nextpage=Case 3}} | {{Footer Nav|game=Dead Rising|prevpage=Case 1|here=72 Hour Mode: Case 2|nextpage=Case 3}} |