Final Fantasy Tactics A2: Grimoire of the Rift/Paladin

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< Final Fantasy Tactics A2: Grimoire of the Rift
Revision as of 17:11, 5 November 2008 by BSmith3 (talk | contribs) (Added Stats, Abilities, and Equipment)
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To become the Paladin class, a unit must master three soldier A-abilities. The Paladin's abilities range from nursing an ally back to health, to defense-raising techniques and defending an ally. With a high defense stat and the use of powerful weapons, a Paladin can be a very effective tank.

Equips
Weapon Knightsword, Greatsword
Head Helmet
Body Heavy Armor, Robe
Shield Any
Stats
HP MP SPD ATK DEF MAG RES
A E D B A C B
Abilities
Name Type MP Range Item AP Description
Nurse A -- Self+Surrounding Units Defender 100 Heals HP and cures some status ailments
Defend A -- Self Lionheart 200 Raises DEF and RES until unit's next action
Cover A -- 4 Save the Queen 300 User takes all damage directed at targeted ally until user's next turn
Parley A -- 1 Barong 150 Convince foe to flee the battlefield
Saint Cross A 10 Surrounding Units Arch Sword 400 Deals Holy damage
Holy Blade A 22 Varies Excalibur 400 Deals Holy damage
Sanctify A -- Varies Ogrenix 250 Banishes undead
War Cry A -- Self+Surrounding Units Oblige 300 Raises Resilience
Reflex R -- -- Genji Armor 350 Unit avoids all basic attacks
Defense^ S -- -- Diamond Armor 150 Decreases physical damage recieved