To become the Paladin class, a unit must master three soldier A-abilities. The Paladin's abilities range from nursing an ally back to health, to defense-raising techniques and defending an ally. With a high defense stat and the use of powerful weapons, a Paladin can be a very effective tank.
Equips
Weapon
|
Knightsword, Greatsword
|
Head
|
Helmet
|
Body
|
Heavy Armor, Robe
|
Shield
|
Any
|
Stats
HP |
MP |
SPD |
ATK |
DEF |
MAG |
RES
|
A |
E |
D |
B |
A |
C |
B
|
Abilities
Name |
Type |
MP |
Range |
Item |
AP |
Description
|
Nurse |
A |
-- |
Self+Surrounding Units |
Defender |
100 |
Heals HP and cures some status ailments
|
Defend |
A |
-- |
Self |
Lionheart |
200 |
Raises DEF and RES until unit's next action
|
Cover |
A |
-- |
4 |
Save the Queen |
300 |
User takes all damage directed at targeted ally until user's next turn
|
Parley |
A |
-- |
1 |
Barong |
150 |
Convince foe to flee the battlefield
|
Saint Cross |
A |
10 |
Surrounding Units |
Arch Sword |
400 |
Deals Holy damage
|
Holy Blade |
A |
22 |
Varies |
Excalibur |
400 |
Deals Holy damage
|
Sanctify |
A |
-- |
Varies |
Ogrenix |
250 |
Banishes undead
|
War Cry |
A |
-- |
Self+Surrounding Units |
Oblige |
300 |
Raises Resilience
|
Reflex |
R |
-- |
-- |
Genji Armor |
350 |
Unit avoids all basic attacks
|
Defense^ |
S |
-- |
-- |
Diamond Armor |
150 |
Decreases physical damage recieved
|