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==Catching a Chocobo==
==Catching a Chocobo==
Once you have cleared the old Monster Arena, time to catch a chocobo. Chocobos appear during random battles. You must use Gysahl Greens to keep them in battle until they are the last fiend standing. Talk to Clasko at the Chocobo Ranch for Gyshal Greens.  
Once you have cleared the old Monster Arena, time to catch a chocobo. Chocobos appear during random battles. You must use Gysahl Greens to keep them in battle until they are the last fiend standing. Talk to Clasko at the Chocobo Ranch for Gyshal Greens. Do not attack them or they will flee.  


==Leveling Chocobo's==
Captured chocobos are automatically sent to the Ranch. You can have up to 15 chocobos at a time.
 
;Areas Where Chocobo's Never Appear During Battles
*Bevelle
*Lake Macalania
*Mi'ihen Highroad
*Mt. Gagazet
*Mushroom Rock Road
*Zanarkand Ruins
 
==Leveling a Chocobo==
After you capture a chocobo, time to start raising it. You want to try to get as many as possible to level 5. To increase a chocobo's level, you must feed it a certain number of Greens. Pahsana and Gysahl Greens are available right away, while Mimett Greens become available during Chapter 3, and Sylkis Greens during Chapter 5. Talk to Clasko at the Ranch to set the ratio of Greens he feeds your chocobos by selecting the Nutritive Green option.
 
{| {{prettytable}}
|-
! Level !! Type of Greens Needed !! Number of Greens
|-
| 2 || Pahsana Greens || 10
|-
| 3 || Mimett Greens || 10
|-
| 4 || Mimett Greens || 30
|-
| 5 || Sylkis Greens || 40
|}
 
The higher a chocobo's level, the better the items they will bring back when dispatched.
 
If you start to get low on Greens, Clasko will obtain new Greens for you to use while you are out battling. The more battles you win, the more he obtains. Come back and speak with him after fighting some.
 
{| {{prettytable}}
|-
!colspan="3"| Green/Battle Ratios
|-
! Chapter !! Gysahl Greens !! Pahsana, Sylkis, and Mimett Greens
|-
| 2 || 5 Greens/12 Battles || 10 Greens/6 Battles
|-
| 3 || 5 Greens/10 Battles || 10 Greens/6 Battles
|-
| 4-5 || 5 Greens/6 Battles || 10 Greens/5 Battles
|}


==Treasure Hunting==
==Treasure Hunting==
Why raise chocobos? To treasure hunt of course. At any point you can send up to 5 chocobos to search for treasures and hidden areas. Sending them out however has some risks. If a chcoob's Heart stat is low or it has a nature that isn't suited well to the area it is dispatched to, there is a good chance it will run away. Decrease this chance by sending them to the right areas and having as many chocobo's as possible at the Ranch.
A chocobo's Nature can be one of three types: Bold, Normal, or Timid. The Nature of a chocobo remains the same the entire game so you may have to release and capture more chocobos in order to find the nature you are looking for. Different areas are better for catching certain types of chocobos.
{| {{prettytable}}
|-
! Area !! Timid !! Normal !! Bold
|-
| Bikanel Desert, Kilika Island, Thunder Plains || 10% || 10% || 80%
|-
| Calm Lands, Djose Temple || 10% || 80% || 10%
|-
| Besaid Island, Macalania Woods, Moonflow || 80% || 10% || 10%
|}
When dispatching chocobos, Nature plays an important part in whether or not they will be successful during that hunt. The better it's Nature fits an area, the less likely the chocobo will run away, lose Heart, and has a better chance of finding items.
{| {{prettytable|text center=1}}
|-
!colspan="4"| Chocobo Nature and Area Suitability
|-
!rowspan="2"| Location
!colspan="3"| Nature
|-
! Timid !! Normal !! Bold
|-
! Besaid Island
| Average || Great || Poor
|-
! Kilika Island
| Great || Poor || Average
|-
! Mi'ihen Highroad
| Average || Average || Average
|-
! Mushroom Rock Road
| Average || Average || Average
|-
! Djose
| Poor || Average || Great
|-
! Moonflow
| Average || Great || Poor
|-
! Thunder Plains
| Great || Poor || Average
|-
! Macalania
| Average || Great || Poor
|-
! Bikanel Desert
| Great || Poor || Average
|-
! Calm Lands
| Poor || Average || Great
|-
! Mt. Gagazet
| Average || Average || Average
|-
! Zanarkand Ruins
| Average || Average || Average
|}
{| {{prettytable}}
|-
!colspan="4"| Suitability Effects
|-
! Suitability !! Heart Consumption !! Treasure Average !! Chance of Flee
|-
| Great || 15 || More than Average || Low
|-
| Average || 30 || Average || Average
|-
| Poor || 60 || Less than Average || High
|}
===Treasure List===
{| {{prettytable}}
|-
!rowspan="2"| Location
!rowspan="2"| Chocobo Level
!colspan="4"| Items
|-
! Grade D !! Grade C !! Grade B !! Grade A
|-
!rowspan="5"|Besaid Island
| Level 1 || Potion || Potion x2 || Potion x3 || Potion x4
|-
| Level 2 || Hi-Potion || Phoenix Down || Ether || Turbo Ether
|-
| Level 3 || Hi-Potion x2 || Phoenix Down x2 || Ether x2 || Turbo Ether x2
|-
| Level 4 || Hi-Potion x3 || Phoenix Down x3 || Ether x3 || X-Potion
|-
| Level 5 || Hi-Potion x4 || Phoenix Down x4 || Ether x4 || Elixir
|-
!rowspan="5"| Kilika Island
| Level 1 || Budget Grenade || Budget Grenade || Grenade || Grenade x2
|-
| Level 2 || Grenade x3 || M-Bomb || M-Bomb x2 || Petrify Grenade
|-
| Level 3 || Grenade x4 || L-Bomb x2 || L-Bomb x2 || Petrify Grenade x2
|-
| Level 4 || S-Bomb || L-Bomb x3 || Sleep Grenade x2 || Titanium Bangle
|-
| Level 5 || M-Bomb || Silence Grenade x4 || Star Pendant || Venom Shock
|-
!rowspan="5"| Mi'ihen Highroad
| Level 1 ||  ||  ||  ||
|-
| Level 2 ||  ||  ||  ||
|-
| Level 3 ||  ||  ||  ||
|-
| Level 4 ||  ||  ||  ||
|-
| Level 5 ||  ||  ||  ||
|-
!rowspan="5"| Mushroom Rock Road
| Level 1 ||  ||  ||  ||
|-
| Level 2 ||  ||  ||  ||
|-
| Level 3 ||  ||  ||  ||
|-
| Level 4 ||  ||  ||  ||
|-
| Level 5 ||  ||  ||  ||
|-
!rowspan="5"| Djose
| Level 1 ||  ||  ||  ||
|-
| Level 2 ||  ||  ||  ||
|-
| Level 3 ||  ||  ||  ||
|-
| Level 4 ||  ||  ||  ||
|-
| Level 5 ||  ||  ||  ||
|-
!rowspan="5"| Moonflow
| Level 1 ||  ||  ||  ||
|-
| Level 2 ||  ||  ||  ||
|-
| Level 3 ||  ||  ||  ||
|-
| Level 4 ||  ||  ||  ||
|-
| Level 5 ||  ||  ||  ||
|-
!rowspan="5"| Thunder Plains
| Level 1 ||  ||  ||  ||
|-
| Level 2 ||  ||  ||  ||
|-
| Level 3 ||  ||  ||  ||
|-
| Level 4 ||  ||  ||  ||
|-
| Level 5 ||  ||  ||  ||
|-
!rowspan="5"| Macalania
| Level 1 ||  ||  ||  ||
|-
| Level 2 ||  ||  ||  ||
|-
| Level 3 ||  ||  ||  ||
|-
| Level 4 ||  ||  ||  ||
|-
| Level 5 ||  ||  ||  ||
|-
!rowspan="5"| Bikanel Desert
| Level 1 ||  ||  ||  ||
|-
| Level 2 ||  ||  ||  ||
|-
| Level 3 ||  ||  ||  ||
|-
| Level 4 ||  ||  ||  ||
|-
| Level 5 ||  ||  ||  ||
|-
!rowspan="5"| Calm Lands
| Level 1 ||  ||  ||  ||
|-
| Level 2 ||  ||  ||  ||
|-
| Level 3 ||  ||  ||  ||
|-
| Level 4 ||  ||  ||  ||
|-
| Level 5 ||  ||  ||  ||
|-
!rowspan="5"| Mt. Gagazet
| Level 1 ||  ||  ||  ||
|-
| Level 2 ||  ||  ||  ||
|-
| Level 3 ||  ||  ||  ||
|-
| Level 4 ||  ||  ||  ||
|-
| Level 5 ||  ||  ||  ||
|-
!rowspan="5"| Zanarkand Ruins
| Level 1 ||  ||  ||  ||
|-
| Level 2 ||  ||  ||  ||
|-
| Level 3 ||  ||  ||  ||
|-
| Level 4 ||  ||  ||  ||
|-
| Level 5 ||  ||  ||  ||
|}
===Special Treasure Events===
There are several events that occur when you send a chocobo to a certain location under specific conditions.
*Send a chocobo to Bikanel Island during Chapter 5 and it will unlock the ability to ride it in the Central Expanse while digging
*If you send out a Chocobo with a Heart stat less than 100 and it returns without finding an items, there is a chance for a consolation prize including the Garment Grids Mounted Assault or Strength of One.
*Send a Level 5 chocobo to Mi'ihen Highroad during Chapter 5. There is a chance it will return and Clasko will report a secret dungeon.
*Dispatch three of each level of chocobo without one running away (send an extra of that level if it does) and Clasko will report a secret dungeon found right at the Chocobo Ranch.


==Amazing Chocobo==
==Amazing Chocobo==
 
The Amazing Chocobo doesn't have a level, Nature, or Heart. It won't run away once you've got it but it does have Fatigue ranging from 0-100. The Fatigue rating affects how will it performs with tasks such as "Chocobo Support" or "Exploring Spira". To obtain the Amazing Chocobo, you must do several steps:
#Dispatch 3 Level 1 chocobos without any running away. Send out a replacement if one does run.
#Dispatch 3 Level 2 chocobos without any running away. Send out a replacement if one does run.
#Dispatch 3 Level 3 chocobos without any running away. Send out a replacement if one does run.
#Dispatch 3 Level 4 chocobos without any running away. Send out a replacement if one does run.
#Dispatch 3 Level 5 chocobos without any running away. Send out a replacement if one does run.
#Raise all Choco-Runners to Level 5.
{{Footer Nav|game=Final Fantasy X-2|prevpage=Cactuar Hunting|nextpage=Creature Creator}}
{{Footer Nav|game=Final Fantasy X-2|prevpage=Cactuar Hunting|nextpage=Creature Creator}}

Revision as of 14:49, 1 July 2014

The Chocobo Ranch becomes available during Chapter 2. It is found on the eastern side of the Calm Lands. Setting up the Ranch takes some participation in a few missions. Once it is set up, Clasko is in charge handling the Chocobos while you capture, feed, and dispatch them for rewards.

Setting up the Ranch

The easiest way to set up the Ranch is with the following events:

  1. Talk to Clasko before participating in the Foggy Fiend Frenzy! mission at Mushroom Rock Road during Chapter 1.
  2. Talk to Clasko again after completing the Foggy Fiend Frenzy! mission and invite him aboard the Celsius.
  3. Participate in the Cuckoo for Chocobos! mission on the Mi'ihen Highroad during Chapter 2.
  4. Talk to Clasko again on the Mi'ihen Highroad after completing the Cuckoo for Chocobos! mission and allow him back on the Airship Celsius.
  5. Fly to the Calm Lands with Clasko on board and help him clear the fiends from the old Monster Arena.

Failing to talk to Clasko in Chapter 1 and 2, the Chocobo Ranch will not open.

Catching a Chocobo

Once you have cleared the old Monster Arena, time to catch a chocobo. Chocobos appear during random battles. You must use Gysahl Greens to keep them in battle until they are the last fiend standing. Talk to Clasko at the Chocobo Ranch for Gyshal Greens. Do not attack them or they will flee.

Captured chocobos are automatically sent to the Ranch. You can have up to 15 chocobos at a time.

Areas Where Chocobo's Never Appear During Battles
  • Bevelle
  • Lake Macalania
  • Mi'ihen Highroad
  • Mt. Gagazet
  • Mushroom Rock Road
  • Zanarkand Ruins

Leveling a Chocobo

After you capture a chocobo, time to start raising it. You want to try to get as many as possible to level 5. To increase a chocobo's level, you must feed it a certain number of Greens. Pahsana and Gysahl Greens are available right away, while Mimett Greens become available during Chapter 3, and Sylkis Greens during Chapter 5. Talk to Clasko at the Ranch to set the ratio of Greens he feeds your chocobos by selecting the Nutritive Green option.

Level Type of Greens Needed Number of Greens
2 Pahsana Greens 10
3 Mimett Greens 10
4 Mimett Greens 30
5 Sylkis Greens 40

The higher a chocobo's level, the better the items they will bring back when dispatched.

If you start to get low on Greens, Clasko will obtain new Greens for you to use while you are out battling. The more battles you win, the more he obtains. Come back and speak with him after fighting some.

Green/Battle Ratios
Chapter Gysahl Greens Pahsana, Sylkis, and Mimett Greens
2 5 Greens/12 Battles 10 Greens/6 Battles
3 5 Greens/10 Battles 10 Greens/6 Battles
4-5 5 Greens/6 Battles 10 Greens/5 Battles

Treasure Hunting

Why raise chocobos? To treasure hunt of course. At any point you can send up to 5 chocobos to search for treasures and hidden areas. Sending them out however has some risks. If a chcoob's Heart stat is low or it has a nature that isn't suited well to the area it is dispatched to, there is a good chance it will run away. Decrease this chance by sending them to the right areas and having as many chocobo's as possible at the Ranch.

A chocobo's Nature can be one of three types: Bold, Normal, or Timid. The Nature of a chocobo remains the same the entire game so you may have to release and capture more chocobos in order to find the nature you are looking for. Different areas are better for catching certain types of chocobos.

Area Timid Normal Bold
Bikanel Desert, Kilika Island, Thunder Plains 10% 10% 80%
Calm Lands, Djose Temple 10% 80% 10%
Besaid Island, Macalania Woods, Moonflow 80% 10% 10%

When dispatching chocobos, Nature plays an important part in whether or not they will be successful during that hunt. The better it's Nature fits an area, the less likely the chocobo will run away, lose Heart, and has a better chance of finding items.

Chocobo Nature and Area Suitability
Location Nature
Timid Normal Bold
Besaid Island Average Great Poor
Kilika Island Great Poor Average
Mi'ihen Highroad Average Average Average
Mushroom Rock Road Average Average Average
Djose Poor Average Great
Moonflow Average Great Poor
Thunder Plains Great Poor Average
Macalania Average Great Poor
Bikanel Desert Great Poor Average
Calm Lands Poor Average Great
Mt. Gagazet Average Average Average
Zanarkand Ruins Average Average Average
Suitability Effects
Suitability Heart Consumption Treasure Average Chance of Flee
Great 15 More than Average Low
Average 30 Average Average
Poor 60 Less than Average High

Treasure List

Location Chocobo Level Items
Grade D Grade C Grade B Grade A
Besaid Island Level 1 Potion Potion x2 Potion x3 Potion x4
Level 2 Hi-Potion Phoenix Down Ether Turbo Ether
Level 3 Hi-Potion x2 Phoenix Down x2 Ether x2 Turbo Ether x2
Level 4 Hi-Potion x3 Phoenix Down x3 Ether x3 X-Potion
Level 5 Hi-Potion x4 Phoenix Down x4 Ether x4 Elixir
Kilika Island Level 1 Budget Grenade Budget Grenade Grenade Grenade x2
Level 2 Grenade x3 M-Bomb M-Bomb x2 Petrify Grenade
Level 3 Grenade x4 L-Bomb x2 L-Bomb x2 Petrify Grenade x2
Level 4 S-Bomb L-Bomb x3 Sleep Grenade x2 Titanium Bangle
Level 5 M-Bomb Silence Grenade x4 Star Pendant Venom Shock
Mi'ihen Highroad Level 1
Level 2
Level 3
Level 4
Level 5
Mushroom Rock Road Level 1
Level 2
Level 3
Level 4
Level 5
Djose Level 1
Level 2
Level 3
Level 4
Level 5
Moonflow Level 1
Level 2
Level 3
Level 4
Level 5
Thunder Plains Level 1
Level 2
Level 3
Level 4
Level 5
Macalania Level 1
Level 2
Level 3
Level 4
Level 5
Bikanel Desert Level 1
Level 2
Level 3
Level 4
Level 5
Calm Lands Level 1
Level 2
Level 3
Level 4
Level 5
Mt. Gagazet Level 1
Level 2
Level 3
Level 4
Level 5
Zanarkand Ruins Level 1
Level 2
Level 3
Level 4
Level 5

Special Treasure Events

There are several events that occur when you send a chocobo to a certain location under specific conditions.

  • Send a chocobo to Bikanel Island during Chapter 5 and it will unlock the ability to ride it in the Central Expanse while digging
  • If you send out a Chocobo with a Heart stat less than 100 and it returns without finding an items, there is a chance for a consolation prize including the Garment Grids Mounted Assault or Strength of One.
  • Send a Level 5 chocobo to Mi'ihen Highroad during Chapter 5. There is a chance it will return and Clasko will report a secret dungeon.
  • Dispatch three of each level of chocobo without one running away (send an extra of that level if it does) and Clasko will report a secret dungeon found right at the Chocobo Ranch.

Amazing Chocobo

The Amazing Chocobo doesn't have a level, Nature, or Heart. It won't run away once you've got it but it does have Fatigue ranging from 0-100. The Fatigue rating affects how will it performs with tasks such as "Chocobo Support" or "Exploring Spira". To obtain the Amazing Chocobo, you must do several steps:

  1. Dispatch 3 Level 1 chocobos without any running away. Send out a replacement if one does run.
  2. Dispatch 3 Level 2 chocobos without any running away. Send out a replacement if one does run.
  3. Dispatch 3 Level 3 chocobos without any running away. Send out a replacement if one does run.
  4. Dispatch 3 Level 4 chocobos without any running away. Send out a replacement if one does run.
  5. Dispatch 3 Level 5 chocobos without any running away. Send out a replacement if one does run.
  6. Raise all Choco-Runners to Level 5.