Fists
You start with a pair of these. They deal very little damage. | |
Baseball Bat
Found at every Hideout. Deals a decent amount of damage and knocks people down. Hit them a couple of times while they're down to ensure they stay there. | |
Pistol
A basic pistol. Excellent for circlestrafing. Many shots will miss, but almost all of theirs will too. | |
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Uzi
Just like the pistol, allows run-and-gun but has horrendous accuracy for distance shooting. | |
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(no icon) | Chrome Shotgun (GTA: Liberty City mod only)
Due to flaws in the mod, cop cars will currently give you shells and a chrome shotgun instead of the proper one. Although you can get cop cars' shells at any point, you can't get the authentic GTA III shotgun until Pump-Action Pimp. |
Shotgun
Extremely powerful, can take down almost any foe in a single hit.
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Locations:
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Rocket Launcher
The most deadly weapon of all. Its weaknesses are its excessive weight and the ever-present danger of a nearby object getting in the way of your target and turning both of you into ashes. Cannot fire when not zoomed in. | |
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Flamethrower
Better control and aim than Molotovs, and significantly safer too. Useless against cars but quickly carbonises peds and Rhinos! | |
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Molotovs
Excellent for roasting peds and Rhino tanks but virtually useless against other vehicles. Again, be careful when throwing these as their flames spread quickly over a wide radius. | |
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Grenades
Excellent damage—if your throw is good enough. Watch where each lob goes, if you accidentally let one drop at your feet you're probably a goner. Once you have the respawning pickups from the packages you won't need to worry about wasting them if you miss. | |
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