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{{Infobox
{{Infobox
|title=Mario & Sonic at the Olympic Games
|title=Mario & Sonic at the Olympic Games
|image=
|japanese=マリオ&ソニック AT 北京オリンピック ''(Mario ando Sonikku atto Pekin Orinpikku)''
|developer=[[Sega]] Japan [[Sega Sports]]
|image=Mario Sonic Olympic Games Wii Box.jpg
|publisher=[[Nintendo]] (Japan)<br>[[Sega]] (European Union / North America)
|developer=[[Sega]] Japan<br/>[[Sega Sports]]
|publisher={{icon|jp}}[[Nintendo]]<br/>{{icon|eu}}[[Sega]]<br/>{{icon|us}}[[Sega]]
|designer=[[Shigeru Miyamoto]]
|released={{sys|wii}}{{na|2007|November 6}}{{eu|2007|November 23}}{{au|2007|November 22}}{{jp|2007|November 22}}{{sys|ds}}{{jp|2008|January 17}}{{na|2008|January 22}}{{au|2008|February 7}}{{eu|2008|February 8}}
|released={{sys|wii}}{{na|2007|November 6}}{{eu|2007|November 23}}{{au|2007|November 22}}{{jp|2007|November 22}}{{sys|ds}}{{jp|2008|January 17}}{{na|2008|January 22}}{{au|2008|February 7}}{{eu|2008|February 8}}
|genre=[[Sports]], [[Party]]
|genre=[[Sports]], [[Party]]
|systems=[[Wii]], [[Nintendo DS]]
|systems=[[Wii]], [[Nintendo DS]]
|ratings=
|modes=[[Single player]], [[Multiplayer]]
|ratings={{ESRB|E}}{{OFLC|G}}{{PEGI|3}}
|url=http://www2.sega.com/gamesite/marioandsonic/flagspage.html
}}
}}
{{nihongo|'''''Mario & Sonic at the Olympic Games'''''|マリオ&ソニック AT 北京オリンピック|Mario ando Sonikku atto Pekin Orinpikku|lit. "Mario & Sonic at the Beijing Olympics"}} is a [[sports video game]] developed by [[Sega]]. It was published by [[Nintendo]] for Japan and by Sega for North America, Europe and any remaining region.<ref>{{cite news| first = Jonathan| last = Richards| title = Mario and Sonic to race the 100m| url = http://business.timesonline.co.uk/tol/business/industry_sectors/technology/article1580789.ece| work = [[The Times]]| publisher = Times Online| location = United Kingdom| date = 2007-03-28| accessdate = 2008-08-29}}</ref> The game is officially licensed by the [[International Olympic Committee]] (IOC) through exclusive licensee International Sports Multimedia.<ref name="press release">{{cite press release| title = Sega and Nintendo join forces for Mario & Sonic at the Olympic Games| publisher = Sega| date = 2007-03-28 | url = http://www.sega.com/news/?n=1980| accessdate = 2008-05-15}}</ref> The game is the first official crossover title to feature characters from both [[Mario]] and [[Sonic the Hedgehog (character)|Sonic The Hedgehog]]'s respective universes.<ref name="1up review"/> It was released on the Nintendo [[Wii]] in November 2007 and the [[Nintendo DS]] handheld in early 2008, and is the first official video game of the [[2008 Summer Olympics|2008 Summer Olympic Games]].<ref name="IGN Interview">{{cite web|url= http://wii.ign.com/articles/776/776878p1.html|title=Mario & Sonic at the Olympic Games Interview|accessdate=2007-03-29|last= Burman|first=Rob|date=2007-03-29|publisher=IGN}}</ref><ref name="releasedateds" />
''Mario & Sonic'' on the Wii and DS is a collection of twenty-four events based on the Olympic Games. Players can assume the role of a Nintendo or Sega character while competing against the others in these events. Players use the Wii Remote to mimic actions performed in real life sports, such as swinging a [[Paddle tennis|paddle]]. The DS version utilize the stylus and button controls. Both games closely follow rules and regulations of the specific sports.<ref name="1up review"/> Sega adopted the IOC's mission of promoting a sporting spirit and its desire to interest young people in the [[Olympic Games|Olympics]] by using its characters. Due to the aforementioned and the atmosphere of competitive sportsmanship the Olympics had to offer, Sega received approval by Nintendo to include Mario in the game with Sonic.<ref name="Q&A"/><ref name="cvg interview1"/> Sonic the Hedgehog is the protagonist of the video game series released by Sega in order to provide the company with a mascot to rival Nintendo's flagship character Mario in the early 1990s.<ref>{{cite web|url= http://uk.gamespot.com/gamespot/features/video/hist_sonic/index.html|title= The History of Sonic the Hedgehog|accessdate= 2008-08-25 |last= Davis|first= Cameron|coauthors= Shoemaker, Brad|date= 2000-11-01|publisher= GameSpot|pages=p. 1}}</ref>
Overall, critics praised the multiplayer interaction of the Wii game and variety of events of both versions. However, reviewers criticized the Wii version for its lack of simplicity and its DS counterpart for not offering the same interaction between players. The Wii title was awarded the "Best Wii game of 2007" at the [[Games Convention]] in [[Leipzig]].<ref name="leipzig">{{cite web|url= http://www.gamesindustry.biz/articles/best-of-gc-titles-winners-announced|title=Best of GC titles winners announced|accessdate=2008-04-18|last=Elliot|first=Phil|date=2007-08-28|publisher=[[GamesIndustry.biz]]}}</ref> Both versions have sold approximately ten million units combined as of July 2008.<ref name=worldwide/>
==Gameplay==
[[Image:Wii Mario & Sonic trampolining event.jpg|left|thumb|The player twists the [[Wii Remote]] and press various buttons as instructed to perform tricks in the [[trampolining]] event.]]
''Mario & Sonic at the Olympic Games'' is a collection of twenty-four events based on the Olympic Games.<ref name="September PR"/><ref name="1up DSreivew"/> On the Wii, the events consist of using the motion sensor capabilities of the Wii Remote and [[Wii Remote#Nunchuk|Nunchuk]] attachment to control the actions of the on-screen character. The player moves the remote in a manner similar to the method the separate games are played in real life;<ref>{{cite news|first=John |last=Gaudiosi| title = Athletes play video games as Olympics go virtual| publisher = [[Reuters]]| location = [[London]]| date = 2008-08-07| url = http://www.reuters.com/article/technologyNews/idUSN8729423320080807?sp=true| accessdate = 2008-04-26}}</ref> for example, swinging the Wii Remote to replicate [[hammer throw]] or pulling back the remote and tilting the Nunchuk like a [[Bow (weapon)|bow]] and [[arrow]]. While the Nunchuck is required for [[archery]], it is optional for most of the events. There are also events that are more physically demanding, such as the five running events which require rapid drumming of the controller.<ref name="IGN Wiiview"/> Some aspects of the gameplay are computer controlled. For example, in table tennis the player movement is controlled by the Wii, while the swinging of the racket is controlled by the player.<ref name="GS review"/> The DS game is the same in design, but its events are less physically demanding than those on the Wii. For example, instead of drumming the controller, players have to quickly stroke the touchscreen.<ref name="IGN dsreview"/>
''Mario & Sonic'' brings together the two titular characters and fourteen more from both franchises to participate in environments based on the official venues of the [[2008 Summer Olympics]] in [[Beijing]].<ref name="press release"/> These environments are stylized to fit the futuristic and cartoon-like art styles of the ''Sonic'' and ''Mario'' franchises respectively.<ref name="September PR"/><ref name="proG Wiiview">{{cite web|url= http://www.videogamer.com/wii/mario_sonic_at_the_olympic_games/review.html|title= Mario & Sonic at the Olympic Games Review |accessdate= 2008-08-06 |last= Freeman|first= Will |date= 2007-11-15 |work= [[Pro-G]]|publisher= VideoGamer.com}}</ref> Each playable character has his or her own statistics which can serve as an advantage or disadvantage depending on the event. The characters are divided into four categories: all-around, speed, power, and skill.<ref name="September PR"/> The Wii version has additional in-game characters taken from the console's [[Mii Channel]], which allows the user to create a Mii, a customized avatar, that can be imported into games that support the feature.<ref name="IGN Wiiview"/> Both games have [[non-player characters|non-playable characters]] who serve as [[referee]]s for particular events.
[[Image:DS M&S Dream Canoe.jpg|right|thumb|The player strokes the touchscreen to row in Dream Canoe. Players try to collect the most coins and can use items from the ''[[Mario Kart]]'' games.]]
Both versions of ''Mario & Sonic at the Olympic Games'' have three similar modes of gameplay: Circuit mode, Single Match, and Mission mode. Circuit mode is where players compete for the highest overall score in a pre-determined series of events or design their own circuit.<ref name="September PR"/> In the Single Match, players can choose to compete in each event individually. Mission mode is a single-player option where each of the competitors has six character-specific missions to complete, although the characters' statistics are not as balanced as in the main game, making missions more difficult.<ref name="IGN Wiiview"/> The Wii version's Circuit and Single Match can have an additional one to three players competing simultaneously while its DS counterpart has a extra option dedicated to multiplayer called Versus Play.<ref name="Wii manual"/><ref name="DS manual"/> Versus supports up to four people to use the wireless capabilities of the Nintendo DS to play events. [[DS Download Play]] is possible for those without a individual copy of the game, however the number of sports available is limited.<ref name="IGN dsreview"/><ref name="proG DSreview"/>
Both versions feature a gallery mode where brief facts about the Olympics can be found. There are five categories of Olympics-related trivia organized by history and athletes, with corresponding [[minigame]]s that will unlock the answer to trivia questions once completed. Classic music from both series is available in the gallery once all levels in a category are cleared.<ref name="Wii manual">{{cite book | editor=Sega | title=Mario & Sonic at the Olympic Games (Wii) instruction manual | pages=pp. 8, 13|publisher=Nintendo |date=2007-11-06}}</ref><ref name="DS manual">{{cite book | editor=Sega | title=Mario & Sonic at the Olympic Games (DS) instruction manual | pages=pp. 10, 21|publisher=Nintendo |date=2008-01-22}}</ref> The two versions also have leaderboards that uses the [[Nintendo Wi-Fi Connection]] to display the best times and scores in each event.<ref name="IGN Wiiview"/><ref name="IGN dsreview"/>
===Events===
''Mario & Sonic at the Olympic Games'' features authentic Olympic events for the single match and circuit modes.<ref name="September PR"/> The types of events are classified as [[Athletics (track and field)|athletics]], [[gymnastics]], [[shooting]], [[rowing (sport)|rowing]], [[archery]], [[aquatics]], [[fencing]], and [[table tennis]].<ref name="IGN Wiiview"/> Similar events have varying gameplay aspects; for example, getting a starting boost in the [[100 metres|100&nbsp;m dash]] is more important than in the longer relay races, since the initial short burst of greater speed would play less of a role in winning the longer distance runs. In relay events, such as the [[4 x 100 metres relay|4&nbsp;×&nbsp;100&nbsp;metres relay]] and 4&nbsp;×&nbsp;100&nbsp;metres aquatics relay, players can assemble teams comprising any four characters.
Besides these regular events, there are alternate versions of Olympic events called "Dream Events". Unlike the regular events, the gameplay in Dream Events is exaggerated. Taking place in locations and using objects from older games of the ''Mario'' and ''Sonic'' series, Dream Events allow players to use the special abilities of characters and display dramatic moments in slow motion.<ref name="IGN Wiiview"/><ref name="gold/events"/>
Although the Wii and DS versions of the game feature mostly the same events, each version has events that are not found in the other. The relay races are exclusive to the Wii version. In contrast, the DS version has five Dream Events&mdash;canoeing, boxing, basketball, long jump, and skeet shooting&mdash;not featured on the Wii version.<ref name="Eurogamer DSreview"/> The sports available in both versions unless otherwise noted are listed below.
;Full list of events
<sup>†</sup> only for the Wii version, <sup>‡</sup> only for the DS version</small>
{{col|4|begin}}
* Archery
* Cycling - Pursuit<sup>‡</sup>
* Fencing - Individual épée
* Rowing - Single sculls<sup>†</sup>
* Shooting - Skeet
* Table tennis - Singles
{{col|4}}
;Athletics
* 100&nbsp;m and 400&nbsp;m
* 110&nbsp;m<sup>†</sup> and 400&nbsp;m Hurdles
* 4&nbsp;x&nbsp;100&nbsp;m Relay<sup>†</sup>
* Hammer Throw
* High Jump<sup>†</sup>
* Javelin Throw
* Long Jump
* Pole Vault<sup>†</sup>
* Triple Jump
{{col|4}}
;Aquatics
* 100&nbsp;m Freestyle
* 10&nbsp;m Platform Diving<sup>‡</sup>
* 4&nbsp;x&nbsp;100&nbsp;m Freestyle<sup>†</sup>
;Gymnastics
* Trampoline
* Vault
{{col|4}}
;Dream events
* Dream Basketball<sup>‡</sup>
* Dream Boxing<sup>‡</sup>
* Dream Canoeing<sup>‡</sup>
* Dream Fencing
* Dream Long jump<sup>‡</sup>
* Dream Platform<sup>†</sup>
* Dream Race
* Dream Skeet shooting<sup>‡</sup>
* Dream Table tennis
{{col|4|end}}
==Development==
{{quote|[The Olympics is] about gathering everyone, from young to old, together. And in that spirit, we thought this the best time for Sonic and Mario to be in a game together.|The marketing director of Nintendo Europe on why the Olympics were chosen as the first meeting ground for Mario and Sonic|<ref name="cvg interview1"/>}}
''Mario & Sonic at the Olympic Games'' was the second video game collaboration between [[Nintendo]] and [[Sega]].<ref name="IGN Interview"/> After Sega transited from hardware to [[Third-party developer|third-party development]] in 2001, the two companies worked together on ''[[F-Zero GX]]'' and developed a close relationship.<ref name="Q&A">{{cite web|url= http://www.gamespot.com/wii/sports/mariosonicattheolympicgames/news.html?sid=6168338|title=Q&A: Sega, Nintendo on the first Sonic-Mario game|accessdate=2007-09-14|last= Thorsen|first=Tor|date=2007-03-29|publisher=GameSpot|quote='''Scott Steinberg''': It's the perfect backdrop, since Olympics being synonymous with the spirit of sportsmanship. It's a great context for Mario and Sonic to come together in their first game. So it couldn't have been written in a better script.}}</ref> The idea for a crossover title between Sega's Sonic the Hedgehog and Nintendo's Mario characters has been casually discussed between the two companies; the mascots' creators [[Yuji Naka]] and [[Shigeru Miyamoto]], respectively, had private discussions in 2005.<ref>{{cite web|url= http://www.gearlive.com/index.php/news/article/sonic_to_visit_mario_on_gamecube_03170740/|title=Sonic to visit Mario on GameCube?|accessdate=2007-09-14|last=Soto|first=Edwin|date=2005-03-17|work=[[Nintendo Official Magazine]]|publisher=Gear Live}}</ref> Despite the discussions, the idea was not acted on as it lacked a setting that would give the game "an exclamation mark".<ref name="Q&A"/> The idea of an Olympic setting for the mascots originated after Sega was awarded the Beijing 2008 Olympic license approximately a year later.<ref name="IGN Interview"/> The developer adopted the IOC's mission to promote a sporting spirit and wanted to interest young people in the Olympics with its newly acquired license. The corporation decided to base the sports game around its characters that "young people love and are very iconic" instead of creating a more realistic simulation.<ref name="cvg interview1"/> Sega then requested Nintendo for permission to include Mario in the game, setting up the first matchup between their mascots. Nintendo approved and partnered with Sega [[in-house]] to add another layer of quality control to the development.<ref name="cvg interview1">{{cite web|url= http://www.computerandvideogames.com/article.php?id=161056|title=Mario and Sonic interview Pt. 1|accessdate=2007-09-13|last= Jackson|first=Mike|date=2007-03-29|publisher=''Computer and Video Games''}}</ref><ref>{{cite web|url= http://www.nintendo.co.jp/ir/en/library/events/071026qa/index.html|title= Corporate Management Policy Briefing / Financial Results Briefing Q & A|accessdate=2007-11-06|date=2007-10-26|publisher= Nintendo|pages=pp. 1 |quote='''Shinji Hatano''': As characters from our Super Mario titles will show up in the game, we are joining forces with Sega in development. By doing so, we are also collaborating with other companies to maintain the level of quality.}}</ref> Both companies felt that the competitive sportsmanship of the Olympic Games provided an ideal choice as a setting for the once-rival mascots.<ref name="Q&A"/>
 
The game was officially announced with a joint press release by Sega and Nintendo on March 28, 2007<ref name="press release"/> and premiered at [[E3|E3 2007]].<ref>{{cite web|url= http://www.gamespot.com/news/6173877.html?sid=6173877&part=rss&subj=6173877|title=E3 07: Sega dishes on E3 lineup|accessdate= 2007-07-14|last=Tom|first=Magrino|date=2007-07-09|publisher=GameSpot}}</ref> In another showing of the collaboration between the two companies, the game was predominantly developed by Sega Sports under the supervision of Shigeru Miyamoto.<ref name=newsweek/><ref name=together>{{cite web|url=http://wii.ign.com/articles/776/776460p1.html|title=Mario and Sonic Together at Last|accessdate= 2007-03-28|author=Rob Burman and [[Matt Casamassina]]|date=2007-03-28|publisher=IGN}}</ref> According to gaming site [[IGN]], [[TOSE]], a developer known to avoid crediting itself in its works, helped to develop ''Mario & Sonic''.<ref>{{cite web|url= http://wii.ign.com/articles/777/777142p1.html|title=Rumor: Mario and Sonic's Secret Developer|accessdate=2007-04-01|last= Casamassina|first= Matt|authorlink=Matt Casamassina|date=2007-03-29|publisher=IGN}}</ref> The president of Sega Europe stated that they originally planned a number of events, including [[judo]], to fully epitomize the Olympics.<ref name="IGN Interview"/> However, the figure for the final product was reduced and judo was omitted. The development of the game was swifter than planned; in October 2007, Sega announced that ''Mario & Sonic at the Olympic Games''{{'}} scheduled release date for the Wii has been advanced by two weeks and the game had [[Software release life cycle|gone gold]].<ref name=gold/events>{{cite web|url= http://wii.ign.com/articles/826/826203p1.html|accessdate=2007-10-10|title=Mario & Sonic Goes Gold|last=Bozon|first=Mark|date=2007-10-10|publisher=IGN}}</ref>
{{-}}
== Reception ==
<div style="font-size: 80%;float:right;border-left:1em solid white">
{| class="wikitable"
! colspan="3" style="font-size:110%; text-align: center; background-color: #d1dbdf;" | Review scores
|-
! style="background-color: #e8f4f8;" | Publication
! style="background-color: #e8f4f8;" | Wii version
! style="background-color: #e8f4f8;" | DS version
|-
|<center>[[1UP.com]]
|<center>C+<ref name="1up review">{{cite web | last=Fitch | first=Andrew  | url=http://www.1up.com/do/reviewPage?cId=3164214| title=Mario & Sonic At The Olympic Games (Wii) | accessdate=2008-01-08 | date=November 6, 2007 | publisher=[[1UP.com]] }}</ref>
|<center>C+<ref name="1up DSreivew">{{cite web | last=Fitch | first=Andrew | url=http://www.1up.com/do/reviewPage?cId=3165757&p=39 | title=Mario & Sonic At The Olympic Games (DS) | accessdate=2008-01-08 | date=October 10, 2007 | publisher=[[1UP.com]]}}</ref>
|-
|<center>''[[Edge (magazine)|Edge]]''
|<center>6 of 10<ref name="Wii meta"/>
|<center>&nbsp;
|-
|<center>''[[Electronic Gaming Monthly]]''
|<center>6, 7, 6 of 10<ref name=EGM223>{{cite journal | last =Hsu | first =Dan  | authorlink =Dan Hsu  | coauthors = Fitch, Andrew; Huber, Brooks | year = 2007| month = December | title = Mario & Sonic at the Olympic Games| journal = [[Electronic Gaming Monthly]] | issue = 223| pages = pp. 66 | publisher = [[Ziff Davis Media]]| location =  | issn = 1058-918X | quote ='''A. Fitch''': We've waited over 15 years for Sonic and Mario to team up, and we finally get it...in a Wii Sports-inspired competition based on the Beijing Olympics?! But despite its rather disturbing premise—the portly plumber and friends can represent despotic regimes like Iran and Saudi Arabia... '''Shoe''': The controls aren't complicated on their own; they're just complicated for this type of gaming experience. Some events have 11 pages of instructions! That's too much reading and learning in what should be a pure pick-up-and-play party game.}}</ref>
|<center>&nbsp;
|-
|<center>[[Eurogamer]]
|<center>7 of 10<ref name="Eurogamer Wiiview">{{cite web|url=http://www.eurogamer.net/article.php?article_id=87779 |title= Mario & Sonic at the Olympic Games (Wii) Review|accessdate= 2008-04-08 |last=Gibson | first = Ellie|date=[[2007-11-22]] |publisher=[[Eurogamer]]|pages=pp. 1-2}}</ref>
|<center>5 of 10<ref name="Eurogamer DSreview">{{cite web|url=http://www.eurogamer.net/article.php?article_id=91363 |title= Mario & Sonic at the Olympic Games (DS) Review|accessdate= 2008-04-08 |last=Gibson | first = Ellie|date=[[2008-02-11]] |publisher=[[Eurogamer]]}}</ref>
|-
|<center>''[[GamePro]]''
|<center>3.50 of 5<ref name="GamePro Wiiview">{{cite web|url=http://www.gamepro.com/nintendo/wii/games/reviews/145628.shtml|title=Wii Review: Mario and Sonic at the Olympic Games|accessdate= 2007-11-10|last=Kim|first=Tae|date=2007-11-06|publisher = [[GamePro]]}}</ref>
|<center>3.25 of 5<ref name="GamePro DSreview">{{cite web|url= http://www.gamepro.com/nintendo/ds/games/reviews/166248.shtml|title=DS Review: Mario and Sonic at the Olympic Games |accessdate= 2008-04-18|last= Balistrieri|first= Emily |date= 2008-03-08|publisher= GamePro|quote= }}</ref>
|-
|<center>[[GameSpot]]
|<center>6.0 of 10<ref name="GS review">{{cite web|url= http://www.gamespot.com/wii/sports/mariosonicattheolympicgames/review.html?sid=6182587|title=Mario & Sonic at the Olympic Games (Wii) Review|accessdate=2007-11-08 |last=Thomas|first=Aaron|date=2007-11-07|publisher=[[GameSpot]]}}</ref>
|<center>6.0 of 10<ref>{{cite web|url= http://www.gamespot.com/ds/sports/mariosonicattheolympicgames/review.html?mode=gsreview|title=Mario & Sonic at the Olympic Games (DS) Review|accessdate=2007-11-08|last=Thomas|first=Aaron|date=2007-11-07|publisher=[[GameSpot]]}}</ref>
|-
|<center>[[IGN]]
|<center>7.9 of 10<ref name="IGN Wiiview">{{cite web|url= http://wii.ign.com/articles/833/833014p1.html|title=Mario & Sonic at the Olympic Games (Wii) Review| accessdate=2007-11-07|last=Bozon|first=Mark|authorlink=Mark Bozon|date=2007-11-06|publisher=[[IGN]]|pages =pp.1-2|quote=As for the actual pairing of the two franchises, Mario & Sonic does a decent job of bringing the mascots together for the first time.}}</ref>
|<center>7.8 of 10<ref name="IGN dsreview">{{cite web|url= http://ds.ign.com/articles/846/846803p1.html|title= Mario & Sonic at the Olympic Games (DS) Review|accessdate= 2008-04-28|last= Harris|first= Craig |authorlink= Craig Harris (journalist) |date= 2008-01-22|publisher= IGN|pages= pp. 1-2}}</ref>
|-
|<center>[[X-Play]]
|<center>{{Rating|3|5}}<ref name="x-play review">{{cite episode| title = The Aliens and Monsters Episode| url = http://www.g4tv.com/xplay/episodes/7265/The_Aliens_and_Monsters_Episode.html | credits = Co-host: [[Morgan Webb]] | network= [[G4 (TV channel)]]| city= Los Angeles | airdate = 2007-12-26| number= 7124| minutes=}}</ref>
|<center>&nbsp;
|-
!colspan="3" style="font-size:110%; text-align: center; background-color: #d1dbdf;" | Aggregate scores
|-
! style="background-color: #e8f4f8;" | Aggregator
! style="background-color: #e8f4f8;" | Wii version
! style="background-color: #e8f4f8;" | DS version
|-
|<center>[[Metacritic]]
|<center>67 of 100<ref name="Wii meta">{{cite web|url= http://www.metacritic.com/games/platforms/wii/marioandsonicattheolympicgames| title=Mario & Sonic at the Olympic Games (Wii) critic scores|publisher=[[Metacritic]] |accessdate=2007-11-15}}</ref>
|<center>70 of 100<ref>{{cite web|url= http://www.metacritic.com/games/platforms/ds/marioandsonicattheolympicgames| title=Mario & Sonic at the Olympic Games (DS) critic scores|publisher=[[Metacritic]] |accessdate=2008-04-27}}</ref>
|-
|<center>[[Game Rankings]]
|<center>67%<ref name="Wii Grankings">{{cite web|url=http://www.gamerankings.com/htmlpages4/938798.asp |title=Mario & Sonic at the Olympic Games (Wii) critic scores|publisher=[[Game Rankings]]|accessdate=2007-11-11}}</ref>
|<center>68%<ref>{{cite web|url=http://www.gamerankings.com/htmlpages4/938799.asp|title=Mario & Sonic at the Olympic Games (DS) critic scores|publisher=[[Game Rankings]]|accessdate=2008-04-27}}</ref>
|}
</div>
''Mario & Sonic at the Olympic Games'' was a commercial success;<ref>{{cite web|url=http://www.gamespot.com/news/6179651.html|title=TGS '07: Sega predicts Sonic-Mario crossover will sell 4 million|accessdate=2008-07-11|last= Sinclair|first=Brendan|date=2007-09-21|publisher= GameSpot}}</ref><ref>{{cite news| title = Japan stocks may rise as US recession fears ease| url = http://www.reuters.com/article/companyNews/idUST23362420080305| publisher = [[Reuters]]| location = [[London]] | date = 2008-03-05| accessdate = 2008-07-30| quote = Video game publisher Sega has sold 5 million copies of "Mario & Sonic at the Olympic Games", topping its expectations...}}</ref> in the first few months after its release, the game was on four separate occasions the top-selling game in the United Kingdom all-formats chart.<ref>{{cite web|url=http://www.charttrack.co.uk/?i=533&s=1111|title=Mario and Sonic make it 7 weeks at No1|accessdate=2008-04-28|date=2008-03-17|publisher=[[Chart-Track]]}}</ref> It accumulated seven weeks as the number-one seller, including the first two weeks after its release.<ref>{{cite web|url=http://www.mcvuk.com/news/29119/UK-CHARTS-Mario-Sonic-fight-back|title=Mario & Sonic Fight Back|accessdate=2008-01-31|last=Parfitt|first=Ben|date=2007-12-11|publisher=''[[Market for Home Computing and Video Games]]''}}</ref><ref>{{cite web|url=http://www.mcvuk.com/news/29169/Mario-Sonic-edge-tight-chart-battle|title=Mario & Sonic Edge Tight Battle|accessdate=2008-01-31|last=Parfitt|first=Ben|date=2007-12-18|publisher=''Market for Home Computing and Video Games''}}</ref> The Wii version sold half a million units in the UK during those seven weeks.<ref>{{cite web|url=http://www.chart-track.co.uk/?i=523&s=1111|title= New this week: The Devil, Dinosaurs & Darts|accessdate= 2008-02-11|date=2008-02-11|publisher=Chart-Track}}</ref> By June 2008, both Wii and DS versions reached combined sales of 1.2&nbsp;million copies in the UK, prompting Sega to create plans on re-marketing the game there.<ref>{{cite web|url=http://www.mcvuk.com/news/30738/Mario-Sonic-to-keep-Sega-running-until-Xmas|title=Mario & Sonic to keep Sega running until Xmas|accessdate=2008-07-11|last=Dinsey|first=Stuart |date=2008-06-02|publisher=''Market for Home Computing and Video Games''}}</ref> According to the [[NPD Group]], the Wii game was one of the top-ten best-sellers for the month of December 2007 in the United States, selling 613,000 units.<ref>{{cite news| title = Update 1-U.S. game sales rise 28 percent in Dec| url = http://www.reuters.com/article/companyNews/idUSN1752208820080118?pageNumber=2| publisher = [[Reuters]]| location = [[London]] | date = 2008-01-17|page=2| accessdate = 2008-07-30}}</ref> As of July 9, 2008, 561,003 units of the Wii version and 325,647 copies of the Nintendo DS version has been sold in Japan.<ref>{{cite journal | author = Famitsu Marketing Data Service | date = 2008-07-25 | title = 2008 First-Half Top 100 Software Sales Report | journal = [[Famitsu]] | issue = 1023 | publisher = [[Enterbrain]] | location = Tokyo, Japan }}</ref> In the same month, Simon Jeffrey, president of Sega of America, announced that Sega has sold approximately 10 million units worldwide combined of the game and showed interest in again collaborating with Nintendo to produce another game featuring the two companies' mascots.<ref name=worldwide>{{cite web|url= http://kotaku.com/5026683/another-mario-sonic-collaboration-in-the-works|title= Another Mario Sonic Collaboration in the Works? |accessdate= 2008-07-30|last= Crecente|first= Brian |date= 2008-07-18|publisher= [[Kotaku]]}}</ref>
 
=== Critical response ===
Although the Wii version of ''Mario and Sonic'' was awarded the "Best Wii game of 2007" at the [[Games Convention]] in [[Leipzig]],<ref name="leipzig" /> it received mixed reactions from game critics; the DS version had a similar reception. A common complaint was that Sega and Nintendo failed to set the first matchup between their mascots in the genre that made them famous&mdash;[[platform games]].<ref name="GS review"/><ref>{{cite web|url= http://www.eurogamer.net/article.php?article_id=82581|title= First Impressions: Mario & Sonic at the Olympic Games |accessdate= 2008-04-18|last= Gibson|first= Ellie |date=2007-09-03 |publisher=[[Eurogamer]]}}</ref>  Instead, the two companies threw Mario and Sonic into an Olympic-themed [[Party game#party video game|party video game]],<ref name=EGM223/><ref name="Neur wiiview"/> a move which ''[[GamePro]]'' criticized as "a marketing tool" to popularize the XXIX Olympic Games.<ref name="GamePro Wiiview"/> Although the Wii version of the game was praised for being an entertaining multiplayer experience,<ref name="Wii meta"/> it was criticized for shallow gameplay and complex rules and instructions.<ref name=EGM223/><ref name="x-play review"/> [[GameTrailers]] concluded that ''Mario & Sonic's'' lack of "polish and simplicity" leaves the improbable grouping of mascots as its main attraction when compared to other party video games released for the platform.<ref>{{cite video|date2= 2007-11-20 |title = Mario & Sonic Olympics Review|url = http://www.gametrailers.com/player/28185.html |publisher= [[GameTrailers]]|location = California |accessdate = 2008-01-02|time= 5:03}}</ref>
[[GameSpot]] rated the Wii version's motion control scheme as "uninteresting and occasionally frustrating".<ref name="GS review"/> [[X-Play]] agreed, calling the controls "non-intuitive" and commenting that the minigames required players to "wave their Wiimotes frantically while pressing several buttons at the same time".<ref name="x-play review"/> An ''[[Electronic Gaming Monthly]]'' editor mentioned that the controls were complicated for a game that should be a "pure pick-up-and-play party game".<ref name=EGM223/> ''GamePro'' said the events were "short and fairly shallow" and mostly required players to move the "Wii Remote and Nunchuks in specific ways&mdash;rapidly up and down for running events, for example".<ref name="GamePro Wiiview"/> IGN called ''Mario & Sonic'' a success due to the entertainment value derived from the slight variety of competitions offered in the game. However, it and several other critics felt that events within the same classification were similar; IGN noted that diversity was lacking as "five or six [events felt] nearly identical", and GameSpot found the gameplay of several events to be overly similar to one another despite the reviewer praising the game for its number of events. Both review sites favored the more complex objectives found in the fantasy events of the game, which shared attributes with that of the [[List of Mario games by genre#Sports series|Mario sport games]] and archery.<ref name="GS review"/><ref name="IGN Wiiview"/>
On the Nintendo DS, ''Mario & Sonic'' was regarded as virtually the same game in design as its Wii counterpart; however, opinions on its control scheme varied greatly. Andrew Fitch of [[1UP.com]] assured readers in his review that the less physically demanding gameplay of the DS version made the game accessible for extended periods of time. Fitch further stated that in nearly "every case, events [were] far more enjoyable on the DS" due to the requirement of the human body's finer [[motor skill]] abilities to control the characters.<ref name="1up DSreivew"/> However, [[Eurogamer]] noted that the lack of physical demand reduced the players' engrossment with the game.<ref name="Eurogamer DSreview"/> IGN had a similar opinion, stating, "Rapidly drumming the controllers is far more challenging than quickly stroking the touchscreen."<ref name="IGN dsreview"/>
 
For both versions, critics preferred the remixed Nintendo and Sega music, and IGN thought the general Olympic-related music "[could] be a bit generic".<ref name="IGN Wiiview"/> [[GameDaily]] called the background music "mostly forgettable",<ref>{{cite web|url= http://www.gamedaily.com/games/mario-and-sonic-at-the-olympic-games/wii/game-reviews/item/5933/1857/?page=2|title= Mario & Sonic at the Olympic Games Review (WII)|accessdate= 2008-08-17 |last=Workman |first=Robert |date= 2007-11-12 |work= [[AOL]]|publisher= [[GameDaily]]}}</ref> and ''GamePro'' thought that "most of the music [wasn't] too interesting".<ref name="GamePro DSreview"/> Most publications agreed that the Wii counterpart of ''Mario & Sonic'' had clean textures and well-done animations; [[N-Europe]] thought that each character was pleasingly [[rendering (computer graphics)|rendered]],<ref name="Neur wiiview">{{cite web|url= http://n-europe.com/review.php?rid=336|title= Mario & Sonic at the Olympic Games (Wii)|accessdate= 2008-08-05|last= Hockley|first= Iun|date= 2007-11-24 |work=Advanced Media Network|publisher=[[N-Europe]]}}</ref> and GameSpot added that the graphics were "crisp and colorful".<ref name="GS review"/> Compared to the Wii version, the DS version's visuals are of the same style and its graphics are nearly on the same level.<ref name="IGN dsreview"/><ref name="Eurogamer DSreview"/> Due to the inability to compete against other players online, IGN regarded ''Mario & Sonic at the Olympic Games''{{'}} use of the Nintendo Wi-Fi Connection on the DS as a "missed opportunity".<ref name="IGN dsreview"/> Many reviewers, including Eurogamer and [[Pro-G]], found the uploading of best times and scores to be a cumbersome process.<ref name="proG DSreview">{{cite web|url= http://www.videogamer.com/ds/mario_sonic_at_the_olympic_games/review.html|title= Mario & Sonic at the Olympic Games Review |accessdate= 2008-08-06 |last= Orry|first= James |date= 2008-02-25 |work= [[Pro-G]]|publisher= VideoGamer.com}}</ref><ref name="Eurogamer DSreview"/> Although the home console version also has online rankings, it lacks direct competition between players. Disappointed with the aforementioned aspect, IGN rationalized that the leaderboards "certainly [made] sense for a game like this".<ref name="IGN Wiiview"/>


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==References== 
{{Reflist|2}}
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[[Category:Sega]]
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[[Category:Sega Sports]]
[[Category:Mario]]
[[Category:Mario]]
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[[Category:Sonic]]
[[Category:Sports]]
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Mario & Sonic at the Olympic Games (マリオ&ソニック AT 北京オリンピック Mario ando Sonikku atto Pekin Orinpikku?, lit. "Mario & Sonic at the Beijing Olympics") is a sports video game developed by Sega. It was published by Nintendo for Japan and by Sega for North America, Europe and any remaining region.[1] The game is officially licensed by the International Olympic Committee (IOC) through exclusive licensee International Sports Multimedia.[2] The game is the first official crossover title to feature characters from both Mario and Sonic The Hedgehog's respective universes.[3] It was released on the Nintendo Wii in November 2007 and the Nintendo DS handheld in early 2008, and is the first official video game of the 2008 Summer Olympic Games.[4][5]

Mario & Sonic on the Wii and DS is a collection of twenty-four events based on the Olympic Games. Players can assume the role of a Nintendo or Sega character while competing against the others in these events. Players use the Wii Remote to mimic actions performed in real life sports, such as swinging a paddle. The DS version utilize the stylus and button controls. Both games closely follow rules and regulations of the specific sports.[3] Sega adopted the IOC's mission of promoting a sporting spirit and its desire to interest young people in the Olympics by using its characters. Due to the aforementioned and the atmosphere of competitive sportsmanship the Olympics had to offer, Sega received approval by Nintendo to include Mario in the game with Sonic.[6][7] Sonic the Hedgehog is the protagonist of the video game series released by Sega in order to provide the company with a mascot to rival Nintendo's flagship character Mario in the early 1990s.[8]

Overall, critics praised the multiplayer interaction of the Wii game and variety of events of both versions. However, reviewers criticized the Wii version for its lack of simplicity and its DS counterpart for not offering the same interaction between players. The Wii title was awarded the "Best Wii game of 2007" at the Games Convention in Leipzig.[9] Both versions have sold approximately ten million units combined as of July 2008.[10]

Gameplay

The player twists the Wii Remote and press various buttons as instructed to perform tricks in the trampolining event.

Mario & Sonic at the Olympic Games is a collection of twenty-four events based on the Olympic Games.[11][12] On the Wii, the events consist of using the motion sensor capabilities of the Wii Remote and Nunchuk attachment to control the actions of the on-screen character. The player moves the remote in a manner similar to the method the separate games are played in real life;[13] for example, swinging the Wii Remote to replicate hammer throw or pulling back the remote and tilting the Nunchuk like a bow and arrow. While the Nunchuck is required for archery, it is optional for most of the events. There are also events that are more physically demanding, such as the five running events which require rapid drumming of the controller.[14] Some aspects of the gameplay are computer controlled. For example, in table tennis the player movement is controlled by the Wii, while the swinging of the racket is controlled by the player.[15] The DS game is the same in design, but its events are less physically demanding than those on the Wii. For example, instead of drumming the controller, players have to quickly stroke the touchscreen.[16]

Mario & Sonic brings together the two titular characters and fourteen more from both franchises to participate in environments based on the official venues of the 2008 Summer Olympics in Beijing.[2] These environments are stylized to fit the futuristic and cartoon-like art styles of the Sonic and Mario franchises respectively.[11][17] Each playable character has his or her own statistics which can serve as an advantage or disadvantage depending on the event. The characters are divided into four categories: all-around, speed, power, and skill.[11] The Wii version has additional in-game characters taken from the console's Mii Channel, which allows the user to create a Mii, a customized avatar, that can be imported into games that support the feature.[14] Both games have non-playable characters who serve as referees for particular events.

The player strokes the touchscreen to row in Dream Canoe. Players try to collect the most coins and can use items from the Mario Kart games.

Both versions of Mario & Sonic at the Olympic Games have three similar modes of gameplay: Circuit mode, Single Match, and Mission mode. Circuit mode is where players compete for the highest overall score in a pre-determined series of events or design their own circuit.[11] In the Single Match, players can choose to compete in each event individually. Mission mode is a single-player option where each of the competitors has six character-specific missions to complete, although the characters' statistics are not as balanced as in the main game, making missions more difficult.[14] The Wii version's Circuit and Single Match can have an additional one to three players competing simultaneously while its DS counterpart has a extra option dedicated to multiplayer called Versus Play.[18][19] Versus supports up to four people to use the wireless capabilities of the Nintendo DS to play events. DS Download Play is possible for those without a individual copy of the game, however the number of sports available is limited.[16][20]

Both versions feature a gallery mode where brief facts about the Olympics can be found. There are five categories of Olympics-related trivia organized by history and athletes, with corresponding minigames that will unlock the answer to trivia questions once completed. Classic music from both series is available in the gallery once all levels in a category are cleared.[18][19] The two versions also have leaderboards that uses the Nintendo Wi-Fi Connection to display the best times and scores in each event.[14][16]

Events

Mario & Sonic at the Olympic Games features authentic Olympic events for the single match and circuit modes.[11] The types of events are classified as athletics, gymnastics, shooting, rowing, archery, aquatics, fencing, and table tennis.[14] Similar events have varying gameplay aspects; for example, getting a starting boost in the 100 m dash is more important than in the longer relay races, since the initial short burst of greater speed would play less of a role in winning the longer distance runs. In relay events, such as the 4 × 100 metres relay and 4 × 100 metres aquatics relay, players can assemble teams comprising any four characters.

Besides these regular events, there are alternate versions of Olympic events called "Dream Events". Unlike the regular events, the gameplay in Dream Events is exaggerated. Taking place in locations and using objects from older games of the Mario and Sonic series, Dream Events allow players to use the special abilities of characters and display dramatic moments in slow motion.[14][21]

Although the Wii and DS versions of the game feature mostly the same events, each version has events that are not found in the other. The relay races are exclusive to the Wii version. In contrast, the DS version has five Dream Events—canoeing, boxing, basketball, long jump, and skeet shooting—not featured on the Wii version.[22] The sports available in both versions unless otherwise noted are listed below.

Full list of events

only for the Wii version, only for the DS version

  • Archery
  • Cycling - Pursuit
  • Fencing - Individual épée
  • Rowing - Single sculls
  • Shooting - Skeet
  • Table tennis - Singles
Athletics
  • 100 m and 400 m
  • 110 m and 400 m Hurdles
  • 4 x 100 m Relay
  • Hammer Throw
  • High Jump
  • Javelin Throw
  • Long Jump
  • Pole Vault
  • Triple Jump
Aquatics
  • 100 m Freestyle
  • 10 m Platform Diving
  • 4 x 100 m Freestyle
Gymnastics
  • Trampoline
  • Vault
Dream events
  • Dream Basketball
  • Dream Boxing
  • Dream Canoeing
  • Dream Fencing
  • Dream Long jump
  • Dream Platform
  • Dream Race
  • Dream Skeet shooting
  • Dream Table tennis

Development

[The Olympics is] about gathering everyone, from young to old, together. And in that spirit, we thought this the best time for Sonic and Mario to be in a game together.

The marketing director of Nintendo Europe on why the Olympics were chosen as the first meeting ground for Mario and Sonic, [7]

Mario & Sonic at the Olympic Games was the second video game collaboration between Nintendo and Sega.[4] After Sega transited from hardware to third-party development in 2001, the two companies worked together on F-Zero GX and developed a close relationship.[6] The idea for a crossover title between Sega's Sonic the Hedgehog and Nintendo's Mario characters has been casually discussed between the two companies; the mascots' creators Yuji Naka and Shigeru Miyamoto, respectively, had private discussions in 2005.[23] Despite the discussions, the idea was not acted on as it lacked a setting that would give the game "an exclamation mark".[6] The idea of an Olympic setting for the mascots originated after Sega was awarded the Beijing 2008 Olympic license approximately a year later.[4] The developer adopted the IOC's mission to promote a sporting spirit and wanted to interest young people in the Olympics with its newly acquired license. The corporation decided to base the sports game around its characters that "young people love and are very iconic" instead of creating a more realistic simulation.[7] Sega then requested Nintendo for permission to include Mario in the game, setting up the first matchup between their mascots. Nintendo approved and partnered with Sega in-house to add another layer of quality control to the development.[7][24] Both companies felt that the competitive sportsmanship of the Olympic Games provided an ideal choice as a setting for the once-rival mascots.[6]

The game was officially announced with a joint press release by Sega and Nintendo on March 28, 2007[2] and premiered at E3 2007.[25] In another showing of the collaboration between the two companies, the game was predominantly developed by Sega Sports under the supervision of Shigeru Miyamoto.[26][27] According to gaming site IGN, TOSE, a developer known to avoid crediting itself in its works, helped to develop Mario & Sonic.[28] The president of Sega Europe stated that they originally planned a number of events, including judo, to fully epitomize the Olympics.[4] However, the figure for the final product was reduced and judo was omitted. The development of the game was swifter than planned; in October 2007, Sega announced that Mario & Sonic at the Olympic GamesTemplate:' scheduled release date for the Wii has been advanced by two weeks and the game had gone gold.[21]

Reception

Review scores
Publication Wii version DS version
1UP.com
C+[3]
C+[12]
Edge
6 of 10[29]
 
Electronic Gaming Monthly
6, 7, 6 of 10[30]
 
Eurogamer
7 of 10[31]
5 of 10[22]
GamePro
3.50 of 5[32]
3.25 of 5[33]
GameSpot
6.0 of 10[15]
6.0 of 10[34]
IGN
7.9 of 10[14]
7.8 of 10[16]
X-Play
Mario & Sonic at the Olympic Games
Year founded
[35]
 
Aggregate scores
Aggregator Wii version DS version
Metacritic
67 of 100[29]
70 of 100[36]
Game Rankings
67%[37]
68%[38]

Mario & Sonic at the Olympic Games was a commercial success;[39][40] in the first few months after its release, the game was on four separate occasions the top-selling game in the United Kingdom all-formats chart.[41] It accumulated seven weeks as the number-one seller, including the first two weeks after its release.[42][43] The Wii version sold half a million units in the UK during those seven weeks.[44] By June 2008, both Wii and DS versions reached combined sales of 1.2 million copies in the UK, prompting Sega to create plans on re-marketing the game there.[45] According to the NPD Group, the Wii game was one of the top-ten best-sellers for the month of December 2007 in the United States, selling 613,000 units.[46] As of July 9, 2008, 561,003 units of the Wii version and 325,647 copies of the Nintendo DS version has been sold in Japan.[47] In the same month, Simon Jeffrey, president of Sega of America, announced that Sega has sold approximately 10 million units worldwide combined of the game and showed interest in again collaborating with Nintendo to produce another game featuring the two companies' mascots.[10]

Critical response

Although the Wii version of Mario and Sonic was awarded the "Best Wii game of 2007" at the Games Convention in Leipzig,[9] it received mixed reactions from game critics; the DS version had a similar reception. A common complaint was that Sega and Nintendo failed to set the first matchup between their mascots in the genre that made them famous—platform games.[15][48] Instead, the two companies threw Mario and Sonic into an Olympic-themed party video game,[30][49] a move which GamePro criticized as "a marketing tool" to popularize the XXIX Olympic Games.[32] Although the Wii version of the game was praised for being an entertaining multiplayer experience,[29] it was criticized for shallow gameplay and complex rules and instructions.[30][35] GameTrailers concluded that Mario & Sonic's lack of "polish and simplicity" leaves the improbable grouping of mascots as its main attraction when compared to other party video games released for the platform.[50]

GameSpot rated the Wii version's motion control scheme as "uninteresting and occasionally frustrating".[15] X-Play agreed, calling the controls "non-intuitive" and commenting that the minigames required players to "wave their Wiimotes frantically while pressing several buttons at the same time".[35] An Electronic Gaming Monthly editor mentioned that the controls were complicated for a game that should be a "pure pick-up-and-play party game".[30] GamePro said the events were "short and fairly shallow" and mostly required players to move the "Wii Remote and Nunchuks in specific ways—rapidly up and down for running events, for example".[32] IGN called Mario & Sonic a success due to the entertainment value derived from the slight variety of competitions offered in the game. However, it and several other critics felt that events within the same classification were similar; IGN noted that diversity was lacking as "five or six [events felt] nearly identical", and GameSpot found the gameplay of several events to be overly similar to one another despite the reviewer praising the game for its number of events. Both review sites favored the more complex objectives found in the fantasy events of the game, which shared attributes with that of the Mario sport games and archery.[15][14]

On the Nintendo DS, Mario & Sonic was regarded as virtually the same game in design as its Wii counterpart; however, opinions on its control scheme varied greatly. Andrew Fitch of 1UP.com assured readers in his review that the less physically demanding gameplay of the DS version made the game accessible for extended periods of time. Fitch further stated that in nearly "every case, events [were] far more enjoyable on the DS" due to the requirement of the human body's finer motor skill abilities to control the characters.[12] However, Eurogamer noted that the lack of physical demand reduced the players' engrossment with the game.[22] IGN had a similar opinion, stating, "Rapidly drumming the controllers is far more challenging than quickly stroking the touchscreen."[16]

For both versions, critics preferred the remixed Nintendo and Sega music, and IGN thought the general Olympic-related music "[could] be a bit generic".[14] GameDaily called the background music "mostly forgettable",[51] and GamePro thought that "most of the music [wasn't] too interesting".[33] Most publications agreed that the Wii counterpart of Mario & Sonic had clean textures and well-done animations; N-Europe thought that each character was pleasingly rendered,[49] and GameSpot added that the graphics were "crisp and colorful".[15] Compared to the Wii version, the DS version's visuals are of the same style and its graphics are nearly on the same level.[16][22] Due to the inability to compete against other players online, IGN regarded Mario & Sonic at the Olympic GamesTemplate:' use of the Nintendo Wi-Fi Connection on the DS as a "missed opportunity".[16] Many reviewers, including Eurogamer and Pro-G, found the uploading of best times and scores to be a cumbersome process.[20][22] Although the home console version also has online rankings, it lacks direct competition between players. Disappointed with the aforementioned aspect, IGN rationalized that the leaderboards "certainly [made] sense for a game like this".[14]

Template:Continue Nav

Table of Contents

edit

References

  1. Template:Cite news
  2. 2.0 2.1 2.2 Template:Cite press release
  3. 3.0 3.1 3.2 Fitch, Andrew (November 6, 2007). Mario & Sonic At The Olympic Games (Wii). 1UP.com. Retrieved on 2008-01-08.
  4. 4.0 4.1 4.2 4.3 Burman, Rob (2007-03-29). Mario & Sonic at the Olympic Games Interview. IGN. Retrieved on 2007-03-29.
  5. Cite error: Invalid <ref> tag; no text was provided for refs named releasedateds
  6. 6.0 6.1 6.2 6.3 Thorsen, Tor (2007-03-29). Q&A: Sega, Nintendo on the first Sonic-Mario game. GameSpot. Retrieved on 2007-09-14. “Scott Steinberg: It's the perfect backdrop, since Olympics being synonymous with the spirit of sportsmanship. It's a great context for Mario and Sonic to come together in their first game. So it couldn't have been written in a better script.”
  7. 7.0 7.1 7.2 7.3 Jackson, Mike (2007-03-29). Mario and Sonic interview Pt. 1. Computer and Video Games. Retrieved on 2007-09-13.
  8. Davis, Cameron; Shoemaker, Brad (2000-11-01). The History of Sonic the Hedgehog p. 1. GameSpot. Retrieved on 2008-08-25.
  9. 9.0 9.1 Elliot, Phil (2007-08-28). Best of GC titles winners announced. GamesIndustry.biz. Retrieved on 2008-04-18.
  10. 10.0 10.1 Crecente, Brian (2008-07-18). Another Mario Sonic Collaboration in the Works?. Kotaku. Retrieved on 2008-07-30.
  11. 11.0 11.1 11.2 11.3 11.4 Cite error: Invalid <ref> tag; no text was provided for refs named September PR
  12. 12.0 12.1 12.2 Fitch, Andrew (October 10, 2007). Mario & Sonic At The Olympic Games (DS). 1UP.com. Retrieved on 2008-01-08.
  13. Template:Cite news
  14. 14.0 14.1 14.2 14.3 14.4 14.5 14.6 14.7 14.8 14.9 Bozon, Mark (2007-11-06). Mario & Sonic at the Olympic Games (Wii) Review pp.1-2. IGN. Retrieved on 2007-11-07. “As for the actual pairing of the two franchises, Mario & Sonic does a decent job of bringing the mascots together for the first time.”
  15. 15.0 15.1 15.2 15.3 15.4 15.5 Thomas, Aaron (2007-11-07). Mario & Sonic at the Olympic Games (Wii) Review. GameSpot. Retrieved on 2007-11-08.
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 Harris, Craig (2008-01-22). Mario & Sonic at the Olympic Games (DS) Review pp. 1-2. IGN. Retrieved on 2008-04-28.
  17. Freeman, Will (2007-11-15). Mario & Sonic at the Olympic Games Review. Pro-G. VideoGamer.com. Retrieved on 2008-08-06.
  18. 18.0 18.1 Template:Cite book
  19. 19.0 19.1 Template:Cite book
  20. 20.0 20.1 Orry, James (2008-02-25). Mario & Sonic at the Olympic Games Review. Pro-G. VideoGamer.com. Retrieved on 2008-08-06.
  21. 21.0 21.1 Bozon, Mark (2007-10-10). Mario & Sonic Goes Gold. IGN. Retrieved on 2007-10-10.
  22. 22.0 22.1 22.2 22.3 22.4 Gibson, Ellie (2008-02-11). Mario & Sonic at the Olympic Games (DS) Review. Eurogamer. Retrieved on 2008-04-08.
  23. Soto, Edwin (2005-03-17). Sonic to visit Mario on GameCube?. Nintendo Official Magazine. Gear Live. Retrieved on 2007-09-14.
  24. Corporate Management Policy Briefing / Financial Results Briefing Q & A pp. 1. Nintendo (2007-10-26). Retrieved on 2007-11-06. “Shinji Hatano: As characters from our Super Mario titles will show up in the game, we are joining forces with Sega in development. By doing so, we are also collaborating with other companies to maintain the level of quality.”
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