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{{Header Nav|game=Mount&Blade}} | {{Header Nav|game=Mount&Blade}} | ||
{{sidebar|width=250px|title=Note|contents=The weapons proficiency figures for one-handed weapons and polearms were derived by experimentation, and may not be entirely accurate, as the program seems to use a relational algorithm to arrive at them.}} | {{sidebar|width=250px|title=Note|contents=The weapons proficiency figures for one-handed weapons and polearms were derived by experimentation, and may not be entirely accurate, as the program seems to use a relational algorithm to arrive at them.}} | ||
Rather than having classes to choose from, Mount&Blade lets you decide elements of your past which help determine your starting abilities and equipment and acts as a sort of difficulty setting. | Rather than having classes to choose from, Mount&Blade instead lets you decide elements of your past which help determine your starting abilities and equipment and acts as a sort of difficulty setting. Unlike some RPGs your starting stats are not "rolled" for you, so every time you choose a particular background element the base stats will be the same. | ||
Once you have chosen the aspects of your background you move onto [[#Point distribution|point distribution]]. | Once you have chosen the aspects of your background you move onto [[#Point distribution|point distribution]]. | ||
The information below is applicable for v1.011. For earlier versions see [[ | The information below is applicable for v1.011. For earlier versions see [[Mount&Blade/Character creation/pre1.011]] | ||
==Base character== | ==Base character== | ||
{|{{prettytable}} | {|{{prettytable}} | ||
! Attributes !! Proficiencies !! Skills !! Gender | ! Attributes !! Proficiencies !! Skills !! Gender | ||
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| Noble (if female) || INT +2, CHA +1 || Riding +2, Wound Treatment +1, First Aid +1, Leadership +1 || 1H +14, Pole +7 || Battered old round shield, +100 Denars, +50 Renown, Banner | | Noble (if female) || INT +2, CHA +1 || Riding +2, Wound Treatment +1, First Aid +1, Leadership +1 || 1H +14, Pole +7 || Battered old round shield, +100 Denars, +50 Renown, Banner | ||
|- | |- | ||
| Merchant || INT +2, CHA +1 || Riding +1, Inventory Management +1, Leadership +1, Trade +2 || 2H +15, Pole + | | Merchant || INT +2, CHA +1 || Riding +1, Inventory Management +1, Leadership +1, Trade +2 || 2H +15, Pole +7 || +250 denars, +20 Renown | ||
|- | |- | ||
| Warrior || STR +1, AGI +1, CHA +1 || Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +1 || 1H+2, 2H +23, Pole +33, Throwing +15 ||Battered plain kite shield, +50 Denars, +10 Renown | | Warrior || STR +1, AGI +1, CHA +1 || Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +1 || 1H+2, 2H +23, Pole +33, Throwing +15 ||Battered plain kite shield, +50 Denars, +10 Renown | ||
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| Hunter || STR +1, AGI +2 || Power Draw +1, Athletics +1, Tracking +1, Path-finding +1, Spotting +1 || 2H +15, Pole +7, Archery +49 || +30 Denars | | Hunter || STR +1, AGI +2 || Power Draw +1, Athletics +1, Tracking +1, Path-finding +1, Spotting +1 || 2H +15, Pole +7, Archery +49 || +30 Denars | ||
|- | |- | ||
| Nomad (if male) || STR +1, AGI +1, INT +1 || Power Draw +1, Riding +2, Horse Archery +1, Path-finding +1 || 1H +2, Pole +7, Archery +49, Throwing +15 || Battered plain cavalry shield, +15 Denars | | Nomad (if male) || STR +1, AGI +1, INT +1 || Power Draw +1, Riding +2, Horse Archery +1, Path-finding +1 || 1H +2, Pole +7, Archery +49, Throwing +15 || Battered plain cavalry shield, +15 Denars | ||
|- | |- | ||
| Nomad (if female) || STR +1, AGI +1, INT +1 || Riding +2, Path-finding +1, Wound Treatment +1, First Aid +1 || 1H +5, Pole +7, Archery +32, Throwing +7 || Battered plain cavalry shield, +20 Denars | | Nomad (if female) || STR +1, AGI +1, INT +1 || Riding +2, Path-finding +1, Wound Treatment +1, First Aid +1 || 1H +5, Pole +7, Archery +32, Throwing +7 || Battered plain cavalry shield, +20 Denars | ||
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| Urchin || AGI +1, INT +1 || Looting +1, Spotting +1 || 1H +8, Throwing +7 || | | Urchin || AGI +1, INT +1 || Looting +1, Spotting +1 || 1H +8, Throwing +7 || | ||
|- | |- | ||
| Steppe Child || STR +1, AGI +1 || Power Throw +1, Horse Archery +1 || Archery +24 || + | | Steppe Child || STR +1, AGI +1 || Power Throw +1, Horse Archery +1 || Archery +24 || +5 Renown | ||
|} | |} | ||
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| Smith || STR +1, INT +1 || Weapon Master +1, Tactics +1, Engineer +1, Trade +1 || 1H +11 || Coarse tunic, Ragged leather boots, Saddle horse, Balanced sword, Hunting crossbow, Bolts, Smoked fish, Tools, +100 Denars | | Smith || STR +1, INT +1 || Weapon Master +1, Tactics +1, Engineer +1, Trade +1 || 1H +11 || Coarse tunic, Ragged leather boots, Saddle horse, Balanced sword, Hunting crossbow, Bolts, Smoked fish, Tools, +100 Denars | ||
|- | |- | ||
| Poacher || STR +1, AGI +1 || Power Draw +1, Athletics +1, Tracking +1, Spotting +1 || Pole +7, Archery +57 || Rawhide coat, Hide boots, Heavy | | Poacher || STR +1, AGI +1 || Power Draw +1, Athletics +1, Tracking +1, Spotting +1 || Pole +7, Archery +57 || Rawhide coat, Hide boots, Heavy sumpter horse, Chipped axe, Hunting bow, Barbed arrows, 2x Dried meat, 2x Furs, +10 Denars | ||
|} | |} | ||
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==Point distribution== | ==Point distribution== | ||
[[ | [[Image:Mount&Blade point distribution.jpg|thumb|The point distribution screen.]] | ||
Once you have | Once you have chosen your background and proficiency you will see the character creation screen. First you have to decide whether you want to be allowed to quit without saving. Enabling this will allow you to quit and reload your game to undo a disastrous battle or otherwise experiment with things. | ||
Once you have decided on a saving mode you get to distribute points to your [[Mount&Blade/Skills|skills]] and [[Mount&Blade/Attributes|attributes]] (see those pages for more information on what each does). Before you can continue you must distribute all skill, attribute, and weapon points, and also give your character a name. | Once you have decided on a saving mode you get to distribute points to your [[Mount&Blade/Skills|skills]] and [[Mount&Blade/Attributes|attributes]] (see those pages for more information on what each does). Before you can continue you must distribute all skill, attribute, and weapon points, and also give your character a name. | ||
{{-}} | {{-}} | ||
==Face generation== | ==Face generation== | ||
[[ | [[Image:Mount&Blade Facegen.jpg|left|thumb|The face generation screen.]] | ||
Next you get to | Next you get to customise your face. You can rotate the face by holding {{mouse|l}} and dragging around, and you can customise various features by moving the sliders or clicking the buttons. You can also click Randomize to have the game create a face (which you can then tweak if you wish). Once you're happy with your face, click Done to finish your character. You may change your looks later on, through the character page. | ||
{{Footer Nav|game=Mount&Blade|prevpage=Controls|nextpage= | {{Footer Nav|game=Mount&Blade|prevpage=Controls|nextpage=Attributes}} |