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(updated prices and statistics of Polearms)
m (updated some weapons modifiers)
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{{Header Nav|game=Mount&Blade}}
{{Header Nav|game=Mount&Blade}}
{| class=wikitable style="float:right;"
{| class=wikitable style="float:right;"
! modifier !! cost !! damage !! speed !! quantity
! modifier !! cost !! damage !! speed !! str !! quantity
|-
|-
| Cracked || 60% || -4 || ||
| Cracked       || 60% || -5 ||   ||
|-
|-
| Rusty || 75% || -3 || ||
| Rusty         || 75% || -3 ||   ||
|-
|-
| Bent || 80% || -2 || -1 ||
| Bent         || 80% || -3 || -3 ||
|-
|-
| Chipped || 85% || -1 || ||
| Chipped       || 85% || -1 ||   ||
|-
|-
| Heavy        || 135% || +2 || -1 ||
| Heavy        || 135% || +2 || -2 ||
|-
|-
| Balanced      || 160% || +1 || ||
| Balanced      || 160% || +3 || +3 ||
|-
|-
| Watered-steel || 190% || +2 || ||
| Tempered      ||   ?% || +3 || -1 ||
|-
|-
| Large Bag || 130% || || || +1
| Strong        ||  ?% || +3 || -3 || +2
|-
| Masterwork    ||  ?% || +5 || +1 || +4
|-
| Large Bag || 130% ||   ||    ||   ||+1
|}
|}
Weapons in Mount&Blade are divided into a number of categories based on the [[Mount&Blade/Proficiencies|weapon proficiencies]] used when wielding them. Weapons can also have various modifiers (shown to the right) that determine weapon quality or attribute changes.
Weapons in Mount&Blade are divided into a number of categories based on the [[Mount&Blade/Proficiencies|weapon proficiencies]] used when wielding them. Weapons can also have various modifiers (shown to the right) that determine weapon quality or attribute changes. Some modifiers are only for certain type of weapons.


These tables are raw data extracted from <code>item_kinds1.txt</code> using the [http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=3&lid=567 M&B Item Editor]. In practise, merchants will normally charge more for weapons they sell and pay less for those they buy. Putting points in [[Mount&Blade/Skills#Trade|Trade]] will bring these amounts closer to the item's true value. Weapons that cannot be purchased (those that lack the "merchandise" flag) are '''not''' listed here.
These tables are raw data extracted from <code>item_kinds1.txt</code> using the [http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=3&lid=567 M&B Item Editor]. In practise, merchants will normally charge more for weapons they sell and pay less for those they buy. Putting points in [[Mount&Blade/Skills#Trade|Trade]] will bring these amounts closer to the item's true value. Weapons that cannot be purchased (those that lack the "merchandise" flag) are '''not''' listed here.

Revision as of 19:04, 14 October 2008

modifier cost damage speed str quantity
Cracked 60% -5
Rusty 75% -3
Bent 80% -3 -3
Chipped 85% -1
Heavy 135% +2 -2
Balanced 160% +3 +3
Tempered ?% +3 -1
Strong ?% +3 -3 +2
Masterwork ?% +5 +1 +4
Large Bag 130% +1

Weapons in Mount&Blade are divided into a number of categories based on the weapon proficiencies used when wielding them. Weapons can also have various modifiers (shown to the right) that determine weapon quality or attribute changes. Some modifiers are only for certain type of weapons.

These tables are raw data extracted from item_kinds1.txt using the M&B Item Editor. In practise, merchants will normally charge more for weapons they sell and pay less for those they buy. Putting points in Trade will bring these amounts closer to the item's true value. Weapons that cannot be purchased (those that lack the "merchandise" flag) are not listed here.

One-handed

One-handed weapons can have the Cracked, Chipped, Rusty, and Balanced modifiers (some weapons cannot have particular modifiers). A very few can have the Watered-steel and Heavy modifiers.

Blunt

name cost weight speed length thrust swing
Club 11 2.5 95 94 n/a 13b
Winged Mace 122 3.5 99 80 n/a 19b
Spiked Mace 180 3.5 95 90 n/a 20b
Military Hammer 317 4.0 92 90 n/a 23b

Piercing

"str" is the Strength requirement (if any).

name cost weight str speed length thrust swing
Spiked Club 83 3.0 97 96 n/a 19p
Fighting Pick 108 3.5 94 90 n/a 23p
Military Pick 142 4.0 90 90 n/a 25p
Morningstar 205 5.5 13 75 98 n/a 27p

Cutting

"str" is the Strength requirement (if any).

name cost weight str speed length thrust swing
Sickle 1 1.5 99 40 n/a 17c
Cleaver 3 1.5 103 30 n/a 21c
Knife 4 1.0 110 40 11p 18c
Butchering Knife 13 1.0 108 60 15p 21c
Dagger 17 1.25 112 46 17p 19c
Nordic Sword 142 1.5 99 98 19p 27c
Arming Sword 156 1.5 101 100 22p 25c
Sword 148 1.5 100 102 23p 26c
Sword (alt) 131 1.5 99 94 21p 24p
Sword (long) 156 1.5 97 104 22p 25c
Short Sword 122 1.5 102 84 20p 23c
Nordic Sword 124 1.5 99 94 18p 26c
Nordic Sword (long) 142 1.5 97 104 19p 27c
Nordic Short Sword 116 1.5 102 84 18p 25c
Falchion 105 2.5 8 96 72 n/a 29c
Broadsword 122 2.5 8 91 100 n/a 27c
Scimitar 108 1.5 105 96 n/a 26c
Nomad Sabre 115 1.75 101 100 n/a 27c
Bastard Sword (1h/2h) 279 2.25 9 102 120 27p 33c
Strange Sword (1h/2h) 679 2.0 9 108 94 18p 32c
Strange Short Sword 321 1.25 108 64 19p 25c
Hatchet 3 2.0 97 60 n/a 20c
Hand Axe 24 2.0 7 95 74 n/a 24c
Fighting Axe 77 2.5 9 92 90 n/a 28c
One Handed Battle Axe 77 2.5 11 92 90 n/a 29c
One Handed War Axe 77 2.5 11 92 90 n/a 28c

Two-handed

Two-handed weapons can have the Cracked, Chipped, Rusty, and Balanced modifiers (some weapons cannot have particular modifiers).

Blunt

"str" is the Strength requirement.

name cost weight str speed length thrust swing
Maul 67 10.0 11 65 104 n/a 24b
Sledgehammer 101 13.0 12 63 110 n/a 29b
Warhammer 209 13.0 10 66 110 n/a 29b

Cutting

"str" is the Strength requirement.

name cost weight str speed length thrust swing
Great Sword 423 2.75 10 95 124 29p 36c
Sword of War 524 3.0 11 93 130 29p 37c
Strange Great Sword 920 3.0 11 92 124 n/a 38c
Axe 65 4.0 8 91 108 n/a 29c
Voulge 129 4.5 8 87 118 n/a 32c
Battle Axe 240 5.0 9 88 108 n/a 38c
War Axe 264 5.0 10 86 110 n/a 40c
Bardiche 298 5.5 11 80 124 n/a 41c
Double Axe 359 6.5 12 85 94 n/a 43c
Great Axe 415 7.0 13 82 120 n/a 45c

Polearms

Polearms can have the Balanced, Bent and Cracked modifiers (some weapons cannot have particular modifiers).

One-handed

name cost weight str speed length thrust swing note
Scythe 43 3.0 79 182 14p 19c
Pitch Fork 19 3.5 83 154 18p
Military Fork 153 4.5 88 135 23p
Battle Fork 282 4.5 87 142 24p
Boar Spear 76 4.0 81 157 23p
Jousting Lance 158 5.0 61 218 17b
Double Sided Lance 261 5.5 80 130 27p
Staff 36 1.5 100 130 19b 18b
Quarter Staff 60 2.0 104 140 20b 20b
Iron Staff 202 2.0 97 140 26b 25b
Shortened Spear 53 2.0 102 120 25p 19b
Spear 75 2.25 98 135 26p 20b
War Spear 90 2.5 96 150 27p 20b
Military Scythe 145 2.5 10 93 155 25p 36c
Light Lance 89 2.5 90 175 27p 16b
Lance 110 2.5 88 180 26p 16b
Heavy Lance 130 2.75 10 85 190 26p 16b
Pike 125 3.0 81 245 26p 16b can't use on horseback

Two-handed

"str" is the Strength requirement (if any).

name cost weight str speed length thrust swing
Glaive 352 4.5 83 157 21p 38c
Poleaxe 384 6.5 77 180 21p 37c
Ashwood Pike 205 3.5 11 90 170 29p 19b
Awlpike 378 3.5 12 92 160 31p 30c

Ranged

Throwing

"req" indicates the Power Throw level needed (if any). Throwing weapons can have the Bent, Balanced, Heavy and Large Bag modifiers.

name cost weight req speed ammo damage
Jarid 209 4.0 2 89 7 33p
Javelin 75 5.0 1 91 7 28p
Stones 1 4.0 97 18 11b
Throwing Knives 76 3.5 121 15 19c
Throwing Daggers 193 3.5 102 14 25c
Throwing Axes 241 5.0 1 99 7 38c

Bows

"req" indicates the Power Draw level needed (if any). Bows can have the Masterwork, Strong, Cracked and Bent modifiers.

name cost weight req speed damage
Hunting Bow 17 1.0 100 15p
Short Bow 58 1.0 1 98 18p
Nomad Bow 164 1.25 2 96 20p
Long Bow 145 1.75 3 82 22p
Khergit Bow 269 1.25 3 95 21p
Strong Bow 437 1.25 3 94 23p
War Bow 728 1.5 4 93 25p

Crossbows

"str" is the Strength requirement (if any). The Crossbow, Heavy Crossbow, and Sniper Crossbow cannot be equipped from horseback. Crossbows can have the Masterwork, Bent and Cracked modifiers.

name cost weight str req speed damage
Hunting Crossbow 22 2.25 47 28p
Light Crossbow 67 2.5 8 45 34p
Crossbow 182 3.0 8 43 38p
Heavy Crossbow 349 3.5 9 41 46p
Siege Crossbow 683 3.75 10 37 49p

Ammunition

Ammunition is not a weapon type of its own but is used in conjunction with a bow or crossbow. Arrow types can only be used with bows while Bolt types can only be used with crossbows. Ammunition can have the Bent and Large Bag modifiers.

name cost weight damage ammo
Arrows 72 3.0 +1 30
Khergit Arrows 410 3.5 +3 30
Barbed Arrows 124 3.0 +2 30
Bodkin Arrows 350 3.0 +3 29
Bolts 64 2.25 +1 25
Steel Bolts 210 2.5 +2 25