From StrategyWiki, the video game walkthrough and strategy guide wiki
< Pokémon Red and Blue
Revision as of 14:25, 9 June 2007 by Rocky (talk | contribs) (cleanup)
Jump to navigation Jump to search

Template:All Game Nav

New Pokémon Available
Red Blue Yellow
none

Your sleuthing has landed you in the middle of a huge Team Rocket operation headed by a sinister figure known as Giovanni. The man in the slick suit at the rear of the Game Corner is actually guarding the entrance to a secret, underground lair. Giovanni has a prototype Silph Scope that can identitfy the ghosts back at Pokémon Tower. Don't let him escape!

File:Pokemon RBY GameCorner B1.png
Game Corner Basement 1
1 Rocket File:Pokébuck.png630
Drowzee LV21
Machop LV21
2 Rocket File:Pokébuck.png630
Raticate LV21
Raticate LV21
3 Rocket File:Pokébuck.png600
Grimer LV20
Koffing LV20
Koffing LV20
4 Rocket File:Pokébuck.png570
Rattata LV19
Raticate LV19
Raticate LV19
Rattata LV19
5 Rocket File:Pokébuck.png660
Grimer LV22
Koffing LV22
A Escape Rope
B Hyper Potion

Team Rocket Hideout

1 Rocket File:Pokébuck.png630
Raticate LV20
Zubat LV20

Take down the Rocket in front of the Poster (Pokémon stats to the left), and then flip the switch to reveal a secret staircase leading to Team Rocket's underground hideout.

The key to reaching Giovanni's offic is literally that--a key. The Lift Key that operates the elevator is on the fourth floor down. From the entrance, follow stairways A and B to the third sub-basement. Make your way through the maze to stairway C. Grab the key from the upper-left corner, then go back upstairs to the first basement. Take the elevator down to the fourth basement and Giovanni's office. There are valuable items and Team Rocket mambers everywhere, and it's wise to take the time to deal with all of them before you leave.

File:Pokemon RBY GameCorner B2.png
Game Corner Basement 2
1 Rocket File:Pokébuck.png510
Zubat LV17
Koffing LV17
Grimer LV17
Zubat LV17
Raticate LV17
A Nugget
B TM 07
C Moon Stone
D Super Potion

Floor tiles

Sections of the basement are covered in special tiles that move you automatically from one place to another. You can't control this movement, but arrows on the tiles show you which direction they'll take you, while "checkboard tiles" stop you in your tracks. It's not tough to get around, but if you do make a wrong turn, you'll usually end up back at a common crossroads. If that happens, just pick a different path and try again.

File:Pokemon RBY GameCorner B3.png
Game Corner Basement 3
1 Rocket File:Pokébuck.png630
Zubat LV17
Koffing LV17
2 Rocket File:Pokébuck.png600
Rattata LV20
Raticate LV20
Drowzee LV20
A TM 10
B Rare Candy

Rest up

Once you have the elevator working, fight Rocket #5 on B1 to get out of the Hideout and heal before you fight the bosses. Things differ a bit on the bottom floor: Yellow players get a repeat visit from Jessie and James, while Blue/Red have to defeat two extra guards at the door.

File:Pokemon RBY GameCorner B4.png
Game Corner Basement 4
1 Rocket File:Pokébuck.png630
Koffing LV21
Zubat LV21
2 Rocket File:Pokébuck.png690
Sandshrew LV23
Ekans LV23
Sandslash LV23
3 Rocket File:Pokébuck.png690
Ekans LV23
Sandshrew LV23
Arbok LV23
A TM 02
B Lift Key
4 Jessie & James File:Pokébuck.png750
Koffing LV25
Meowth LV25
Ekans LV25
5 Giovanni File:Pokébuck.png2871
Onix LV25
Rhyhorn LV24
Kangaskhan LV29
Persian LV29
C HP Up
D Iron
E Silph Scope

Vs. Giovanni

Team Rocket must have gotten word that you were coming. In the Yellow Version, Jessie and James aren't going to just let you waltz into the office and confront Giovanni, and neither will the guards in the Red and Blue versions, besides, they're eager for revenge after you stopped them at Mt. Moon. In Yellow, Jessie and James will have their traditional team ready, but the Koffing, Ekans, and Meowth won't be very strong at this point. If you have Ground or Psychic-type Pokémon, the battle should be a piece of cake. The guards in the Red and Blue Versions will have some Ground and Poison types at their disposal. Water and Grass will deal with the Ground Types, and Ground and Psychic types will take care of the Poison Types.

Giovanni has an Onix and a Rhyhorn in all three versions of the game, but in Red and Blue he will also come at you with a Kangaskhan. In the Yellow game, his third Pokémon will be a Persian, but no matter which Pak you're playing, his Pokémon will all be around levels 25 to 27. Strong Water, Grass, or Fire-type Pokémon should be all you'll need to K.O. his team and grab the Silph Scope.