From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
New Pokémon Available
Red Blue Yellow
none

This ship caters to some of the world's most renowned Pokémon trainers. In fact, the S.S. Anne is on its annual Pokémon Cruise, where amateurs and professionals meet for a series of duels. Though not a trainer himself, the captain will give you Cut (HM 01), which will allow you to hack through the bush that blocks your path to the Vermilion City Gym.

File:Pokemon RBY SSAnne F1.png
S.S. Anne Floor 1
1 Gentleman Pokebuck.png1260
Growlithe LV18
Growlithe LV18
2 Gentleman Pokebuck.png1330
Nidoran♂ LV19
Nidoran♀ LV19
3 Jr. Trainer♀ Pokebuck.png270
Pidgey LV18
Nidoran♀ LV18
4 Youngster Pokebuck.png315
Nidoran♂ LV21
A TM 08
B Great Ball

All aboard!

File:Pokemon RBY SSAnne Kitchen.png
S.S. Anne Kitchen

Flash your S.S. Ticket to the guard stationed at the docks, and you'll be allowed onto the massive S.S. Anne cruise liner.

If you want to get straight down to business, take stairway C, and then stairway E all the way to the Captain's cabin. But be forewarned: Your rival is after the same thing, and he'll be ready for a fight when you cross paths.

The rest of the ship is entirely optional, but you may find it worth your while. Worth noting is that if you don't do the rival battle and see the captain first, you can go on and off at your leisure. Stop in the kitchen (B) and root through the trash for your first Great Ball, a powered-up Poké Ball.

Down in the basement, the Sailors may not give up as much cash as the Gentlemen, but they're a snap if you have strong Electric or Grass Pokémon, and their prizes include TM 44, which contains Rest, a skill that can be learned by virtually any Pokémon. It completely fills that Pokémon's life bar, but puts it to sleep in the bargain, so only give it to a Pokémon (like Jigglypuff or something) that's tough enough to survive the beatdown it's going to receive while asleep. NOTE: In Basement 1, Sailor 1 in the chart is the one on top. On the image of the Upper Deck, the Sailor marked as 2 is not a trainer. The burly guy in the top left corner is actually Sailor 2, so don't let that surprise you. In the very last room in the basement, if you go up to the very top and press A button looking towards the pillow on the bed, you will be awarded with a Hyper Potion!

File:Pokemon RBY SSAnne B1.png
S.S. Anne Basement 1
1 Sailor Pokebuck.png595
Shellder LV21
2 Sailor Pokebuck.png510
Horsea LV17
Shellder LV17
Tentacool LV17
3 Sailor Pokebuck.png510
Horsea LV17
Horsea LV17
Horsea LV17
A Max Potion
4 Sailor Pokebuck.png540
Tentacool LV18
Staryu LV18
5 Fisherman Pokebuck.png595
Tentacool LV17
Staryu LV17
Shellder LV17
6 Sailor Pokebuck.png600
Machop LV20
B Ether
C TM 44
File:Pokemon RBY SSAnne F2.png
S.S. Anne Floor 2
1 Fisherman Pokebuck.png530
Goldeen LV17
Tentacool LV17
Goldeen LV17
2 Gentleman Pokebuck.png1540
Pikachu LV23
Voltorb LV22
Magnemite LV22
3 Gentleman Pokebuck.png1190
Growlithe LV17
Ponyta LV17
4 Lass Pokebuck.png315
Rattata LV18
Pikachu LV18
Jigglypuff LV20
A Max Ether
B Rare Candy

Before you can meet the captain... Rival Battle #4

Rival Battle #4
Pokemon 017Pidgeotto.png Pidgeotto
Level 19
Pokemon 064Kadabra.png Kadabra
Level 18
Pokemon 020Raticate.png Raticate
Level 16
Pokeball.png Stage 2 Starter
Level 20
Pokemon 021Spearow.png Spearow
Level 19
Pokemon 027Sandshrew.png Sandshrew
Level 18
Pokemon 019Rattata.png Rattata
Level 16
Pokemon 133Eevee.png Eevee
Level 20

Oh, look, it's him again. Your Rival makes another guest appearance and demands another battle. Arguably... this battle is the easiest of all the Rival battles. While you had Routes 24, 25, and 6, plus the rest of the S.S. Anne and Cerulean Gym, to raise your Pokémon some 5-6 levels from where they were after the last fight, your Rival raised his... maaaaaybe two apiece. And he didn't even add anyone.

What this means is that your strategy for all versions remains basically the same. Use Pikachu on the bird, Mankey in Yellow against the Normals, etc. However, you should have added three more Pokémon since that fight: a Grass-type for the non-Bulbasaur crowd (Bellsprout/Oddish), Diglett and Kadabra (by evolving Abra). As such, we'll go over a brief new strategy, assuming all your Pokémon are L22+.

Red and Blue: Pidgeotto leads. Pikachu KOs it with a Thundershock or two, same as always. The next part is the only trouble spot: his Abra evolved, meaning it's actually a threat. Fearow is up to the task, fortunately; it should be faster, for starters, and it has Peck and Fury Attack running off of a high Attack hitting a low Defense. Just attack with Fearow and KO it quickly. Raticate is next, and while it still has the obnoxious Hyper Fang move, it has ceased to be a noteworthy threat. Use a fast, hard hitting Pokémon (recommend Kadabra, Fearow, or Diglett) to kill it in one hit, before it can start being annoying. Finally, the starter also evolved, but the strategy didn't need to evolve with it. Use Fearow (Peck) or Kadabra (Confusion/Psybeam) on Ivysaur, Diglett (Dig) on Charmeleon, and Bellsprout/Oddish/Pikachu (Vine Whip/Absorb/Thundershock) on Wartortle.

Yellow: This strategy is literally the exact same thing as in Cerulean. Use Mankey on the Normals, Ivysaur on Sandshrew, and Pikachu on Fearow.

Victory!

Once you've defeated your rival, you're free to visit the good Captain and exchange a back rub as a remedy for sea sickness for HM 01, which teaches Cut to just about any Pokémon. As an attack, it's not that great, but when used outside of battle, it lets you cut down those annoying trees that are always blocking your way.

Once you've received HM 01, your quest is complete, and the ship will shove off as soon as you set foot back on dry land. So if you'd like to visit the kitchen or the other decks (to fight the other guests and crew for EXP, cash, and prizes), you might want to save the Captain for last.

File:Pokemon RBY SSAnne F3.png
S.S. Anne Upper Deck
1 Sailor Pokebuck.png510
Machop LV17
Tentacool LV17
2 Sailor Pokebuck.png540
Machop LV18
Shellder LV18