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{{All_Game_Nav|game=Resident Evil 4}}
{{Header Nav|game=Resident Evil 4}}
== Chapter 1-3 ==
==Chief's House (continued)==
Hunnigan checks in and tells you that the village is under the control of a cult known as Los Illuminados. (Allowing for a spelling correction to Los Iluminados, this translates to "the Illuminated".) You tell her about your encounter with Mendez but neither of you can explain his behavior.


=== Chief's House (continued) ===
[[Image:Re4 13 01.jpg|300px|thumb|caption|Doesn't like house guests.]] If you want, you can go back into the bedroom to trigger an optional cutscene. Mendez is there and is starting to get annoyed with you. But he is distracted by shots coming from the window and you catch a glimpse of a woman in red who makes her escape to the roof while Mendez jumps out the window after her.


[[Image:Re4_13_01.jpg|300px|thumb|caption|Doesn't like house guests.]]
Check the cabinet near the door to get a Green Herb. Go down the stairs, then turn around and open the door to find villager in the bathroom. If you take too ling with him it may alert villagers outside. Check the rest of the house for items before going outside. There is a Brown Egg in the oven, 1000 PTAS in a cabinet and an Incendiary Grenade in a cupboard. Save your game at the typewriter if you want.
Look in the cabinet near the door for a herb and pick it up.


Now if you want to do this, you can, if not, simply skip ahead. Go back through the door you came in. You'll trigger another cutscene. Once it's done, head back into the hallway, and continue forward.
Villagers attack when you step outside, and Dr. Salvador is with them. Try to get in one shot at him with the rifle, but switch to shotgun if he gets close. He drops a Ruby, a valuable treasure, so be sure to get the spoils when the battle is over.


Once you've gone down the stairs, turn around and head behind them, you'll find a small room with a villager in it. Get rid of him. Now head back out and explore the rest of the house. There are items to pick up, so check everywhere and grab everything. Use the typewriter to save, and then we're going to head out the front door...
Continue along the path, but look for a nest in an overhanging branch and shoot it for a Spinel. There is a shack on the left with a villager waiting outside and another hiding inside. Get the box inside the shack. Just beyond this is another nest with TMP ammo inside. There are more villagers at the end of the path, possibly including Dr. Salvador again. Unbar the door to return the village again.


As soon as you step outside, be prepared because you've got some company. Two villagers will be coming to get you, along with a chainsaw villager. Take them all out as quickly as possible. Once they've expired, pickup the items they drop, especially the 'Ruby' that the chainsaw villager leaves behind. Continue along the path, but make sure you look in the trees. You should see two bird's nests along the way, so shoot them out and pickup the items they drop.
==The Village==
Since you've left this area, villagers have decided to come back and populate it again. This fight won't be as difficult as the first one here; there are fewer enemies and you should be better equipped now. Most of the villagers will attack in a group as you enter, so it's a good time to use a grenade or two, but watch for two stragglers waiting on rooftops. There are no items to find unless you left some behind the last time, so if you want you can just run past all the villagers to get to your destination. If you're low on health items then you may want to make a quick trip to the farm and check for eggs.


Further along the path, you'll come across a small cabin and a villager. Take him out, but watch out for the other villager hiding out in the cabin. Get rid of both of them and grab the herb from the cabin.
There is a building to the east with a locked door decorated with the symbol that you saw in the Chief's House. Use the 'Insignia Key' to unlock it and go inside.
 
As you head down the path, you'll find another group of villagers waiting to welcome you. Say thanks by showing them how fun it is to die. Grab any items they drop, then remove the bar blocking the door. Now head through the door and we'll end up right back in the village.
 
=== The Village ===
 
Since you've left this area, villagers have decided to come back and populate it again. Be alert and take out whoever comes in your way.
 
There is one building in the village that is locked, and the door is decorated with that symbol that you saw in the Chief's House. Head straight to the door, and use the 'Insignia Key' to unlock it. Head inside.
 
=== The Locked Building ===


==The Locked Building==
You'll find yourself inside the once locked building. Look around for a number of items to add to inventory, and if you feel like it, use the typwriter to save. Head through the door.
You'll find yourself inside the once locked building. Look around for a number of items to add to inventory, and if you feel like it, use the typwriter to save. Head through the door.


In this room there are a few more items to collect. You should also notice the lamp hanging from the ceiling. Stand away from it and take a shot at it. It'll burst a reveal a 'Spinel' for you to collect. Now head through the hole in the floor.
In this room there are a few more items to collect. You should also notice the lamp hanging from the ceiling. Stand away from it and take a shot at it. It'll burst a reveal a 'Spinel' for you to collect. Now head through the hole in the floor.


=== Underground Tunnels ===
==Underground Tunnel==
 
Get the box on the stove and Handgun Ammo from the cabinet. Save you game if you want to and go into the back room. Get the barrel here, then shoot the lamp hanging from the ceiling being careful not to be underneath it. The lamp drops a Spinel. Open the trap door and drop down.
Head through the tunnel and pickup any items you may find along the way. You'll see reach an open room with a lamp hanging from the ceiling. Shoot out the lamp. You'll notice the gleams of light shining in a few places along the ceiling; shoot them to make the items drop, then pick them up. Continue through the tunnel and you'll come across a merchant; put him to good use. Get rid of all the various treasures that you've found so far (except the Beerstein). When you are done shopping, take the ladder on the other side of the door.
 
=== Cemetery ===


[[Image:Re4_13_02.jpg|300px|thumb|caption|What is that smell?]]
Follow the tunnel to a wide area lit by a lamp. Get the box in the corner here, then shoot the lamp. This time the lamp doesn't drop anything but you can now see sparkling objects in the ceiling; shoot these to get two Spinels and the Elegant Headdress.
Press on and head up the path. Along the way, keep a lookout above you for a couple of bird's nests. There are also a few crows along the way, so get rid of them. By now, you've either noticed a few friends waiting around (or they may have already noticed you). Either way, send them to their graves.


Before continuing on, I should mention that this area contains many blue medallions to shoot (if you are taking part in that particular side quest). Always check your map, and keep on the lookout for those shining medallions. Remember that once you shoot out 10 of these medallions, you can visit any merchant and grab yourself a brand new gun.
Continue through the tunnel and you'll come across the Merchant again. Do not sell the Beerstein, Catseye or Elegant Mask, but anything else is fair game. Go out the door to the left, follow the tunnel to a ladder, then go up the ladder to the next area.


When you reach the cemetery, turn left and you should notice a small cabin. Head for it, and inside you'll find an assortment of items all for the taking. Grab them all, then leave the cabin.
==Cemetery==
Before going on, check above you to see a bird's nest hidden among the leaves; it drops a Hand Grenade. A bit further on is a second nest which drops Rifle Ammo. Beyond this the path opens into the graveyard. [[Image:Re4 13 02.jpg|300px|thumb|caption|What is that smell?]] There are crows near the entrance and you can shoot them if you want, but there are also villagers scattered around and they will notice the sound. There is a shack on the right with Handgun Ammo and two boxes.  


Continue following the path and you'll eventually stumble upon the church. Right in front of the it should be a few villagers waiting to convert you. Better get rid of them now. Once you've saved yourself, turn and head left. You'll find two paths, one that leads behind the church (the left path), and one that'll take you to a new area (the right path). Let's checkout the left path first.
Continue up the path to find more villagers waiting in front of the church; at least one of them throws dynamite. Check the door of the church, the whole reason for coming here, and you'll find it's locked. This triggers a call to Hunnigan where she tells you you need to find a way in somehow (obviously). Note, if you try to go past the church without checking the door then Hunnigan will call you and you'll have to tell her you got sidetracked; she will not be impressed.


Watch out as you walk through: two more villagers lie in wait. Kill them, and continue forward until you reach a pedestal with dial on it. Walk up to it and start the puzzle. Your objective here is to activate only the symbols that appear on a few of the graves in the cemetery. The catch is that the dial hands can only move in increments of 3 or 4. How do we do this?
Circle behind the church to find two more villagers waiting. There isn't a back door as you might be hoping, but there is a pedestal with dial on it. There is a puzzle to solve to open it and get the prize inside. This is actually much harder than getting into Mendez's bedroom. First, the inscription says something about three family insignias of dead ringers, which means you need to find the symbols for three sets of twins. Go back to the graveyard to find three double tombstones and make a note of their symbols; they resemble an M, a Z and a V. Go back and check the pedestal again to see that symbols are at position 0, 2 and 3 if you 0 at the top and number clockwise. You can turn the dial in increments of 3 or 4 and with each turn the a light goes on or off where the dial lands. You must turn on the lights at the positions of the three symbols (and only those three) to solve the puzzle.


*Choose '3' seven times.
There are 128 combinations of lights, which is not so much that it's impossible to do by trial and error, but the 4 shortest solutions are
*Choose '4' five times.
*3334443
*Choose '3' one time.
*3433344
*3344333
*3433433
When the puzzle is solved the pedestal will open and you get the Green Casteye. Combine this with the Beerstein.  


The puzzle will end, and the middle compartment will open and allow you to collect the 'Green Casteye'. Combine this item with the Beerstein; only one more casteye to go and it'll be complete. Head back to the area where the paths diverged, and this time we'll take the right path.
Go back and take the rightmost path near the church. This leads to a rickety looking ledge next to a cliff. Jump over the gaps and fight a few more villagers here. About half way there is a shack on the left.  


Along this path is a view of a lake, and a number of villagers waiting to throw you into it. Get rid of them while continuing on, and jumping across the small gaps. Eventually, you'll arrive at a small cabin. Again, it contains items for you to collect. One of the crates may also have a small snake inside of it, and if you don't kill it first, it'll hurt you a little. Once your done in here, head out and continue along the path.
About now most guides will tell you that you need to stop just opening boxes with your knife because there may be snakes hiding inside. Instead to should shoot the box from a distance and quickly shoot again if there's a snake. Slashing twice with your knife might work too but it doesn't seem to be as effective. It turns out though, when it actually comes down to it, no one remembers to do this when it counts, so we're just going to tell you where the snakes are. In this case the snake is in the box on the left. Get the other box and "Closure of the Church" which mentions that the key you need is on the other side of a lake.  


At the end of this area, you'll find a single villager waiting to try and stop you. Instead, stop him, and then head through the door.
Follow the ledge to the end to find a door to the next area. Before continuing on though, this area contains the remaining blue medallions needed to complete that side quest. See the Side Quests page for details.


=== The Holding Area ===
==The Holding Area==
You hear a growling noise coming from somewhere, but there is no need to worry about it ... yet.


Look to the right and you should see a barrel. Break it open and collect the item inside. Continue forward, and to the left of the group of tiny cabins, you should see a large gathering of crows. You can try to take them all out with your handgun, but that's incredibly hard. I would just throw a hand grenade, and wait for the result. Grab the items here, then grab more items that are in the first and third small cabins. Further past the cabins, you'll find more barrels to destroy. Grab the items from the barrels, then take the door at the bottom of the short flight of stairs.
Get he barrel on the right, then continue forward and, to the left of the group of small shacks, there is a large gathering of crows. (Supposedly such a gathering should be called a "murder of crows", but nobody ever does.) You can try to take them all out with your handgun, but that's incredibly hard. The commonly accepted method is to throw a Flash Grenade at them to get piles of cash and your grenade back. Now check the shacks for items; there is a Spinel and Handgun Ammo in the first, nothing in the second, and more Handgun Ammo in the third. Check the wagon on the left to get another Spinel. Cross to the other side of the area, get two more barrels, then take the door at the bottom of the short flight of stairs.


=== Underground Dock ===
==Underground Dock==
[[Image:Re4 13 03.jpg|250px|thumb|caption|He has his own shop.]]
Follow the passage over a ledge and collect Handgun Ammo from the corner. There is a dock nearby, but there are no boats at the moment. Follow the passage right, past a barrel, to find the Merchant waiting in his very own shop. If you’ve completed the Blue Medallion side quest then you can collect your reward now, the Punisher. This gun has stats nearly identical to the Handgun you already have; what makes it different is that you can shoot through one enemy to hit another. That's assuming they're nice enough to line up for you.


[[Image:Re4_13_03.jpg|250px|thumb|caption|He has his own shop.]]
There's a typewriter across from the merchant so you can save your game, recommended since it's been a while. Follow the ledge to the left of the Merchant to find another barrel.
Jump down, and then continue forward. Turn right and head straight down. Along the way, you'll come across a few items to collect. There is also a typewriter that you can use if you need to, and you really should use it. Once you've reached the end, you'll find the merchant waiting in his very own shop. Time to do some shopping.


Sell any random treasures you may have (but don't sell the Beerstein), and buy anything else if you feel like it. I also recommend that you purchase a 'First Aid Spray' or two. You will most likely need them for the events head, so pick up a few .
Go back to the previous area and take the other exit, now on the right.


Once you are done, check around the back of the Merchant's shop to find a few barrels. Destroy them, and pick up the items. Now leave this place via the way you came in. Use the ladder and head up. Go through the door.
==Swamp==
You enter a narrow canyon which slopes downward. Check the shack on the right for Handgun Ammo and a barrel, then continue down the path. The red sign and the canyon should remind you of something, and your suspicions will be confirmed when villagers roll another rock toward you just like when you left the farm. Follow the same procedure here to escape, but keep in mind that the button combination at the end may be different this time.


Once you appear on the other side of the door, walk up the stairs and go through the door to the right.
Just after you've evaded the rolling rock, look up and shoot a sparkle in the overhanging cliff for a Spinel.  


=== Lagoon ===
You now enter a swampy area with boardwalks to help get around. There are several villagers in the area to fight. There are also a few tripwire mines scattered around and you can often lure the resident villagers into setting them off. The first mine is across the boardwalk near the entrance, but the villager here turns out to be in front of it. Fight him as usual and maybe the commotion will cause others to follow him and trip the mine. Eventually the scene will become to chaotic for this type of game, so just fight the enemies as you can. Reinforcements come in from where you entered to keep things interesting.


Look to the right and you should see a cabin. You'll find a couple of items in there to grab, so do that before continuing. Now head down the path.
Items to find in this area include:
*Hand Grenade to the left of the first boardwalk
*Two boxes and a barrel in the shack connected to this; snake in the right box
*Incendiary Grenade on a bench, right side of second boardwalk.
*Antique Pipe, nest in tree to the right of the second boardwalk.
*Handgun ammo in the shack on the far side of the swamp
*Box in the same shack; snake in the box


After walking for a bit, a cutscene will introduce you to another falling boulder. Time to do some button pressing. Press the button displayed on-screen, and be prepared to press another button combination near the end of this event.
You may occasionally see a snake just swimming around, these will probably leave you alone but you can be bitten if you stumble upon one.  


Continue forward, and you'll come across a collection of walkways and buildings within a lagoon. As you move into it, you'll see a villager waiting behind a tripwire. For now, take a shot at the villager to get his attention. Then step back as he comes towards you. The tripwire was initially set for you, but there is no reason why you can't give it to someone else. There are many tripwires in this area, and most of the time the resident villagers will set them off, sending them to their deaths.
Follow the path on the far side of the swamp to the gate to the next area.


You should notice by now that the other villagers in the area have been alerted to your presence. Make sure you stay alert, as they can pretty much come from any angle.
==The Lake==
Follow the path and go left when you come the fork. This takes you to bluff overlooking a lake and a cutscene begins.


Head forward along the path, and you should find a small cabin to the left. There are a few items inside to pickup, so do that, but watch out for the villager throwing weapons at you from the other opening. There will also be another villager trying to get at you from behind, so watch out for him.
[[Image:Re4 13 04.jpg|300px|thumb|caption|Oh no...]] Two villagers take a motorboat to the middle of the lake and dump the body of one of the police officers. They leave in a hurry while you watch the body. Something big eats it but you don't get a good look because the field of vision in your binoculars is too small. Now you have an idea what you are up against.


Now if you head back out of the cabin the way you came in, you'll find that more villagers have decided to take a stand. Protect yourself while moving through the area, picking up items and watching for tripwires along the way. Check your map, and you'll find a treasure hidden in one of the trees in this area.
There is a red herb hidden next to the tree near the ledge where the cutscene occurs. Head back and go left to follow the path that you passed previously. Get the Gold Bangle w/ Pearls from the nest in a tree on the left. Then check the shack on the right to get Handgun Ammo and a box with a Yellow Herb inside.


Once the music stops, that's your signal that you've sent all the villagers home. You can then continue to the other side of the lagoon. In one of the cabins beyond the lagoon, you will find another villager waiting inside. Clear the building, and pick up any items inside. Continue along the path, and you'll come to a set of large doors. Go through them...
Continue to a cabin at the end of the path. Get a barrel and Green Herb inside, then definitely save your game at the typewriter since we're coming up on the end of Part 1 and that means it's boss fight time.  


=== The Lake ===
Head to the small dock and jump into the motorboat which awaits you. You control the motorboat more or less the same way you control Leon, except for the fact that you can't equip a knife or do a turn-around. The boat is equipped with an unlimited supply of harpoons and you use them the same way you use a gun on land. Stay close to the dock and get used to the feel of things. Then head out into the middle of the lake to start a cutscene.


Follow the path all the way to the end. The path does divide at one point, but head left to reach the end. A cutscene will play...
Del Lago spots you from under the water. It is a whale sized fish that tries to capsize your boat, but somehow your anchor gets hooked on it and it starts to drag you around the water.  


Now you know what you are up against. I hope you bought a few First Aid Sprays.
{{Bossbar
|title=Boss: Del Lago
|contents=Your boat is now being dragged around the lake by a giant fish. As you might imagine, this makes the steering a bit wonky. Unfortunately for you, Del Lago will try to knock you out of your boat by dragging you through the floating tree trunks that dot the surface of the lake. Del Lago will also attempt to come directly at you from time to time. It's best to avoid being capsized, so steer around the tree trunks as best as you can. Keep an eye out for when Del Lago dives since that means it's about to charge and you should swerve out of the way. [[Image:Re4 13 boss1.jpg|thumb|caption|Swim for your life!]]


Head back, and take a left turn to enter the path that we passed up previously. Keep your head up and look for a few nests in the trees, shooting them down as you come across them.
If the boat is capsized then you'll take damage and be thrown into the water. You must then swim back to your boat as quickly as possible (by repeatedly pressing the button that appears on the screen) before you are eaten. Make sure that you heal yourself when necessary since you don't swim as fast when wounded.  


Further along the path, you'll come across two cabins. Check the first one for a few items to grab. The second one has a few more items, along with a typewriter that you might want to use.
If you go for enough time without being capsized then Del Lago will go underwater completely, and you will be unable to see him for a few seconds; the boss monster music stops when this happens. [[Image:Re4 13 boss2.jpg|thumb|caption|Throw harpoons at it.]] The boat will stop, and Leon will look right and left frantically. At this time, you need to equip your harpoon, because Del Lago will attempt to ram you. On-screen arrows will direct you in Del Lago's direction when it surfaces, and you must throw harpoons in it's mouth to deter it from doing so.


Once you're done with the cabins, it's time to head to the small dock where a motorboat awaits you. Just for reference, you control the motorboat the same way you control Leon, except for the fact that you can't equip a knife or do a turn-around. The boat is equipped with an unlimited supply of harpoons though. Press R to equip them, aim, and then press A to throw them.
You can also throw harpoons into Del Lago while it's dragging you around, so try to get some shots in while your environment is relatively clear of any debris and you don't need to dodge anything.


Jump into the boat, and go forward.
Keep it up, and when Del Lago has had enough he starts sinking to the bottom, a big problem for you since the anchor rope he’s still attached to is tangled around your leg. Quickly press the on-screen button repeatedly to cut the rope before you are dragged under.
}}


<div style="margin:0px 0px 0px 0px;border:1px solid #7d87bc;background-color:#d0d5f1;padding:3px;width:{{{width}}}">
Once you rid yourself of that rope, this boss battle comes to an end. There is a cutscene where you land the boat and pass out in an abandoned house.
<div style="text-align:left;color:#556">
<big><big><strong>Boss: Del Lago</strong></big></big>
</div>
<div>
Yes, i'll put stuff here.
</div>
</div>


<div style="text-align:center">
{{Footer Nav|game=Resident Evil 4|prevpage=Chapter 1-2|nextpage=Chapter 2-1}}
[[Resident Evil 4/Chapter 1-2|&lt;&lt; Chapter 1-2]] | [[Resident Evil 4/Chapter 2-1|Chapter 2-1 &gt;&gt;]]
</div>

Latest revision as of 22:40, 20 May 2022

Chief's House (continued)[edit]

Hunnigan checks in and tells you that the village is under the control of a cult known as Los Illuminados. (Allowing for a spelling correction to Los Iluminados, this translates to "the Illuminated".) You tell her about your encounter with Mendez but neither of you can explain his behavior.

Doesn't like house guests.

If you want, you can go back into the bedroom to trigger an optional cutscene. Mendez is there and is starting to get annoyed with you. But he is distracted by shots coming from the window and you catch a glimpse of a woman in red who makes her escape to the roof while Mendez jumps out the window after her.

Check the cabinet near the door to get a Green Herb. Go down the stairs, then turn around and open the door to find villager in the bathroom. If you take too ling with him it may alert villagers outside. Check the rest of the house for items before going outside. There is a Brown Egg in the oven, 1000 PTAS in a cabinet and an Incendiary Grenade in a cupboard. Save your game at the typewriter if you want.

Villagers attack when you step outside, and Dr. Salvador is with them. Try to get in one shot at him with the rifle, but switch to shotgun if he gets close. He drops a Ruby, a valuable treasure, so be sure to get the spoils when the battle is over.

Continue along the path, but look for a nest in an overhanging branch and shoot it for a Spinel. There is a shack on the left with a villager waiting outside and another hiding inside. Get the box inside the shack. Just beyond this is another nest with TMP ammo inside. There are more villagers at the end of the path, possibly including Dr. Salvador again. Unbar the door to return the village again.

The Village[edit]

Since you've left this area, villagers have decided to come back and populate it again. This fight won't be as difficult as the first one here; there are fewer enemies and you should be better equipped now. Most of the villagers will attack in a group as you enter, so it's a good time to use a grenade or two, but watch for two stragglers waiting on rooftops. There are no items to find unless you left some behind the last time, so if you want you can just run past all the villagers to get to your destination. If you're low on health items then you may want to make a quick trip to the farm and check for eggs.

There is a building to the east with a locked door decorated with the symbol that you saw in the Chief's House. Use the 'Insignia Key' to unlock it and go inside.

The Locked Building[edit]

You'll find yourself inside the once locked building. Look around for a number of items to add to inventory, and if you feel like it, use the typwriter to save. Head through the door.

In this room there are a few more items to collect. You should also notice the lamp hanging from the ceiling. Stand away from it and take a shot at it. It'll burst a reveal a 'Spinel' for you to collect. Now head through the hole in the floor.

Underground Tunnel[edit]

Get the box on the stove and Handgun Ammo from the cabinet. Save you game if you want to and go into the back room. Get the barrel here, then shoot the lamp hanging from the ceiling being careful not to be underneath it. The lamp drops a Spinel. Open the trap door and drop down.

Follow the tunnel to a wide area lit by a lamp. Get the box in the corner here, then shoot the lamp. This time the lamp doesn't drop anything but you can now see sparkling objects in the ceiling; shoot these to get two Spinels and the Elegant Headdress.

Continue through the tunnel and you'll come across the Merchant again. Do not sell the Beerstein, Catseye or Elegant Mask, but anything else is fair game. Go out the door to the left, follow the tunnel to a ladder, then go up the ladder to the next area.

Cemetery[edit]

Before going on, check above you to see a bird's nest hidden among the leaves; it drops a Hand Grenade. A bit further on is a second nest which drops Rifle Ammo. Beyond this the path opens into the graveyard.

What is that smell?

There are crows near the entrance and you can shoot them if you want, but there are also villagers scattered around and they will notice the sound. There is a shack on the right with Handgun Ammo and two boxes.

Continue up the path to find more villagers waiting in front of the church; at least one of them throws dynamite. Check the door of the church, the whole reason for coming here, and you'll find it's locked. This triggers a call to Hunnigan where she tells you you need to find a way in somehow (obviously). Note, if you try to go past the church without checking the door then Hunnigan will call you and you'll have to tell her you got sidetracked; she will not be impressed.

Circle behind the church to find two more villagers waiting. There isn't a back door as you might be hoping, but there is a pedestal with dial on it. There is a puzzle to solve to open it and get the prize inside. This is actually much harder than getting into Mendez's bedroom. First, the inscription says something about three family insignias of dead ringers, which means you need to find the symbols for three sets of twins. Go back to the graveyard to find three double tombstones and make a note of their symbols; they resemble an M, a Z and a V. Go back and check the pedestal again to see that symbols are at position 0, 2 and 3 if you 0 at the top and number clockwise. You can turn the dial in increments of 3 or 4 and with each turn the a light goes on or off where the dial lands. You must turn on the lights at the positions of the three symbols (and only those three) to solve the puzzle.

There are 128 combinations of lights, which is not so much that it's impossible to do by trial and error, but the 4 shortest solutions are

  • 3334443
  • 3433344
  • 3344333
  • 3433433

When the puzzle is solved the pedestal will open and you get the Green Casteye. Combine this with the Beerstein.

Go back and take the rightmost path near the church. This leads to a rickety looking ledge next to a cliff. Jump over the gaps and fight a few more villagers here. About half way there is a shack on the left.

About now most guides will tell you that you need to stop just opening boxes with your knife because there may be snakes hiding inside. Instead to should shoot the box from a distance and quickly shoot again if there's a snake. Slashing twice with your knife might work too but it doesn't seem to be as effective. It turns out though, when it actually comes down to it, no one remembers to do this when it counts, so we're just going to tell you where the snakes are. In this case the snake is in the box on the left. Get the other box and "Closure of the Church" which mentions that the key you need is on the other side of a lake.

Follow the ledge to the end to find a door to the next area. Before continuing on though, this area contains the remaining blue medallions needed to complete that side quest. See the Side Quests page for details.

The Holding Area[edit]

You hear a growling noise coming from somewhere, but there is no need to worry about it ... yet.

Get he barrel on the right, then continue forward and, to the left of the group of small shacks, there is a large gathering of crows. (Supposedly such a gathering should be called a "murder of crows", but nobody ever does.) You can try to take them all out with your handgun, but that's incredibly hard. The commonly accepted method is to throw a Flash Grenade at them to get piles of cash and your grenade back. Now check the shacks for items; there is a Spinel and Handgun Ammo in the first, nothing in the second, and more Handgun Ammo in the third. Check the wagon on the left to get another Spinel. Cross to the other side of the area, get two more barrels, then take the door at the bottom of the short flight of stairs.

Underground Dock[edit]

He has his own shop.

Follow the passage over a ledge and collect Handgun Ammo from the corner. There is a dock nearby, but there are no boats at the moment. Follow the passage right, past a barrel, to find the Merchant waiting in his very own shop. If you’ve completed the Blue Medallion side quest then you can collect your reward now, the Punisher. This gun has stats nearly identical to the Handgun you already have; what makes it different is that you can shoot through one enemy to hit another. That's assuming they're nice enough to line up for you.

There's a typewriter across from the merchant so you can save your game, recommended since it's been a while. Follow the ledge to the left of the Merchant to find another barrel.

Go back to the previous area and take the other exit, now on the right.

Swamp[edit]

You enter a narrow canyon which slopes downward. Check the shack on the right for Handgun Ammo and a barrel, then continue down the path. The red sign and the canyon should remind you of something, and your suspicions will be confirmed when villagers roll another rock toward you just like when you left the farm. Follow the same procedure here to escape, but keep in mind that the button combination at the end may be different this time.

Just after you've evaded the rolling rock, look up and shoot a sparkle in the overhanging cliff for a Spinel.

You now enter a swampy area with boardwalks to help get around. There are several villagers in the area to fight. There are also a few tripwire mines scattered around and you can often lure the resident villagers into setting them off. The first mine is across the boardwalk near the entrance, but the villager here turns out to be in front of it. Fight him as usual and maybe the commotion will cause others to follow him and trip the mine. Eventually the scene will become to chaotic for this type of game, so just fight the enemies as you can. Reinforcements come in from where you entered to keep things interesting.

Items to find in this area include:

  • Hand Grenade to the left of the first boardwalk
  • Two boxes and a barrel in the shack connected to this; snake in the right box
  • Incendiary Grenade on a bench, right side of second boardwalk.
  • Antique Pipe, nest in tree to the right of the second boardwalk.
  • Handgun ammo in the shack on the far side of the swamp
  • Box in the same shack; snake in the box

You may occasionally see a snake just swimming around, these will probably leave you alone but you can be bitten if you stumble upon one.

Follow the path on the far side of the swamp to the gate to the next area.

The Lake[edit]

Follow the path and go left when you come the fork. This takes you to bluff overlooking a lake and a cutscene begins.

Oh no...

Two villagers take a motorboat to the middle of the lake and dump the body of one of the police officers. They leave in a hurry while you watch the body. Something big eats it but you don't get a good look because the field of vision in your binoculars is too small. Now you have an idea what you are up against.

There is a red herb hidden next to the tree near the ledge where the cutscene occurs. Head back and go left to follow the path that you passed previously. Get the Gold Bangle w/ Pearls from the nest in a tree on the left. Then check the shack on the right to get Handgun Ammo and a box with a Yellow Herb inside.

Continue to a cabin at the end of the path. Get a barrel and Green Herb inside, then definitely save your game at the typewriter since we're coming up on the end of Part 1 and that means it's boss fight time.

Head to the small dock and jump into the motorboat which awaits you. You control the motorboat more or less the same way you control Leon, except for the fact that you can't equip a knife or do a turn-around. The boat is equipped with an unlimited supply of harpoons and you use them the same way you use a gun on land. Stay close to the dock and get used to the feel of things. Then head out into the middle of the lake to start a cutscene.

Del Lago spots you from under the water. It is a whale sized fish that tries to capsize your boat, but somehow your anchor gets hooked on it and it starts to drag you around the water.

Boss: Del Lago
Your boat is now being dragged around the lake by a giant fish. As you might imagine, this makes the steering a bit wonky. Unfortunately for you, Del Lago will try to knock you out of your boat by dragging you through the floating tree trunks that dot the surface of the lake. Del Lago will also attempt to come directly at you from time to time. It's best to avoid being capsized, so steer around the tree trunks as best as you can. Keep an eye out for when Del Lago dives since that means it's about to charge and you should swerve out of the way.
Swim for your life!

If the boat is capsized then you'll take damage and be thrown into the water. You must then swim back to your boat as quickly as possible (by repeatedly pressing the button that appears on the screen) before you are eaten. Make sure that you heal yourself when necessary since you don't swim as fast when wounded.

If you go for enough time without being capsized then Del Lago will go underwater completely, and you will be unable to see him for a few seconds; the boss monster music stops when this happens.
Throw harpoons at it.
The boat will stop, and Leon will look right and left frantically. At this time, you need to equip your harpoon, because Del Lago will attempt to ram you. On-screen arrows will direct you in Del Lago's direction when it surfaces, and you must throw harpoons in it's mouth to deter it from doing so.

You can also throw harpoons into Del Lago while it's dragging you around, so try to get some shots in while your environment is relatively clear of any debris and you don't need to dodge anything.

Keep it up, and when Del Lago has had enough he starts sinking to the bottom, a big problem for you since the anchor rope he’s still attached to is tangled around your leg. Quickly press the on-screen button repeatedly to cut the rope before you are dragged under.

Once you rid yourself of that rope, this boss battle comes to an end. There is a cutscene where you land the boat and pass out in an abandoned house.