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{{All Game Nav|game=StarCraft}}
{{Header Nav|game=StarCraft}}
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{{StarCraft level
 
|Tarsonis
;Location
|Young Chrysalis
:Tarsonis
|
 
* Zerg Drone
;Difficulty
* Zerg Larva
:1 out of 10
* Zerg Overlord
 
* Zerg Zergling
;Mission Objectives
* Zerg Hydralisk
|None
|1 out of 10
|
# Create a Spawning Pool.
# Create a Spawning Pool.
# Create a Hydralisk Den.
# Create a Hydralisk Den.
# Protect the Chrysalis.
# Protect the Chrysalis.
# (Received after building a Spawning Pool) Destroy the Terran encampment.
# (Received after building a Spawning Pool) Destroy the Terran encampment.
|The Overmind has selected you to be one of its greatest Cerebrates. Your first task will be to protect the Overmind's prized Chrysalis until it hatches. Cerebrates Daggoth and Zasz will assist you as you learn how to control the Zerg Swarm.
}}
This one is really straightforward because it's more of a Zerg tutorial than an actual mission. Daggoth will tell you step by step how to build a Zerg base, but here are some key things to remember:


;New Units
[[Image: SC Among the Ruins Base.png|thumb|200px|You start out with 12 Zerglings.|left]]
:Zerg Drone
:Zerg Larva
:Zerg Overlord
:Zerg Zergling
:Zerg Hydralisk
 
;New Enemy Unit
:None
 
;Special Unit
:Young Chrysalis
 
;Mission Background
The Overmind has selected you to be one of its greatest Cerebrates. Your first task will be to protect the Overmind's prized Chrysalis until it hatches. Cerebrates Daggoth and Zasz will assist you as you learn how to control the Zerg Swarm.
 
;Walkthrough
[[Image: SC Among the Ruins Base.png|thumb|200px|You start out with 12 Zerglings.]]
This one is really straightforward because it's more of a Zerg tutorial than an actual mission. Daggoth will tell you step by step how to build a Zerg base, but here are some key things to remember:
# Drones become the structure that they build, so you must never use your last Drone to build something.
# Drones become the structure that they build, so you must never use your last Drone to build something.
# Overlords are equivalent to Supply Depots.
# Overlords are equivalent to Supply Depots.
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# Zerg structures (except the Hatchery and Extractor) must always be placed on Creep, which originally begin from the Hatchery but can be extended with a Creep Colony.
# Zerg structures (except the Hatchery and Extractor) must always be placed on Creep, which originally begin from the Hatchery but can be extended with a Creep Colony.
# A thing the game doesn't tell you right off the bat: you can use an enemy Zerg's Creep to build your own structures.
# A thing the game doesn't tell you right off the bat: you can use an enemy Zerg's Creep to build your own structures.
 
{{-|left}}
[[Image: SC Among the Ruins Ramp.png|thumb|200px|Have your forces block like this (sans the Zerglings).]]
[[Image: SC Among the Ruins Ramp.png|thumb|200px|Have your forces block like this (sans the Zerglings).|left]]


After you've established yourself, Zasz will order you to destroy the Terran presence here. To start with, build 24 Zerglings (you start with 12) and 12 Hydralisks. This won't be enough, so be ready to build backup units; also, mutate your lone Creep Colony into a Sunken Colony so it can defend the Chrysalis in case of surprise attacks. Send your force up north and up the ramp at the northwestern corner of the map, and have them go east from here. You'll run into some defending units and a Starport, which your Zerglings shall destroy. Meanwhile, have the Hydralisks move to the ramp going down and physically block it so no Terran units can pass. Now, wait until you have a replenished force of 12 Hydralisks and 12 Zerglings, then move down the ramp and assault the main base (from this point on continuously build Hydralisks even if you don't think you need any more). Then, go south and destroy the Barracks, Turret, and any units that might be there to complete the mission.
After you've established yourself, Zasz will order you to destroy the Terran presence here. To start with, build 24 Zerglings (you start with 12) and 12 Hydralisks. This won't be enough, so be ready to build backup units; also, mutate your lone Creep Colony into a Sunken Colony so it can defend the Chrysalis in case of surprise attacks. Send your force up north and up the ramp at the northwestern corner of the map, and have them go east from here. You'll run into some defending units and a Starport, which your Zerglings shall destroy. Meanwhile, have the Hydralisks move to the ramp going down and physically block it so no Terran units can pass. Now, wait until you have a replenished force of 12 Hydralisks and 12 Zerglings, then move down the ramp and assault the main base (from this point on continuously build Hydralisks even if you don't think you need any more). Then, go south and destroy the Barracks, Turret, and any units that might be there to complete the mission.


[[Image: SC Among the Ruins End.png|thumb|200px|The attack on the small outpost. Note that four of the Supply Depots up north were overlooked and not destroyed.]]
[[Image: SC Among the Ruins End.png|thumb|200px|The attack on the small outpost. Note that four of the Supply Depots up north were overlooked and not destroyed.]]
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{{Footer Nav|game=StarCraft|backpage=Terran mission 10: The Hammer Falls|nextpage=Zerg mission 2: Egression}}
{{Footer Nav|game=StarCraft|backpage=Terran mission 10: The Hammer Falls|nextpage=Zerg mission 2: Egression}}

Revision as of 03:25, 13 September 2007

Template:StarCraft level This one is really straightforward because it's more of a Zerg tutorial than an actual mission. Daggoth will tell you step by step how to build a Zerg base, but here are some key things to remember:

You start out with 12 Zerglings.
  1. Drones become the structure that they build, so you must never use your last Drone to build something.
  2. Overlords are equivalent to Supply Depots.
  3. All Zerg units (except for one) are morphed at the Hatchery.
  4. Zerg structures (except the Hatchery and Extractor) must always be placed on Creep, which originally begin from the Hatchery but can be extended with a Creep Colony.
  5. A thing the game doesn't tell you right off the bat: you can use an enemy Zerg's Creep to build your own structures.
Have your forces block like this (sans the Zerglings).

After you've established yourself, Zasz will order you to destroy the Terran presence here. To start with, build 24 Zerglings (you start with 12) and 12 Hydralisks. This won't be enough, so be ready to build backup units; also, mutate your lone Creep Colony into a Sunken Colony so it can defend the Chrysalis in case of surprise attacks. Send your force up north and up the ramp at the northwestern corner of the map, and have them go east from here. You'll run into some defending units and a Starport, which your Zerglings shall destroy. Meanwhile, have the Hydralisks move to the ramp going down and physically block it so no Terran units can pass. Now, wait until you have a replenished force of 12 Hydralisks and 12 Zerglings, then move down the ramp and assault the main base (from this point on continuously build Hydralisks even if you don't think you need any more). Then, go south and destroy the Barracks, Turret, and any units that might be there to complete the mission.

The attack on the small outpost. Note that four of the Supply Depots up north were overlooked and not destroyed.