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{{Fighting Game Nav|game=Street Fighter Alpha 2|movelist=Capcom/SFA2|num=4}}
{{Header Nav|game=Street Fighter Alpha 2|custom=[[/Moves/]]}}
{{infobox|
{{Game
|title= Street Fighter Alpha 2
|completion=4
|boxart=[[Image:Street Fighter Alpha 2 Titlescreen.png|250px]]
|image=Street Fighter Alpha 2 arcade flyer.jpg
|title=Street Fighter Alpha 2
|japanese=ストリートファイターZERO2
|developer=[[Capcom]]
|developer=[[Capcom]]
|publisher=[[Capcom]]
|publisher={{colist|Capcom|Virgin Interactive}}
|categories=[[Fighting]]
|year=1996
|systems=[[Arcade]], [[PlayStation]], [[Sega Saturn]], [[Super Nintendo]], [[PC]]
|systems={{syslist|arcade|ps1|saturn|snes|win|ps3|psp|wii|wiiu|n3ds}}
|releasedates=[[1996]]
|ratings={{ESRB|T}}{{ELSPA|11}}{{USK|12}}{{OFLC old|M15}}{{CERO|B}}{{PEGI|12}}{{OFLC|PG}}
|genre=[[Fighting]]
|players=1-2
|players=1-2
|ratings=ESRB: T
|modes=[[Single player]], [[Multiplayer]]
|series=Street Fighter
|pcgamingwiki=Street Fighter Alpha 2
}}
}}
'''Street Fighter Alpha 2''' was the fully realized version of the first [[Street Fighter Alpha]], which was rushed to the market early. SFA2 continues with the same anime-inspired look of SFA, and introduces five new competitors to the cast. The gameplay stays relatively the same with a few new tweaks to the engine and a brand new feature called Custom Combos, all described below. SFA2 even included a hidden background stage inspired by the Street Fighter II anime.


'''Street Fighter Alpha 2''' was the fully realized version of the first [[Street Fighter Alpha]] which was rushed to the market early. SFA2 continues with the same anime inspired look of SFA, and introduces 5 new competitors to the cast. The gameplay stays relatively the same with a few new tweaks to the engine and a brand new feature called Custom Combos, all described below.  SFA2 even included a hidden background stage inspired by the Street Fighter II anime.
SFA2 also introduced the concept of alternate characters, known today as EX characters, to the Street Fighter franchise. EX characters are characters that look identical to the original characters but had alternate or reduced move lists. The motivation for choosing them is primarily for an increased challenge and bragging rights. SFA2 also tried to provide more background information for each character by introducing mid-boss fights. If players played well enough and met the requirements, one of the middle fights could be interrupted by a mid-boss, a character who had a special relationship, or information to impart to the player's character. And as with SFA before, each character faced a final boss that was particular to that character's storyline.


SFA2 also introduced the concept of alternate characters, known today as EX characters, to the Street Fighter franchise. EX characters are characters that look identicle to the original characters, but had alternate or reduced move lists.  The motivation for choosing them is primarily for an increased challenge and bragging rights.  SFA2 also tried to provide more background information for each character by introducing mid-boss fights.  If players played well enough and met the requirements, one of the middle fights could be interrupted by a mid-boss, a character who had a special relationship, or information to impart to the player's character.  And as with SFA before, each character faced a final boss that was particular to that character's storyline.
SFA2 made successful translations to the [[Sega Saturn]] and [[PlayStation]] consoles, but it made a surprising translation to the [[SNES]]. Using a compression chip to cram more graphics on to the cartridge, SFA2 can decompress the sprites on the fly (although there is a noticeable delay at the beginning of a match when the sound is loaded). A follow up revision to SFA2 was released in the arcades of Japan as Street Fighter Zero 2 Alpha, and for home consoles as [[Street Fighter Alpha 2 Gold]] in the [[Street Fighter Collection]] which featured more styles of gameplay and EX characters.


SFA2 made successful translations to the [[Sega Saturn]] and [[PlayStation]] consoles, but it made a surprising translation to the [[Super Nintendo]]. Using a compression technique to cram more graphics on to the cartridge, SFA2 is one of the only SNES games to seemingly feature load times whenever the graphics get uncompressed. A follow up revision to SFA2 was released in the arcades of Japan as Street Fighter Zero 2 Alpha, and for home consoles as [[Street Fighter Alpha 2 Gold]] in the [[Street Fighter Collection]] which featured more styles of gameplay and EX characters.
<gallery>
File:Street Fighter Alpha 2 Titlescreen.png|Title screen.
File:SFZ2 Saturn box.jpg|Japanese Saturn box.
File:SFA2 PS1 US box.jpg|US PlayStation box.
</gallery>


== Cast and story ==
==Secret EX characters==
Storywise, the events in SFA2 replace those in SFA, but the general idea is the same. The original cast of SFA, including the three secret characters who are now selectable regularly, are all present, and their stories are the same.  Five new characters are also selectable.
Street Fighter Alpha 2 allowed users to select non-canonical characters that were more "what-ifs" than real competitors in the competition.
* '''[[Street Fighter Alpha/Chun-Li|SF2 outfit Chun-Li]]''': This is merely Chun-Li redrawn in her original [[Street Fighter II]] outfit. She is identical to SFA Chun Li in every way, with the single exception of the joystick motion for her Kikouken move, which changes to the charge motion used in SSF2 and SSF2T.
* '''[[Street Fighter Alpha/Dhalsim|CE Dhalsim]]''': In addition to reintroducing Dhalsim to the Alpha series, Capcom also decided to put the Champion Edition version of Dhalsim in the game. This means he only has those moves which he had in SF2CE, no air-blocking, and ''no super bar''!  To compensate for the losses, his moves do more damage in this form.
* '''[[Street Fighter Alpha/Zangief|CE Zangief]]''': Just like Dhalsim, Zangief is also selectable in his more primitive Champion Edition form. He gets the same bonuses and penalties that Dhalsim does. This is originally introduced in the American arcade version, and was later included in the home versions world wide.
* '''[[Street Fighter Alpha/Evil Ryu|Evil Ryu]]''': This version of Ryu is not meant to be considered an actual character in the SFA universe, but rather more of a fictional "what if?" character. And the "what if?" being answered here is what if Ryu's growing power blinded him from his sense of morality and started him on the dark murderous path that Akuma treads. Ryu picks up a lot Akuma style moves including the ''Shun Goku Satsu'' (Instant Hell Murder) Super move.
* '''[[Street Fighter Alpha/Akuma|Shin Akuma]]''': Only available on home conversions of SFA2, Shin (or true) Akuma is the enhanced version of Akuma that the CPU controls in SSF2T. He is stronger, faster, and can throw two air fireballs from each hand.


=== New selectable characters ===
{{ToC}}
''Click on the character's names to be taken to their individual move lists.''
*'''[[Move Lists/Capcom/Dhalsim|Dhalsim]]''': (''Initially from Street Fighter II'') A younger Dhalsim appears in SFA2, but seems identical in many respects to his SSF2T iteration.  A rare appearance from a street fighter's wife occurs on Dhalsim's stage, as Sally can be seen cheering Dhalsim on from the sidelines.
*'''[[Move Lists/Capcom/Gen|Gen]]''': (''Initially from Street Fighter I'') Gen is a martial arts master whose power was once right up there with Akuma, Gouken, and possibly even Goutetsu.  Older and more feeble now, he continues to challenge all oncomers in the hopes of dying in battle, rather than to age.  Gen practices two distinct forms of Kung Fu and he can switch between them at will.  A great friend of Chun Li's father, Gen trained Chun Li, who she considers a foster father since her own father's death.  Gen is also the grandfather of Yun and Yang from [[Street Fighter III]]
*'''[[Move Lists/Capcom/Rolento|Rolento]]''': (''Initially from Final Fight'') Another high ranking gang member in the Mad Gears gang that Sodom belong too, Rolento aspires for civilian peace through military tyranny.  However, he is unable to command the loyalty of any but a few special forces companions.  But for now, his mission is strictly revenge on Guy for the events that took place in the first [[Final Fight]].
*'''[[Move Lists/Capcom/Sakura|Sakura]]''': (''Original character'') Although Sakura was originally intended to be another character that poked fun of the SNK NeoGeo franchises the way that Dan did, Sakura became a popular and respected character in her own right.  After seeing Ryu fight in a battle one day, Sakura's only ambition has been to find Ryu and beg him to train her, even if it means dragging her schoolmate all around the world to find him.
*'''[[Move Lists/Capcom/Zangief|Zangief]]''': (''Initially from Street Fighter II'') A little younger and a lot more brash than his SSF2T version, Alpha Zangief still has yet to prove himself to the world, and more importantly to his homeland, as the worlds greatest wrestling fighter.  Big on showmanship and full of confidence, Zangief is about to let the world know of his greatness.


== Secret EX characters ==
==Character Select==
*'''[[Move Lists/Capcom/Chun-Li|SF2 outfit Chun-Li]]''': This is merely Chun-Li redrawn in her original [[Street Fighter II]] outfit.  She is identical to SFA Chun Li in every way, with the single exception of the joystick motion for her Kikouken move, which changes to the charge motion used in SSF2 and SSF2T.
{|align=center
*'''[[Move Lists/Capcom/Dhalsim|CE Dhalsim]]''': In addition to reintroducing Dhalsim to the Alpha series, Capcom also decided to put the Champion Edition version of Dhalsim in the game. This means he only has those moves which he had in SF2CE, no air-blocking, and ''no super bar''!  To compensate for the losses, his moves do more damage in this form.
|[[File:Portrait SFA2 Ryu.png|64px|Ryu|link=Street Fighter Alpha 2/Moves#Ryu]]
*'''[[Move Lists/Capcom/Zangief|CE Zangief]]''': Just like Dhalsim, Zangief is also selectable in his more primative Champion Edition form. He gets the same bonuses and penalties that Dhalsim does. This is originally introduced in the American arcade version, and was later included in the home versions world wide.
|[[File:Portrait SFA2 Adon.png|64px|Adon|link=Street Fighter Alpha 2/Moves#Adon]]
*'''[[Move Lists/Capcom/Evil Ryu|Evil Ryu]]''': This version of Ryu is not meant to be considered and actual character in the SFA universe, but rather more of a fictional "what if?" character. And the "what if?" being answered here is what if Ryu's growing power blinded him from his sense of morality and started him on the dark murderous path that Akuma treds.  Ryu picks up a lot Akuma style moves including the ''Shun Goku Satsu'' (Instant Hell Murder) Super move.
|[[File:Portrait SFA2 ChunLi.png|64px|Chun-Li|link=Street Fighter Alpha 2/Moves#Chun-Li]]
*'''[[Move Lists/Capcom/Akuma|Shin Akuma]]''': Only available on home conversions of SFA2, Shin (or true) Akuma is the enhanced version of Akuma that the CPU controls in SSF2T. He is stronger, faster, and can throw two air fireballs from each hand.
|[[File:Portrait SFA2 Guy.png|64px|Guy|link=Street Fighter Alpha 2/Moves#Guy]]
|[[File:Portrait SFA2 Ken.png|64px|Ken|link=Street Fighter Alpha 2/Moves#Ken]]
|-
|[[File:Portrait SFA2 Dhalsim.png|64px|Dhalsim|link=Street Fighter Alpha 2/Moves#Dhalsim]]
|[[File:Portrait SFA2 Gen.png|64px|Gen|link=Street Fighter Alpha 2/Moves#Gen]]
|[[File:Portrait SFA2 Sakura.png|64px|Sakura|link=Street Fighter Alpha 2/Moves#Sakura]]
|[[File:Portrait SFA2 Rolento.png|64px|Rolento|link=Street Fighter Alpha 2/Moves#Rolento]]
|[[File:Portrait SFA2 Zangief.png|64px|Zangief|link=Street Fighter Alpha 2/Moves#Zangief]]
|-
|[[File:Portrait SFA2 Charlie.png|64px|Charlie|link=Street Fighter Alpha 2/Moves#Charlie]]
|[[File:Portrait SFA2 Birdie.png|64px|Birdie|link=Street Fighter Alpha 2/Moves#Birdie]]
|[[File:Portrait SFA2 Rose.png|64px|Rose|link=Street Fighter Alpha 2/Moves#Rose]]
|[[File:Portrait SFA2 Sodom.png|64px|Sodom|link=Street Fighter Alpha 2/Moves#Sodom]]
|[[File:Portrait SFA2 Sagat.png|64px|Sagat|link=Street Fighter Alpha 2/Moves#Sagat]]
|-
|
|[[File:Portrait SFA2 MBison.png|64px|M. Bison|link=Street Fighter Alpha 2/Moves#M. Bison]]
|[[File:Portrait SFA2 Akuma.png|64px|Akuma|link=Street Fighter Alpha 2/Moves#Akuma]]
|[[File:Portrait SFA2 Dan.png|64px|Dan|link=Street Fighter Alpha 2/Moves#Dan]]
|
|-
|
|[[File:Portrait SFA2 Dhalsim.png|64px|Dhalsim|link=Street Fighter Alpha 2/Moves#EX Dhalsim]]
|[[File:Portrait SFA2 EvilRyu.png|64px|Evil Ryu|link=Street Fighter Alpha 2/Moves#Ryu, Evil]]
|[[File:Portrait SFA2 Zangief.png|64px|Zangief|link=Street Fighter Alpha 2/Moves#EX Zangief]]
|
|}


== Alterations to the rules ==
{{Street Fighter}}
=== Rolling and Countering ===
Street Fighter Alpha 2 changes the aspects of both of these new combat options.  In SFA2, when you perform an escape roll by rolling the joystick from backwards to down and pressing a punch button when you are knocked to the ground by an opponent's attack, the punch button used determines the distance traveled forward by the roll.  Using the light punch button keeps you stationary.  Those attacks which cause you to roll automatically, will make you roll backwards.


Just as in SFA, if you have at least one level of super meter stored, you can perform a counter attack known as an Alpha Counter.  Unlike in SFA, every character can now perform an Alpha Counter with the punch and kick buttons so there is no need to know which character uses which button to counter.  However, in general, punch buttons are used to counter high attacks and kick buttons are used to counter low attacks.  While this is not a hard and fast rule for every character, using the wrong counter can cause your character to whiff and become vulnerable to attack again.
[[Category:Capcom]]
 
=== Custom Combos ===
Finally, SFA2 introduces the Custom Combo.  Custom Combos are initiated by pressing any combination of two punch buttons with one kick button, or one punch button with two kick buttons.  Any combination will work, and they can be initiated in the air as well.  When initiated, your character will increase in speed tremendously, rapidly approach your opponent, and be able to perform multiple moves in rapid succession with no pause between them.  You will know that it worked when you see your character followed by a blue trail of shadows.
 
Custom Combos require that your super meter be at least one and a half levels of power full.  When the Custom Combo starts, the meter acts like a timer, draining away and indicating how much longer the character will remain in this state.  Any more power beyond one and a half levels simply serves as bonus time.  A player can be knocked out of a Custom Combo by getting hit in the middle of it.  Making effective use of Custom Combos takes pleanty of practice and can produce more devistating effects than a level three super move.
 
== Secrets ==
=== Fight against your character's mid-boss ===
To fight against your character's mid-boss, you must not lose any rounds, and you must win five matches with a Super Move finish or a Custom Combo finish before your sixth opponent.  The next opponent after your fifth win will be the mid-boss.
=== Fight against Shin Akuma ===
To fight against Shin Akuma, player one must choose the [[Image:Arcade-Button-Lpunch.png]] color while player two must choose the [[Image:Arcade-Button-Lkick.png]] color.  You must fight to the boss stage without losing a round.  You must win with at least three perfect victories, and you must with with at least five Super Move finishes or Custom Combo finishes.
=== Select EX Chun Li ===
Place the cursor on Chun Li, then press and hold Start for five seconds, then press any button.
=== Select EX Dhalsim ===
Place the cursor on Dhalsim, press the Start button for one second, then press [[Image:Arcade-Stick-Left.png]] [[Image:Arcade-Stick-Down.png]] [[Image:Arcade-Stick-Right.png]] [[Image:Arcade-Stick-Up.png]].  Then press and hold Start and press any button.
=== Select EX Zangief ===
Place the cursor on Zangief, press the Start button for one second, then press [[Image:Arcade-Stick-Down.png]] [[Image:Arcade-Stick-Left.png]] [[Image:Arcade-Stick-Left.png]] [[Image:Arcade-Stick-Left.png]] [[Image:Arcade-Stick-Left.png]] [[Image:Arcade-Stick-Up.png]] [[Image:Arcade-Stick-Up.png]] [[Image:Arcade-Stick-Right.png]] [[Image:Arcade-Stick-Right.png]] [[Image:Arcade-Stick-Right.png]] [[Image:Arcade-Stick-Right.png]] [[Image:Arcade-Stick-Down.png]].  Then press and hold Start and press any button.
=== Select Evil Ryu ===
Place the cursor on Ryu, press the Start button for one second, then press [[Image:Arcade-Stick-Right.png]] [[Image:Arcade-Stick-Up.png]] [[Image:Arcade-Stick-Down.png]] [[Image:Arcade-Stick-Left.png]].  Then press and hold Start and press any button.
=== Fight in the hidden stages ===
Have a second player join the game.  Press and hold Start, and highlight Sagat for the thunderstorm stage, or highlight M. Bison for the Waterfall stage.  Highlight your selection for five seconds, then release Start and choose your character normally.
== Sega Saturn only secrets ==
=== Play as Shin Akuma ===
Place the cursor on Akuma, press the Start button for one second, then press [[Image:Arcade-Stick-Down.png]] [[Image:Arcade-Stick-Down.png]] [[Image:Arcade-Stick-Right.png]] [[Image:Arcade-Stick-Down.png]] [[Image:Arcade-Stick-Right.png]] [[Image:Arcade-Stick-Down.png]] [[Image:Arcade-Stick-Down.png]] [[Image:Arcade-Stick-Down.png]] [[Image:Arcade-Stick-Left.png]] [[Image:Arcade-Stick-Down.png]] [[Image:Arcade-Stick-Left.png]] [[Image:Arcade-Stick-Down.png]].  Then press and hold Start and press any button.
=== SSF2T Survival Mode ===
Select Survival Mode.  Press and hold [[Image:SuperNintendo-Button-L.png]] and the Start button while choosing your character.  Chun-Li will appear in her SF2 costume, and the final boss will be Shin Akuma.
=== Alternate Survival Mode ===
Select Survival Mode.  Press and hold [[Image:SuperNintendo-Button-R.png]] and the Start button while choosing your character.  The final boss will always be M. Bison.
 
[[Category:Arcade]]
[[Category:MAME]]
[[Category:PlayStation]]
[[Category:Sega Saturn]]
[[Category:Super Nintendo]]
[[Category:PC]]
[[Category:Fighting]]
[[Category:Fighting]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Street Fighter]]
[[Category:MAME]]
[[Category:Capcom]]
[[Category:1996]]

Latest revision as of 16:14, 26 June 2022

Box artwork for Street Fighter Alpha 2.
Box artwork for Street Fighter Alpha 2.
Street Fighter Alpha 2
Developer(s)Capcom
Publisher(s)Capcom, Virgin Interactive
Year released1996
System(s)Arcade, PlayStation, Sega Saturn, SNES, Windows, PlayStation 3, PlayStation Portable, Wii, Wii U, New Nintendo 3DS
SeriesStreet Fighter
Japanese titleストリートファイターZERO2
Genre(s)Fighting
Players1-2
ModesSingle player, Multiplayer
Rating(s)ESRB TeenELSPA Ages 11+USK Ages 12+OFLC MatureCERO Ages 12 and upPEGI Ages 12+OFLC Parental Guidance
LinksStreet Fighter Alpha 2 at PCGamingWikiStreet Fighter Alpha 2 ChannelSearchSearch

Street Fighter Alpha 2 was the fully realized version of the first Street Fighter Alpha, which was rushed to the market early. SFA2 continues with the same anime-inspired look of SFA, and introduces five new competitors to the cast. The gameplay stays relatively the same with a few new tweaks to the engine and a brand new feature called Custom Combos, all described below. SFA2 even included a hidden background stage inspired by the Street Fighter II anime.

SFA2 also introduced the concept of alternate characters, known today as EX characters, to the Street Fighter franchise. EX characters are characters that look identical to the original characters but had alternate or reduced move lists. The motivation for choosing them is primarily for an increased challenge and bragging rights. SFA2 also tried to provide more background information for each character by introducing mid-boss fights. If players played well enough and met the requirements, one of the middle fights could be interrupted by a mid-boss, a character who had a special relationship, or information to impart to the player's character. And as with SFA before, each character faced a final boss that was particular to that character's storyline.

SFA2 made successful translations to the Sega Saturn and PlayStation consoles, but it made a surprising translation to the SNES. Using a compression chip to cram more graphics on to the cartridge, SFA2 can decompress the sprites on the fly (although there is a noticeable delay at the beginning of a match when the sound is loaded). A follow up revision to SFA2 was released in the arcades of Japan as Street Fighter Zero 2 Alpha, and for home consoles as Street Fighter Alpha 2 Gold in the Street Fighter Collection which featured more styles of gameplay and EX characters.

Secret EX characters[edit]

Street Fighter Alpha 2 allowed users to select non-canonical characters that were more "what-ifs" than real competitors in the competition.

  • SF2 outfit Chun-Li: This is merely Chun-Li redrawn in her original Street Fighter II outfit. She is identical to SFA Chun Li in every way, with the single exception of the joystick motion for her Kikouken move, which changes to the charge motion used in SSF2 and SSF2T.
  • CE Dhalsim: In addition to reintroducing Dhalsim to the Alpha series, Capcom also decided to put the Champion Edition version of Dhalsim in the game. This means he only has those moves which he had in SF2CE, no air-blocking, and no super bar! To compensate for the losses, his moves do more damage in this form.
  • CE Zangief: Just like Dhalsim, Zangief is also selectable in his more primitive Champion Edition form. He gets the same bonuses and penalties that Dhalsim does. This is originally introduced in the American arcade version, and was later included in the home versions world wide.
  • Evil Ryu: This version of Ryu is not meant to be considered an actual character in the SFA universe, but rather more of a fictional "what if?" character. And the "what if?" being answered here is what if Ryu's growing power blinded him from his sense of morality and started him on the dark murderous path that Akuma treads. Ryu picks up a lot Akuma style moves including the Shun Goku Satsu (Instant Hell Murder) Super move.
  • Shin Akuma: Only available on home conversions of SFA2, Shin (or true) Akuma is the enhanced version of Akuma that the CPU controls in SSF2T. He is stronger, faster, and can throw two air fireballs from each hand.

Table of Contents

edit

Character Select[edit]

Ryu Adon Chun-Li Guy Ken
Dhalsim Gen Sakura Rolento Zangief
Charlie Birdie Rose Sodom Sagat
M. Bison Akuma Dan
Dhalsim Evil Ryu Zangief