| Super Street Fighter II | |
|---|---|
| Developer(s) | Capcom |
| Publisher(s) | Capcom |
| Japanese title | スーパーストリートファイターII |
| Release date(s) | 1993 |
| Genre(s) | Fighting |
| System(s) | Arcade, SNES, Sega Genesis, Sega Channel, MS-DOS, Commodore Amiga, FM Towns, Wii Virtual Console, GameTap |
| Players | 1-2 |
| Rating(s) | |
| Series | Street Fighter |
Super Street Fighter II: The New Challengers (hereafter referred to as Super SF2, SSF2 or just Super) was the first arcade game to use Capcom's newly developed CPS II hardware architecture. The CPS II provided many advatages over the original CPS, including expanded memory, and faster processing speed. The results were amazing, and the Street Fighter series, still enjoying a tremendous popularity both in the arcades and at home, benefitted from the enhanced technology. Super was one of the more substantial upgrades in the SF2 series. It was followed by Super Street Fighter II Turbo
Not only did Super revamp the graphics engine of the game, and provide each of the original twelve characters with new special moves, it introduced four new characters to the Street Fighter universe. Also new to Super was an increase in point opportunities through a new combo recognition system, and a new announcer that some player mockingly referred to as "Big Bird" for the similarity that the announcer had to the Sesame Street character.
The cast (aside from the four new warriors), story, controls, and rules for Super SF2 are identical to the original, so please see the SF2 guide for any questions regarding how to play. A list of the updates can be found below. The enhancements of SSF2 build on those established in Hyper Fighting, so see the Hyper Fighting article for the list of changes that were carried over to Super.