| Street Fighter II | |
|---|---|
| Developer(s) | Capcom |
| Publisher(s) | Capcom |
| Japanese title | ストリートファイターII' TURBO |
| Release date(s) | 1992 |
| Genre(s) | Fighting |
| System(s) | Arcade, Super Nintendo, Xbox Live Arcade, Wii Virtual Console, GameTap |
| Players | 1-2 |
| Rating(s) | |
Street Fighter II Turbo (hereafter referred to as Turbo) was released less than one year after Champion Edition in response to the rapid increase in illegal bootleg versions of Street Fighter II that began to appear in the wake of the games popularity. The bootlegs allowed weird behavior such as mid-air special moves, and even changing a players character in the middle of a match. While they were interesting to try, they generally broke the balance of the characters.
Capcom decided to release Turbo as an official upgrade that could not be matched by bootleggers, while maintaining the character balance. It incorporated a number of enhancements, the biggest being a significant increase in the speed of the game compared to previous versions, hence the addition of "Turbo" or "Hyper Fighting" to the title. The game was officially converted to the Super Nintendo, but a form of the game is also contained in the Sega Genesis cartridge Street Fighter II Special Champion Edition.
The cast, story, controls, and rules for Turbo are identical to the original, so please see the SF2 guide for any questions regarding how to play. A list of the updates can be found below. The enhancements of Turbo build on those established in Champion Edition, so see the SF2CE article for the list of changes that were carried over to Turbo.
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