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Street Fighter II Turbo: Hyper Fighting
Box artwork for Street Fighter II  Turbo: Hyper Fighting.
Japanese title ストリートファイターII' TURBO
Developer(s) Capcom
Publisher(s) Capcom
Distributor(s) Xbox Live Arcade, Wii Virtual Console, GameTap
Release date(s) 1992
Xbox Live Arcade icon.png
Xbox Live Arcade
Wii Virtual Console icon.png
Wii Virtual Console
Genre(s) Fighting
System(s) Arcade, SNES, Xbox 360, Wii
Players 1-2
Rating(s)
CERO: CERO B.jpg Ages 12 and up
ESRB: ESRB T.png Teen
PEGI: PEGI 12.png Ages 12+
OFLC: OFLC PG.svg Parental Guidance
Series Street Fighter

Street Fighter II': Hyper Fighting (henceforth known as Hyper Fighting or Turbo), known in Japan as Street Fighter II Dash Turbo and officially rendered Street Fighter II′ Turbo (the word "Dash" is represented by a prime symbol), was released a few months after Champion Edition in response to the proliferation of unauthorized grey-market hacks of Champion Edition that began to appear in the wake of the game's popularity. The bootlegs allowed weird behavior such as mid-air special moves, and even changing a players character in the middle of a match. While they were interesting to try, they generally broke the balance of the characters.

Capcom decided to release Hyper Fighting as an official upgrade that could not be matched by bootleggers, while maintaining the character balance. It incorporated a number of enhancements, the biggest being a significant increase in the speed of the game compared to previous versions, hence the "Hyper Fighting" subtitle.

A SNES version was produced simply titled Street Fighter II Turbo, which features a "Turbo" mode based on Hyper Fighting and a "Normal" mode based on Champion Edition. The Sega Genesis version of Street Fighter II: Special Champion Edition also features a game mode based on Hyper Fighting dubbed "Hyper" mode, in addition to its standard "Champ" mode.

The cast, story, controls, and rules for Hyper Fighting are identical to the original, so please see the SF2 guide for any questions regarding how to play. A list of the updates can be found below. The enhancements of Hyper Fighting build on those established in Champion Edition, so see the Champion Edition guide for the list of changes that were carried over to Hyper Fighting.

Updates and changes[edit]

  • The game is significantly sped up compared to Champion Edition.
  • New costume palettes have been applied to all default versions of the characters, with the exception of M. Bison, who still uses his original color scheme by default.
  • Player two's color schemes are identical to the original color schemes. Bison uses a new color scheme.
  • The speed, damage, and priority of certain moves have been tweaked.
  • The differences between Ken and Ryu in Champion Edition have been exaggerated, differentiating them further.
  • All of the original eight characters with the exception of Guile has been given at least one new Special Move.
    • Blanka: The Vertical Rolling Attack
    • Chun Li: Kikoken (a projectile attack similar to Dhalsim's Yoga Fire)
    • Dhalsim: The Yoga Teleport
    • E. Honda: The Sumo Smash (a butt-slam move)
    • Ken & Ryu: Kuchuu Tatsumaki Senpu Kyaku (Air Hurricane Kick)
    • Zangief: The Hyper Double Lariat, a quick spinning version of the Double Lariat that offers low invulnerability. (Many players learned to counter the regular lariat by sweeping Zangief's feet.)
  • The Street Fighter II' HF Xbox Live Arcade port got 12 Achievements.

Table of Contents

Character Select[edit]

Ryu E. Honda Blanka Guile Balrog Vega
Ken Chun Li Zangief Dhalsim Sagat M. Bison