From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(Added Virtual Console and Live Arcade release dates)
m (added GameTap using AWB)
Line 7: Line 7:
|japanese=ストリートファイターII' TURBO
|japanese=ストリートファイターII' TURBO
|genre=[[Fighting]]
|genre=[[Fighting]]
|systems=[[Arcade]], [[Super Nintendo]], [[Xbox Live Arcade]], [[Wii Virtual Console]]
|systems=[[Arcade]], [[Super Nintendo]], [[Xbox Live Arcade]], [[Wii Virtual Console]], [[GameTap]]
|released=[[1992]]
|released=[[1992]]
{{sys|xla}}{{rd|2006|August 2}}
{{sys|xla}}{{rd|2006|August 2}}
Line 67: Line 67:
[[Category:SNES]]
[[Category:SNES]]
[[Category:Xbox Live Arcade]]
[[Category:Xbox Live Arcade]]
[[Category:GameTap]]
[[Category:Fighting]]
[[Category:Fighting]]
[[Category:Single player]]
[[Category:Single player]]

Revision as of 21:23, 5 March 2008

Template:Infobox

Street Fighter II Turbo (hereafter referred to as Turbo) was released less than one year after Champion Edition in response to the rapid increase in illegal bootleg versions of Street Fighter II that began to appear in the wake of the games popularity. The bootlegs allowed weird behavior such as mid-air special moves, and even changing a players character in the middle of a match. While they were interesting to try, they generally broke the balance of the characters.

Capcom decided to release Turbo as an official upgrade that could not be matched by bootleggers, while maintaining the character balance. It incorporated a number of enhancements, the biggest being a significant increase in the speed of the game compared to previous versions, hence the addition of "Turbo" or "Hyper Fighting" to the title. The game was officially converted to the Super Nintendo, but a form of the game is also contained in the Sega Genesis cartridge Street Fighter II Special Champion Edition.

The cast, story, controls, and rules for Turbo are identical to the original, so please see the SF2 guide for any questions regarding how to play. A list of the updates can be found below. The enhancements of Turbo build on those established in Champion Edition, so see the SF2CE article for the list of changes that were carried over to Turbo.

Updates and changes

  • The game is significantly sped up compared to Champion Edition.
  • New costume palettes have been applied to all player one versions of the characters.
  • Player two's color schemes are identical to the original color schemes.
  • The speed, damage, and priority of certain moves have been tweaked.
  • The differences between Ken and Ryu in Champion Edition have been exaggerated, differentiating them further.
  • Every regular (non-boss) character except Guile has been given one new ability. Guile was already considered too strong to warrant an additional move.
    • Blanka: A vertical rolling attack.
    • Chun Li: A fireball attack (presumably due to fan demand.)
    • Dhalsim: A teleport move.
    • E. Honda: A sumo butt-slam move.
    • Ken & Ryu: The ability to perform the whirlwind kick in mid-air.
    • Zangief: A quick spinning version of the lariat that offers low invulnerability. (Many players learned to counter the regular lariat by sweeping Zangief's feet.)
  • The Street Fighter II' HF Xbox Live Arcade port got 12 Achievements.

Template:Continue Nav

Table of Contents

edit

Moves

Balrog

Street Fighter II Turbo/Balrog

Blanka

Street Fighter II Turbo/Blanka

Chun-Li

Street Fighter II Turbo/Chun-Li

Dhalsim

Street Fighter II Turbo/Dhalsim

E. Honda

Street Fighter II Turbo/E. Honda

Guile

Street Fighter II Turbo/Guile

Ken Masters

Street Fighter II Turbo/Ken

M. Bison

Street Fighter II Turbo/M. Bison

Ryu

Street Fighter II Turbo/Ryu

Sagat

Street Fighter II Turbo/Sagat

Vega

Street Fighter II Turbo/Vega

Zangief

Street Fighter II Turbo/Zangief