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{{Header Nav|game=Team Fortress 2|num=2}}
{{Header Nav|game=Team Fortress 2}}
{{Game
{{Game
|completion=2
|image=Team Fortress 2 box.jpg
|title=Team Fortress 2
|title=Team Fortress 2
|image=Team Fortress 2 box.jpg
|developer=[[Valve Corporation]]
|developer=[[Valve Corporation]]
|publisher=[[Valve Corporation]]
|publisher=[[Valve Corporation]]
|distributor=[[Steam]]
|year=2007
|designers=Robin Walker, John Cook
|systems={{syslist|win|macos|linux}}
|released={{sys|win}}{{ru|2007|October 10}}{{us|2007|October 10}}{{eu|2007|October 18}}{{uk|2007|October 19}}{{au|2007|October 25}}
|ratings={{ESRB|M}}{{PEGI|16}}{{BBFC|15}}
{{sys|steam}}{{rd|2007|October 10}}
{{sys|mac}}{{rd|2010|June 10}}
{{sys|Linux}}{{rd|2012}}
|genre=[[FPS]]
|genre=[[FPS]]
|systems=[[Windows]], [[Mac OS]], [[Linux]]
|modes=[[Multiplayer]]
|ratings={{ESRB|M}}{{PEGI|16}}{{BBFC|15}}
|preceded by=[[Team Fortress Classic]]
|preceded by=[[Team Fortress Classic]]
|series=Team Fortress
|pcgamingwiki=Team Fortress 2
|pcgamingwiki=Team Fortress 2
}}
}}
'''Team Fortress 2''' is the sequel to the [[Team Fortress]] mod for [[Quake]]. It was first announced by [[Valve Corporation]] in 1998, but has metamorphosed many times since then, and the final product was released in 2007 as a multiplayer FPS. Originally, the game was imagined as a more realistic and militaristic rendition of the original Team Fortress, but the design changed, and Team Fortress 2 was released as a cartoon-styled and non-realistic game, with visuals based off the art of [[wp:J. C. Leyendecker|J. C. Leyendecker]].
'''Team Fortress 2''' is the sequel to the Team Fortress mod for [[Quake]]. It was first announced by [[Valve Corporation]] in 1998, but has metamorphosed many times since then, and the final product was released in 2007 as a multiplayer FPS. Originally, the game was imagined as a more realistic and militaristic rendition of the original Team Fortress, but the design changed, and Team Fortress 2 was released as a cartoon-styled and non-realistic game, with visuals based off the art of J. C. Leyendecker.
 
Team Fortress 2 was first available as part of [[The Orange Box]] for [[Windows]], [[Steam]], [[Xbox 360]] and the [[PlayStation 3]], and later as a standalone release for Windows and Steam. A [[Mac]] client of Steam was released in mid-2010, and in June, Team Fortress 2 was also released on the Mac.  In 2012, with the [[Linux]] Public Beta of [[Steam]], Team Fortress 2 was released for Linux.


{{Continue Nav}}
Team Fortress 2 was first available as part of [[The Orange Box]] for [[Windows]], [[Steam]], [[Xbox 360]] and the [[PlayStation 3]], and later as a standalone release for Windows and Steam. A [[Mac]] client of Steam was released in mid-2010, and in June, Team Fortress 2 was also released on the Mac. In 2012, with the [[Linux]] Public Beta of [[Steam]], Team Fortress 2 was released for Linux.


The game is based around [[Team Fortress 2/Classes|nine classes]], any of which the player can choose to play as. Each class has its strengths and weaknesses, and for a team to win effectively, players of different classes have to cooperate. At launch, there were only three gametypes: control point, territorial control, and capture the flag. Since then, three more gamemodes, Payload, Arena and King of the Hill, have been released. Valve's new statistics system – closely tied with the [[Steam Community]] – is also a near-integral part of the game, with features such as domination and revenge depending entirely on it.
The game is based around [[Team Fortress 2/Classes|nine classes]], any of which the player can choose to play as. Each class has its strengths and weaknesses, and for a team to win effectively, players of different classes have to cooperate. At launch, there were only three gametypes: control point, territorial control, and capture the flag. Since then, three more gamemodes, Payload, Arena and King of the Hill, have been released. Valve's new statistics system – closely tied with the [[Steam Community]] – is also a near-integral part of the game, with features such as domination and revenge depending entirely on it.


{{ToC}}
{{ToC}}
{{Team Fortress}}


[[Category:Valve Corporation]]
[[Category:Valve Corporation]]
[[Category:First-person shooter]]
[[Category:First-person shooter]]
[[Category:Windows]]
[[Category:Steam]]
[[Category:Team Fortress]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]

Latest revision as of 21:49, 21 December 2021

Box artwork for Team Fortress 2.
Box artwork for Team Fortress 2.
Team Fortress 2
Developer(s)Valve Corporation
Publisher(s)Valve Corporation
Year released2007
System(s)Windows, macOS, Linux
Preceded byTeam Fortress Classic
SeriesTeam Fortress
Genre(s)FPS
ModesMultiplayer
Rating(s)ESRB MaturePEGI Ages 16+BBFC 15
LinksTeam Fortress 2 at PCGamingWikiTeam Fortress 2 ChannelSearchSearch

Team Fortress 2 is the sequel to the Team Fortress mod for Quake. It was first announced by Valve Corporation in 1998, but has metamorphosed many times since then, and the final product was released in 2007 as a multiplayer FPS. Originally, the game was imagined as a more realistic and militaristic rendition of the original Team Fortress, but the design changed, and Team Fortress 2 was released as a cartoon-styled and non-realistic game, with visuals based off the art of J. C. Leyendecker.

Team Fortress 2 was first available as part of The Orange Box for Windows, Steam, Xbox 360 and the PlayStation 3, and later as a standalone release for Windows and Steam. A Mac client of Steam was released in mid-2010, and in June, Team Fortress 2 was also released on the Mac. In 2012, with the Linux Public Beta of Steam, Team Fortress 2 was released for Linux.

The game is based around nine classes, any of which the player can choose to play as. Each class has its strengths and weaknesses, and for a team to win effectively, players of different classes have to cooperate. At launch, there were only three gametypes: control point, territorial control, and capture the flag. Since then, three more gamemodes, Payload, Arena and King of the Hill, have been released. Valve's new statistics system – closely tied with the Steam Community – is also a near-integral part of the game, with features such as domination and revenge depending entirely on it.

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