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(added map template, a little prose too.) |
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{{Header Nav|game=Team Fortress 2}} | {{Header Nav|game=Team Fortress 2}} | ||
{{Team Fortress 2/Map | |||
|title=Steel | |||
|image=[[Image:tf2_steel.png]] | |||
|developer=Jaime "Fishbus" Manson | |||
|type=[[Team Fortress 2/Gametypes#attack/defend|Attack/Defend Capture Point (CP)]] | |||
}} | |||
Steel is a complex Attack/Defense control point map, with some unique gameplay. The final point, E, is available for BLU to capture at any time, while the secondary points, A, B, C and D are captured in sequence. Capturing the secondary points aids the BLU team by opening up additional routes to E, putting extra time on the clock, increasing RED's spawn time and changing the final point itself. | |||
{{Footer Nav|game=Team Fortress 2|prevpage=tc hydro|nextpage=ctf turbine}} | {{Footer Nav|game=Team Fortress 2|prevpage=tc hydro|nextpage=ctf turbine}} |
Revision as of 04:29, 1 September 2008
Steel | |
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Developer | Jaime "Fishbus" Manson |
Type | Attack/Defend Capture Point (CP) |
Steel is a complex Attack/Defense control point map, with some unique gameplay. The final point, E, is available for BLU to capture at any time, while the secondary points, A, B, C and D are captured in sequence. Capturing the secondary points aids the BLU team by opening up additional routes to E, putting extra time on the clock, increasing RED's spawn time and changing the final point itself.