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{{Header Nav|game=Team Fortress 2}}
{{Header Nav|game=Team Fortress 2}}
 
{{Team Fortress 2/Map
A complex Attack/Defense control point map, with some unique gameplay. Unlike most TF2 maps, capturing a control point modifies the layout of the map, opening and closing routes for each team. As a result, the offensive team has a wide variety of tactical choices around how they'd like to assault the final point. Should they use Scouts and Soldiers to rush the final point with only the routes they start with? Should they go for the side control points and open up more routes to the final? Should they capture extra points to shut down the defender's routes? The many choices keep the map interesting for a long time, providing a wide variety of experiences in a game.
|title=Steel
|image=[[Image:tf2_steel.png]]
|developer=Jaime "Fishbus" Manson
|type=[[Team Fortress 2/Gametypes#attack/defend|Attack/Defend Capture Point (CP)]]
}}
Steel is a complex Attack/Defense control point map, with some unique gameplay. The final point, E, is available for BLU to capture at any time, while the secondary points, A, B, C and D are captured in sequence. Capturing the secondary points aids the BLU team by opening up additional routes to E, putting extra time on the clock, increasing RED's spawn time and changing the final point itself.


{{Footer Nav|game=Team Fortress 2|prevpage=tc hydro|nextpage=ctf turbine}}
{{Footer Nav|game=Team Fortress 2|prevpage=tc hydro|nextpage=ctf turbine}}

Revision as of 04:29, 1 September 2008

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Steel
Tf2 steel.png
Developer Jaime "Fishbus" Manson
Type Attack/Defend Capture Point (CP)

Steel is a complex Attack/Defense control point map, with some unique gameplay. The final point, E, is available for BLU to capture at any time, while the secondary points, A, B, C and D are captured in sequence. Capturing the secondary points aids the BLU team by opening up additional routes to E, putting extra time on the clock, increasing RED's spawn time and changing the final point itself.