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|type=[[Team Fortress 2/Gametypes#payload (PL)|Payload (PL)]]
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Goldrush is a popular payload map which is so far the only one of its type. Goldrush is split into 3 seperate stages, like [[Team Fortress 2/cp_dustbowl|Dustbowl]].


Goldrush is a popular payload map in which the attacking team must push a cart set on an immobile track to set checkpoints. The defending team must stop them from reaching the last checkpoint. Goldrush is split into three maps with the increasing levels of difficulty for the attacking team.
==Map strategies==


==Attacking==
===BLU===
When your team is on the offensive, your goal is to push the cart on the tracks from the starting point to the enemy base. You push the cart by standing near it. The cart heals and provides ammo to members of the offense as they stand by it.
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====[[Team Fortress 2/Scout|Scout]]====


==Defending==
====[[Team Fortress 2/Soldier|Soldier]]====


When your team is defending, the goal is to keep the other team from pushing the cart to your base.
====[[Team Fortress 2/Pyro|Pyro]]====


Soldier: Stay out of sight and turn corners to shoot multiple rounds quickly, then duck back to reload. As a soldier you're an easy target for the cart's support, but the splash damage can injure or kill the enemies pushing the cart.
====[[Team Fortress 2/Demoman|Demoman]]====


Scout: Rush in quickly to take out enemies with your scattergun, then swiftly retreat back to a healthpack.
====[[Team Fortress 2/Heavy|Heavy]]====


Engineer: Construct dispensers out of sight near the tracks so your teammates can heal and reload quickly without having to retreat much. Construct sentries in regular strategic sentry spots, just make sure you stay near to repair it, as it '''will''' get damaged.
====[[Team Fortress 2/Engineer|Engineer]]====


Sniper: Stay in spots with minimal amounts of your body showing. Your main target is of course the cart, so you don't need a wide range of sight, meaning you don't have to expose your body much. I cannot stress enough that you '''must''' take out Heavies and Medics, because Heavies are great at clearing the way for the cart, and Medics will keep the cart moving by healing the pushers.
====[[Team Fortress 2/Medic|Medic]]====


Medic: Uber Pyros as much as possible. Nothing is more effective than an uber Pyro and Medic rushing the cart, lighting everybody, and pushing back the enemy.
====[[Team Fortress 2/Sniper|Sniper]]====


Pyro: Rush the cart on "suicide missions" essentially, which can end in you killing several enemies. It's good to become used to rushing in and out getting damaged as little as possible, but this takes a lot of practice.
====[[Team Fortress 2/Spy|Spy]]====


Demoman: Sticky the cart as much as you can, especially before the match starts. Also, sticky the choke points that the enemy comes out of to push the cart.
===RED===
====[[Team Fortress 2/Scout|Scout]]====
Make quick hit and run attacks on the enemy. Because the cart heals the BLU team, it's best to go for stragglers. Health packs are plentiful in Goldrush, so use them after you've struck.


Heavy: Turn corners to mow down the enemies on the cart, but don't center yourself on the map. Preferably be getting healed by a medic while you attack.
====[[Team Fortress 2/Soldier|Soldier]]====
Firing rockets at the cart and hoping for a crit can be an effective strategy. When the cart isn't being pushed, patrol the BLU's side attack routes and keep enemy engineers from setting up teleporters.


Spy: Usual spy tactics.
====[[Team Fortress 2/Pyro|Pyro]]====
Lighting up and running isn't effective as a RED pyro on Goldrush because the cart puts out your flames. You can be very effective when ubered and in between runs you can patrol the base for enemy spies.


====[[Team Fortress 2/Demoman|Demoman]]====
Placing stickies around the cart as much as possible will help stall it. Discourage enemies from even attempting to push the cart with your grenades. Once your stickies are placed you can go heal at a dispenser or the resupply and just detonate when the cart is being pushed.


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====[[Team Fortress 2/Heavy|Heavy]]====
Jump spinning isn't advisable when trying to take out enemies on the cart. Peek out as little of yourself as possible to minimize damage and retreat if things go wrong. Your minigun is devastating point blank but fairly useless at longer ranges, so always ambush when the cart is close to you, not far away.
 
====[[Team Fortress 2/Engineer|Engineer]]====
Goldrush is a very chokepoint oriented map, so playing as a RED engineer is easy and effective. If you think your fellow engies can handle your sentry while you're gone, you might want to get behind enemy lines and set up a teleporter.
 
====[[Team Fortress 2/Medic|Medic]]====
Play defensively, if a teammate goes on a suicide run, don't follow unless you have an uber. If you have the normal medigun it's normally best to save your uber until the enemy is clustered around the cart, then uber a Pyro or Heavy and clear the cart out. With the kritzkrieg, saving your uber is not as important because it charges faster. Normally, using it on a Soldier or a Demoman is the best idea.
 
====[[Team Fortress 2/Sniper|Sniper]]====
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====[[Team Fortress 2/Spy|Spy]]====
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Revision as of 06:56, 1 September 2008

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Goldrush
File:Tf2 goldrush.png
Developer Valve Software
Type Payload (PL)

Goldrush is a popular payload map which is so far the only one of its type. Goldrush is split into 3 seperate stages, like Dustbowl.

Map strategies

BLU

This section is a stub. Help us expand it, and you get a cookie.

Scout

Soldier

Pyro

Demoman

Heavy

Engineer

Medic

Sniper

Spy

RED

Scout

Make quick hit and run attacks on the enemy. Because the cart heals the BLU team, it's best to go for stragglers. Health packs are plentiful in Goldrush, so use them after you've struck.

Soldier

Firing rockets at the cart and hoping for a crit can be an effective strategy. When the cart isn't being pushed, patrol the BLU's side attack routes and keep enemy engineers from setting up teleporters.

Pyro

Lighting up and running isn't effective as a RED pyro on Goldrush because the cart puts out your flames. You can be very effective when ubered and in between runs you can patrol the base for enemy spies.

Demoman

Placing stickies around the cart as much as possible will help stall it. Discourage enemies from even attempting to push the cart with your grenades. Once your stickies are placed you can go heal at a dispenser or the resupply and just detonate when the cart is being pushed.

Heavy

Jump spinning isn't advisable when trying to take out enemies on the cart. Peek out as little of yourself as possible to minimize damage and retreat if things go wrong. Your minigun is devastating point blank but fairly useless at longer ranges, so always ambush when the cart is close to you, not far away.

Engineer

Goldrush is a very chokepoint oriented map, so playing as a RED engineer is easy and effective. If you think your fellow engies can handle your sentry while you're gone, you might want to get behind enemy lines and set up a teleporter.

Medic

Play defensively, if a teammate goes on a suicide run, don't follow unless you have an uber. If you have the normal medigun it's normally best to save your uber until the enemy is clustered around the cart, then uber a Pyro or Heavy and clear the cart out. With the kritzkrieg, saving your uber is not as important because it charges faster. Normally, using it on a Soldier or a Demoman is the best idea.

Sniper

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Spy

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