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! Archive || Date Archived
! Archive || Date Archived
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=98035 Archive <sup>#</sup>1] || January 26th, 2007
|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=98035 Archive <sup>#</sup>1] || January 26th, 2007
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=129035 Archive <sup>#</sup>2] || April 13, 2007
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=155055 Archive <sup>#</sup>3] || June 29, 2007
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=188921 Archive <sup>#</sup>4] || September 27, 2007
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=231052 Archive <sup>#</sup>5] || January 12, 2008
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=261379 Archive <sup>#</sup>6] || April 16, 2008
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=319424 Archive <sup>#</sup>7] || November 2, 2008
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=354870 Archive <sup>#</sup>8] || April 4, 2009
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=436727 Archive <sup>#</sup>9] || October 14, 2009
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=614552 Archive <sup>#</sup>10] || June 6, 2012
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=617597 Archive <sup>#</sup>11] || June 22, 2012
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=627340 Archive <sup>#</sup>12] || August 17, 2012
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=654255 Archive <sup>#</sup>13] || February 12, 2013
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=708443 Archive <sup>#</sup>14] || May 8, 2014
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=739077 Archive <sup>#</sup>15] || April 9, 2015
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Talk page topics below here
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==Misplaced sig==
== Ninja Gaiden walkthrough pages ==
Thanks for cleaning that up on my page.  I usually only look at diff's and didn't notice that at the time :P -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 23:02, 26 January 2007 (CST)
:My pleasure. --[[User:Notmyhandle|Notmyhandle]] 00:06, 27 January 2007 (CST)
::Yeah I saw that and I have ''no clue'' how it got there. >< --[[User:Antaios|Antaios]] 07:24, 27 January 2007 (CST)
 
== Testing ==
 
No, I was testing PHP's safe mode (which makes the PHP installation supposedly more secure.) It works with StrategyWiki, but not ABXY.--[[User:Dan|Dan]] 21:50, 27 January 2007 (CST)
 
==Deleting pages==
If you need a page deleted, mark it with the {{t|delete}} tag. -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 11:57, 4 February 2007 (CST)
:Sir yes sir! --[[User:Notmyhandle|Notmyhandle]] 12:01, 4 February 2007 (CST)


== Sonic the Hedgehog Badniks ==
Hey NMH.  In the relatively close future, I will be working on the guide for Ninja Gaiden (unfortunately, I have to get through the NES version of Godzilla first...)  One thing weird that I noticed was that the arcade version of [[Ninja Gaiden]] (which is distinct from the NES version) just has two walkthrough pages for Act V and Act VI, which you put there in February of last year.  However, these walkthrough pages are for the NES version.  You put them there so I just wanted to double check with you about them.  Oddly enough, the NES guide is missing two pages, but their for act 4 and 5, not 5 and 6, which means there will be a collision on 6, and 4 will still be empty, which is fine with me, I just wanted to get some clarification on things before I proceed.  Thanks man.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 23:17, 19 April 2015 (UTC)
:Completely different games.  Like, even more distinct than [[Double Dragon]] and [[Double Dragon (NES)]].  Other than the fact that the main character is a ninja, they have very little in common.  Ninja Gaiden arcade has more resemblance to [[Final Fight]].  [http://www.hardcoregaming101.net/ninjagaiden/ninjagaiden.htm Hardcodegaming101] has an incredible write up on the series.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 02:00, 20 April 2015 (UTC)


Actually, I didn't write the content for that page.  [[User:Supremesonic|Supremesonic]] did, I just reformatted some of it.  So I'm not sure what he meant by translation.  You'd have to ask him.  [[User:Procyon|Procyon]] 17:41, 5 February 2007 (CST)
== Patrolling edits ==


== Wikipedia link ==
Wow, that is a daunting amount of unpatrolled edits. Is it necessary to patrol them all, or can we give more trusted editors a pass? When there are multiple unpatrolled edits for a single page, do we need to patrol every one of them or just the most recent edit, skimming the page to ensure nothing is wrong?


I don't think we need to add a wikipedia link to all the pages. Only pages with minimal (stub) info.  We're trying to break away from wikipedia, and use it as a resource, not as a crutch. My opinion is that wp links should go either in external links, or nowhere at all. This isn't really policy, but a suggestion. -- 09:06, 8 February 2007 (CST)
Lastly, does quality control concern factual information or just grammar and writing style? I patrolled early when I became a sysop, but noticed that there are a lot of edits I can't really verify the truth of due to having never played the game in question. For instance, if an anon makes a correction on an obscure game, I worry can't tell if it's an actual change or subtle vandalism. [[User:T.testLP|T.testLP]]([[User talk:T.testLP|talk]]) 05:44, 21 April 2015 (UTC)
:Ditto on the daunting, I didn't know it was so bad. I'll try to do what I can. Do talk pages have to be patrolled though? Congrats btw. :) --[[User:E-123Wario54|<span style="color:Purple">'''Wario'''</span>]]<sup>[[User talk:E-123Wario54|<span style="color:Blue">'''Talk'''</span>]]</sup> 21:35, 21 April 2015 (UTC)


== Potential significant change, could use input and later assistance. ==
== Congratulations ==


I started a discussion on making a pretty substantial change to {{tl|infobox}} and I thought I'd let you know about the discussion in case you were interested or wanted to help with the change if it was supported. [http://strategywiki.org/wiki/StrategyWiki_talk:Community_Portal#.7B.7BInfobox.7D.7D_auto-categorization link]Oh, and if you know someone who would want to help out/discuss this who's talk page I didn't leave it on, if you could let them know, that'd be useful, thanks. -- [[User:Mason11987|Mason11987]] <sup>([[User talk:Mason11987|Talk]] - [[Special:Contributions/Mason11987|Contributions]])</sup> 09:00, 16 February 2007 (CST)
Hey man, just wanted to congratulate you.  I know going from admin to crat doesn't really offer much in the way of function, it's really just a title, but you've been with SW for so long, and I was really impressed with your requests to the other admins.  You step up in a lot of ways, and you reach out to us outside of the site itself.  Seeing as your last promotion was in 2007 (omg...) this seemed like an overdue reward for all of your hard work. Thanks so much man. P.S. We need to recruit more admins :P '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 14:37, 21 April 2015 (UTC)


== [[1080° Avalanche]] ==
:Wow, thank you, Proc! That was a great surprise and reward for logging in today. I know there are some hidden functions around here but I probably won't use them much. It will take me a while to get used to not having someone above me in the wiki! :D Yeah I think a bunch of the guys would like to do more, but in some cases they aren't willing to step up without some encouragement, so the more we can talk to them the more valuable they will be to the project. It's hard to change people from one activity to another so I don't want to try that (e.g. with Namcorules, Onderduiker, or Tedium; they do what they do and they do it well). If they think they could use deletion powers for their projects, then we can consider it, but for the most part we should just work with our active admins at the moment until we see any new ones come up. I was hoping Rod would turn into an admin eventually but... well we know how that went. --{{User:Notmyhandle/Sig}} 18:15, 21 April 2015 (UTC)


As a suggestion, you might want to split it up so that there is one page per level, and have all the strategies for the level on the page.  It seems that the walkthrough pages for each mode might get rather long this way. -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 14:22, 17 February 2007 (CST)
== 3d classics ==
:Yeah I understand, that's a better plan than what I have now, although it does lead to spoilers...  And plus, with the ToC at the top length doesn't matter because you're going to look up the course anyways, not just like follow steps (like in Time Trial you can just choose your course).  So you see, I think mine is actually better, and look, [[Move Lists/Capcom/CVS2]] is much bigger in comparison. --[[User:Notmyhandle|Notmyhandle]] 19:12, 17 February 2007 (CST)
::I hope that's sarcasm, because otherwise your argument is confusing.  Although the move lists would benefit from splitting up, the content is already there, everything is linked, and would be a pain to change.  This guide on the other hand is just starting.  Long toc's are annoying to navigate, and wikipedia discourages them.  I haven't played the game, so what kinds of spoilers are there? -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 20:06, 17 February 2007 (CST)
:::The only spoiler is the extreme mode of courses; since they are unlocked after expert is completed.  I guess its not a big deal since they will reach lower on the ToC than the first three difficulty courses. --[[User:Notmyhandle|Notmyhandle]] 21:02, 17 February 2007 (CST)


== IRC ==
Hi NMH.  I think based on the whole VC vs. non-VC discussion we've been having recently, it isn't necessarily correct to classify 3D classics as VC titles.  Basically, they strip out the background and reproduce it, typically at a higher resolution, and code it to appear in 3D using the 3DS stereoscopic screen.  Unlike the VC titles which are virtually unchanged from their original release, these are pretty substantial code changes, even though the gameplay is essentially exactly the same.  You can see the effect [http://www.nintendo.com/games/detail/Jh-8m_ayxVBEk4JRbFVlOY1CThV5Nm1H here].  It's pretty impressive actually.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 18:18, 22 April 2015 (UTC)


Do you have it? -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 23:57, 20 February 2007 (CST)
:Yeah I'm with you on that. I watched a couple of videos to see how the games are loaded and how it looks. I've also identified two sources that talks about feature changes (which I need to add to the page). I made the assertion, in response to Tedium's edit, in an effort to get us to start thinking about this issue (I was not 100% sure about it). It's its own software (when you're on the 3DS menu to select a game, Virtual Console games have a little subtitle on their icon; the same for 3D Classics, but a different subtitle). Technically it would have its own category, like Nintendo 3DS 3D Classics, as a software 'type'. I know that's not really a thing, but as far as we're concerned, it's on the 3DS, it's not in the 3DS VC list of games, and we have a 3D Classics category, so, with it in the 3DS system category that's fine. The distinction I am having a problem with, then, is why the Virtual Console gets its own ''system'' category, but say, 3D Classics does not? Sure the VC is an emulator, but do we really care about the sub-rendering engines of each console? What if a console has two different emulators, or 100 for thought's sake, are we going to have multiple ''system'' categories for this console? I would rather have all games in the console's category (since it can be legitimately played on that console) and have the release groups in a non-system category (the way {{c|3D Classics}} is). I hate to suggest more changes - the whole VC thing makes me tired. --{{User:Notmyhandle/Sig}} 22:51, 22 April 2015 (UTC)
:Yup, I'll meet you in the SW channel. --[[User:Notmyhandle|Notmyhandle]] 00:07, 21 February 2007 (CST)
::Where would this be? -- [[User:Mason11987|Mason11987]] <sup>([[User talk:Mason11987|Talk]] - [[Special:Contributions/Mason11987|Contributions]])</sup> 09:54, 21 February 2007 (CST)
:::irc.dsmeet.com#strategywiki, I think. :-) --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 11:40, 21 February 2007 (CST)
::::[irc://irc.abxy.org/strategywiki].  But you're a few hours late ;). -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 11:52, 21 February 2007 (CST)
:::::That's fine, just curious for future reference. -- [[User:Mason11987|Mason11987]] <sup>([[User talk:Mason11987|Talk]] - [[Special:Contributions/Mason11987|Contributions]])</sup> 14:05, 21 February 2007 (CST)
::::::Make sure you join #Strategywiki and not ##Strategywiki or some other channel. --[[User:Notmyhandle|Notmyhandle]] 17:47, 21 February 2007 (CST)


== [[Super Smash Bros. Brawl]] collaboration ==
::This discussion is continuing [http://strategywiki.org/wiki/StrategyWiki:Staff_lounge#Wii_download_games_on_Wii_U here]. --{{User:Notmyhandle/Sig}} 23:20, 22 April 2015 (UTC)


Hey Notmyhandle, would you like to help out with the [[Super Smash Bros. Brawl]] guide when the game comes out. We're working on making it a large collaboration and would be enthusiastic if you could lend support. Check out this [[StrategyWiki talk:Community Portal#Large scale collaboration on Super Smash Bros. Brawl's release|community issues section]] to learn more and put your name [[talk:Super Smash Bros. Brawl|here]] to volunteer. If you know anybody else that would be willing to volunteer, please put a message on their talk page. --[[User:Ryan Schmidt|Ryan Schmidt]]<sup>[[User talk:Ryan Schmidt|Talk]] [[User talk:Ryan Schmidt/blab|-]] [[Special:Contributions/Ryan Schmidt|Contribs]]</sup> 18:25, 22 February 2007 (CST)
==Neutral POV Response==
:I saw the issue; I lack the means but yes I will be helping as much as I can, I also agree that it's a good way to boost popularity. --[[User:Notmyhandle|Notmyhandle]] 18:38, 22 February 2007 (CST)


== Nintendo Power ==
Hello Notmyhandle. No problem, glad to help. I didn't know about that article, so I had to read through it. I was just going by what it says in the guide here about using a neutral point of view. I don't remember the specifics of all my edits, but hopefully they all adhere to the standards. I'll definitely try to make helpful edits in the future. [[User:Ramza66|Ramza66]] ([[User talk:Ramza66|talk]]) 08:00, 28 April 2015 (UTC)


You say you get Nintendo Power? I just started subscribing! NP is how I found out about Lunar Knights! (One heck of an awesome game) [[User:0-172|Lunar Knight]] 22:01, 22 February 2007 (CST)
==Youkai watch to Yo-Kai Watch==
:Sadly I don't have a subscription at the moment, but I have like two or three years worth of issues in my home somewhere.  Might as well get one, I miss it, and yeah a lot of games come to my home through magazine publicity. --[[User:Notmyhandle|Notmyhandle]] 22:07, 22 February 2007 (CST)
Hello Notmyhandle, I was wondering if you can teach me something, how to move pages to there rightfully name like Youkai Watch is actually called Yo-Kai Watch I just need help to move the page without removing the walkthrough section. If you can't help out I can ask someone else. -- [[User:RodKimble|RodKimble]] ([[User talk:RodKimble|talk]]) 17:43, 13 November 2015 (UTC)


== [[Chrono Trigger/Techniques]] ==
: The real game name is Youkai Watch. I have translated Youkai properly before (see my user page under romanizations). Here it is again: 妖怪 -> ようかい -> Youkai (yo, u, ka, i) --{{User:Notmyhandle/Sig}} 08:15, 10 December 2015 (UTC)


No offense, but the toc could use some cleanup, it's somewhat hard to figure it out (the main headers are hard to distinguish from the section headers). -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 17:12, 24 February 2007 (CST)
== Administration nomination ==


== Templates ==
Hi Notmyhandle. How do you do? I was recently nominated for administrator. Can I ask you to give your opinion? It is [[StrategyWiki:Requests_for_permissions/Abacos|here]]. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 10:06, 9 February 2016 (UTC)


Default values for templates can be set using <nowiki>{{{variablename|default value}}}</nowiki> (where default value can be blank). -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 17:20, 27 February 2007 (CST)
== Redirects ==
:Oh... --[[User:Notmyhandle|Notmyhandle]] 17:23, 27 February 2007 (CST)
::Try not to put === headers in templates, it completely messes up the edit links on pages that use them.  -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 15:39, 28 February 2007 (CST)


==Delicate subject==
Hey NMH, I apologize, but I deleted some of the weirder permutations of MS-DOSPart of it was I couldn't understand when someone might capitalize the O or the S, but not anything else.  But the other part of it has to do with what people see when they start typing in the search bar and what they see as an auto-complete suggestion.  I typed "MS" and got flooded with variations on the same thing, and I wanted that to be a nicer experienceLet me know your thoughts on how to handle this better. Thanks!  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 18:16, 24 April 2019 (UTC)
Hi NotmyhandleI was trying to think of way to send you this message so that it wouldn't be quite so public, but without any other way to contact you, I figured it would be best to do it hereBasically, just highlight the text below to read it. [[User:Procyon|Procyon]] 10:34, 1 March 2007 (CST)
<div style="color:white">OK, this is a little uncomfortable for me to do, but I've sort of been chosen as the representative.  Please understand that I think deep down, you're a great guy, that you really care about the success of SW, and that your guide contributions are among the best that the site receives.  However, there is a growing concern on the part of the other admins about your attitude.  On occasion, your responses are seen as rude and immature at best, and abrasive and insulting at the worst.  One example is when you left this comment on Echelon's talk page: ''I thought you just said you did it... what did you mean by "Done"!?'' It's things like that that make it very difficult for other people to want to work with you.  Another was when you said to Mason: ''Me likes, but Mason, cmon, sign your posts, at least hit the little button!''  I realize that you were saying something positive in the beginning, but the ending comes across as so patronizing that it defeats the purpose.


I understand that you have strong feelings about the way that you think things should work around here, but when you present that to people the way you have in the past, you come off as being very intolerant, and inconsiderate. I'm only telling you this so that you can be aware of it, and hopefully use this knowledge to work on some of your interpersonal skills within the community. The next time you leave a comment for someone else to read, please take a moment and really consider how the person receiving the comment might take it, or how it will make them feel.  Ask yourself if what you're about to tell them is ''really'' necessary, or is it something that you may not exactly like, but you can let go. I would really like to see you become a more accepted member of this community and I think that you totally can.  But you need to start being more considerate of other members, and tone down the attitude a bit.  Try to make the shift from ordinary criticism, to constructive criticismAnyway, I'm sorry if any of this upset you, I hope that it didn't. But the ball is in your court to make a change. You can delete this and remove it, or move it somewhere else so that no one else reads it, it's your call.  Catch you later. -- Procyon
:I wasn't aware that redirects populate the auto-suggestion table. Perhaps we can prevent redirects from appearing there? Anyways, no worries. Just doing my redirect creation duty where I can see possible. I believe the previous consensus was to create all permutations of misspellings, though common sense dictates we only create redirects for pages that editors actually mistype. Categories like MS-DOS are less important compared to permutations of game names and their many abbreviations and acronyms. --{{User:Notmyhandle/Sig}} 18:42, 24 April 2019 (UTC)
</div>
::I hadn't thought about the search suggestions issue, and that's probably the best option. I should put in a feature request so that if multiple results all redirect to the same page, only one is shown.  I wouldn't want alternate name redirects not to show up. Hiding redirects is a past feature request. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 18:46, 24 April 2019 (UTC)
:::Great feature request, Prod! --{{User:Notmyhandle/Sig}} 21:56, 24 April 2019 (UTC)


That comment on Ech was interpreted wrong Proc.  If that was copy and pasted here than it was my mistake but he said Done! and I wanted it quoted as "Done!", my inquiry was what was done, not an outburst of WHAT THE HELL DID YOU DO.  I apologize for the misunderstanding.  And yes I have had one or two other actual instances of bad behavior.  I should know better than to bring that to a community such as this, again, I'm sorry.
== [[StrategyWiki:Featured_guides/Current_requests#Ultima IV: Quest of the Avatar|Nomination]]: Ultima IV: Quest of the Avatar for featured ==


Anyways, yeah, I'll be more discreet in whatever ways necessary from now on. I apologize, I love SW and all of the members who work together. --[[User:Notmyhandle|Notmyhandle]] 10:41, 1 March 2007 (CST)
[[User_talk:Abacos/Archive:_2012-2017#Guide_completion|Long, long ago...]] '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' asked me if I wanted to propose for "featured guide" one of my Ultima guides. I recently completed the guide for ''[[Ultima IV: Quest of the Avatar]]''. If there is an ''Ultima'' that deserves to be put under the limelight, this is the one. The player can learn actual '''''philosophy''''' from it! All the game invites the player to improve him/herself in real life. It is an absolutely unique game in history of role-playing video games. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 14:01, 11 June 2019 (UTC)

Latest revision as of 09:30, 20 June 2019

Archive Date Archived
Archive #1 January 26th, 2007
Archive #2 April 13, 2007
Archive #3 June 29, 2007
Archive #4 September 27, 2007
Archive #5 January 12, 2008
Archive #6 April 16, 2008
Archive #7 November 2, 2008
Archive #8 April 4, 2009
Archive #9 October 14, 2009
Archive #10 June 6, 2012
Archive #11 June 22, 2012
Archive #12 August 17, 2012
Archive #13 February 12, 2013
Archive #14 May 8, 2014
Archive #15 April 9, 2015

Talk page topics below here

Ninja Gaiden walkthrough pages[edit]

Hey NMH. In the relatively close future, I will be working on the guide for Ninja Gaiden (unfortunately, I have to get through the NES version of Godzilla first...) One thing weird that I noticed was that the arcade version of Ninja Gaiden (which is distinct from the NES version) just has two walkthrough pages for Act V and Act VI, which you put there in February of last year. However, these walkthrough pages are for the NES version. You put them there so I just wanted to double check with you about them. Oddly enough, the NES guide is missing two pages, but their for act 4 and 5, not 5 and 6, which means there will be a collision on 6, and 4 will still be empty, which is fine with me, I just wanted to get some clarification on things before I proceed. Thanks man. Procyon 23:17, 19 April 2015 (UTC)

Completely different games. Like, even more distinct than Double Dragon and Double Dragon (NES). Other than the fact that the main character is a ninja, they have very little in common. Ninja Gaiden arcade has more resemblance to Final Fight. Hardcodegaming101 has an incredible write up on the series. Procyon 02:00, 20 April 2015 (UTC)

Patrolling edits[edit]

Wow, that is a daunting amount of unpatrolled edits. Is it necessary to patrol them all, or can we give more trusted editors a pass? When there are multiple unpatrolled edits for a single page, do we need to patrol every one of them or just the most recent edit, skimming the page to ensure nothing is wrong?

Lastly, does quality control concern factual information or just grammar and writing style? I patrolled early when I became a sysop, but noticed that there are a lot of edits I can't really verify the truth of due to having never played the game in question. For instance, if an anon makes a correction on an obscure game, I worry can't tell if it's an actual change or subtle vandalism. T.testLP(talk) 05:44, 21 April 2015 (UTC)

Ditto on the daunting, I didn't know it was so bad. I'll try to do what I can. Do talk pages have to be patrolled though? Congrats btw. :) --WarioTalk 21:35, 21 April 2015 (UTC)

Congratulations[edit]

Hey man, just wanted to congratulate you. I know going from admin to crat doesn't really offer much in the way of function, it's really just a title, but you've been with SW for so long, and I was really impressed with your requests to the other admins. You step up in a lot of ways, and you reach out to us outside of the site itself. Seeing as your last promotion was in 2007 (omg...) this seemed like an overdue reward for all of your hard work. Thanks so much man. P.S. We need to recruit more admins :P Procyon 14:37, 21 April 2015 (UTC)

Wow, thank you, Proc! That was a great surprise and reward for logging in today. I know there are some hidden functions around here but I probably won't use them much. It will take me a while to get used to not having someone above me in the wiki! :D Yeah I think a bunch of the guys would like to do more, but in some cases they aren't willing to step up without some encouragement, so the more we can talk to them the more valuable they will be to the project. It's hard to change people from one activity to another so I don't want to try that (e.g. with Namcorules, Onderduiker, or Tedium; they do what they do and they do it well). If they think they could use deletion powers for their projects, then we can consider it, but for the most part we should just work with our active admins at the moment until we see any new ones come up. I was hoping Rod would turn into an admin eventually but... well we know how that went. --Notmyhandle (talk contribs) 18:15, 21 April 2015 (UTC)

3d classics[edit]

Hi NMH. I think based on the whole VC vs. non-VC discussion we've been having recently, it isn't necessarily correct to classify 3D classics as VC titles. Basically, they strip out the background and reproduce it, typically at a higher resolution, and code it to appear in 3D using the 3DS stereoscopic screen. Unlike the VC titles which are virtually unchanged from their original release, these are pretty substantial code changes, even though the gameplay is essentially exactly the same. You can see the effect here. It's pretty impressive actually. Procyon 18:18, 22 April 2015 (UTC)

Yeah I'm with you on that. I watched a couple of videos to see how the games are loaded and how it looks. I've also identified two sources that talks about feature changes (which I need to add to the page). I made the assertion, in response to Tedium's edit, in an effort to get us to start thinking about this issue (I was not 100% sure about it). It's its own software (when you're on the 3DS menu to select a game, Virtual Console games have a little subtitle on their icon; the same for 3D Classics, but a different subtitle). Technically it would have its own category, like Nintendo 3DS 3D Classics, as a software 'type'. I know that's not really a thing, but as far as we're concerned, it's on the 3DS, it's not in the 3DS VC list of games, and we have a 3D Classics category, so, with it in the 3DS system category that's fine. The distinction I am having a problem with, then, is why the Virtual Console gets its own system category, but say, 3D Classics does not? Sure the VC is an emulator, but do we really care about the sub-rendering engines of each console? What if a console has two different emulators, or 100 for thought's sake, are we going to have multiple system categories for this console? I would rather have all games in the console's category (since it can be legitimately played on that console) and have the release groups in a non-system category (the way 3D Classics is). I hate to suggest more changes - the whole VC thing makes me tired. --Notmyhandle (talk contribs) 22:51, 22 April 2015 (UTC)
This discussion is continuing here. --Notmyhandle (talk contribs) 23:20, 22 April 2015 (UTC)

Neutral POV Response[edit]

Hello Notmyhandle. No problem, glad to help. I didn't know about that article, so I had to read through it. I was just going by what it says in the guide here about using a neutral point of view. I don't remember the specifics of all my edits, but hopefully they all adhere to the standards. I'll definitely try to make helpful edits in the future. Ramza66 (talk) 08:00, 28 April 2015 (UTC)

Youkai watch to Yo-Kai Watch[edit]

Hello Notmyhandle, I was wondering if you can teach me something, how to move pages to there rightfully name like Youkai Watch is actually called Yo-Kai Watch I just need help to move the page without removing the walkthrough section. If you can't help out I can ask someone else. -- RodKimble (talk) 17:43, 13 November 2015 (UTC)

The real game name is Youkai Watch. I have translated Youkai properly before (see my user page under romanizations). Here it is again: 妖怪 -> ようかい -> Youkai (yo, u, ka, i) --Notmyhandle (talk contribs) 08:15, 10 December 2015 (UTC)

Administration nomination[edit]

Hi Notmyhandle. How do you do? I was recently nominated for administrator. Can I ask you to give your opinion? It is here. --Abacos (talk) 10:06, 9 February 2016 (UTC)

Redirects[edit]

Hey NMH, I apologize, but I deleted some of the weirder permutations of MS-DOS. Part of it was I couldn't understand when someone might capitalize the O or the S, but not anything else. But the other part of it has to do with what people see when they start typing in the search bar and what they see as an auto-complete suggestion. I typed "MS" and got flooded with variations on the same thing, and I wanted that to be a nicer experience. Let me know your thoughts on how to handle this better. Thanks! Procyon 18:16, 24 April 2019 (UTC)

I wasn't aware that redirects populate the auto-suggestion table. Perhaps we can prevent redirects from appearing there? Anyways, no worries. Just doing my redirect creation duty where I can see possible. I believe the previous consensus was to create all permutations of misspellings, though common sense dictates we only create redirects for pages that editors actually mistype. Categories like MS-DOS are less important compared to permutations of game names and their many abbreviations and acronyms. --Notmyhandle (talk contribs) 18:42, 24 April 2019 (UTC)
I hadn't thought about the search suggestions issue, and that's probably the best option. I should put in a feature request so that if multiple results all redirect to the same page, only one is shown. I wouldn't want alternate name redirects not to show up. Hiding redirects is a past feature request. -- Prod (talk) 18:46, 24 April 2019 (UTC)
Great feature request, Prod! --Notmyhandle (talk contribs) 21:56, 24 April 2019 (UTC)

Nomination: Ultima IV: Quest of the Avatar for featured[edit]

Long, long ago... Procyon asked me if I wanted to propose for "featured guide" one of my Ultima guides. I recently completed the guide for Ultima IV: Quest of the Avatar. If there is an Ultima that deserves to be put under the limelight, this is the one. The player can learn actual philosophy from it! All the game invites the player to improve him/herself in real life. It is an absolutely unique game in history of role-playing video games. --Abacos (talk) 14:01, 11 June 2019 (UTC)