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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=188921 Archive <sup>#</sup>4] || September 27, 2007
|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=188921 Archive <sup>#</sup>4] || September 27, 2007
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=231052 Archive <sup>#</sup>5] || January 12, 2008
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=261379 Archive <sup>#</sup>6] || April 16, 2008
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=319424 Archive <sup>#</sup>7] || November 2, 2008
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=354870 Archive <sup>#</sup>8] || April 4, 2009
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=436727 Archive <sup>#</sup>9] || October 14, 2009
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=614552 Archive <sup>#</sup>10] || June 6, 2012
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=617597 Archive <sup>#</sup>11] || June 22, 2012
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=627340 Archive <sup>#</sup>12] || August 17, 2012
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=654255 Archive <sup>#</sup>13] || February 12, 2013
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=708443 Archive <sup>#</sup>14] || May 8, 2014
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=739077 Archive <sup>#</sup>15] || April 9, 2015
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Talk page topics below here
== Mission headings ==
 
Yes, I will get to that soon...thanks[[User:Karlcsr|Karlcsr]] 00:00, 5 September 2007 (CDT)
 
I have basically finished the walkthroughs, renamed the missions and am getting ready to do cleanup from when I first started, as I feel I have a bit more of a basic 'format' feel of things now.
 
I have one idea about naming the missions, and wanted your opinion.  When I am working on things, I see the mission titles like "Blue Angel" and I have to make extra efforts to remind myself what mission it is, China, USA, GLA and then what number the mission is.  I know I can default to the Table of Contents, but just looking at the page I feel lost.
 
What do you think of this page-naming concept...do you think it is too much information???
 
CHI-1 The Dragon Reborn  or
China 1. The Dragon Reborn
USA-1 Blue Angel
GLA-3 Flood of Chaos
or at least:
1.  The Dragon Reborn
2.  Chaos Factor
 
thanks...[[User:Karlcsr|Karlcsr]] 18:25, 11 September 2007 (CDT)
 
From what I understand, Prod deleted my pointers to the individual missions under the walkthrough section because they are redundant of the TOC.  I need to do more research on this walkthrough page thing...[[User:Karlcsr|Karlcsr]] 19:48, 27 September 2007 (CDT)
 
== If you're that interested, here's something to work with ==
 
<div style="border: 1px solid #8888FF; background: #F3F3FF; padding: 5px;">
<table style="width:100%; border-collapse: collapse; background: #F3F3FF;">
<tr>
<td colspan="3">
<table style="border: 1px solid black; border-collapse: collapse; width: 100%; font-size: 1em; height: 5px;">
<tr>
<td align="center" style="width:0%; height: 5px; background: #44FF44;color: #000000"><b></b></td>
<td align="center" style="width:100%; height: 5px; background: #FF0000;color: #000000"><b></b></td>
</tr>
</table>
</td>
</tr>
<tr>
<td style="width: 33%;" align="left"><b>$0.00</b></td>
<td style="text-align: center; width: 33%;"><span style="font-weight: bold;"> [[StrategyWiki:Donate|Fundraiser 2007]] <span class="plainlinks">[https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=echelon@gmail.com&item_name=StrategyWiki%20Donations http://media.strategywiki.org/images/2/2e/Paypal_Donate_button.gif]</span> </span></td>
<td style="text-align:right; width: 33%;"><b>$5,000</b></td>
</div>
</div>
</table></div>
{{-}}
{{-}}


== Throw moves ==
== Ninja Gaiden walkthrough pages ==
 
I really didn't think it was too necessary to especially denote throw moves.  I mean, any more that has to be executed closely is a throw, and some special moves are throws as well, you know?  So generally speaking, any move that's one direction with one button (or in SF3 or SFA3's case, two buttons) is known to be a throw.  It's possible to make a seperate Template for throws... may we italicize or shrink the move names?  Like how we boldface them for super moves.  But then you gotta go through existing move lists and update them.  [[User:Procyon|Procyon]] ([[User talk:Procyon|Talk]]) 18:03, 6 October 2007 (CDT)
:NMH, none of the fighting move FAQs make it a special point to indicate that a move is a throw because it's a relative minor point.  I'm basing the move list composition off of a) several of the best fighting FAQs, b) my own personal knowledge, and most of all c) the way that moves are presented in Gamest magazine from Japan and several Japanese strategy guides.  There's such a thing as too much into, and I don't think adding a special indication for throws is going to add a lot to the lists. [[User:Procyon|Procyon]] ([[User talk:Procyon|Talk]]) 18:30, 6 October 2007 (CDT)
::I wanted to prove to you that I wasn't just making this stuff up.  Check out http://www.capcom.co.jp/newproducts/consumer/chronicle/waza/index.html and http://www.capcom.co.jp/newproducts/consumer/cvss2/characters/img/waza.pdf to see what I mean.  (Watch out, that last link is a fairly big PDF, and it doesn't even show throw moves at all.)  [[User:Procyon|Procyon]] ([[User talk:Procyon|Talk]]) 19:41, 6 October 2007 (CDT)
:::I don't know what to tell you NMH, I highly disagree with you on this one.  Indicating MAX is simply important so that a player doesn't attempt to execute a Super Move, only to be surprised that it won't come out because the player doesn't have enough gauge built up.  But a throw?  A throw is really not that different than a regular move, it simply occurs when one player attacks another player at point blank range.  I've spent years perfecting this concept, studying other guides, and constructing the best method of presentation.  I have never seen ''any'' move lists go out of their way to indicate that a move is a throw, and until you can show me someone else who does, I am not inclined to support the concept at this time.  [[User:Procyon|Procyon]] ([[User talk:Procyon|Talk]]) 21:04, 6 October 2007 (CDT)
::::On the other hand, if you check out [[Street Fighter II/Characters/Zangief]] and read the techniques section, you can see how each move is described, and if a move is a throw, you find that out there.  [[User:Procyon|Procyon]] ([[User talk:Procyon|Talk]]) 21:06, 6 October 2007 (CDT)
 
==Thanks for helping==
Hi, thank you for guiding me to do the final smash subpage. And sorry but I have other questions: 1)How do I move the move lists to a single link in the Appendices??? 2) How do I move the final smash subpage to the Getting Started part (like the assist trophies link)??? I'll be really thankful if you could help me. Again I'm sorry to bother you but I'm new in this.
Can you answer me to my talk page??? [[User:Fierce deity link|Fierce deity link]] ([[User talk:Fierce deity link|talk]]) 19:06 8 October 2007 (CDT)
 
== Guide-specific image categories ==
 
You suggested that I add Samurai Shodown images to [[:Category:Samurai Shodown images]].  Does the game box cover belong in that category also? [[User:New User|New User]] 18:49, 9 October 2007 (CDT)
 
== Cleanup project members ==
 
As part of our ongoing cleanup project, we are transitioning to a category based membership scheme for the [[StrategyWiki:Cleanup project]].  The member listing at the bottom of the page has been removed so if you would like to rejoin the project, please add [[:Category:Cleanup project members]] to your user page. -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 13:05, 12 October 2007 (CDT)
 
== X-COM ==
 
I put it above because there was no story section.  If you feel there is enough content that there isn't an excessive amount of whitespace below the CN, feel free to move it down. -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 09:20, 13 October 2007 (CDT)
 
==Crimson Night==
Is it me or is my user talk and user page really messed up with the skin? Otherwise it looks really good though.--<small>The preceding signed comment was added by [[User:Rocky|Rocky]] ([[User talk:Rocky|talk]] • [[Special:Contributions/Rocky|contribs]]).</small> 11:10, 15 October 2007 (CDT)
 
== Diablo II ==
 
If you were on IRC, I'd tell you that I'm working on it :P *wink wink* -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]])
 
== Database error ==
 
Just ignore it; deadlocks like that shouldn't happen often. I presume it's a product of the fact that the server's overloaded. If it happens again, just tell me. Thanks. :-) --[[User:DrBob|DrBob]] ([[User_talk:DrBob|talk]]) 04:23, 25 October 2007 (CDT)
 
== Image size ==
 
That's kinda big. O-o I don't really know how big it should be, though. I think even half that would still be big. Look at the [[Golden Sun/Summon list|Summon List]] to see how I've been using them.--[[User:IsaacGS|IsaacGS]] 11:50, 5 November 2007 (CST)
:Speaking of the Golden Sun guide, there's a [http://goldensun.wikia.com/wiki/Main_Page wikia] about the game... Information on there is released under an acceptable license, no? So could I get the monsters stats from there? Honestly I had no idea that monsters in GS had such detailed stats; they may end up needing a special template like [[MapleStory/Monsters]] do. If I did take any information from it, I would of course put it as an external link (and isn't there a special interwiki thing for wikia anyway?) so... what's the call?--[[User:IsaacGS|IsaacGS]] 15:34, 5 November 2007 (CST)
 
== Thankyou ==
 
Intentional. I don't see why it can't be printed; it's only going to be placed on people's user/talk pages, anyway. --[[User:DrBob|DrBob]] ([[User_talk:DrBob|talk]]) 16:41, 12 November 2007 (CST)
 
== Templates and CSS ==
 
<tt>template_edit_link</tt> is to style links in templates to edit the template itself. I think it's only used in {{t|Moves Header}} and another move list template at the moment (for the "edit" link on the right). :-) --[[User:DrBob|DrBob]] ([[User_talk:DrBob|talk]]) 13:56, 14 November 2007 (CST)
 
== Yoshi64's message ==
 
Don't worry, you missed nothing...  You can see the entire thing on the delete log:
* (Deletion log); 19:37 . . Procyon (Talk | contribs | block) (deleted "User:Notmyhandle(Talk)": content was: 'You are AWESOME' (and the only contributor was 'Yoshi 64'))
Dunno why he wanted to tell you how awesome you are (which I happen to agree with), but he couldn't figure out how to find your proper Talk page so he decided to make his own for you :P [[User:Procyon|Procyon]] ([[User talk:Procyon|Talk]]) 23:20, 14 November 2007 (CST)
 
== Mythos ==
 
I guess I'm the only one that sees it? My monitor resolution is at 1440x900 (widescreen) so I think it best to use <nowiki>{{-}}</nowiki>. Actually, I see you already did it :) [[User:New User|New User]] 23:56, 24 November 2007 (CST)
 
== Regarding Lunar Boom Town Participant List ==
 
Notmyhandle, thank you very much for the suggestion.  I have started a participant list as you suggested[http://en.wikiversity.org/wiki/Lunar_Boom_Town/Current_Participant_List] but I have not added the other known partipants.  I will drop them messages to encourage them to help initialize and improve the home page[http://en.wikiversity.org/wiki/Lunar_Boom_Town] and hopefully join the discusion to see if a guide is appropriate at this time.  Draft Game Concept 1:  Personally I have envisioned a play mode of a Dungeon Master laying out a role playing chunks in parallel with approximately geared synchonizers.  At first we will link the video game with manual interface points but soon I hope we will have intelligent objects in virtual space interconnected to teleoperation consoles and sensor nets.  Thanks again for your interest and effort on our behalf. I hope you will check back occasionally even if we are expunged from StrategyWiki.  [[User:Mirwin|Mirwin]] 08:22, 27 November 2007 (CST)


== CvS2 controls ==
Hey NMH.  In the relatively close future, I will be working on the guide for Ninja Gaiden (unfortunately, I have to get through the NES version of Godzilla first...)  One thing weird that I noticed was that the arcade version of [[Ninja Gaiden]] (which is distinct from the NES version) just has two walkthrough pages for Act V and Act VI, which you put there in February of last year.  However, these walkthrough pages are for the NES version.  You put them there so I just wanted to double check with you about them.  Oddly enough, the NES guide is missing two pages, but their for act 4 and 5, not 5 and 6, which means there will be a collision on 6, and 4 will still be empty, which is fine with me, I just wanted to get some clarification on things before I proceed.  Thanks man.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 23:17, 19 April 2015 (UTC)
:Completely different games.  Like, even more distinct than [[Double Dragon]] and [[Double Dragon (NES)]].  Other than the fact that the main character is a ninja, they have very little in common.  Ninja Gaiden arcade has more resemblance to [[Final Fight]].  [http://www.hardcoregaming101.net/ninjagaiden/ninjagaiden.htm Hardcodegaming101] has an incredible write up on the series.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 02:00, 20 April 2015 (UTC)


Hi NMH.  I had repurposed the CvS2 controls page to be strictly about EO controls, so I had removed the PS2 and Dreamcast controls since they didn't apply.  Essentially, the controls on the PS2 and DC can be whatever the player sets them to.  I won't rollback your changes, but consider whether you think the PS2 and DC entries need to be there, and let me know.  Thanks. [[User:Procyon|Procyon]] ([[User talk:Procyon|Talk]]) 09:22, 27 November 2007 (CST)
== Patrolling edits ==


== crimson night skin ==
Wow, that is a daunting amount of unpatrolled edits. Is it necessary to patrol them all, or can we give more trusted editors a pass? When there are multiple unpatrolled edits for a single page, do we need to patrol every one of them or just the most recent edit, skimming the page to ensure nothing is wrong?


I don't know, it was alright! Aesthetically, I don't like things like that, and was just testing it out for fun, but I do think you did a good job on it. I hope my honestly doesn't make you feel bad--I did this with [[User:Ryan_Schmidt|Skizzerz]]' skin too, after bugging him for help with it! I haven't looked much at the code, but it all seemed to work pretty well and seemed to be free of random bugs, but of course I can't be sure.
Lastly, does quality control concern factual information or just grammar and writing style? I patrolled early when I became a sysop, but noticed that there are a lot of edits I can't really verify the truth of due to having never played the game in question. For instance, if an anon makes a correction on an obscure game, I worry can't tell if it's an actual change or subtle vandalism. [[User:T.testLP|T.testLP]]([[User talk:T.testLP|talk]]) 05:44, 21 April 2015 (UTC)
:Ditto on the daunting, I didn't know it was so bad. I'll try to do what I can. Do talk pages have to be patrolled though? Congrats btw. :) --[[User:E-123Wario54|<span style="color:Purple">'''Wario'''</span>]]<sup>[[User talk:E-123Wario54|<span style="color:Blue">'''Talk'''</span>]]</sup> 21:35, 21 April 2015 (UTC)


ANYWAYS I MEAN THIS AS A POSITIVE REVIEW FOR REAL
== Congratulations ==


Really. -- [[User:Towers|<span style="color:green"><font size="3pt">towers</font></span>]] <span class="plainlinks sigimage">[http://strategywiki.org/wiki/User_talk:Towers http://media.strategywiki.org/images/a/a8/Towers_trex.gif]</span> 14:23, 28 November 2007 (CST)
Hey man, just wanted to congratulate you.  I know going from admin to crat doesn't really offer much in the way of function, it's really just a title, but you've been with SW for so long, and I was really impressed with your requests to the other admins. You step up in a lot of ways, and you reach out to us outside of the site itself.  Seeing as your last promotion was in 2007 (omg...) this seemed like an overdue reward for all of your hard work.  Thanks so much man.  P.S. We need to recruit more admins :P  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 14:37, 21 April 2015 (UTC)


== Sysop dates ==
:Wow, thank you, Proc! That was a great surprise and reward for logging in today. I know there are some hidden functions around here but I probably won't use them much. It will take me a while to get used to not having someone above me in the wiki! :D Yeah I think a bunch of the guys would like to do more, but in some cases they aren't willing to step up without some encouragement, so the more we can talk to them the more valuable they will be to the project. It's hard to change people from one activity to another so I don't want to try that (e.g. with Namcorules, Onderduiker, or Tedium; they do what they do and they do it well). If they think they could use deletion powers for their projects, then we can consider it, but for the most part we should just work with our active admins at the moment until we see any new ones come up. I was hoping Rod would turn into an admin eventually but... well we know how that went. --{{User:Notmyhandle/Sig}} 18:15, 21 April 2015 (UTC)


[[Special:Log/rights]] records the exact dates for when users gain (or lose) various account statuses. [[User:Garrett|Garrett]]<sup>[[User talk:Garrett|Talk]]</sup> 21:42, 30 November 2007 (CST)
== 3d classics ==
:Thanks.  --{{User:Notmyhandle/Sig}} 21:50, 30 November 2007 (CST)
::I don't know why you added Hack to the admin list, as he got his adminship revoked quit a while ago ([http://strategywiki.org/w/index.php?title=Special%3ALog&type=rights&user=&page=User%3AHack]). I reverted it for you. --{{User:Ryan Schmidt/sig}} 22:39, 30 November 2007 (CST)
:::I didn't see the third entry for him =/ --{{User:Notmyhandle/Sig}} 23:22, 30 November 2007 (CST)


== BSM Walkthrough ==
Hi NMH.  I think based on the whole VC vs. non-VC discussion we've been having recently, it isn't necessarily correct to classify 3D classics as VC titles.  Basically, they strip out the background and reproduce it, typically at a higher resolution, and code it to appear in 3D using the 3DS stereoscopic screen.  Unlike the VC titles which are virtually unchanged from their original release, these are pretty substantial code changes, even though the gameplay is essentially exactly the same.  You can see the effect [http://www.nintendo.com/games/detail/Jh-8m_ayxVBEk4JRbFVlOY1CThV5Nm1H here].  It's pretty impressive actually.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 18:18, 22 April 2015 (UTC)


I don't know WHAT to do. On one hand, I've already written the data for the first stage. On the other, there isn't enough characters to warrant stuff like that. It's not exactly an RPG you know.[[User:Arrow|Arrow]] 00:05, 1 December 2007 (CST)
:Yeah I'm with you on that. I watched a couple of videos to see how the games are loaded and how it looks. I've also identified two sources that talks about feature changes (which I need to add to the page). I made the assertion, in response to Tedium's edit, in an effort to get us to start thinking about this issue (I was not 100% sure about it). It's its own software (when you're on the 3DS menu to select a game, Virtual Console games have a little subtitle on their icon; the same for 3D Classics, but a different subtitle). Technically it would have its own category, like Nintendo 3DS 3D Classics, as a software 'type'. I know that's not really a thing, but as far as we're concerned, it's on the 3DS, it's not in the 3DS VC list of games, and we have a 3D Classics category, so, with it in the 3DS system category that's fine. The distinction I am having a problem with, then, is why the Virtual Console gets its own ''system'' category, but say, 3D Classics does not? Sure the VC is an emulator, but do we really care about the sub-rendering engines of each console? What if a console has two different emulators, or 100 for thought's sake, are we going to have multiple ''system'' categories for this console? I would rather have all games in the console's category (since it can be legitimately played on that console) and have the release groups in a non-system category (the way {{c|3D Classics}} is). I hate to suggest more changes - the whole VC thing makes me tired. --{{User:Notmyhandle/Sig}} 22:51, 22 April 2015 (UTC)


:Well, how's that? Additionally, I started on the nations section, with the intention of outlining all the ships, planes, and subs for the two factions (the neutral faction is to describe minor, non-controllable units like cargo ships and the different kinds of land installations). I'm at a loss, however, on how to display the info. Been looking at Zelda's bestiaries, but that doesn't exactly work well with my images either. Maybe I need new ones? --[[User:Arrow|Arrow]] 10:48, 1 December 2007 (CST)
::This discussion is continuing [http://strategywiki.org/wiki/StrategyWiki:Staff_lounge#Wii_download_games_on_Wii_U here]. --{{User:Notmyhandle/Sig}} 23:20, 22 April 2015 (UTC)


== [[Pistol Daimyo no Bouken]] ==
==Neutral POV Response==


I am finding the boss names from [http://namgame.hp.infoseek.co.jp/pistol.html]. Hope this helps. [[User:Namcorules|Namcorules]] 04:09, 3 December 2007 (CST)
Hello Notmyhandle. No problem, glad to help. I didn't know about that article, so I had to read through it. I was just going by what it says in the guide here about using a neutral point of view. I don't remember the specifics of all my edits, but hopefully they all adhere to the standards. I'll definitely try to make helpful edits in the future. [[User:Ramza66|Ramza66]] ([[User talk:Ramza66|talk]]) 08:00, 28 April 2015 (UTC)


== RSS Question ==
==Youkai watch to Yo-Kai Watch==
Hello Notmyhandle, I was wondering if you can teach me something, how to move pages to there rightfully name like Youkai Watch is actually called Yo-Kai Watch I just need help to move the page without removing the walkthrough section. If you can't help out I can ask someone else. -- [[User:RodKimble|RodKimble]] ([[User talk:RodKimble|talk]]) 17:43, 13 November 2015 (UTC)


hey, im wondering, is it possible to set up RSS for people's watchlist? so i can only see edits from what im working on instead of all of the other edits. [[User:Halosonic|Halosonic]] 15:55, 3 December 2007 (CST)
: The real game name is Youkai Watch. I have translated Youkai properly before (see my user page under romanizations). Here it is again: 妖怪 -> ようかい -> Youkai (yo, u, ka, i) --{{User:Notmyhandle/Sig}} 08:15, 10 December 2015 (UTC)


== Regarding Images ==
== Administration nomination ==


Yes, they do indeed come from the website. It's a little difficult to set up a link to the website, but I can put the website's name on the images. If they don't come from the website, I'll put a note on the image. --'''[[User:Superpowered Mario||<font color="Silver">Superpowered</font>]] [[User:Superpowered Mario|<span style="color:#000090">Mario</span>]]
Hi Notmyhandle. How do you do? I was recently nominated for administrator. Can I ask you to give your opinion? It is [[StrategyWiki:Requests_for_permissions/Abacos|here]]. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 10:06, 9 February 2016 (UTC)
''' ([[User talk:Superpowered Mario|Talk]]|[[Special:Contributions/Superpowered Mario|contribs]])


==Splitting of  Total Annihilation/Units==
== Redirects ==
I don't think it's a good idea to split [[ Total Annihilation/Units]] into separate pages for ARM and Core. The 2 sides' units are mostly so similar that for most Core units "similar to ARM's XXXXX" is enough, and splitting leads to duplication of text; in fact I've recently included several comparisons, and the cross-links in these no longer work. Splitting also leaves very little to say in [[ Total Annihilation/Units]]. [[User:Philcha|Philcha]] 05:38, 11 January 2008 (CST)


:Your suggestion to combine ARM and Core unit descriptions is excellent. It will certainly save space, and will facilitate ARM-Core comparisons, e.g. Hammer vs Thud. It will also clarify the cases where there are no equivalents, e.g. Goliath, Maverick. It's quite a lot of work, so I think we should first check for issues that need to be sorted out. The ones that come to mind are:
Hey NMH, I apologize, but I deleted some of the weirder permutations of MS-DOS. Part of it was I couldn't understand when someone might capitalize the O or the S, but not anything else. But the other part of it has to do with what people see when they start typing in the search bar and what they see as an auto-complete suggestion. I typed "MS" and got flooded with variations on the same thing, and I wanted that to be a nicer experience. Let me know your thoughts on how to handle this better. Thanks!  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 18:16, 24 April 2019 (UTC)
:*Section headings for links between units. For example in a few sections the text says, "should be used along with X" or "don't use this, use Y".
:*Are we using "unit" in the technical sense, or mobiles only?
:*Should we highlight units that are only in expansion packs (e.g. Maverick, Immolator)? If so, how? See possible way at bottom.
:*How to present the ARM and Core names for corresponding units?
:*Should we consider including unit stats later (costs, build time, speed, hit points, firepower and rate)?
:*Do we use "level" or "tier"? AFAIK "level" is TA usage, "tier" is TA:K.
:Once these are agreed, I'll help with the merge (send me a message!) - it's quite a lot of work, but 2 people can work on it because the units are all in separate sections (vehicles, Kbots,etc.) Since we will probably work at different rates for various reasons, we should send each other messages, e.g. "I'm starting to merge level 1 vehicles". I've just realised we're probably in different time zones - I'm in UK, where are you?


:Re unit names, we could use small tables, e.g.:
:I wasn't aware that redirects populate the auto-suggestion table. Perhaps we can prevent redirects from appearing there? Anyways, no worries. Just doing my redirect creation duty where I can see possible. I believe the previous consensus was to create all permutations of misspellings, though common sense dictates we only create redirects for pages that editors actually mistype. Categories like MS-DOS are less important compared to permutations of game names and their many abbreviations and acronyms. --{{User:Notmyhandle/Sig}} 18:42, 24 April 2019 (UTC)
:{|narrow=1
::I hadn't thought about the search suggestions issue, and that's probably the best option. I should put in a feature request so that if multiple results all redirect to the same page, only one is shown.  I wouldn't want alternate name redirects not to show up. Hiding redirects is a past feature request. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 18:46, 24 April 2019 (UTC)
| ARM:
:::Great feature request, Prod! --{{User:Notmyhandle/Sig}} 21:56, 24 April 2019 (UTC)
| '''Samson'''
| &nbsp;&nbsp;&nbsp;
| Core:
| '''Slasher'''
|}
:or
:{|narrow=1
| ARM:
| '''Maverick'''
| &nbsp;&nbsp;&nbsp;
| Core:
| (none)
|}
:What do you think? [[User:Philcha|Philcha]] 06:26, 12 January 2008 (CST)


== a request for you too ==
== [[StrategyWiki:Featured_guides/Current_requests#Ultima IV: Quest of the Avatar|Nomination]]: Ultima IV: Quest of the Avatar for featured ==


Mind helping us revert and block the bots that are editing/creating accounts? --{{User:Ryan Schmidt/sig2}} 16:15, 11 January 2008 (CST)
[[User_talk:Abacos/Archive:_2012-2017#Guide_completion|Long, long ago...]] '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' asked me if I wanted to propose for "featured guide" one of my Ultima guides. I recently completed the guide for ''[[Ultima IV: Quest of the Avatar]]''. If there is an ''Ultima'' that deserves to be put under the limelight, this is the one. The player can learn actual '''''philosophy''''' from it! All the game invites the player to improve him/herself in real life. It is an absolutely unique game in history of role-playing video games. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 14:01, 11 June 2019 (UTC)

Latest revision as of 09:30, 20 June 2019

Archive Date Archived
Archive #1 January 26th, 2007
Archive #2 April 13, 2007
Archive #3 June 29, 2007
Archive #4 September 27, 2007
Archive #5 January 12, 2008
Archive #6 April 16, 2008
Archive #7 November 2, 2008
Archive #8 April 4, 2009
Archive #9 October 14, 2009
Archive #10 June 6, 2012
Archive #11 June 22, 2012
Archive #12 August 17, 2012
Archive #13 February 12, 2013
Archive #14 May 8, 2014
Archive #15 April 9, 2015

Talk page topics below here

Ninja Gaiden walkthrough pages[edit]

Hey NMH. In the relatively close future, I will be working on the guide for Ninja Gaiden (unfortunately, I have to get through the NES version of Godzilla first...) One thing weird that I noticed was that the arcade version of Ninja Gaiden (which is distinct from the NES version) just has two walkthrough pages for Act V and Act VI, which you put there in February of last year. However, these walkthrough pages are for the NES version. You put them there so I just wanted to double check with you about them. Oddly enough, the NES guide is missing two pages, but their for act 4 and 5, not 5 and 6, which means there will be a collision on 6, and 4 will still be empty, which is fine with me, I just wanted to get some clarification on things before I proceed. Thanks man. Procyon 23:17, 19 April 2015 (UTC)

Completely different games. Like, even more distinct than Double Dragon and Double Dragon (NES). Other than the fact that the main character is a ninja, they have very little in common. Ninja Gaiden arcade has more resemblance to Final Fight. Hardcodegaming101 has an incredible write up on the series. Procyon 02:00, 20 April 2015 (UTC)

Patrolling edits[edit]

Wow, that is a daunting amount of unpatrolled edits. Is it necessary to patrol them all, or can we give more trusted editors a pass? When there are multiple unpatrolled edits for a single page, do we need to patrol every one of them or just the most recent edit, skimming the page to ensure nothing is wrong?

Lastly, does quality control concern factual information or just grammar and writing style? I patrolled early when I became a sysop, but noticed that there are a lot of edits I can't really verify the truth of due to having never played the game in question. For instance, if an anon makes a correction on an obscure game, I worry can't tell if it's an actual change or subtle vandalism. T.testLP(talk) 05:44, 21 April 2015 (UTC)

Ditto on the daunting, I didn't know it was so bad. I'll try to do what I can. Do talk pages have to be patrolled though? Congrats btw. :) --WarioTalk 21:35, 21 April 2015 (UTC)

Congratulations[edit]

Hey man, just wanted to congratulate you. I know going from admin to crat doesn't really offer much in the way of function, it's really just a title, but you've been with SW for so long, and I was really impressed with your requests to the other admins. You step up in a lot of ways, and you reach out to us outside of the site itself. Seeing as your last promotion was in 2007 (omg...) this seemed like an overdue reward for all of your hard work. Thanks so much man. P.S. We need to recruit more admins :P Procyon 14:37, 21 April 2015 (UTC)

Wow, thank you, Proc! That was a great surprise and reward for logging in today. I know there are some hidden functions around here but I probably won't use them much. It will take me a while to get used to not having someone above me in the wiki! :D Yeah I think a bunch of the guys would like to do more, but in some cases they aren't willing to step up without some encouragement, so the more we can talk to them the more valuable they will be to the project. It's hard to change people from one activity to another so I don't want to try that (e.g. with Namcorules, Onderduiker, or Tedium; they do what they do and they do it well). If they think they could use deletion powers for their projects, then we can consider it, but for the most part we should just work with our active admins at the moment until we see any new ones come up. I was hoping Rod would turn into an admin eventually but... well we know how that went. --Notmyhandle (talk contribs) 18:15, 21 April 2015 (UTC)

3d classics[edit]

Hi NMH. I think based on the whole VC vs. non-VC discussion we've been having recently, it isn't necessarily correct to classify 3D classics as VC titles. Basically, they strip out the background and reproduce it, typically at a higher resolution, and code it to appear in 3D using the 3DS stereoscopic screen. Unlike the VC titles which are virtually unchanged from their original release, these are pretty substantial code changes, even though the gameplay is essentially exactly the same. You can see the effect here. It's pretty impressive actually. Procyon 18:18, 22 April 2015 (UTC)

Yeah I'm with you on that. I watched a couple of videos to see how the games are loaded and how it looks. I've also identified two sources that talks about feature changes (which I need to add to the page). I made the assertion, in response to Tedium's edit, in an effort to get us to start thinking about this issue (I was not 100% sure about it). It's its own software (when you're on the 3DS menu to select a game, Virtual Console games have a little subtitle on their icon; the same for 3D Classics, but a different subtitle). Technically it would have its own category, like Nintendo 3DS 3D Classics, as a software 'type'. I know that's not really a thing, but as far as we're concerned, it's on the 3DS, it's not in the 3DS VC list of games, and we have a 3D Classics category, so, with it in the 3DS system category that's fine. The distinction I am having a problem with, then, is why the Virtual Console gets its own system category, but say, 3D Classics does not? Sure the VC is an emulator, but do we really care about the sub-rendering engines of each console? What if a console has two different emulators, or 100 for thought's sake, are we going to have multiple system categories for this console? I would rather have all games in the console's category (since it can be legitimately played on that console) and have the release groups in a non-system category (the way 3D Classics is). I hate to suggest more changes - the whole VC thing makes me tired. --Notmyhandle (talk contribs) 22:51, 22 April 2015 (UTC)
This discussion is continuing here. --Notmyhandle (talk contribs) 23:20, 22 April 2015 (UTC)

Neutral POV Response[edit]

Hello Notmyhandle. No problem, glad to help. I didn't know about that article, so I had to read through it. I was just going by what it says in the guide here about using a neutral point of view. I don't remember the specifics of all my edits, but hopefully they all adhere to the standards. I'll definitely try to make helpful edits in the future. Ramza66 (talk) 08:00, 28 April 2015 (UTC)

Youkai watch to Yo-Kai Watch[edit]

Hello Notmyhandle, I was wondering if you can teach me something, how to move pages to there rightfully name like Youkai Watch is actually called Yo-Kai Watch I just need help to move the page without removing the walkthrough section. If you can't help out I can ask someone else. -- RodKimble (talk) 17:43, 13 November 2015 (UTC)

The real game name is Youkai Watch. I have translated Youkai properly before (see my user page under romanizations). Here it is again: 妖怪 -> ようかい -> Youkai (yo, u, ka, i) --Notmyhandle (talk contribs) 08:15, 10 December 2015 (UTC)

Administration nomination[edit]

Hi Notmyhandle. How do you do? I was recently nominated for administrator. Can I ask you to give your opinion? It is here. --Abacos (talk) 10:06, 9 February 2016 (UTC)

Redirects[edit]

Hey NMH, I apologize, but I deleted some of the weirder permutations of MS-DOS. Part of it was I couldn't understand when someone might capitalize the O or the S, but not anything else. But the other part of it has to do with what people see when they start typing in the search bar and what they see as an auto-complete suggestion. I typed "MS" and got flooded with variations on the same thing, and I wanted that to be a nicer experience. Let me know your thoughts on how to handle this better. Thanks! Procyon 18:16, 24 April 2019 (UTC)

I wasn't aware that redirects populate the auto-suggestion table. Perhaps we can prevent redirects from appearing there? Anyways, no worries. Just doing my redirect creation duty where I can see possible. I believe the previous consensus was to create all permutations of misspellings, though common sense dictates we only create redirects for pages that editors actually mistype. Categories like MS-DOS are less important compared to permutations of game names and their many abbreviations and acronyms. --Notmyhandle (talk contribs) 18:42, 24 April 2019 (UTC)
I hadn't thought about the search suggestions issue, and that's probably the best option. I should put in a feature request so that if multiple results all redirect to the same page, only one is shown. I wouldn't want alternate name redirects not to show up. Hiding redirects is a past feature request. -- Prod (talk) 18:46, 24 April 2019 (UTC)
Great feature request, Prod! --Notmyhandle (talk contribs) 21:56, 24 April 2019 (UTC)

Nomination: Ultima IV: Quest of the Avatar for featured[edit]

Long, long ago... Procyon asked me if I wanted to propose for "featured guide" one of my Ultima guides. I recently completed the guide for Ultima IV: Quest of the Avatar. If there is an Ultima that deserves to be put under the limelight, this is the one. The player can learn actual philosophy from it! All the game invites the player to improve him/herself in real life. It is an absolutely unique game in history of role-playing video games. --Abacos (talk) 14:01, 11 June 2019 (UTC)