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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=617597 Archive <sup>#</sup>11] || June 22, 2012
|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=617597 Archive <sup>#</sup>11] || June 22, 2012
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=627340 Archive <sup>#</sup>12] || August 17, 2012
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=654255 Archive <sup>#</sup>13] || February 12, 2013
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=708443 Archive <sup>#</sup>14] || May 8, 2014
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=739077 Archive <sup>#</sup>15] || April 9, 2015
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== Final Fantasy Tactics ==
== Ninja Gaiden walkthrough pages ==
 
Hello!!<br />
My (user)name is drkelflord and i would like your help<br />
with something.<br />
 
You see, after touring this site and subsequently joining, I<br />
realized that the Final Fantasy Tactics page has a great deal of pages<br />
that are simply gone or missing(or never there)and i would like to rectify <br />
that. If you or anyone else could help me with this i would be greatly apreciative<br />
<br />
<br />
thank you for your time<br />
sincerly--[[User:Drkelflord|Drkelflord]] 19:42, 12 March 2012 (UTC)
 
:I would love to help you some time, but I'll have to pass until I can get my hands on that game.  --{{User:Notmyhandle/Sig}} 01:46, 3 May 2012 (UTC)
 
== Image sourcing ==
 
I was under the impression that the sourcing policy applied to user-made screenshots etc. taken by others, not official content like box artwork. I've certainly never given a source for the latter myself. :/ [[User:Garrett|Garrett]] ([[User talk:Garrett|talk]]) 01:49, 16 May 2012 (UTC)
 
== Sakura Wars reply. ==
 
I'm sorry. I couldn't think of a way to add japanese localization names to this game. I thought adding a note is enough but in the end, it just doesn't work at all. Anyway, I got hooked up on Xenoblade Chronicles. I won't be editing for a while now that I'm trying to get everything from the new game. I took gamefaq notes, gamespot maps and a few other because the game itself is complex and big. So sorry for the misinterpretation back there. For now, I'm keeping my mind on getting through Xenoblade and checking the requirements on sidequests.
 
If you still don't understand, that's ok because mistakes becomes a common thing in my life now. For now, I'll chat to you when I have free time on my hands ok? Thanks.
 
[[User:Johnnyauau2000|Johnnyauau2000]] ([[User talk:Johnnyauau2000|talk]]) 15:25, 16 May 2012 (UTC)
 
== Links ==
 
I'm sorry, but the links you put in my userpage are incorrect, as I left Wikia ages ago. To see the proper links, click to edit this page.<!--http://ratchetpedia.net/wiki/Main-Page (Ratchetpedia) -  http://www.khwiki.net/Main_Page (Kingdom Hearts Wiki)--> Thank you, and sorry. [[User:UxieLover1994|<font color="gold">Uxie</font>]]<small>[[User talk:UxieLover1994|<font color="gray">Lover</font>]]</small><font color="red">1994</font> 06:53, 24 May 2012 (UTC)
:<archival record: this issue was solved by Moydow; discussion took place on Uxie's talk page> --{{User:Notmyhandle/Sig}} 16:11, 24 May 2012 (UTC)
 
== Pokémon Taxonomy ==
Hi! Thanks for the appreciation of my Pokémon taxonomy. The idea started when some ignorant American said thing against evolutionary theory, and I thought that there was an obvious translation mistake: pokémons "evolve" the same way a child "evolves" into an adult, and what are called "species" are really "life stages". I actually never had the patience to clear any Pokemon videogame (nor any other breeding videogame: I prefer role-playing VG's), but I like zoology and taxonomy. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 09:03, 25 May 2012 (UTC)
: I wish to find a picture of the original Polywag/Polywhirl, with the mirrored swastika (that is a symbol of good omen, because it is reversed). Can you help? --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 09:03, 25 May 2012 (UTC)
=== Japanesu ===
I can understand several languages, but Japanese is not one of them. By the way, I agree with you: probably the Japanese versions use a more accurate term than the English ones: Japanese people are known for their precision ;-) --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 09:29, 27 May 2012 (UTC)
 
== Clash of Ninja 2 ==
 
I want to propose something about that CoN2 guide, and since you were the one that changed the level, I figure you know what you're doing. Is the sub-ToC really necessary? Strategies for the characters can be added on those characters' pages (especially considering how their move sets remain largely unchanged throughout the series) and dividing the game into story chapters really isn't necessary. The story mode is essentially Street Fighter with a bunch of text in between fights. The only major difference is the fights aren't randomized, and I'm not sure if that's enough to warrant having strategies down on every single chapter. The only basic strategy I can think of is beat the crap out of your opponent. :P I don't think each battle requires a strategy. A game like Ultimate Ninja Storm 2, where the bosses change phases throughout the battles after a bunch of QTEs, would need strategies for each chapter. Clash of Ninja 2 is just your average fighting game. Tell me what you think. :) --[[User:E-123Wario54|<span style="color:Purple">'''Wario'''</span>]]<sup>[[User talk:E-123Wario54|<span style="color:Blue">'''Talk'''</span>]]</sup> 17:11, 26 May 2012 (UTC)
:Sorry my response is so late. Between a defective computer and final exams, I couldn't respond as soon as I would have liked. Story mode strategies in one page sounds fine to me. I would think shared strategy pages could work (move lists don't change much across the games in the series - some combos from the Clash of Ninja games are even usable in the Ultimate Ninja Storm games) mostly because of the limited techniques available to the characters at that point in the manga/anime series (which would be built on in later games and added to the page), but if that isn't enough, strategy pages specifically for Clash of Ninja 2 could be done I guess. Now that my summer vacation is here, I'm free to work on the guide, but I want to finish the God of War guide first. That one is long overdue. --[[User:E-123Wario54|<span style="color:Purple">'''Wario'''</span>]]<sup>[[User talk:E-123Wario54|<span style="color:Blue">'''Talk'''</span>]]</sup> 21:50, 22 June 2012 (UTC)
 
== Control Selector ==
 
See [[User talk:Najzere#Dog's Life]], specifically the end of the forum thread. -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 01:38, 29 May 2012 (UTC)
:Also, I don't see any images show up at all on that page. -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 01:41, 29 May 2012 (UTC)
 
The reason it isn't working is because of the <tt>visibility</tt> parameter in {{t|control selector}} and the fact that {{t|DW3enemy}} tries to force an image. So the NES and GBC controls are putting the monster name into "DW3 monster *.png" as normal, while the SNES control is trying to use <tt><nowiki>[[File:DW3 monster [[File:DW3 monster *.png|left]].png]]</nowiki></tt>. The discussions weren't about the name of the template, but yes about presentation—control selector is a presentation template. It's supposed to be used in prose in guides, not in tables where each system should get its own field or column. — [[User:Najzere|<span style="color:#909090;font-variant:small-caps;">Najzere</span>]]&nbsp;·&nbsp;[[User talk:Najzere|<span style="color:#993300;font-variant:small-caps;font-weight:normal;">Talk</span>]] 17:14, 29 May 2012 (UTC)
:Well I see you were in the middle of working on all that, so I'm not sure how much of the above is applicable aside from the prior decision to only use control selector in prose. :P — [[User:Najzere|<span style="color:#909090;font-variant:small-caps;">Najzere</span>]]&nbsp;·&nbsp;[[User talk:Najzere|<span style="color:#993300;font-variant:small-caps;font-weight:normal;">Talk</span>]] 17:19, 29 May 2012 (UTC)
::I reverted all of my tests.  I'm going to just simplify it into part of the table.  I tried and failed to make a duplicate control selector class that would modify a visibility css attribute rather than a display one, since they behave differently and I was hoping visibility would enable the images to load better.  --{{User:Notmyhandle/Sig}} 17:23, 29 May 2012 (UTC)
 
Some Monster don't exist in NES so there is no Pic to show it. For example: Instead of Divinegon a red url [[File:DW3 monster NES -.png]] will be shown. How should we solve that? I also want to ask you to use something different to mark Bosses, since bolded Text is diffult to spot from the other normal Monster Name. How about using color or so? [[User:Paco|Paco]] ([[User talk:Paco|talk]]) 17:36, 29 May 2012 (UTC)
:I'm working on it. --{{User:Notmyhandle/Sig}} 17:41, 29 May 2012 (UTC)
::Okay, I made it so if you put the nes parameter in it won't display the image and it will add the "Does not appear in NES version" text to the notes section.  Now we just need to move all of the SNES images. --{{User:Notmyhandle/Sig}} 17:58, 29 May 2012 (UTC)
I'm not really a fan of adding site-wide js, and complicating a site-wide template, just to fit one guide... It doesn't need to be this complicated. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 16:21, 2 June 2012 (UTC)
:Also, nice work on the cleanup everywhere :). -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 16:59, 2 June 2012 (UTC)
 
== MapleStory guide reply ==
Okay, thank you for notifying. Will try my best to remove any old and update new ones. {{unsigned|Uglyface86}}
 
Yeah, I was finding for those Header and Footer Nav..but I think I forgot. Thanks :) {{unsigned|Uglyface86}}
 
Oh, that simplifies a lot of things. Thank you very much :) {{unsigned|Uglyface86}}
 
I can't seem to delete the [[MapleStory/Walkthrough]] page. It's a redirect to the Quest page so it is not needed. [[User:Uglyface86|Uglyface86]] ([[User talk:Uglyface86|talk]]) 15:36, 5 June 2012 (UTC)Uglyface86
 
I was thinking of redirecting it to the introduction part..but since there isn't one, I think [[MapleStory/Towns]] will do. [[User:Uglyface86|Uglyface86]] ([[User talk:Uglyface86|talk]]) 17:18, 5 June 2012 (UTC)Uglyface86
 
Never mind, you've found what I wanted to put :) Thanks :) [[User:Uglyface86|Uglyface86]] ([[User talk:Uglyface86|talk]]) 17:23, 5 June 2012 (UTC)Uglyface86
 
== DW3 NES Monster Pics ==
Can you please leave uploading Monster-Pics to me? I also need to cofirm any Name and rename it where needed. Thank You. [[User:Paco|Paco]] ([[User talk:Paco|talk]]) 18:48, 2 June 2012 (UTC)
:Are you done uploading? Now i don't know which Monster i need to confirm/capture/etc coz you added everything! You just gave me unnecessary more work to check everthing all over again. No thank to you. -.- [[User:Paco|Paco]] ([[User talk:Paco|talk]]) 19:24, 2 June 2012 (UTC)
 
== DW3 trans monster names ==
 
Hey NMH.  Again, I think it might be best to treat the translation of the monster names with a little more credibility.  Consider who translated the game.  [http://www.dqtranslations.com/ DQ Translations] is not just some run-of-the-mill translation group, they are hardcore DQ fans and enthusiasts.  They are not going to come up with any names for monsters that don't in some way reflect the name of a monster that they don't think Enix themselves would have chosen.  Considering that there will never be an official release of SNES DQ3, I don't think it's worth giving Paco a hard time about using the translation names.  More than likely, anyone playing the SNES version is going to be using the DQ Translations patch, so if we ''don't'' use their monster names, it may confuse some of the players (although the pics will lend plenty of clarity).  Given the reputation that the translation group has, I certainly feel comfortable using their names.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 00:51, 4 June 2012 (UTC)
 
== Megaman Battle Network 1 ==
You said you have no prior knowledge of this videogame, right? Well, the in-game chip library assigns one to five stars to every chip: the weakest/most common have one star, the strongest/rarest have five stars. Therefore, a folder containing several five-star chips will be quantitatively stronger than one containing several one-star chips. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 12:47, 6 June 2012 (UTC)
: All the attributes of the chips are listed in the [[Mega Man Battle Network/Battle Chips]] page. "Stars" is one of such attributes. Since I made the table sortable (I make every table sortable), it can be seen that five-stars chips are stronger than one-star chips. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 17:04, 6 June 2012 (UTC)
:: The spelling like "07" is necessary, otherwse when sorting by stars you would get this order: 1, 10, 11, 2, 20, 21, 3, etc. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 17:24, 6 June 2012 (UTC)
:: The sentence is definitely more clear the way you wrote it, I fixed it already --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 17:24, 6 June 2012 (UTC)
 
=== Our standard is sentence case; do not capitalize any words in a title beyond the first that are not pronouns ===
I'm not sure I understand. For every video game in this website (as well as in every English text), all the titles have nouns, verbs and adjectives capitalized, while prepositions, conjunctions and articles are small. Should I write e.g. "Ultima 5: warriors of destiny" and "Final fantasy"? --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 02:51, 16 June 2012 (UTC)
 
=== The English Grammar Rules Say Otherwise ===
I don't see the point. Titles are titles, whether they are titles of sections or titles of video games. Why making a grammar difference? After writing two thesis in English I'm 100% sure that the English grammar rule is the one I stated above here. I know that schools are very bad in English-speaking countries, because they have to spend several years teaching the spelling of words, but you can trust an European who speaks (and writes) five languages :-) --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 17:31, 16 June 2012 (UTC)
 
== Delete revisions ==
 
I don't really see the point of hiding [http://strategywiki.org/w/index.php?title=Special:Log&page=Template%3AMapleStory%2FVersions%2FMajor+updates these revisions].  There's no sensitive info revealed, meaning that a regular revert should be good enough. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 01:16, 9 June 2012 (UTC)
:Erasing a vandal's work, permanently, is the best way to crush their view of success. I won't do it again. --{{User:Notmyhandle/Sig}} 17:26, 9 June 2012 (UTC)
 
== Spell classification ==
 
Well then, I think we can solve it with five categories:
# Spells that can only be used outside battle;
# Spells that can be used both during battle and during peace (they're almost exclusively healing spells);
# Battle spells that target the allies;
# Battle spells that target the enemies but deal no damage;
# Battle spells that damage the enemies.
 
Said this, we are just discussing about how to call them:
# Peace or non-combat (I prefer the positive idea of Peace: if it's not battle, it is Peace);
# Healing or restorative ("healing" is a shorter word);
# Support or buff ("buff" sounds funny, I mean it really sounds like the word "funny" in many languages);
# Debuff (I think we agree here);
# Attack (I think we agree here too).
 
If you accept the joke, I'm not surprised that "Peace" makes no sense to an American. Just kidding!!!
 
''You know, my classification arised when I was playing Ultima 4 for NES, where you can access almost thirty spells since the beginning of the video game and there's not even a distinction between black and white magic, therefore I needed to sort out all the magic that was in my hands. Years before I read Sun-Tzu, and his classification is Attack, Defense, Sabotage and Logistic. I modeled mine according to his, and because Ultima 4 is a video game about Virtues, I put the "virtuous" Peace (Logistic) first, then Defense/Support, Sabotage/Debuff and last the "un-virtuous and violent" Attack. ''--[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 21:44, 16 June 2012 (UTC)
 
: Ok. I proceed to replace "peace" and insert the "healing" category in all the pages where I edited the spell list. They're about half a dozen. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 10:27, 17 June 2012 (UTC)
 
:: I'm still not presuaded about "Non-combat" category, because it does not really say what the spell is for, it just says what it is not for. I mean, it's like "What are you doing?" "I'm not smoking" "Ok, but what are you doing then?"
::Since all the "non-combat" spells involve either teleporting or removing obstacles on your way (obstacles like closed doors or darkness in dungeons or magic fields) or seeing where you are (map spell, locate spell), I would rather call them "Travel spells" or something like that. They are all spells that help traveling and moving around indeed. I would not call them "Movement spells" because they don't always imply the movement of anything (e.g. a Map spell or Light spells). --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 14:07, 18 June 2012 (UTC)
 
::: I'm afraid your last reply was a bit hasty. I don't want to introduce further categories, five are enough. I just want to give a positive name to one. "Peace" is too generic, "miscellaneous" is the most generic thing ever (it sounds like "I didn't know how to categorize these"), and I think "non-combat" is too generic too, because it's a negative label, as I outlined above. "Travel" describes well enough what all the spells so far called "non-combat" are about. We are still in the five categories above, just discussing the name of one. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 22:57, 18 June 2012 (UTC)
 
:::: Ok, I'll do it in the next days. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 23:20, 18 June 2012 (UTC)
 
Exactly, "Antidote" in Dragon Quest 4 can only be used outside battle (and I think it is a wise strategy), therefore, according to the definition, it is a Travel spell. The same for "CurseOff" in Dragon Quest 3; moreover, this way all the Healing spells belong to the Pilgrim, while all the Travel spells belong to the Wizard. In the old classification DQ4's Antidote and DQ3's CurseOff would have been exceptions, buffer spells that cannot be used in battle; now they are included in a specific category: I think this shows that the system works well :-) --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 16:59, 19 June 2012 (UTC)
 
: I confirm: although it seems unusual, Antidote in Dragon Quest 4 can only be used outside battle. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 10:31, 23 June 2012 (UTC)
 
== [[League of Legends]] ==
 
Hi, I noticed on your userpage that you like League of Legends. I've been working on a guide for [[League of Legends/Draven|Draven]], and will do guides for other champions as well. Would you mind taking a look at it and maybe tell me what I can do to conform more to the wiki's style? [[User:Primordial Child|Primordial Child]] ([[User talk:Primordial Child|talk]]) 23:28, 16 June 2012 (UTC)
:Ok, thanks for taking a look at it. And may I ask, why did you stop playing? [[User:Primordial Child|Primordial Child]] ([[User talk:Primordial Child|talk]]) 23:54, 16 June 2012 (UTC)
 
== User page reply ==
Okay, thank you :) I just want to restart my user page. [[User:Uglyface86|Uglyface86]] ([[User talk:Uglyface86|talk]]) 12:42, 18 June 2012 (UTC)Uglyface86
 
== Naruto guide ==
 
Hey sorry about the conflict, looks like we both jumped on that mess of a page at the same time and went different directions with it. Thanks for making those series navs, that was my next move. — [[User:Najzere|<span style="color:#909090;font-variant:small-caps;">Najzere</span>]]&nbsp;·&nbsp;[[User talk:Najzere|<span style="color:#993300;font-variant:small-caps;font-weight:normal;">Talk</span>]] 17:53, 19 June 2012 (UTC)
 
== Dragon Quest 3 merchant ==
 
I expanded the description of the party in Dragon Warrior 3, explaining why I think it's good to have a Merchant at end game and a Thief only temporarily. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 11:46, 21 June 2012 (UTC)
 
: '''Dragon Quest 4:''' I confirm Antidote can only used be outside battle, it's true. I was surprised when I noticed, but after all it's a sensible thing to do: if you cast antidote during battle the enemy can poison you again, and you just wasted one turn. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 19:52, 25 June 2012 (UTC)
 
Ok, thanks, I'm still learning all the functions and options that are available. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 10:41, 26 June 2012 (UTC)
 
== Ultima 4 ==
 
Truth is, the text inside the ''NES video game'' has "DEX" and "INT" swapped and in the wrong places. I wrote it on in the section above the triangle. The triangle is right, and shows the mistake. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 11:46, 21 June 2012 (UTC)
 
== Thanks ==
 
Thanks for the heads up, I didn't really understand what those even meant before. [[User:YoshiSoy|YoshiSoy]] ([[User talk:YoshiSoy|talk]]) 17:00, 21 June 2012 (UTC)
 
Thanks again! The compliment is greatly appreciated! [[User:YoshiSoy|YoshiSoy]] ([[User talk:YoshiSoy|talk]]) 17:50, 22 June 2012 (UTC)
== Ooops ==
 
 
Sorry about the messed up guide publishing / links.
The Alpha Centauri section TOC doesnt really have enuff catagory pages to cover whats in my guide, so I wont try to break it into bits and add them to the existing pages. It only really works in its current format. I'll publish it whole somewheres. Thanks for the messages tho...  [[User:DARogers|DARogers]] ([[User talk:DARogers|talk]]) 17:55, 21 June 2012 (UTC)
 
 
== Reply ==
Yeah, sure, I can help :) But, I don't play GMS anymore. I'm playing MSEA version. Sorry for the late reply. [[User:Uglyface86|Uglyface86]] ([[User talk:Uglyface86|talk]]) 10:38, 28 June 2012 (UTC)Uglyface86
 
== Thanks for the heads up. ==
 
Thanks for the message. I'll keep it in mind. Keep up the advice and hopefully I'll become the best editor. Xenoblade Chronicles is going to be tough for me so it's going to be a long while. [[User:Johnnyauau2000|Johnnyauau2000]] ([[User talk:Johnnyauau2000|talk]]) 10:04, 1 July 2012 (UTC)
 
== Hello! AirSharkSquad here! ==
 
I got your message!
 
http://strategywiki.org/w/index.php?title=User_talk:AirSharkSquad&redirect=no
 
Here's the name of the game that I posted screenshots of!
 
http://en.wikipedia.org/wiki/Genpei_T%C5%8Dma_Den
http://strategywiki.org/wiki/Genpei_T%C5%8Dma_Den
 
Genpei Tōma Den a.k.a The Genji and the Heike Clans
 
== wip ==
 
Thanks for the explanation. One never finishes learning new things :-) --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 17:25, 4 July 2012 (UTC)
: I suppose that sooner or later you will ask me to change "peace" to "noncombat" [[Quest 64/Magic attacks|here]] too... :-P --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 17:31, 4 July 2012 (UTC)
 
== DW3 enemy template ==
 
Hey NMH, I really appreciate the effort you've been putting into this template, but I gotta say, and please don't take offense, but... it's just kind of a mess.  For one thing, the GBC and SNES values will always be the same, there's one single value for both remixes.  It seems like you could bridge the current template with the original design, seen in [[Dragon Warrior II/Enemies]], where the two values live side by side.  Just a suggestion.  I never wanted to see that page get so night-marishly out of control.  Trying to incorporate every single graphic style into it also makes it kind of busy.  Anyway, do what you think is best.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 03:36, 5 July 2012 (UTC)
:I think a wiser approach would be to split the table.  Don't try to cram the name information into it.  Set up a name table like
{| {{prettytable|notwide=1}}
! NES || SNES || GBC
|-
! Japanese || Romanji || Translation
|}
:That's one table.  Then the other table can be split between NES and SNES/GBC (or Original and Remix).  I think you'll save yourself a huge headache splitting the tables instead of trying to cram everything on to one table.  Right now the page looks broken. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 22:46, 5 July 2012 (UTC)
::Hey, just wondering if you saw my proposal for the blue Slime?  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 03:58, 6 July 2012 (UTC)
::Cool deal, just checking.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 04:27, 6 July 2012 (UTC)
 
== Time Limited ==
 
Some classes in the game are able to be created only during a certain period or patch. {{unsigned|Maplefreak26}}
 
== Thief XP chart ==
 
Check out [http://www.kirafura.com/dq/3/3-exp.htm this page] and/or [http://zapanet.info/dq/dq3/level.html this page].  In both cases, the last column is for the Thief. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 23:56, 19 July 2012 (UTC)
:Thank ya, buddy! --{{User:Notmyhandle/Sig}} 00:20, 20 July 2012 (UTC)
 
== Re: Kirby Super Star ==
 
Oh, the multiplayer mode in that game is just that a second player can play as the helper, and the sub-games allow for two-player versus. That's all. [[User:Wanderer|Wanderer]] ([[User talk:Wanderer|talk]]) 08:34, 21 July 2012 (UTC)
 
== Final Fantasy armor tables ==
 
I sorted them by price, because sometimes an armor with lower absorption has properties (elemental protection, cast spell) that make it more valuable. By the way, I'll write it there. Same for the weapons. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 15:42, 22 July 2012 (UTC)
 
== Image/File usage ==
 
Hey nmh, just wondering if there's a reason you changed [[Portal/Chamber_05]] and a few other of those pages to have images with File: instead of Image: As far as I can tell from [[StrategyWiki:Guide/Images]], Image: is what we're supposed to use. Is there some detail I'm missing? -- [[User:Ceegers|Ceegers]] ([[User talk:Ceegers|talk]]) 02:52, 28 July 2012 (UTC)


:Ah, I see. Well we might as well change the guide to suggest we use File: then, yes? I can go ahead and do that if you want. -- [[User:Ceegers|Ceegers]] ([[User talk:Ceegers|talk]]) 21:19, 28 July 2012 (UTC)
Hey NMH.  In the relatively close future, I will be working on the guide for Ninja Gaiden (unfortunately, I have to get through the NES version of Godzilla first...)  One thing weird that I noticed was that the arcade version of [[Ninja Gaiden]] (which is distinct from the NES version) just has two walkthrough pages for Act V and Act VI, which you put there in February of last year.  However, these walkthrough pages are for the NES version.  You put them there so I just wanted to double check with you about them. Oddly enough, the NES guide is missing two pages, but their for act 4 and 5, not 5 and 6, which means there will be a collision on 6, and 4 will still be empty, which is fine with me, I just wanted to get some clarification on things before I proceed.  Thanks man.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 23:17, 19 April 2015 (UTC)
:Completely different games.  Like, even more distinct than [[Double Dragon]] and [[Double Dragon (NES)]].  Other than the fact that the main character is a ninja, they have very little in common.  Ninja Gaiden arcade has more resemblance to [[Final Fight]].  [http://www.hardcoregaming101.net/ninjagaiden/ninjagaiden.htm Hardcodegaming101] has an incredible write up on the series. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 02:00, 20 April 2015 (UTC)


::Don't worry about it, I've updated it. Pretty overdue change, that. Thanks for helping out! --{{User:Moydow/Signature}} 23:37, 28 July 2012 (UTC)
== Patrolling edits ==


==Adding pages (part 2)==
Wow, that is a daunting amount of unpatrolled edits. Is it necessary to patrol them all, or can we give more trusted editors a pass? When there are multiple unpatrolled edits for a single page, do we need to patrol every one of them or just the most recent edit, skimming the page to ensure nothing is wrong?


I've gotten down adding new pages to a walkthrough, but is there a way to make them appear on the main walkthrough page? See here - [http://strategywiki.org/wiki/Pok%C3%A9mon_FireRed_and_LeafGreen/Walkthrough Walkthrough]. I've added several new pages starting from [http://strategywiki.org/wiki/Pok%C3%A9mon_FireRed_and_LeafGreen/Cinnabar_Island here] and changed the order, but nothing is different.
Lastly, does quality control concern factual information or just grammar and writing style? I patrolled early when I became a sysop, but noticed that there are a lot of edits I can't really verify the truth of due to having never played the game in question. For instance, if an anon makes a correction on an obscure game, I worry can't tell if it's an actual change or subtle vandalism. [[User:T.testLP|T.testLP]]([[User talk:T.testLP|talk]]) 05:44, 21 April 2015 (UTC)
:Ditto on the daunting, I didn't know it was so bad. I'll try to do what I can. Do talk pages have to be patrolled though? Congrats btw. :) --[[User:E-123Wario54|<span style="color:Purple">'''Wario'''</span>]]<sup>[[User talk:E-123Wario54|<span style="color:Blue">'''Talk'''</span>]]</sup> 21:35, 21 April 2015 (UTC)


--[[User:Pokelover11|Pokelover11]] ([[User talk:Pokelover11|talk]]) 05:47, 30 July 2012 (UTC)
== Congratulations ==


Ok, thanks. Also, can you block an IP? http://strategywiki.org/wiki/Pok%C3%A9mon_FireRed_and_LeafGreen/Cape_Brink
Hey man, just wanted to congratulate you.  I know going from admin to crat doesn't really offer much in the way of function, it's really just a title, but you've been with SW for so long, and I was really impressed with your requests to the other admins. You step up in a lot of ways, and you reach out to us outside of the site itself.  Seeing as your last promotion was in 2007 (omg...) this seemed like an overdue reward for all of your hard work.  Thanks so much man.  P.S. We need to recruit more admins :P  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 14:37, 21 April 2015 (UTC)


--[[User:Pokelover11|Pokelover11]] ([[User talk:Pokelover11|talk]]) 15:53, 30 July 2012 (UTC)
:Wow, thank you, Proc! That was a great surprise and reward for logging in today. I know there are some hidden functions around here but I probably won't use them much. It will take me a while to get used to not having someone above me in the wiki! :D Yeah I think a bunch of the guys would like to do more, but in some cases they aren't willing to step up without some encouragement, so the more we can talk to them the more valuable they will be to the project. It's hard to change people from one activity to another so I don't want to try that (e.g. with Namcorules, Onderduiker, or Tedium; they do what they do and they do it well). If they think they could use deletion powers for their projects, then we can consider it, but for the most part we should just work with our active admins at the moment until we see any new ones come up. I was hoping Rod would turn into an admin eventually but... well we know how that went. --{{User:Notmyhandle/Sig}} 18:15, 21 April 2015 (UTC)


Appreciate that. Glad to see an admin who's on top of everything.
== 3d classics ==


--[[User:Pokelover11|Pokelover11]] ([[User talk:Pokelover11|talk]]) 15:59, 30 July 2012 (UTC)
Hi NMH.  I think based on the whole VC vs. non-VC discussion we've been having recently, it isn't necessarily correct to classify 3D classics as VC titles.  Basically, they strip out the background and reproduce it, typically at a higher resolution, and code it to appear in 3D using the 3DS stereoscopic screen.  Unlike the VC titles which are virtually unchanged from their original release, these are pretty substantial code changes, even though the gameplay is essentially exactly the same.  You can see the effect [http://www.nintendo.com/games/detail/Jh-8m_ayxVBEk4JRbFVlOY1CThV5Nm1H here].  It's pretty impressive actually.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 18:18, 22 April 2015 (UTC)


== FF7 weapon "values" ==
:Yeah I'm with you on that. I watched a couple of videos to see how the games are loaded and how it looks. I've also identified two sources that talks about feature changes (which I need to add to the page). I made the assertion, in response to Tedium's edit, in an effort to get us to start thinking about this issue (I was not 100% sure about it). It's its own software (when you're on the 3DS menu to select a game, Virtual Console games have a little subtitle on their icon; the same for 3D Classics, but a different subtitle). Technically it would have its own category, like Nintendo 3DS 3D Classics, as a software 'type'. I know that's not really a thing, but as far as we're concerned, it's on the 3DS, it's not in the 3DS VC list of games, and we have a 3D Classics category, so, with it in the 3DS system category that's fine. The distinction I am having a problem with, then, is why the Virtual Console gets its own ''system'' category, but say, 3D Classics does not? Sure the VC is an emulator, but do we really care about the sub-rendering engines of each console? What if a console has two different emulators, or 100 for thought's sake, are we going to have multiple ''system'' categories for this console? I would rather have all games in the console's category (since it can be legitimately played on that console) and have the release groups in a non-system category (the way {{c|3D Classics}} is). I hate to suggest more changes - the whole VC thing makes me tired. --{{User:Notmyhandle/Sig}} 22:51, 22 April 2015 (UTC)


"Value" and "price" are synonimous; I used them without making any distinction so far. If {{t|n/a}} is used, when sorting the table by price it is considered as zero, but the weapons that cannot be purchased have an extremely high value due to their rarity and should go after those with a price. If I use alphanumeric characters, all the column is considered text, an then the "1, 10, 11, 2, 20, 200, 3,..." glitch appears when sorting by price. I'm gonna try the ∞ (infinity) symbol or something else before moving out of the sandbox. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 16:49, 2 August 2012 (UTC)
::This discussion is continuing [http://strategywiki.org/wiki/StrategyWiki:Staff_lounge#Wii_download_games_on_Wii_U here]. --{{User:Notmyhandle/Sig}} 23:20, 22 April 2015 (UTC)


: Thanks for the explanation; English is not my native language, after all. Since those rare weapons are sold for 1 Gil and selling price is 50% of purchasing price, how about writing 2 Gil in the price column? --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 17:15, 2 August 2012 (UTC)
==Neutral POV Response==


:: I see, but I don't like it too much. I think that the sell-price column is redundant, it just shows half the purchasing price. I'd rather use one single column with purchasing prices and "n/a"s, and add a note at the top of the page saying that selling price is half of purchasing price, and weapons that cannot be purchased are sold for 1 Gil. How about this? --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 17:34, 2 August 2012 (UTC)
Hello Notmyhandle. No problem, glad to help. I didn't know about that article, so I had to read through it. I was just going by what it says in the guide here about using a neutral point of view. I don't remember the specifics of all my edits, but hopefully they all adhere to the standards. I'll definitely try to make helpful edits in the future. [[User:Ramza66|Ramza66]] ([[User talk:Ramza66|talk]]) 08:00, 28 April 2015 (UTC)


::: Sorry, the "n/a" sometimes triggers the "1, 10, 11, 2, 20, 200, 3,..." glitch. I wrote "selling price is half of purchasing price" at the top of the page and written "2" in the price column for rare weapons that are sold for 1 Gil. Armors/bracelets are completed and moved to the page; Caith Sith and Vincent are still to come. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 19:40, 2 August 2012 (UTC)
==Youkai watch to Yo-Kai Watch==
Hello Notmyhandle, I was wondering if you can teach me something, how to move pages to there rightfully name like Youkai Watch is actually called Yo-Kai Watch I just need help to move the page without removing the walkthrough section. If you can't help out I can ask someone else. -- [[User:RodKimble|RodKimble]] ([[User talk:RodKimble|talk]]) 17:43, 13 November 2015 (UTC)


Ok, 0 Gil instead of 2. That's funny: it's exactly what it was until I modified it today :-D "Much ado for nothing" (W. Shakespeare) --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 22:37, 2 August 2012 (UTC)
: The real game name is Youkai Watch. I have translated Youkai properly before (see my user page under romanizations). Here it is again: 妖怪 -> ようかい -> Youkai (yo, u, ka, i) --{{User:Notmyhandle/Sig}} 08:15, 10 December 2015 (UTC)


== Multiple versions of a walkthrough ==
== Administration nomination ==


Sometimes more than one person will post a walkthrough. There are many reasons why they might not be merged together. Suppose one is long, and another is short. Of course, they are in some ways similar, because they describe the same situation. But they might have no other commonalities. The question is, what should the headers for these two articles be? This is not a hypothetical situation; I raise the question in the context of a game walkthrough I am working on. Also, is this the proper place to raise this type of question?--[[User:VictorInThePacific|VictorInThePacific]] ([[User talk:VictorInThePacific|talk]]) 00:36, 3 August 2012 (UTC)
Hi Notmyhandle. How do you do? I was recently nominated for administrator. Can I ask you to give your opinion? It is [[StrategyWiki:Requests_for_permissions/Abacos|here]]. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 10:06, 9 February 2016 (UTC)


== Mario Party 4/Toad's Midway Madness Toad's present ==
== Redirects ==


Every character gets a different present. There's a chart on the Game Modes page. [[User:YoshiSoy|YoshiSoy]] ([[User talk:YoshiSoy|talk]]) 18:50, 5 August 2012 (UTC)
Hey NMH, I apologize, but I deleted some of the weirder permutations of MS-DOS. Part of it was I couldn't understand when someone might capitalize the O or the S, but not anything else.  But the other part of it has to do with what people see when they start typing in the search bar and what they see as an auto-complete suggestion.  I typed "MS" and got flooded with variations on the same thing, and I wanted that to be a nicer experience.  Let me know your thoughts on how to handle this better. Thanks!  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 18:16, 24 April 2019 (UTC)


== Welcome back ==
:I wasn't aware that redirects populate the auto-suggestion table. Perhaps we can prevent redirects from appearing there? Anyways, no worries. Just doing my redirect creation duty where I can see possible. I believe the previous consensus was to create all permutations of misspellings, though common sense dictates we only create redirects for pages that editors actually mistype. Categories like MS-DOS are less important compared to permutations of game names and their many abbreviations and acronyms. --{{User:Notmyhandle/Sig}} 18:42, 24 April 2019 (UTC)
::I hadn't thought about the search suggestions issue, and that's probably the best option. I should put in a feature request so that if multiple results all redirect to the same page, only one is shown.  I wouldn't want alternate name redirects not to show up. Hiding redirects is a past feature request. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 18:46, 24 April 2019 (UTC)
:::Great feature request, Prod! --{{User:Notmyhandle/Sig}} 21:56, 24 April 2019 (UTC)


Hey NMH, good to see you back.  How was your vacation?  Did you go anywhere cool? '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 01:15, 18 August 2012 (UTC)
== [[StrategyWiki:Featured_guides/Current_requests#Ultima IV: Quest of the Avatar|Nomination]]: Ultima IV: Quest of the Avatar for featured ==


:Awesome! I drove almost 1000 miles in less than a week; spent four days at this place: http://www.youtube.com/watch?v=H8YGTpglby8 --{{User:Notmyhandle/Sig}} 04:45, 18 August 2012 (UTC)
[[User_talk:Abacos/Archive:_2012-2017#Guide_completion|Long, long ago...]] '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' asked me if I wanted to propose for "featured guide" one of my Ultima guides. I recently completed the guide for ''[[Ultima IV: Quest of the Avatar]]''. If there is an ''Ultima'' that deserves to be put under the limelight, this is the one. The player can learn actual '''''philosophy''''' from it! All the game invites the player to improve him/herself in real life. It is an absolutely unique game in history of role-playing video games. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 14:01, 11 June 2019 (UTC)

Latest revision as of 09:30, 20 June 2019

Archive Date Archived
Archive #1 January 26th, 2007
Archive #2 April 13, 2007
Archive #3 June 29, 2007
Archive #4 September 27, 2007
Archive #5 January 12, 2008
Archive #6 April 16, 2008
Archive #7 November 2, 2008
Archive #8 April 4, 2009
Archive #9 October 14, 2009
Archive #10 June 6, 2012
Archive #11 June 22, 2012
Archive #12 August 17, 2012
Archive #13 February 12, 2013
Archive #14 May 8, 2014
Archive #15 April 9, 2015

Talk page topics below here

Ninja Gaiden walkthrough pages[edit]

Hey NMH. In the relatively close future, I will be working on the guide for Ninja Gaiden (unfortunately, I have to get through the NES version of Godzilla first...) One thing weird that I noticed was that the arcade version of Ninja Gaiden (which is distinct from the NES version) just has two walkthrough pages for Act V and Act VI, which you put there in February of last year. However, these walkthrough pages are for the NES version. You put them there so I just wanted to double check with you about them. Oddly enough, the NES guide is missing two pages, but their for act 4 and 5, not 5 and 6, which means there will be a collision on 6, and 4 will still be empty, which is fine with me, I just wanted to get some clarification on things before I proceed. Thanks man. Procyon 23:17, 19 April 2015 (UTC)

Completely different games. Like, even more distinct than Double Dragon and Double Dragon (NES). Other than the fact that the main character is a ninja, they have very little in common. Ninja Gaiden arcade has more resemblance to Final Fight. Hardcodegaming101 has an incredible write up on the series. Procyon 02:00, 20 April 2015 (UTC)

Patrolling edits[edit]

Wow, that is a daunting amount of unpatrolled edits. Is it necessary to patrol them all, or can we give more trusted editors a pass? When there are multiple unpatrolled edits for a single page, do we need to patrol every one of them or just the most recent edit, skimming the page to ensure nothing is wrong?

Lastly, does quality control concern factual information or just grammar and writing style? I patrolled early when I became a sysop, but noticed that there are a lot of edits I can't really verify the truth of due to having never played the game in question. For instance, if an anon makes a correction on an obscure game, I worry can't tell if it's an actual change or subtle vandalism. T.testLP(talk) 05:44, 21 April 2015 (UTC)

Ditto on the daunting, I didn't know it was so bad. I'll try to do what I can. Do talk pages have to be patrolled though? Congrats btw. :) --WarioTalk 21:35, 21 April 2015 (UTC)

Congratulations[edit]

Hey man, just wanted to congratulate you. I know going from admin to crat doesn't really offer much in the way of function, it's really just a title, but you've been with SW for so long, and I was really impressed with your requests to the other admins. You step up in a lot of ways, and you reach out to us outside of the site itself. Seeing as your last promotion was in 2007 (omg...) this seemed like an overdue reward for all of your hard work. Thanks so much man. P.S. We need to recruit more admins :P Procyon 14:37, 21 April 2015 (UTC)

Wow, thank you, Proc! That was a great surprise and reward for logging in today. I know there are some hidden functions around here but I probably won't use them much. It will take me a while to get used to not having someone above me in the wiki! :D Yeah I think a bunch of the guys would like to do more, but in some cases they aren't willing to step up without some encouragement, so the more we can talk to them the more valuable they will be to the project. It's hard to change people from one activity to another so I don't want to try that (e.g. with Namcorules, Onderduiker, or Tedium; they do what they do and they do it well). If they think they could use deletion powers for their projects, then we can consider it, but for the most part we should just work with our active admins at the moment until we see any new ones come up. I was hoping Rod would turn into an admin eventually but... well we know how that went. --Notmyhandle (talk contribs) 18:15, 21 April 2015 (UTC)

3d classics[edit]

Hi NMH. I think based on the whole VC vs. non-VC discussion we've been having recently, it isn't necessarily correct to classify 3D classics as VC titles. Basically, they strip out the background and reproduce it, typically at a higher resolution, and code it to appear in 3D using the 3DS stereoscopic screen. Unlike the VC titles which are virtually unchanged from their original release, these are pretty substantial code changes, even though the gameplay is essentially exactly the same. You can see the effect here. It's pretty impressive actually. Procyon 18:18, 22 April 2015 (UTC)

Yeah I'm with you on that. I watched a couple of videos to see how the games are loaded and how it looks. I've also identified two sources that talks about feature changes (which I need to add to the page). I made the assertion, in response to Tedium's edit, in an effort to get us to start thinking about this issue (I was not 100% sure about it). It's its own software (when you're on the 3DS menu to select a game, Virtual Console games have a little subtitle on their icon; the same for 3D Classics, but a different subtitle). Technically it would have its own category, like Nintendo 3DS 3D Classics, as a software 'type'. I know that's not really a thing, but as far as we're concerned, it's on the 3DS, it's not in the 3DS VC list of games, and we have a 3D Classics category, so, with it in the 3DS system category that's fine. The distinction I am having a problem with, then, is why the Virtual Console gets its own system category, but say, 3D Classics does not? Sure the VC is an emulator, but do we really care about the sub-rendering engines of each console? What if a console has two different emulators, or 100 for thought's sake, are we going to have multiple system categories for this console? I would rather have all games in the console's category (since it can be legitimately played on that console) and have the release groups in a non-system category (the way 3D Classics is). I hate to suggest more changes - the whole VC thing makes me tired. --Notmyhandle (talk contribs) 22:51, 22 April 2015 (UTC)
This discussion is continuing here. --Notmyhandle (talk contribs) 23:20, 22 April 2015 (UTC)

Neutral POV Response[edit]

Hello Notmyhandle. No problem, glad to help. I didn't know about that article, so I had to read through it. I was just going by what it says in the guide here about using a neutral point of view. I don't remember the specifics of all my edits, but hopefully they all adhere to the standards. I'll definitely try to make helpful edits in the future. Ramza66 (talk) 08:00, 28 April 2015 (UTC)

Youkai watch to Yo-Kai Watch[edit]

Hello Notmyhandle, I was wondering if you can teach me something, how to move pages to there rightfully name like Youkai Watch is actually called Yo-Kai Watch I just need help to move the page without removing the walkthrough section. If you can't help out I can ask someone else. -- RodKimble (talk) 17:43, 13 November 2015 (UTC)

The real game name is Youkai Watch. I have translated Youkai properly before (see my user page under romanizations). Here it is again: 妖怪 -> ようかい -> Youkai (yo, u, ka, i) --Notmyhandle (talk contribs) 08:15, 10 December 2015 (UTC)

Administration nomination[edit]

Hi Notmyhandle. How do you do? I was recently nominated for administrator. Can I ask you to give your opinion? It is here. --Abacos (talk) 10:06, 9 February 2016 (UTC)

Redirects[edit]

Hey NMH, I apologize, but I deleted some of the weirder permutations of MS-DOS. Part of it was I couldn't understand when someone might capitalize the O or the S, but not anything else. But the other part of it has to do with what people see when they start typing in the search bar and what they see as an auto-complete suggestion. I typed "MS" and got flooded with variations on the same thing, and I wanted that to be a nicer experience. Let me know your thoughts on how to handle this better. Thanks! Procyon 18:16, 24 April 2019 (UTC)

I wasn't aware that redirects populate the auto-suggestion table. Perhaps we can prevent redirects from appearing there? Anyways, no worries. Just doing my redirect creation duty where I can see possible. I believe the previous consensus was to create all permutations of misspellings, though common sense dictates we only create redirects for pages that editors actually mistype. Categories like MS-DOS are less important compared to permutations of game names and their many abbreviations and acronyms. --Notmyhandle (talk contribs) 18:42, 24 April 2019 (UTC)
I hadn't thought about the search suggestions issue, and that's probably the best option. I should put in a feature request so that if multiple results all redirect to the same page, only one is shown. I wouldn't want alternate name redirects not to show up. Hiding redirects is a past feature request. -- Prod (talk) 18:46, 24 April 2019 (UTC)
Great feature request, Prod! --Notmyhandle (talk contribs) 21:56, 24 April 2019 (UTC)

Nomination: Ultima IV: Quest of the Avatar for featured[edit]

Long, long ago... Procyon asked me if I wanted to propose for "featured guide" one of my Ultima guides. I recently completed the guide for Ultima IV: Quest of the Avatar. If there is an Ultima that deserves to be put under the limelight, this is the one. The player can learn actual philosophy from it! All the game invites the player to improve him/herself in real life. It is an absolutely unique game in history of role-playing video games. --Abacos (talk) 14:01, 11 June 2019 (UTC)