The three pre-made characters that come with the game can finish it.
First, select your name, then your aga (16-35). Neither choice makes any difference in the game; they are your own preference.
Now you are ready to select your sex. You can be male or female, and the game does differ if you are a girl or a guy. It's your own choice; try beating both variations of the game. However, there are some issues regarding the sex of your character. The game really doesn't matter if you are male or female, but these are the differences. (Female is recommended for a slightly easier game.)
| Strength | Perception | Endurance | Intelligence | Agility | Luck | Charisma |
|---|---|---|---|---|---|---|
| ST | PE | EN | INT | AG | LK | CH |
Derived statistics are statistics that are a direct result of the main statistics, in other words, increase and decrease a skill and see what happens. These are straight out from the Fallout manual.
| Stat | Description | Formula | Average |
|---|---|---|---|
| Hit Points | The number of "life" points. If it goes to zero, you die. | 15 + (2 × EN)+ ST | 30 |
| Armor Class | The higher it is, the harder it is for the enemy to hit you. | AG + Armor worn | 5 |
| Action Points | Determines what you can do during combat. They are displayed by the green lights in combat. | 0.5 × AG + 5 | 7 |
| Carry Weight | Mass of how much equipment you can carry, rated in pounds. You can barter for more equipment than you can carry. | 25 + (25 × ST) | 150 pounds |
| Melee Damage | How much extra damage your character does in melee or unarmed attacks. | ST - 5, min. 1 | 1 |
| Damage Threshold | How much damage your armor can withstand when you are hit. | Armor | |
| Damage Resistance | How much damage your armor can resist when you are hit. The value given in the character screen pertains to normal attacks, while the value given in the inventory screen pertains to different types of attacks, including normal but also explosive, fire, laser, plasma, etc. | Armor (Combat Armor has 40% DR) | |
| Poison Resistance | How much poison damage you can resist. | 5 × EN | 25% |
| Radiation Resistance | How much radiation damage you can resist. Radiation can affect any character, and the only way to get maximum resistance is using RadX. | 2 × EN + Armor Resistance (Combat Armor has 30% Resistance) | 10% |
| Sequence | Determines who will attack first in combat. Higher is better. | 2 × PE | 10 |
| Healing Rate | How much you can heal in three hours of rest. | 0.5 × EN, min. 1 | 1 |
| Critical Chance | Chance of scoring a critical hit on the opponent. It increases up to four times with a hit to the eyes. | LK | 5% |
During your adventure, you can receive some bonuses to your statistics.
| Stat | Cost | Recovery |
|---|---|---|
| Strength | $2,000 | 3 weeks |
| Perception | $4,000 | 1 week |
| Endurance | $3,000 | 1 week |
| Intelligence | $6,000 | 3 weeks |
| Agility | $5,000 | 3 weeks |