Fallout/Perks

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After your character reaches the third level, you can choose a perk. A perk is something that gives you a clear-cut benefit without a drawback. You can pick a perk after your character's level is a multiple of three (or four, those with skilled).

Note: "Per level" means the rank of the perk.

PerkDescriptionRequirementsRanks
Action Boy It gives you one extra action point per level.5 Agility, Level 123
Animal Friend Animals won't attack you unless they are threatened or are attacked first.5 Intelligence, 25% Outdoorsman, Level 91
Awareness You get to see a critter's hit points and what weapon they are carrying. Really good.5 Perception, Level 31
Better Criticals It enables instant death and increases damage done by all criticals by 20%.6 Perception and Luck, 4 Agility, Level 91
Bonus HtH Attacks All hand-to-hand attacks cost one less action point to perform.6 Agility, Level 61
Bonus HtH Damage All hand-to-hand attacks deal two extra hit points of damage per level.6 Agility, 6 Strength, Level 33
Bonus Move It gives you two free action points to move around per level.5 Agility, Level 63
Bonus Ranged Damage All ranged attacks deal two extra hit points of damage per level.6 Agility and Luck, Level 62
Bonus Rate of Fire All attacks (except unarmed) cost one less action point.7 Agility, 6 Intelligence, 4 Perception, Level 91
Cult of Personality Your reputation is always positive. Great for evil characters.10 Charisma, Level 121
Dodger A 5% increase in armor class in addition to armor class bonus when armor is worn per level.4 Agility, Level 92
Earlier Sequence It adds two to your sequence per level.6 Perception, Level 33
Educated Adds two extra skill points whenever you level up per level.6 Intelligence, Level 63
Empathy highlights in red for bad dialogue choices.7 Perception, 5 Intelligence, Level 61
Explorer You'll get more random encounters with this perk.Level 91
Faster Healing Healing rate is increased by one per level.6 Endurance, Level 33
Flower Child You're 50% less likely to get addicted to drugs, and your withdrawal time drops by half.5 Endurance, Level 91
Fortune Finder You'll find more money in random encounters.8 Luck, Level 61
Friendly Foe Your allies will be highlighted in green instead of red.4 Perception, Level 61
Ghost It's a one-time bonus of 20% to the Sneak skill.60% Sneak, Level 61
Healer You heal two to five more hit points when using First Aid or the Doctor skills per level.7 Perception, 6 Agility, 5 Intelligence, 40% First Aid, Level 33
Heave Ho! This perk will increase your strength by two for determining range with thrown weapons per level. It won't affect carry weight, skills, etc.Level 63
Lifegiver You will gain four hit points when you gain a level per level.4 Endurance, Level 123
Master Thief It's a one-time bonus of 10% to the Lockpick, Steal, Traps, and Sneak skills.Level 121
Master Trader You have a 25% discount whenever you purchase or barter goods from a store or another person.7 Charisma, 60% Barter, Level 91
Medic It's a one-time bonus of 20% to the First Aid and Doctor skills.Level 121
Mental Block It tunes out any outside mental interference, such as the Master attempting to psychically attack you.Level 151
More Criticals Increases critical chance by 5% per level.6 Luck, Level 63
Mr. Fixit It's a one-time bonus of 20% to the Repair and Science skills.Level 121
Mutate! It changes one of your traits into something else.Level 91
Mysterious Stranger A stranger comes from time to time to help you out.7 Luck, Level 61
Night Vision It reduces the overall darkness by 10% per level.6 Perception, Level 33
Pathfinder It reduces your travel time by 25% per level.6 Endurance, 40% Outdoorsman, Level 62
Pickpocket This perk lets you ignore size and facing modifiers when you are stealing.8 Agility, 80% Steal, Level 91
Presence It improves the NPCs' reactions by 10% per level.6 Charisma, Level 33
Quick Pockets With this perk, one less action point to access the inventory than normal per level.5 Agility, Level 33
Rad Resistance It increases your radiation resistance by 10% per level.
Ranger Your chances of getting a bad random encounter are lowered for each level of the perk.6 Perception, Level 63
Scout It increases the size of explorations on the world map by one square for each direction.8 Perception, Level 31
Scrounger In a random encounter, it doubles the amount of ammunition that you find.8 Luck, Level 91
Sharpshooter It increases your perception for range modifiers only by +2 per level.7 Perception, 6 Intelligence, Level 62
Silent Death With this perk, you can use the Sneak skill and attack a critter using a hand-to-hand attack from the back for double damage.10 Agility, 80% Sneak, Level 181
Silent Running You can run and sneak at the same time with this perk.6 Agility, 50% Sneak, Level 61
Slayer A 10-sided dice is rolled. If the number is equal to or below your luck, you'll get a critical hit with unarmed or melee weapons. It's really nice and works extremely well with the Super Sledgehammer, Power Fist, or the Ripper.8 Strength, 8 Perception, 80% Unarmed, Level 181
Smooth Talker Increases your intelligence by one for dialogue purposes only per level.4 Intelligence, Level 33
Snakeater It gives you a 25% increase to your poison resistance.3 Endurance, Level 61
Sniper Same as Slayer, except it works with ranged weapons. It is great with aimed shots (using Small Guns) and is really really nice with burst weapons. (It actually makes the SMG a source of total devastation...)8 Perception, 8 Agility, 80% Small Guns, Level 181
Speaker It's a one time bonus of 20% to your Speech and Barter skills.Level 121
Strong Back This perk gives you an increase in carry weight by 50 pounds per level.6 Strength, 6 Endurance, Level 33
Survivalist This perk gives you a 20% increase in Outdoorsman for survival purposes only per level.6 Endurance, 6 Intelligence, 40% Outdoorsman, Level 33
Swift Learner Whenever you gain experience, you'll receive 5% more experience per level of the perk.4 Intelligence, Level 33
Tag With this perk, you can pick a new tag skill in addition to the ones you already have.Level 121
Toughness It adds 10% to your general damage resistance per level.6 Endurance, 6 Luck, Level 33