Fallout/Chemicals

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NameSelling priceEffectAddiction rate*
Stimpack $100Heals you - 10-20 hp gained.0%
Super Stimpack $250Heals you, up to 75 hp gained. You lose 9 hp due to the powerful nature of the chemicals.0%
Buffout $200Increases strength by two and endurance by three for six hours. The withdrawal effect is losing four strength and endurance as well as four agility for twelve hours.50% (33%-100%)
Mentats $280Increases intelligence and perception by two and charisma by one for one day. The withdrawal effect is losing four intelligence and perception as well as three charisma for four days.50% (33%-100%)
RadX $300Increases radiation resistance by 50% for one day. You lose 25% radiation resistance after that day and then lose 25% the next day. RadX has no withdrawal effects.0%
RadAway $500Removes radiation poisoning, 25 rems.10% (10%-25%)
Psycho $400 Increases damage resistance by 50% and decreases intelligence by three. After six hours, your intelligence increases by 1 and damage resistance decreases by 25%. After an additional six hours, your intelligence increases by two and damage resistance decreases by 25%.50%
Antidote $50 Removes poisoning damage, 25 points.0%

*Addiction rates are really variable. Sometimes I could take two Psycho's and still not get addicted, but on the other hand, I took one and I got addicted. It's totally random.