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Canary Mines
RCT CanaryMines Map.png
This abandoned mine already has the makings of a tourist attraction with its miniature railway and a pair of vertical drop roller coasters.
Objective Have 1,300 guests at the end of October, Year 3 with a rating of at least 600.
Size 23,760 m² / 261,360 ft²
Expansion None
Rides 2 Roller Coasters, 1 Transport Ride

Walkthrough[edit]

Similar to Millennium Mines, Canary Bridge is an abandoned mine resting in the middle of a dirt area with an entrance free implemented. The big differences are the two vertical roller coasters that are luring a thrill-hungry clientele as well as the giant tunneling path that leads toward the park. The key to winning this scenario requires a path that can go out of that hole and up toward the top where you have plenty of room to build more coasters.

If you wish, you can immediately remove the entrance fee and have the rides charged instead but if you want to keep the entrance free, immediately raise it to $30 as you already have two coasters to justify the price change. If you build another coaster or track-based ride first, raise it again to $40. Remember, it's important to have a high guest turnover when you have a park entrance fee. Since the rides have to be charged very low or even free, ensure that guests spend all their money with food stalls, drink stalls, souvenirs, and even bathroom usage. And as always, never let your entrance fee go over $50 or poor guests will not be able to enjoy themselves and leave unsatisfied.

To start, set research to Shops & Stalls to get the Drink Stall, then focus the research on more Roller Coasters. Have one mechanic patrol the dual Vertical Roller Coasters and the other handle the railroad. Hire around 4 handymen to cover the current area since there's no need for them to go underground. Since there's very little space below, you could tear down some scenery move land to place smaller rides, but it's better to build around the edges. One spot where it's easy to get up there rests to the left of Zygorator 1, where it's only blocked by a mere fence. Another spot is at the red queue line for the railroad ride: replace two units of queue with regular path and have the path go upward.

One way where the park can expand to the edge.

Once the path goes up there, you can use the green space above to build roller coasters. If you decide to use the park entrance fee, you can still charge a price for big rides like roller coasters, but make sure the price is still cheap so guests have enough money to get on more similarly-priced rides. With very little trees in the way, there's a lot of freedom on where the tracks can go. Moreover, there's plenty of space underground despite the railroad track that's under there and there are plenty of ways to get in there thanks to the numerous cliffs.

It's highly recommended to have an alternate path that leads to the park exit to keep people from getting lost. You can start from the bottom up by raising some land at the top of the mountain and building a tunnel through it. Carefully build your way down until you reach the entrance path, preferably where the Station 2 exit of Coal Train is. With two ways to enter the park, guest turnover will increase and patrons will not be as lost when trying to go home. Of course, rampant advertising will also replace guests, but be weary about giving out coupons that allow free entry as it'll make those guests stick around for far too long.

Starting Rides[edit]

Coal Train
Coal Train
Excitement: 4.65 · Intensity: 0.37 · Nausea: 0.65
Max Speed: 17 mph/26 kmh · Average Speed: 7 mph/11 kmh
Ride Time · 2m 32s, 1m 25s · Ride Length: 2,598 ft, 856 ft/792 m, 261 m
Positive Vert Gs: n/a · Negative Vert Gs: n/a · Lateral Gs: n/a
Air Time: n/a · Drops: n/a
Highest Drops: n/a · Inversions: n/a


Zygorator 1
Zygorator 1
Excitement: 7.71 · Intensity: 6.09 · Nausea: 2.88
Max Speed: 57 mph/91 kmh · Average Speed: 11 mph/17 lmh
Ride Time · 58s · Ride Length: 1,273 ft/388 m
Positive Vert Gs: 3.76g · Negative Vert Gs: -2.26g · Lateral Gs: 1.35g
Air Time: n/a · Drops: 2
Highest Drops: 88 ft/27 m · Inversions: 0


Zygorator 2
Zygorator 2
Excitement: 7.47 · Intensity: 6.09 · Nausea: 2.74
Max Speed: 57 mph/91 kmh · Average Speed: 12 mph/19 kmh
Ride Time · 1m 5s · Ride Length: 1,575 ft/480 m
Positive Vert Gs: 3.76g · Negative Vert Gs: -2.01g · Lateral Gs: 0.91g
Air Time: n/a · Drops: 2
Highest Drops: 88 ft/27 m · Inversions: 0

Available Items[edit]

Researchable Items[edit]