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Fiasco Forest
RCT FiascoForest Map.png
Full of badly designed and dangerous rides, you have a very limited budget and time to fix the problems and turn the park around.
Objective Have 900 Guests in the park at the end of October Year 1 with a park rating of at least 600.
Size 15,130 m² / 166,430 ft²
Expansion None
Rides 1 Gentle Ride, 2 Roller Coasters, 4 Shops & Stalls, 2 Water Rides

Walkthrough[edit]

Fiasco is an understatement for this park as every ride here has something wrong with it and they need to be fixed as soon as possible. Both coasters, a car ride, a water slide, and a boat hire: all these rides either are built poorly, dangerously, or can't even be finished. Adding to the chaos, you only have a single year to reach your guest goal, so fixing the park must be done quickly so you can expand the park with more rides.

As soon as you start the level, immediately pause and assess the entire park. The first thing that's noticeable is a lack of staff, so hire some handymen and mechanics immediately. There's only one bathroom and it's charged at 80 cents, which is too high for guests to use. Lower it to free or if you really want to make money with toilets, 10 cents. Add more bathrooms to keep guests happy as well as Drink Stalls since there are none in the park. Set research to maximum and set it to Roller Coasters to get the versatile Steel Roller Coaster, thrill rides to get the intense Whoa Belly, or Gentle Rides to get the cheap Haunted House.

Starting at the end, the water slide looks okay, but the two bumps after the initial drop are actually deadly. As soon as a raft goes over one, it will fly off the track and explode when it comes back down, taking the guest with it. Close the ride completely by clicking on the red circle twice, then click on the construction button. Recreate the two bumps by using the full pipe piece instead of the half pipe, ensuring the safety of your guests. Next is the boat hire, which has no way for guests to return to the dock. This is because the lake is too thin at one part. You can either delete the ride or make the lake wider by removing a small piece of land. Either way, you may have to close and reopen it once somebody boards a boat or they'll be stuck forever. As for Geriatric Cars, it's stats are very pathetic and the ride can only be charged up to 30 cents. Guests will still ride it, but it's not going to make a good profit and it'll quickly wear out its welcome thanks to its low excitement rating. You're better off deleting it.

No path equals lost guests.

Finally, the roller coasters are all that's left. Dynamite Run is actually very well built, but the exit has no path. You can already see guests scrambling on the grass as a result. Pause the game again and make rides and scenery see-through to find the guests. You have to laboriously pick them up one by one using the pincer tool on the guest's window and drop them back on the path. Once that's cleaned up, put a path from the exit to the main path. You will have to remove a few trees along the way. Whiplash's stats aren't very good as its excitement is a paltry 2.22, while it's intensity and nausea are a staggering 12.04 and 9.56 respectively. Close the ride and go to construction mode. Remove the steep bump that's before the second tunnel as the high speed toward the small turn inside the tunnel is too much for riders. If possible, also bank that turn in the tunnel to keep the G-forces low.

To expand the park, take note of the dead end where Geriatric Cars is. Connect that path to the nearest path nearby to make a full circle. After that, build new rides. If you managed to research it, build a Whoa Belly as a cheap, exciting ride to lure more guests. A Swinging Ship can pull that off if you don't have the Whoa Belly yet. Once you have the Steel Roller Coaster, build a launched or reverse-incline ride with it for a cheap, but effective roller coaster. With advertising disabled, the park needs to reach its goal by reputation and rides. When money starts accumulating, add a lot more flat rides and a Wooden Wild Mouse Roller Coaster to keep guests coming.

Starting Rides[edit]

Dynamite Run
Dynamite Run
Excitement: 7.06 · Intensity: 7.67 · Nausea: 4.54
Max Speed: 38 mph/61 kmh · Average Speed: 16 mph/25 kmh
Ride Time · 1m 15s · Ride Length: 2,424 ft/739 m
Positive Vert Gs: 2.67g · Negative Vert Gs: -0.94g · Lateral Gs: 2.14g
Air Time: n/a · Drops: 9
Highest Drops: 42 ft/13 m · Inversions: n/a


Geriatric Cars
Geriatric Cars
Excitement: 0.30 · Intensity: 0.29 · Nausea: 0.01
Max Speed: 4 mph/6 kmh · Average Speed: 3 mph/5 kmh
Ride Time · 20s · Ride Length: 144 ft/44 m
Positive Vert Gs: n/a · Negative Vert Gs: n/a · Lateral Gs: n/a
Air Time: n/a · Drops: n/a
Highest Drops: n/a · Inversions: n/a


Whiplash
Whiplash
Excitement: 2.22 · Intensity: 12.40 · Nausea: 9.56
Max Speed: 50 mph/80 kmh · Average Speed: 15 mph/24 kmh
Ride Time · 53s · Ride Length: 1,581 ft/482 m
Positive Vert Gs: 4.18g · Negative Vert Gs: -2.35g · Lateral Gs: 3.13g
Air Time: n/a · Drops: 7
Highest Drops: 49 ft/15 m · Inversions: n/a

Untested Rides[edit]

Boat Hire 1
  • Boat Hire
Death Slide
  • Water Slide

Shops[edit]

Bathroom 1
  • Toilets: $0.80
Bathroom 2
  • Toilets: $0.80
Fries Stall 1
  • Toilets: $0.80
Pizza Stall 1
  • Toilets: $0.80

Available Items[edit]

Transport Rides
Roller Coasters

|Wooden Crazy Rodent Roller Coaster]]

Scenery & Theming

Researchable Items[edit]