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(Added total upgrade cost for all weapons. Total Cost was calculated using the values provided in this wiki in the tables on the assumption that they are error-free. To avoid human error, all calculations were made in Excel using automatic summing. Reasoning: I myself find it vital knowing the full upgrade cost when deciding if it a weapon is worthwile and cost-to-stats effective. This is especially the case in this game where fully upgrading certain weapons unlocks others, see ex: M93R)
 
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{{Header Nav|game=Resident Evil 5}}
{{Header Nav|game=Resident Evil 5}}


Throughout Resident Evil 5, you can find and upgrade weapons. Most can be found in weapon crates in certain levels, while others are only sold in the store. The first weapon of each type, when fully upgraded, unlocks a secret weapon. Each gun has different stats listed in their descriptions.
Throughout Resident Evil 5, you can find and upgrade weapons. Most can be found in weapon crates in certain levels, while others are only sold in the store. The first weapon of each type, when fully upgraded, unlocks a secret weapon. Each gun has different stats listed in their descriptions. When you upgrade a weapon's capacity it is reloaded to max for free. This can make it quite profitable to end a level with an empty gun then upgrade its capacity.


{{achievement
{{achievement
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|g=30
|g=30
|trophy=Silver
|trophy=Silver
|image=RE5_Achievement_Stockpile.jpg  
|image=RE5 Achievement Stockpile.jpg
|description=Obtain all available weapons.
|description=Obtain all available weapons.
}}
}}
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==Handguns==
==Handguns==
Handguns are your basic small arms. They are accurate and reliable at most ranges. They excel at precision shots (heads, arms, legs) to open up melee prompts. Handgun ammo is the most plentiful, so using one allows you to conserve other ammo types.
Handguns are your most generally useful weapons. They are accurate and reliable at most ranges. They excel at precision shots (heads, arms, legs) to open up melee prompts. Handgun ammo is also the most plentiful so using one allows you to conserve other ammo types.


===M92F===
===M92F===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity || Critical Hit
! Level || Firepower || Reload Speed || Capacity || Critical Hit
|-
|-
Line 45: Line 45:
|-
|-
! 6
! 6
| {{n/a}} || {{n/a}} || 33x (₦1,000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 33x (₦1,000) || {{n/a}}
|-
|-
! 7
! 7
| {{n/a}} || {{n/a}} || 37x (₦1,000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 37x (₦1,000) || {{n/a}}
|-
|-
! 8
! 8
| {{n/a}} || {{n/a}} || 40x (₦2,000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 40x (₦2,000) || {{n/a}}
|-
|-
! 9
! 9
| {{n/a}} || {{n/a}} || 45x (₦2,000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 45x (₦2,000) || {{n/a}}
|-
|-
! 10
! 10
| {{n/a}} || {{n/a}} || 50x (₦4,000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 50x (₦4,000) || {{n/a}}
|-
|-
! 11
! 11
| {{n/a}} || {{n/a}} || 60x (₦5,000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 60x (₦5,000) || {{n/a}}
|-
|-
! 12
! 12
Line 68: Line 68:
| {{n/a}} || {{n/a}} || 100x (₦12,000) || {{n/a}}
| {{n/a}} || {{n/a}} || 100x (₦12,000) || {{n/a}}
|}
|}
*'''Price''': ₦2,000
* '''Price''': ₦2,000
*'''Availability''': Start of game
* '''Total upgrade price''': ₦85,000
A basic handgun that you receive at the start of the game. For players who are only planning 1 playthrough, you could very well keep it the whole game. If you plan on numerous playthroughs, better handguns are recommended. Upgrading this to max is required to unlock the special M93R.
* '''Availability''': Start of game
 
A basic handgun that you receive at the start of the game. For players who are only planning 1 playthrough, you could very well keep it the whole game. If you plan on numerous playthroughs, better handguns are recommended. Upgrading this to max is required to unlock the M93R.
 
 
{{-}}
{{-}}


===H&K P8===
===H&K P8===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity || Piercing
! Level || Firepower || Reload Speed || Capacity || Piercing
|-
|-
Line 105: Line 102:
| 300 (₦6,000) || {{n/a}} || 25x (₦5,000) || {{n/a}}
| 300 (₦6,000) || {{n/a}} || 25x (₦5,000) || {{n/a}}
|}
|}
*'''Price''': ₦4,000
* '''Price''': ₦4,000
*'''Availability''': Buy Menu, end of Chapter 2-3
* '''Total upgrade price''': ₦84,000
Packing a slightly harder punch and trading critical for piercing; this is not much of an upgrade. There isn't much reason to buy or upgrade this except for achievements.
* '''Availability''': Buy Menu, end of Chapter 2-3
 
Packing a slightly harder punch and trading critical for piercing; this is not much of an upgrade. There isn't much reason to buy or upgrade this beyond achievements.
 
{{-}}
{{-}}


===SIG P226===
===SIG P226===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity
! Level || Firepower || Reload Speed || Capacity
|-
|-
Line 158: Line 154:
| 480 (₦15,000) || {{n/a}} || {{n/a}}
| 480 (₦15,000) || {{n/a}} || {{n/a}}
|}
|}
*'''Price''': ₦4,000
* '''Price''': ₦4,000
*'''Availability''': Buy Menu, end of Chapter 4-2
* '''Total upgrade price''': ₦81,000
This handgun has the highest damage per bullet, but sacrifices all other stats. In terms of DPS, it is actually 2nd to the burst firing M93R, but much cheaper. Its highest damage per bullet and cheaper cost vs the M93R make it a solid choice, even on professional.
* '''Availability''': Buy Menu, end of Chapter 4-2
This handgun has the highest damage per bullet, but sacrifices all other stats. In terms of damage per second, it is actually 2nd to the M93R, but much cheaper. Its highest damage per bullet and cheaper cost vs the M93R make it a solid choice, even on professional difficulty.
{{-}}
{{-}}


===M93R===
===M93R===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity
! Level || Firepower || Reload Speed || Capacity
|-
|-
Line 171: Line 168:
|-
|-
! 1
! 1
| 190 (₦2,000) || 1.62 (₦1,000) || 12x (₦500)
| 190 (₦2,000) || 1.62 (₦1,000) || 12x (₦500)
|-
|-
! 2
! 2
| 210 (₦2,000) || 1.53 (₦2,000) || 14x (₦1,000)
| 210 (₦2,000) || 1.53 (₦2,000) || 14x (₦1,000)
|-
|-
! 3
! 3
| 230 (₦3,000) || 1.36 (₦3,000) || 16x (₦1,500)
| 230 (₦3,000) || 1.36 (₦3,000) || 16x (₦1,500)
|-
|-
! 4
! 4
| 250 (₦3,000) || {{n/a}} || 18x (₦1,500)
| 250 (₦3,000) || {{n/a}} || 18x (₦1,500)
|-
|-
! 5
! 5
| 270 (₦4,000) || {{n/a}} || 20x (₦2,000)
| 270 (₦4,000) || {{n/a}} || 20x (₦2,000)
|-
|-
! 6
! 6
| 290 (₦4,000) || {{n/a}} || 22x (₦2,000)
| 290 (₦4,000) || {{n/a}} || 22x (₦2,000)
|-
|-
! 7
! 7
| 310 (₦5,000) || {{n/a}} || 24x (₦2,500)
| 310 (₦5,000) || {{n/a}} || 24x (₦2,500)
|-
|-
! 8
! 8
| 330 (₦5,000) || {{n/a}} || 26x (₦3,000)
| 330 (₦5,000) || {{n/a}} || 26x (₦3,000)
|-
|-
! 9
! 9
| 350 (₦7,000) || {{n/a}} || 30x (₦8,000)
| 350 (₦7,000) || {{n/a}} || 30x (₦8,000)
|-
|-
! 10
! 10
| 370 (₦8,000) || {{n/a}} || {{n/a}}
| 370 (₦8,000) || {{n/a}} || {{n/a}}
|-
|-
! 11
! 11
| 400 (₦15,000) || {{n/a}} || {{n/a}}
| 400 (₦15,000) || {{n/a}} || {{n/a}}
|-
|-
|}
|}
*'''Price''': ₦30,000
* '''Price''': ₦30,000
*'''Availability''': Buy Menu, after fully upgrading M92F
* '''Total upgrade price''': ₦86,000
For those seeking the absolute best, the M93R offers the highest DPS on a handgun, in addition to a general balance of stats. Its top DPS is obtained by being able to burst fire 1-3 rounds per shot. This burst firing does burn ammo faster, but handgun bullets are already the most plentiful in the game. The real drawback is its cost.
* '''Availability''': Buy Menu, after fully upgrading M92F
 
For those seeking the absolute best handgun; the M93R has the highest damage per second despite not having the highest damage per bullet. It achieves this by having a 1-3 round burst fire. It is however the most expensive and consumes the most ammo.
{{-}}
{{-}}


==Shotguns==
==Shotguns==
Shotguns are powerful weapons that can hit entire groups of enemies. They are best used when you're being overwhelmed. They will knock most enemies away or down to the ground, allowing you to regain control of a situation or run away. Melee prompts open against knocked down enemies, which is common after shotgun blasts.
Shotguns are powerful weapons that can hit entire groups of enemies. They are best used when cornered or charging to close distance. They will knock most enemies away or down to the ground. Melee prompts open against knocked down enemies, common after shotgun blasts.


===Ithaca M37===
===Ithaca M37===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity || Critical Hit
! Level || Firepower || Reload Speed || Capacity || Critical Hit
|-
|-
! Default
! Default
| 200 || 3.00 || 6x || O  
| 200 || 3.00 || 6x || O
|-
|-
! 1
! 1
Line 224: Line 221:
|-
|-
! 2
! 2
| 260 (₦2000) || 2.70 (₦1000) || 8x (₦500) || {{n/a}}  
| 260 (₦2000) || 2.70 (₦1000) || 8x (₦500) || {{n/a}}
|-
|-
! 3
! 3
| 300 (₦3000) || 2.40 (₦3000) || 9x (₦500) || {{n/a}}  
| 300 (₦3000) || 2.40 (₦3000) || 9x (₦500) || {{n/a}}
|-
|-
! 4
! 4
| 330 (₦3000) || {{n/a}} || 10x (₦500) || {{n/a}}  
| 330 (₦3000) || {{n/a}} || 10x (₦500) || {{n/a}}
|-
|-
! 5
! 5
| 360 (₦5000) || {{n/a}} || 12x (₦1000) || {{n/a}}  
| 360 (₦5000) || {{n/a}} || 12x (₦1000) || {{n/a}}
|-
|-
! 6
! 6
| 400 (₦9000) || {{n/a}} || 13x (₦1000) || {{n/a}}  
| 400 (₦9000) || {{n/a}} || 13x (₦1000) || {{n/a}}
|-
|-
! 7
! 7
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|-
|-
! 8
! 8
| {{n/a}} || {{n/a}} || 16x (₦2000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 16x (₦2000) || {{n/a}}
|-
|-
! 9
! 9
| {{n/a}} || {{n/a}} || 17x (₦3000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 17x (₦3000) || {{n/a}}
|-
|-
! 10
! 10
| {{n/a}} || {{n/a}} || 18x (₦4000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 18x (₦4000) || {{n/a}}
|-
|-
! 11
! 11
| {{n/a}} || {{n/a}} || 20x (₦5000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 20x (₦5000) || {{n/a}}
|-
|-
! 12
! 12
| {{n/a}} || {{n/a}} || 22x (₦7000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 22x (₦7000) || {{n/a}}
|-
|-
! 13
! 13
| {{n/a}} || {{n/a}} || 25x (₦10000) || {{n/a}}  
| {{n/a}} || {{n/a}} || 25x (₦10000) || {{n/a}}
|}
|}
*'''Price''': ₦2,000
* '''Price''': ₦2,000
*'''Availability''': Chapter 1-2
* '''Total upgrade price''': ₦70,000
The most basic shotgun and found early in the game. Like the first handgun, it lacks damage but has a critical bonus. Like the starting handgun, it can get the job done, but there are better options. Upgrading this to max is required to unlock the Hydra.
* '''Availability''': Chapter 1-2
 
The most basic shotgun and found early in the game. Like the first handgun, it lacks damage but has a critical bonus. It can get the job done but there are better options. Upgrading this to max is required to unlock the Hydra.
{{-}}
{{-}}


===M3===
===M3===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity
! Level || Firepower || Reload Speed || Capacity
|-
|-
Line 311: Line 308:
| 900 (₦12000) || {{n/a}} || {{n/a}}
| 900 (₦12000) || {{n/a}} || {{n/a}}
|}
|}
*'''Price''': ₦4,000
* '''Price''': ₦4,000
*'''Availability''': Chapter 3-3
* '''Total upgrade price''': ₦73,000
This is the hardest hitting shotgun, but sacrifices all other stats. If you value close range power, as opposed to extended range, this is the best shotgun.
* '''Availability''': Chapter 3-3
 
This is the hardest hitting shotgun but sacrifices all other stats. If you value close range power, as opposed to extended range, this is the best shotgun.
{{-}}
{{-}}


===Jail Breaker===
===Jail Breaker===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity || Attack Range
! Level || Firepower || Reload Speed || Capacity || Attack Range
|-
|-
Line 351: Line 348:
| {{n/a}} || {{n/a}} || 15x (₦6000) || {{n/a}}
| {{n/a}} || {{n/a}} || 15x (₦6000) || {{n/a}}
|}
|}
*'''Price''': ₦4,000
* '''Price''': ₦4,000
*'''Availability''': Chapter 6-1
* '''Total upgrade price''': ₦85,000
This gun sacrifices most of its damage for a longer range. Being the weakest shotgun, and actually doing less damage than several handguns, it's hard to justify. Most players probably won't care about this gun.
* '''Availability''': Chapter 6-1
This shotgun sacrifices most of its damage for a longer range. Being the weakest shotgun, and actually doing less damage than several handguns; it's hard to justify. It also comes far too late in the campaign. Most players probably won't care about this weapon.
{{-}}
{{-}}


===Hydra===
===Hydra===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity || Attack Range
! Level || Firepower || Reload Speed || Capacity || Attack Range
|-
|-
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| 550 (₦13000) || {{n/a}} || {{n/a}} || {{n/a}}
| 550 (₦13000) || {{n/a}} || {{n/a}} || {{n/a}}
|}
|}
*'''Price''': ₦30,000
* '''Price''': ₦30,000
*'''Availability''': Buy Menu, after fully upgrading Ithaca M37
* '''Total upgrade price''': ₦94,000
It's another extended range shotgun, but much better than the Jail Breaker. If you really want an extended range shotgun, this is the better choice, but far more expensive than the Jail Breaker.
* '''Availability''': Buy Menu, after fully upgrading Ithaca M37
 
Another extended range shotgun, but much better than the Jail Breaker. Still, its cost is probably hard to justify vs upgrading other weapons to use for longer ranges.
{{-}}
{{-}}


==Machine Guns==
==Machine Guns==
These weapons do less damage per bullet than anything else, but come with an automatic rapid fire, which produces high DPS. The downside is that the recoil limits their effective range, and they empty ammo boxes quickly. Having the lowest damage per bullet does make them the best choice for hitting emblems and treasures off walls.
Machine guns have the lowest damage per bullet, but come with an automatic rapid fire which produces high damage per second. Their recoil however limits their effective range and they burn ammo quickly. Due to the low damage per bullet, consider using these guns to fire at emblems and treasures on walls.


===VZ61===
===VZ61===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity || Critical Hit
! Level || Firepower || Reload Speed || Capacity || Critical Hit
|-
|-
Line 451: Line 449:
| {{n/a}} || {{n/a}} || 300x (₦10000) || {{n/a}}
| {{n/a}} || {{n/a}} || 300x (₦10000) || {{n/a}}
|}
|}
*'''Price''': ₦2,000
* '''Price''': ₦2,000
*'''Availability''': Chapter 1-1
* '''Total upgrade price''': ₦72,000
The first machine gun in the game, and definitely the most lacking. The damage per bullet is pitiful, and the critical bonus won't help much. However, this gun must be upgraded to max to unlock the gatling gun, so you may as well keep using it over the MP5.
* '''Availability''': Chapter 1-1
 
The first machine gun in the game and definitely the most lacking. The damage per bullet is pitiful, and the critical bonus won't help much. Upgrading this to max is required to unlock the Gatling Gun.
 
{{-}}
{{-}}


===H&K MP5===
===H&K MP5===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity || Piercing
! Level || Firepower || Reload Speed || Capacity || Piercing
|-
|-
Line 492: Line 489:
| {{n/a}} || {{n/a}} || 150x (₦6000) || {{n/a}}
| {{n/a}} || {{n/a}} || 150x (₦6000) || {{n/a}}
|}
|}
*'''Price''': ₦2,000
* '''Price''': ₦2,000
*'''Availability''': Chapter 2-1
* '''Total upgrade price''': ₦67,000
While being better than the VZ61, this is still a weak weapon, and with no unlock attached to it, there isn't much reason to upgrade it.
* '''Availability''': Chapter 2-1
 
While better than the VZ61, this is still a weak weapon. With no unlock attached to it, there isn't much reason to upgrade it.
 
{{-}}
{{-}}


===AK-74===
===AK-74===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity
! Level || Firepower || Reload Speed || Capacity
|-
|-
Line 545: Line 541:
| 250 (₦10000) || {{n/a}} || {{n/a}}
| 250 (₦10000) || {{n/a}} || {{n/a}}
|}
|}
*'''Price''': ₦4,000
* '''Price''': ₦4,000
*'''Availability''': Chapter 5-1
* '''Total upgrade price''': ₦73,000
This is the hardest hitting machine gun, uncontested for damage per bullet, but the tight clip size can be annoying.
* '''Availability''': Chapter 5-1
This is the hardest hitting machine gun, uncontested for damage per bullet, but sacrifices other stats to obtain it.
{{-}}
{{-}}


===SIG 556===
===SIG 556===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity
! Level || Firepower || Reload Speed || Capacity
|-
|-
Line 584: Line 581:
| 180 (₦12000) || {{n/a}} || {{n/a}}
| 180 (₦12000) || {{n/a}} || {{n/a}}
|}
|}
*'''Price''': ₦4,000
* '''Price''': ₦4,000
*'''Availability''': Chapter 5-2
* '''Total upgrade price''': ₦71,000
This gun sacrifices some of its damage for a better reload speed and clip size. It's a nice gun, but since it is found after the AK 74, most players probably won't use it.
* '''Availability''': Chapter 5-2
 
This machine gun trades raw damage for a better balance of stats.
{{-}}
{{-}}


==Rifles==
==Rifles==
Many players may be surprised to find out that sniper rifles are incredibly useful in Resident Evil 5. Plenty of levels have countless enemies far away which can be sniped before they can become a threat. At medium ranges, you can often still get enough time to snipe an enemy before they reach you. Enemies which stay at ranged, such as those shooting crossbows, are prime targets. Some emblems are also positioned so far away that they are nearly impossible to shoot without a rifle. If you really don't like using a rifle, consider giving it to the computer, who is a fantastic shot.
Many players may be surprised to find out that rifles are incredibly useful in Resident Evil 5. Plenty of levels have plenty of enemies far away which can be sniped before they can become a threat. At medium ranges, you can still get enough time to snipe an enemy before they reach you. Enemies which stay at ranged, such as those shooting crossbows, are prime targets. Some emblems are also positioned so far away that hitting them without a rifle is difficult. If you really don't like using a rifle, consider giving one to the computer partner. The computer is a crack shot with these weapons.


===S75===
===S75===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity
! Level || Firepower || Reload Speed || Capacity
|-
|-
Line 639: Line 636:
| 2,000 (₦12,000) || {{n/a}} || {{n/a}}
| 2,000 (₦12,000) || {{n/a}} || {{n/a}}
|}
|}
*'''Price''': ₦4,000
* '''Price''': ₦4,000
*'''Availability''': Chapter 2-1
* '''Total upgrade price''': ₦90,000
The first rifle is also the hardest hitting. On top of that, it has an amazing capacity, which can somehow hold more bullets than an ammo box. The only real downside is that the gun is a bolter, which will drop you out of scope mode between each shot. Upgrading this to max is required to unlock the Long Bow.
* '''Availability''': Chapter 2-1
 
The first rifle is also the hardest hitting. On top of that, it has an amazing capacity which can somehow hold more bullets than its ammo box. The downside is that it isn't automatic. The rate of fire is slow and you will drop out of scope between every shot. It is a fantastic weapon for the computer partner. Upgrading this to max is required to unlock the Long Bow.
{{-}}
{{-}}


===Dragunov SVD===
===Dragunov SVD===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity
! Level || Firepower || Reload Speed || Capacity
|-
|-
Line 679: Line 676:
| 1300 (₦12,000) || {{n/a}} || {{n/a}}
| 1300 (₦12,000) || {{n/a}} || {{n/a}}
|}
|}
*'''Price''': ₦4,000
* '''Price''': ₦4,000
*'''Availability''': Chapter 2-2
* '''Total upgrade price''': ₦62,000
For those who don't like the bolter, this gun is found soon after. However, it's inferior on damage and capacity. It also shakes horribly if you linger in the scope. It's best fired quickly, before it has time to keep shaking.
* '''Availability''': Chapter 2-2
 
For those who don't like the bolt action rifle; this is found soon after. It is automatic but inferior on damage, capacity, and shakes horribly in the scope. The trade probably isn't worth it and there's no unlock attached to it.
{{-}}
{{-}}


===H&K PSG-1===
===H&K PSG-1===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity || Scope
! Level || Firepower || Reload Speed || Capacity || Scope
|-
|-
Line 713: Line 710:
| 1,200 (₦7,000) || {{n/a}} || {{n/a}} || {{n/a}}
| 1,200 (₦7,000) || {{n/a}} || {{n/a}} || {{n/a}}
|}
|}
*'''Price''': ₦4,000
* '''Price''': ₦4,000
*'''Availability''': Chapter 5-3
* '''Total upgrade price''': ₦64,000
While having slightly less damage per bullet than the SVD, the PSG has a steady hand while aiming, and adds a super scope, able to zoom in much further away than the others. Sadly, it comes too late in the game to be of much value on the first playthrough. Most players won't use it.
* '''Availability''': Chapter 5-3
 
While having the worst damage per bullet; this rifle is automatic, doesn't shake, and has a super scope. Out of the two automatic rifles, this would be the one to take, but it really late in the campaign.
{{-}}
{{-}}


==Magnums==
==Magnums==
Incredibly powerful but with rare ammo, these weapons are best saved for the most difficult enemies. Using them for regular enemies is generally a waste of the ammo. It's also recommended to upgrade the capacity only while a magnum is empty, as to get more of those exotic bullets.
Incredibly powerful but with rare ammo, these weapons are best saved for the most difficult enemies or bosses. Using them for regular enemies is generally a waste of the precious ammo. Remember to upgrade the capacity while the gun is empty to get free bullets!
 
===S&W M29===
===S&W M29===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity || Piercing
! Level || Firepower || Reload Speed || Capacity || Piercing
|-
|-
Line 746: Line 744:
|3,200 (₦10,000) || {{n/a}} || 12x (₦10,000) || {{n/a}}
|3,200 (₦10,000) || {{n/a}} || 12x (₦10,000) || {{n/a}}
|}
|}
*'''Price''': ₦4,000
* '''Price''': ₦4,000
*'''Availability''': Chapter 3-1
* '''Total upgrade price''': ₦78,000
The first magnum and 2nd hardest hitter, most players will want to just use this for their playthrough. If you want an even bigger gun, upgrading this to max unlocks the M500.
* '''Availability''': Chapter 3-1
 
The first magnum already hits hard and carries a nice amount of bullets. If you want an even bigger one; upgrading this to max unlocks the M500.
{{-}}
{{-}}


===Lightning Hawk===
===Lightning Hawk===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity || Piercing
! Level || Firepower || Reload Speed || Capacity || Piercing
|-
|-
Line 777: Line 775:
|3,000 (₦12,000) || {{n/a}} || {{n/a}} || {{n/a}}
|3,000 (₦12,000) || {{n/a}} || {{n/a}} || {{n/a}}
|}
|}
*'''Price''': ₦5,000
* '''Price''': ₦5,000
*'''Availability''': Chapter 5-3
* '''Total upgrade price''': ₦71,000
A generally worthless magnum as it doesn't hit harder than the one you already got earlier in the game, and there's no unlock attached to it. You have little reason to upgrade this.
* '''Availability''': Chapter 5-3
 
This magnum trades raw damage for other stats which you probably don't care about on a magnum. It's another weapon most players will just want to skip.
{{-}}
{{-}}


===S&W M500===
===S&W M500===
{|{{prettytable|notwide=1|float=right}}
{| {{prettytable|notwide=1|float=right}}
! Level || Firepower || Reload Speed || Capacity || Piercing
! Level || Firepower || Reload Speed || Capacity || Piercing
|-
|-
Line 829: Line 827:
|5,000 (₦15,000) || {{n/a}} || {{n/a}} || {{n/a}}
|5,000 (₦15,000) || {{n/a}} || {{n/a}} || {{n/a}}
|}
|}
*'''Price''': ₦30,000
* '''Price''': ₦30,000
*'''Availability''': Buy Menu, after fully upgrading S&W M29
* '''Total upgrade price''': ₦89,000
The biggest handcannon you can carry, this thing will end any enemy quickly, even on the hardest difficulty.
* '''Availability''': Buy Menu, after fully upgrading S&W M29
 
Practically a cannon, this magnum will end any enemy quickly, even on the hardest difficulty. The limitation of magnum ammo however might make it less ideal than other specials.
 
{{-}}
{{-}}


==Explosives==
==MISC==
===Grenades===
===Grenades===
*'''Hand Grenade''' - Explodes a few seconds after being thrown, damaging all enemies nearby.
* '''Hand Grenade''' - Explodes a few seconds after being thrown, damaging all enemies nearby. Frag out!
*'''Incendiary Grenade''' - Explodes on impact, releasing a short burst of flames that will set nearby enemies on fire.
* '''Incendiary Grenade''' - Explodes on impact, releasing a short burst of flames that will set nearby enemies on fire.
*'''Flash Grenade''' - Explodes on impact, creating a bright flash that stuns enemies and kills certain parasites instantly.
* '''Flash Grenade''' - Explodes on impact, creating a bright flash that stuns enemies and kills certain ones instantly.
 
===Proximity Bomb===
===Proximity Bomb===
An explosive device that is planted in the ground and explodes when an enemy gets nearby. It takes a few seconds for the bomb to arm after it's planted, so you can get away before it goes off.
An explosive device that is planted in the ground and explodes when an enemy gets nearby.
 
===Grenade Launcher===
===Grenade Launcher===
The grenade launcher can fire six different types of ammunition: explosive, acidic, nitrogen, flame, flash and electric.
The grenade launcher can fire six different types of ammunition: explosive, acidic, nitrogen, flame, flash and electric. While explosive comes with the gun, each ammo type can also be found or purchased independently. This weapon has no infinite ammo unlockable.
 
This is the only gun in the game that doesn't have an infinite ammo unlockable, but grenade rounds of all types can be bought between chapters for varying amounts.


===Rocket Launcher===
===Rocket Launcher===
A single shot launcher. You can only carry 1 shot at a time. Buying one is generally senseless since you can quickly farm free ones in the swamp.  
A single shot rocket launcher. The weapon is discarded after firing. Buying this is generally a waste as it's easy to farm the rocket on a certain level.


===Knife===
===Knife===
*'''Price''': free.
The combat knife is generally only useful for breaking open jars, boxes, or barrels without wasting bullets. It is horribly ineffective for combat in this game.
The combat knife is generally only useful for breaking open jars, boxes and barrels. Trying to use it in combat will usually result in you taking damage.


===Stun Rod===
===Stun Rod===
*'''Price''': ₦3,000.
The stun rod is similar to your combat knife, but far more effective. It stuns enemies when hit which prevents counter attacks. It does however have to be bought and carried in one of your inventory slots. Consider giving one to the computer partner as it swings at enemies sometimes.
A close-range weapon similar to your combat knife, but much better. It stuns enemies when hit, which prevents counter attacks.


===Gatling Gun===
===Gatling Gun===
*'''Unlocked by''': fully upgrade the [[#VZ61|VZ61]] machine gun.
* '''Unlocked by''': fully upgrade the [[#VZ61|VZ61]] machine gun.
*'''Price''': ₦50,000.
* '''Price''': ₦50,000.
*'''Damage''': 450.
* '''Damage''': 450.
*'''Can be used by''': Chris.
* '''Can be used by''': Chris.


Chris' exclusive weapon, the Gatling Gun, has unlimited ammo. If it is in his inventory, Chris carries around a bulky backpack (like the Gatling Gun enemies) that affects visibility (hogging some of your vision) as well as stopping bullets bullets. It is a short to medium distance weapon, because it sprays bullets with a random vector within a cone. At long distances, bullets often  hit everything except the target. The kick on this gun causes it to shift its aim, and must be adjusted as firing continues.
This is exclusive to Chris and has infinite ammo. If it is in his inventory, Chris carries a huge bullet crate which obstructs your view but also blocks enemy projectiles from behind. It has a horrible accuracy and recoil but infinite ammo. It will fire for as long as you hold down the trigger or until something makes you stop. No enemy will last long in front of this monster. Makes for a great weapon on the computer partner if you don't want to use it yourself.


===Long Bow===
===Long Bow===
*'''Unlocked by''': fully upgrading the [[#S75|S75]] rifle.
* '''Unlocked by''': fully upgrading the [[#S75|S75]] rifle.
*'''Price''': ₦50,000.
* '''Price''': ₦50,000.
*'''Damage''': 1500.
* '''Damage''': 1500.
*'''Can be used by''': Sheva.
* '''Can be used by''': Sheva.


Sheva's exclusive weapon, the Long Bow, has infinite ammo by default and hits hard like a rifle. However it has no scope, nor aiming laser, and the arrows fall down in an arc after fired. You must aim up to shoot further away. This is better used by the computer than most players, unless you want to spend extensive time practicing.
This is exclusive to Sheva and has infinite ammo. It shoots arrows which hit surprisingly hard but travel in an arc. This means you have to aim up if you want to hit enemies far away. It also has no laser pointer. This might make most players avoid using it but in that case consider giving it to the computer partner. It has no trouble aiming this weapon.


==Healing Items==
==Healing Items==
Healing items will only affect the character who uses it if your partner is too far away, but if you're together then it will heal both of you.
Most healing items will heal both players, but only if your partner is close by. If not, it will only heal the user.


For unlimited healing items, go into your inventory in a co-op game (on or offline) and have one character give all his items to the other. Both players should quit, with the one who received the items saving his game and the other one not saving. When both players reload their games, they will both have those items. Repeat as many times as necessary to stock up or sell items for quick cash.
===Herbs===
===Herbs===
Herbs can be used when close to your partner to heal both of you for the same amount.
* '''Green''' - Heals 25% health.
 
* '''Green + Green''' - Heals 60% health.
*'''Green''' - Heals 25% of your health.
* '''Green + Red''' - Heals 100% health.
*'''Green + Green''' - Heals 60% of your health.
*'''Green + Red''' - Completely heals you.


===First Aid Spray===
===First Aid Spray===
A can of first aid spray will completely heal both characters.
A can of first aid spray will completely heal, similar to a Green + Red herb.


==Eggs==
==Eggs==
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|g=15
|g=15
|trophy=Bronze
|trophy=Bronze
|image=RE5_Achievement_Egg_Hunt.jpg  
|image=RE5 Achievement Egg Hunt.jpg
|description=Find all 4 types of eggs.
|description=Find all 4 types of eggs.
}}
}}
All healing types of Eggs can be dropped by chickens when you chase them, or snakes if you kill one. In order to get the achievement, you have to have all four types of egg in your inventory at once.
All healing types of Eggs can be dropped by chickens when you chase them, or snakes if you kill one. In order to get the achievement, you have to have all four types of egg in your inventory at once.


The White, Brown and Golden eggs are healing items, but unlike herbs and the first aid spray they will only heal the person who uses them and not their partner.
The White, Brown and Golden eggs are healing items, but unlike herbs and first aid sprays they will only heal the person who uses them.


*'''White Egg''' - Heals the same as one green herb.
* '''White Egg''' - Heals the same as a green herb.
*'''Brown Egg''' - Heals the same as two combined green herbs.
* '''Brown Egg''' - Heals the same as a green + green herb.
*'''Golden Egg''' - Heals the same as a red and green herb combination.
* '''Golden Egg''' - Heals the same as a green + red herb.


The fourth egg is the rotten egg. This egg is different from the other three in that it is not meant to be used as a healing item. Instead this egg functions like a grenade and is designed to be thrown at enemies. It does 1,000 points of damage when it hits, and it has acidic properties. It drops randomly from enemies starting at chapter 4.
The 4th egg is the rotten egg. It does not heal. It instead functions like an acid grenade. It drops randomly from enemies starting at chapter 4.


{{Footer Nav|game=Resident Evil 5|prevpage=Achievements and trophies|nextpage=Treasures}}
{{Footer Nav|game=Resident Evil 5|prevpage=Achievements and trophies|nextpage=Treasures}}

Latest revision as of 01:43, 17 May 2023

Throughout Resident Evil 5, you can find and upgrade weapons. Most can be found in weapon crates in certain levels, while others are only sold in the store. The first weapon of each type, when fully upgraded, unlocks a secret weapon. Each gun has different stats listed in their descriptions. When you upgrade a weapon's capacity it is reloaded to max for free. This can make it quite profitable to end a level with an empty gun then upgrade its capacity.

Stockpile

30 Gamerscore points
Stockpile
Obtain all available weapons.
Take It to the Max

30 Gamerscore points
Take It to the Max
Completely upgrade all weapons.

Handguns[edit]

Handguns are your most generally useful weapons. They are accurate and reliable at most ranges. They excel at precision shots (heads, arms, legs) to open up melee prompts. Handgun ammo is also the most plentiful so using one allows you to conserve other ammo types.

M92F[edit]

Level Firepower Reload Speed Capacity Critical Hit
Default 150 1.70 10x OOO
1 170 (₦2,000) 1.62 (₦1,500) 13x (₦500) OOX (₦3,000)
2 190 (₦3,000) 1.53 (₦2,000) 16x (₦500) OXX (₦8,000)
3 210 (₦4,000) 1.36 (₦2,500) 20x (₦500) XXX (₦13,000)
4 230 (₦5,000) N/A 25x (₦500) N/A
5 250 (₦6,000) N/A 30x (₦1,000) N/A
6 N/A N/A 33x (₦1,000) N/A
7 N/A N/A 37x (₦1,000) N/A
8 N/A N/A 40x (₦2,000) N/A
9 N/A N/A 45x (₦2,000) N/A
10 N/A N/A 50x (₦4,000) N/A
11 N/A N/A 60x (₦5,000) N/A
12 N/A N/A 70x (₦5,000) N/A
13 N/A N/A 100x (₦12,000) N/A
  • Price: ₦2,000
  • Total upgrade price: ₦85,000
  • Availability: Start of game

A basic handgun that you receive at the start of the game. For players who are only planning 1 playthrough, you could very well keep it the whole game. If you plan on numerous playthroughs, better handguns are recommended. Upgrading this to max is required to unlock the M93R.

H&K P8[edit]

Level Firepower Reload Speed Capacity Piercing
Default 140 1.53 9x 000XX
1 160 (₦2,000) 1.36 (₦2,000) 11x (₦500) 00XXX (₦5,000)
2 180 (₦2,000) 1.19 (₦3,000) 13x (₦500) 0XXXX (₦9,000)
3 200 (₦3,000) 1.11 (₦3,000) 15x (₦1,000) XXXXX (₦12,000)
4 220 (₦4,000) 1.02 (₦3,000) 17x (₦2,000) N/A
5 240 (₦4,000) 0.85 (₦7,000) 19x (₦2,000) N/A
6 260 (₦5,000) N/A 21x (₦3,000) N/A
7 300 (₦6,000) N/A 25x (₦5,000) N/A
  • Price: ₦4,000
  • Total upgrade price: ₦84,000
  • Availability: Buy Menu, end of Chapter 2-3

Packing a slightly harder punch and trading critical for piercing; this is not much of an upgrade. There isn't much reason to buy or upgrade this beyond achievements.

SIG P226[edit]

Level Firepower Reload Speed Capacity
Default 180 1.70 8x
1 220 (₦1,000) 1.62 (₦2,000) 10x (₦1,000)
2 240 (₦2,000) N/A 12x (₦1,000)
3 260 (₦2,000) N/A 13x (₦2,000)
4 280 (₦3,000) N/A 14x (₦3,000)
5 300 (₦3,000) N/A 16x (₦4,000)
6 320 (₦4,000) N/A N/A
7 340 (₦4,000) N/A N/A
8 350 (₦5,000) N/A N/A
9 370 (₦5,000) N/A N/A
10 390 (₦7,000) N/A N/A
11 410 (₦7,000) N/A N/A
12 430 (₦10,000) N/A N/A
13 480 (₦15,000) N/A N/A
  • Price: ₦4,000
  • Total upgrade price: ₦81,000
  • Availability: Buy Menu, end of Chapter 4-2

This handgun has the highest damage per bullet, but sacrifices all other stats. In terms of damage per second, it is actually 2nd to the M93R, but much cheaper. Its highest damage per bullet and cheaper cost vs the M93R make it a solid choice, even on professional difficulty.

M93R[edit]

Level Firepower Reload Speed Capacity
Default 170 1.70 10x
1 190 (₦2,000) 1.62 (₦1,000) 12x (₦500)
2 210 (₦2,000) 1.53 (₦2,000) 14x (₦1,000)
3 230 (₦3,000) 1.36 (₦3,000) 16x (₦1,500)
4 250 (₦3,000) N/A 18x (₦1,500)
5 270 (₦4,000) N/A 20x (₦2,000)
6 290 (₦4,000) N/A 22x (₦2,000)
7 310 (₦5,000) N/A 24x (₦2,500)
8 330 (₦5,000) N/A 26x (₦3,000)
9 350 (₦7,000) N/A 30x (₦8,000)
10 370 (₦8,000) N/A N/A
11 400 (₦15,000) N/A N/A
  • Price: ₦30,000
  • Total upgrade price: ₦86,000
  • Availability: Buy Menu, after fully upgrading M92F

For those seeking the absolute best handgun; the M93R has the highest damage per second despite not having the highest damage per bullet. It achieves this by having a 1-3 round burst fire. It is however the most expensive and consumes the most ammo.

Shotguns[edit]

Shotguns are powerful weapons that can hit entire groups of enemies. They are best used when cornered or charging to close distance. They will knock most enemies away or down to the ground. Melee prompts open against knocked down enemies, common after shotgun blasts.

Ithaca M37[edit]

Level Firepower Reload Speed Capacity Critical Hit
Default 200 3.00 6x O
1 230 (₦2000) 2.85 (₦500) 7x (₦500) X (₦5000)
2 260 (₦2000) 2.70 (₦1000) 8x (₦500) N/A
3 300 (₦3000) 2.40 (₦3000) 9x (₦500) N/A
4 330 (₦3000) N/A 10x (₦500) N/A
5 360 (₦5000) N/A 12x (₦1000) N/A
6 400 (₦9000) N/A 13x (₦1000) N/A
7 N/A N/A 15x (₦1500) N/A
8 N/A N/A 16x (₦2000) N/A
9 N/A N/A 17x (₦3000) N/A
10 N/A N/A 18x (₦4000) N/A
11 N/A N/A 20x (₦5000) N/A
12 N/A N/A 22x (₦7000) N/A
13 N/A N/A 25x (₦10000) N/A
  • Price: ₦2,000
  • Total upgrade price: ₦70,000
  • Availability: Chapter 1-2

The most basic shotgun and found early in the game. Like the first handgun, it lacks damage but has a critical bonus. It can get the job done but there are better options. Upgrading this to max is required to unlock the Hydra.

M3[edit]

Level Firepower Reload Speed Capacity
Default 300 3.00 5x
1 320 (₦1000) 2.70 (₦3000) 6x (₦1000)
2 350 (₦1000) N/A 7x (₦1500)
3 370 (₦2000) N/A 8x (₦2000)
4 400 (₦2000) N/A 9x (₦2500)
5 420 (₦3000) N/A 10x (₦3000)
6 450 (₦3000) N/A N/A
7 480 (₦4000) N/A N/A
8 500 (₦4000) N/A N/A
9 550 (₦5000) N/A N/A
10 600 (₦5000) N/A N/A
11 650 (₦8000) N/A N/A
12 700 (₦10000) N/A N/A
13 900 (₦12000) N/A N/A
  • Price: ₦4,000
  • Total upgrade price: ₦73,000
  • Availability: Chapter 3-3

This is the hardest hitting shotgun but sacrifices all other stats. If you value close range power, as opposed to extended range, this is the best shotgun.

Jail Breaker[edit]

Level Firepower Reload Speed Capacity Attack Range
Default 180 2.52 5x 7
1 200 (₦2000) 2.38 (₦500) 6x (₦1000) 10 (₦6000)
2 220 (₦3000) 2.24 (₦1500) 7x (₦1000) 15 (₦15000)
3 250 (₦4000) 2.10 (₦2000) 8x (₦1500) N/A
4 300 (₦7000) 1.96 (₦5000) 9x (₦1500) N/A
5 350 (₦10000) 1.82 (₦7000) 10x (₦2000) N/A
6 N/A N/A 11x (₦2000) N/A
7 N/A N/A 12x (₦3000) N/A
8 N/A N/A 13x (₦4000) N/A
9 N/A N/A 15x (₦6000) N/A
  • Price: ₦4,000
  • Total upgrade price: ₦85,000
  • Availability: Chapter 6-1

This shotgun sacrifices most of its damage for a longer range. Being the weakest shotgun, and actually doing less damage than several handguns; it's hard to justify. It also comes far too late in the campaign. Most players probably won't care about this weapon.

Hydra[edit]

Level Firepower Reload Speed Capacity Attack Range
Default 280 3.67 4x 7
1 290 (₦2000) 3.30 (₦2000) 5x (₦1000) 10 (₦6000)
2 310 (₦3000) N/A 6x (₦1000) 15 (₦15000)
3 330 (₦3000) N/A 7x (₦1000) N/A
4 350 (₦4000) N/A 8x (₦1500) N/A
5 380 (₦4000) N/A 9x (₦1500) N/A
6 400 (₦5000) N/A 10x (₦2000) N/A
7 420 (₦5000) N/A N/A N/A
8 440 (₦7000) N/A N/A N/A
9 460 (₦7000) N/A N/A N/A
10 500 (₦10000) N/A N/A N/A
11 550 (₦13000) N/A N/A N/A
  • Price: ₦30,000
  • Total upgrade price: ₦94,000
  • Availability: Buy Menu, after fully upgrading Ithaca M37

Another extended range shotgun, but much better than the Jail Breaker. Still, its cost is probably hard to justify vs upgrading other weapons to use for longer ranges.

Machine Guns[edit]

Machine guns have the lowest damage per bullet, but come with an automatic rapid fire which produces high damage per second. Their recoil however limits their effective range and they burn ammo quickly. Due to the low damage per bullet, consider using these guns to fire at emblems and treasures on walls.

VZ61[edit]

Level Firepower Reload Speed Capacity Critical Hit
Default 50 2.83 50x OO
1 60 (₦2000) 2.69 (₦1000) 60x (₦500) OX (₦5000)
2 80 (₦2000) 2.55 (₦1000) 80x (₦500) XX (₦15000)
3 100 (₦2000) 2.27 (₦1000) 100x (₦1000) N/A
4 N/A N/A 120x (₦1000) N/A
5 N/A N/A 140x (₦1500) N/A
6 N/A N/A 160x (₦1500) N/A
7 N/A N/A 180x (₦2000) N/A
8 N/A N/A 200x (₦3000) N/A
9 N/A N/A 220x (₦4000) N/A
10 N/A N/A 240x (₦5000) N/A
11 N/A N/A 260x (₦6000) N/A
12 N/A N/A 280x (₦7000) N/A
13 N/A N/A 300x (₦10000) N/A
  • Price: ₦2,000
  • Total upgrade price: ₦72,000
  • Availability: Chapter 1-1

The first machine gun in the game and definitely the most lacking. The damage per bullet is pitiful, and the critical bonus won't help much. Upgrading this to max is required to unlock the Gatling Gun.

H&K MP5[edit]

Level Firepower Reload Speed Capacity Piercing
Default 60 2.70 45x OO
1 70 (₦2000) 2.55 (₦1000) 55x (₦500) OX (₦3000)
2 80 (₦3000) 2.40 (₦2000) 65x (₦500) XX (₦12000)
3 90 (₦4000) 2.10 (₦3000) 80x (₦1000) N/A
4 100 (₦6000) N/A 90x (₦2000) N/A
5 120 (₦8000) N/A 100x (₦2000) N/A
6 N/A N/A 110x (₦3000) N/A
7 N/A N/A 120x (₦4000) N/A
8 N/A N/A 130x (₦4000) N/A
9 N/A N/A 150x (₦6000) N/A
  • Price: ₦2,000
  • Total upgrade price: ₦67,000
  • Availability: Chapter 2-1

While better than the VZ61, this is still a weak weapon. With no unlock attached to it, there isn't much reason to upgrade it.

AK-74[edit]

Level Firepower Reload Speed Capacity
Default 90 2.83 30x
1 100 (₦2000) 2.55 (₦3000) 35x (₦500)
2 110 (₦2000) N/A 40x (₦1000)
3 120 (₦3000) N/A 45x (₦1500)
4 130 (₦3000) N/A 50x (₦3000)
5 140 (₦3000) N/A N/A
6 150 (₦3000) N/A N/A
7 160 (₦4000) N/A N/A
8 170 (₦5000) N/A N/A
9 180 (₦5000) N/A N/A
10 190 (₦6000) N/A N/A
11 200 (₦8000) N/A N/A
12 220 (₦10000) N/A N/A
13 250 (₦10000) N/A N/A
  • Price: ₦4,000
  • Total upgrade price: ₦73,000
  • Availability: Chapter 5-1

This is the hardest hitting machine gun, uncontested for damage per bullet, but sacrifices other stats to obtain it.

SIG 556[edit]

Level Firepower Reload Speed Capacity
Default 80 2.55 40x
1 90 (₦2000) 2.41 (₦1000) 45x (₦500)
2 100 (₦2000) 2.27 (₦2000) 50x (₦500)
3 110 (₦3000) 1.98 (₦2000) 55x (₦1000)
4 120 (₦3000) 1.70 (₦3000) 60x (₦1000)
5 130 (₦4000) 1.42 (₦4000) 65x (₦2000)
6 140 (₦4000) N/A 70x (₦4000)
7 150 (₦6000) N/A 80x (₦6000)
8 160 (₦8000) N/A N/A
9 180 (₦12000) N/A N/A
  • Price: ₦4,000
  • Total upgrade price: ₦71,000
  • Availability: Chapter 5-2

This machine gun trades raw damage for a better balance of stats.

Rifles[edit]

Many players may be surprised to find out that rifles are incredibly useful in Resident Evil 5. Plenty of levels have plenty of enemies far away which can be sniped before they can become a threat. At medium ranges, you can still get enough time to snipe an enemy before they reach you. Enemies which stay at ranged, such as those shooting crossbows, are prime targets. Some emblems are also positioned so far away that hitting them without a rifle is difficult. If you really don't like using a rifle, consider giving one to the computer partner. The computer is a crack shot with these weapons.

S75[edit]

Level Firepower Reload Speed Capacity
Default 750 3.67 6x
1 800 (₦1,000) 3.30 (₦3,000) 7x (₦500)
2 850 (₦1,000) N/A 8x (₦500)
3 900 (₦2,000) N/A 10x (₦1,000)
4 950 (₦2,000) N/A 12x (₦1,000)
5 1,050 (₦2,000) N/A 15x (₦2,000)
6 1,120 (₦3,000) N/A 17x (₦2,000)
7 1,200 (₦3,000) N/A 20x (₦3,000)
8 1,270 (₦3,000) N/A 22x (₦4,000)
9 1,350 (₦4,000) N/A 25x (₦4,000)
10 1,420 (₦5,000) N/A 40x (₦8,000)
11 1,500 (₦5,000) N/A 50x (₦10,000)
12 1,700 (₦8,000) N/A N/A
13 2,000 (₦12,000) N/A N/A
  • Price: ₦4,000
  • Total upgrade price: ₦90,000
  • Availability: Chapter 2-1

The first rifle is also the hardest hitting. On top of that, it has an amazing capacity which can somehow hold more bullets than its ammo box. The downside is that it isn't automatic. The rate of fire is slow and you will drop out of scope between every shot. It is a fantastic weapon for the computer partner. Upgrading this to max is required to unlock the Long Bow.

Dragunov SVD[edit]

Level Firepower Reload Speed Capacity
Default 650 2.83 7x
1 700 (₦2,000) 2.96 (₦500) 9x (₦500)
2 750 (₦2,000) 2.55 (₦1,000) 10x (₦500)
3 800 (₦3,000) 2.41 (₦1,500) 12x (₦1,000)
4 850 (₦3,000) N/A 13x (₦2,000)
5 900 (₦4,000) N/A 15x (₦2,000)
6 950 (₦5,000) N/A 16x (₦3,000)
7 1000 (₦5,000) N/A 18x (₦6,000)
8 1100 (₦8,000) N/A N/A
9 1300 (₦12,000) N/A N/A
  • Price: ₦4,000
  • Total upgrade price: ₦62,000
  • Availability: Chapter 2-2

For those who don't like the bolt action rifle; this is found soon after. It is automatic but inferior on damage, capacity, and shakes horribly in the scope. The trade probably isn't worth it and there's no unlock attached to it.

H&K PSG-1[edit]

Level Firepower Reload Speed Capacity Scope
Default 600 2.55 5x OO
1 650 (₦1,000) 2.41 (₦1,000) 6x (₦1,000) OX (₦3,000)
2 700 (₦2,000) 2.27 (₦2,000) 7x (₦2,000) XX (₦8,000)
3 750 (₦3,000) 2.13 (₦2,000) 9x (₦3,000) N/A
4 800 (₦,3000) 1.98 (₦3,000) 11x (₦4,000) N/A
5 900 (₦4,000) 1.70 (₦5,000) 15x (₦5,000) N/A
6 1,000 (₦5,000) N/A N/A N/A
7 1,200 (₦7,000) N/A N/A N/A
  • Price: ₦4,000
  • Total upgrade price: ₦64,000
  • Availability: Chapter 5-3

While having the worst damage per bullet; this rifle is automatic, doesn't shake, and has a super scope. Out of the two automatic rifles, this would be the one to take, but it really late in the campaign.

Magnums[edit]

Incredibly powerful but with rare ammo, these weapons are best saved for the most difficult enemies or bosses. Using them for regular enemies is generally a waste of the precious ammo. Remember to upgrade the capacity while the gun is empty to get free bullets!

S&W M29[edit]

Level Firepower Reload Speed Capacity Piercing
Default 1,500 3.53 6x OXX
1 1,700 (₦2,000) 3.36 (₦1,000) 7x (₦3,000) XXX (₦3,000)
2 1,900 (₦3,000) 3.18 (₦2,000) 8x (₦4,000) N/A
3 2,100 (₦4,000) 2.83 (₦3,000) 9x (₦6,000) N/A
4 2,400 (₦6,000) N/A 10x (₦6,000) N/A
5 2,700 (₦8,000) N/A 11x (₦7,000) N/A
6 3,200 (₦10,000) N/A 12x (₦10,000) N/A
  • Price: ₦4,000
  • Total upgrade price: ₦78,000
  • Availability: Chapter 3-1

The first magnum already hits hard and carries a nice amount of bullets. If you want an even bigger one; upgrading this to max unlocks the M500.

Lightning Hawk[edit]

Level Firepower Reload Speed Capacity Piercing
Default 1,400 1.70 5x OOOOXXX
1 1,600 (₦2,000) 1.62 (₦2,000) 6x (₦1,000) OOXXXXX (₦5,000)
2 1,800 (₦3,000) 1.53 (₦3,000) 7x (₦2,000) XXXXXXX (₦10,000)
3 2,000 (₦4,000) 1.45 (₦4,000) 8x (₦3,000) N/A
4 2,300 (₦6,000) 1.36 (₦6,000) N/A N/A
5 2,600 (₦8,000) N/A N/A N/A
6 3,000 (₦12,000) N/A N/A N/A
  • Price: ₦5,000
  • Total upgrade price: ₦71,000
  • Availability: Chapter 5-3

This magnum trades raw damage for other stats which you probably don't care about on a magnum. It's another weapon most players will just want to skip.

S&W M500[edit]

Level Firepower Reload Speed Capacity Piercing
Default 2,100 3.53 5x OXX
1 2,300 (₦2,000) 3.18 (₦2,000) 6x (₦2,000) XXX (₦2,000)
2 2,500 (₦2,000) N/A N/A N/A
3 2,700 (₦3,000) N/A N/A N/A
4 2,900 (₦4,000) N/A N/A N/A
5 3,100 (₦4,000) N/A N/A N/A
6 3,300 (₦5,000) N/A N/A N/A
7 3,500 (₦6,000) N/A N/A N/A
8 3,700 (₦6,000) N/A N/A N/A
9 3,900 (₦8,000) N/A N/A N/A
10 4,100 (₦8,000) N/A N/A N/A
11 4,300 (₦10,000) N/A N/A N/A
12 4,500 (₦10,000) N/A N/A N/A
13 5,000 (₦15,000) N/A N/A N/A
  • Price: ₦30,000
  • Total upgrade price: ₦89,000
  • Availability: Buy Menu, after fully upgrading S&W M29

Practically a cannon, this magnum will end any enemy quickly, even on the hardest difficulty. The limitation of magnum ammo however might make it less ideal than other specials.

MISC[edit]

Grenades[edit]

  • Hand Grenade - Explodes a few seconds after being thrown, damaging all enemies nearby. Frag out!
  • Incendiary Grenade - Explodes on impact, releasing a short burst of flames that will set nearby enemies on fire.
  • Flash Grenade - Explodes on impact, creating a bright flash that stuns enemies and kills certain ones instantly.

Proximity Bomb[edit]

An explosive device that is planted in the ground and explodes when an enemy gets nearby.

Grenade Launcher[edit]

The grenade launcher can fire six different types of ammunition: explosive, acidic, nitrogen, flame, flash and electric. While explosive comes with the gun, each ammo type can also be found or purchased independently. This weapon has no infinite ammo unlockable.

Rocket Launcher[edit]

A single shot rocket launcher. The weapon is discarded after firing. Buying this is generally a waste as it's easy to farm the rocket on a certain level.

Knife[edit]

The combat knife is generally only useful for breaking open jars, boxes, or barrels without wasting bullets. It is horribly ineffective for combat in this game.

Stun Rod[edit]

The stun rod is similar to your combat knife, but far more effective. It stuns enemies when hit which prevents counter attacks. It does however have to be bought and carried in one of your inventory slots. Consider giving one to the computer partner as it swings at enemies sometimes.

Gatling Gun[edit]

  • Unlocked by: fully upgrade the VZ61 machine gun.
  • Price: ₦50,000.
  • Damage: 450.
  • Can be used by: Chris.

This is exclusive to Chris and has infinite ammo. If it is in his inventory, Chris carries a huge bullet crate which obstructs your view but also blocks enemy projectiles from behind. It has a horrible accuracy and recoil but infinite ammo. It will fire for as long as you hold down the trigger or until something makes you stop. No enemy will last long in front of this monster. Makes for a great weapon on the computer partner if you don't want to use it yourself.

Long Bow[edit]

  • Unlocked by: fully upgrading the S75 rifle.
  • Price: ₦50,000.
  • Damage: 1500.
  • Can be used by: Sheva.

This is exclusive to Sheva and has infinite ammo. It shoots arrows which hit surprisingly hard but travel in an arc. This means you have to aim up if you want to hit enemies far away. It also has no laser pointer. This might make most players avoid using it but in that case consider giving it to the computer partner. It has no trouble aiming this weapon.

Healing Items[edit]

Most healing items will heal both players, but only if your partner is close by. If not, it will only heal the user.

Herbs[edit]

  • Green - Heals 25% health.
  • Green + Green - Heals 60% health.
  • Green + Red - Heals 100% health.

First Aid Spray[edit]

A can of first aid spray will completely heal, similar to a Green + Red herb.

Eggs[edit]

Egg Hunt

15 Gamerscore points
Egg Hunt
Find all 4 types of eggs.

All healing types of Eggs can be dropped by chickens when you chase them, or snakes if you kill one. In order to get the achievement, you have to have all four types of egg in your inventory at once.

The White, Brown and Golden eggs are healing items, but unlike herbs and first aid sprays they will only heal the person who uses them.

  • White Egg - Heals the same as a green herb.
  • Brown Egg - Heals the same as a green + green herb.
  • Golden Egg - Heals the same as a green + red herb.

The 4th egg is the rotten egg. It does not heal. It instead functions like an acid grenade. It drops randomly from enemies starting at chapter 4.