Super Smash Bros. Melee/Regular Matches: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
{{All Game Nav}} -> {{Header Nav}}, back -> prev, various fixes, Replaced: All Game Nav → Header Nav AWB
({{All Game Nav}} -> {{Header Nav}}, back -> prev, various fixes, Replaced: All Game Nav → Header Nav AWB)
Line 1: Line 1:
{{All Game Nav|game=Super Smash Bros. Melee}}
{{Header Nav|game=Super Smash Bros. Melee}}
There are three Regular Matches in 1-P Mode, two of which are available from the start. You begin with Classic and Adventure Modes, and open All-Star Mode after unlocking all 25 characters. A large amount of unlockable content can be obtained from completing these with multiple characters and on higher difficulty settings.
There are three Regular Matches in 1-P Mode, two of which are available from the start. You begin with Classic and Adventure Modes, and open All-Star Mode after unlocking all 25 characters. A large amount of unlockable content can be obtained from completing these with multiple characters and on higher difficulty settings.


Each mode features five levels of difficulty: Very Easy, Easy, Medium, Hard and Very Hard. As the difficulty setting increases, so does the opponents' intelligence and handicap. Friendly CPUs also decrease in strength as the difficulty goes up. In Classic and Adventure Modes, your player's stock is also adjustible between one to five lives. All-Star Mode is automatically set to one stock.  
Each mode features five levels of difficulty: Very Easy, Easy, Medium, Hard and Very Hard. As the difficulty setting increases, so does the opponents' intelligence and handicap. Friendly CPUs also decrease in strength as the difficulty goes up. In Classic and Adventure Modes, your player's stock is also adjustible between one to five lives. All-Star Mode is automatically set to one stock.


If you run out of lives, you can continue where you left off by buying a continue with coins. The higher the difficulty setting, the more costly continues are, ranging from one to ten coins. Continuing will half your score and give you a point penalty at the end of the game. Not continuing results in a game over.
If you run out of lives, you can continue where you left off by buying a continue with coins. The higher the difficulty setting, the more costly continues are, ranging from one to ten coins. Continuing will half your score and give you a point penalty at the end of the game. Not continuing results in a game over.
Line 12: Line 12:


Note that CPU difficulty slightly increases as the Classic Mode progresses towards the end, but the overall challenge is largely dependant on your difficulty setting.
Note that CPU difficulty slightly increases as the Classic Mode progresses towards the end, but the overall challenge is largely dependant on your difficulty setting.
* '''Stage 1''' — You versus a single opponent
* '''Stage 1''' — You versus a single opponent
* '''Stage 2''' — You and a CPU helper versus a two opponent team, who share a common theme (i.e. Mario, Yoshi)
* '''Stage 2''' — You and a CPU helper versus a two opponent team, who share a common theme (i.e. Mario, Yoshi)
Line 27: Line 26:
Along with his attacks getting stronger, Master Hand's HP gets higher when difficulty is raised. He has 150 HP on Very Easy, 250 HP on Easy, 300 HP on Normal, 330 HP on Hard, and 360 HP on Very Hard. To battle Crazy Hand, you must reach Master Hand on a difficulty of Medium or higher in under fifteen minues without using continues. Crazy Hand will appear and join the fight once Master Hand's HP is halved.
Along with his attacks getting stronger, Master Hand's HP gets higher when difficulty is raised. He has 150 HP on Very Easy, 250 HP on Easy, 300 HP on Normal, 330 HP on Hard, and 360 HP on Very Hard. To battle Crazy Hand, you must reach Master Hand on a difficulty of Medium or higher in under fifteen minues without using continues. Crazy Hand will appear and join the fight once Master Hand's HP is halved.


== Adventure Mode ==
==Adventure Mode==
Adventure Mode has you fighting through multiple stages based off of the various video games heavily featured in the game. Along with regular rounds against CPU fighters, several rounds have you running through a large side scrolling environment filled with other hazards. It doesn't feature nearly as much randomization as Classic Mode, and the adventure is identical for each character.
Adventure Mode has you fighting through multiple stages based off of the various video games heavily featured in the game. Along with regular rounds against CPU fighters, several rounds have you running through a large side scrolling environment filled with other hazards. It doesn't feature nearly as much randomization as Classic Mode, and the adventure is identical for each character.


Increasing the difficulty level not only makes your regular opponents stronger and smarter, but also increases the danger of small enemies such as Goombas and Koopa Troopas. On easy difficulty levels their damage is so small that unless you are extremely weakened they are nothing more than a nuisance, but towards hard they can cause severe damage and KO you quickly.
Increasing the difficulty level not only makes your regular opponents stronger and smarter, but also increases the danger of small enemies such as Goombas and Koopa Troopas. On easy difficulty levels their damage is so small that unless you are extremely weakened they are nothing more than a nuisance, but towards hard they can cause severe damage and KO you quickly.


=== Stage 1: Mushroom Kingdom ===
===Stage 1: Mushroom Kingdom===
'''Part 1: Side scrolling adventure; versus team of ten Yoshis'''<br />
'''Part 1: Side scrolling adventure; versus team of ten Yoshis'''<br />
The stage begins in a special side scrolling stage of Mushroom Kingdom, with Princess Peach's Castle and various Mario Golf courses in the background. The path starts from a warp pipe and continues rightwards along a straight road inhabited by Goombas and Koopa Troopas. Goombas can simply be defeated with an attack or by being stomped on from above. Doing so to Koopa Troopas however cause them to retreat into their shells, upon which they can be kicked around into other enemies or carried around, although you should be careful as they can come back out after a while. Take care not to get hit by the enemies, as they cause damage and can send you flying off the screen and to your death. The path at the beginning isn't too tricky, just littered with small ledges to jump over and plenty of brick blocks, which can be destroyed with attacks but contain no items.
The stage begins in a special side scrolling stage of Mushroom Kingdom, with Princess Peach's Castle and various Mario Golf courses in the background. The path starts from a warp pipe and continues rightwards along a straight road inhabited by Goombas and Koopa Troopas. Goombas can simply be defeated with an attack or by being stomped on from above. Doing so to Koopa Troopas however cause them to retreat into their shells, upon which they can be kicked around into other enemies or carried around, although you should be careful as they can come back out after a while. Take care not to get hit by the enemies, as they cause damage and can send you flying off the screen and to your death. The path at the beginning isn't too tricky, just littered with small ledges to jump over and plenty of brick blocks, which can be destroyed with attacks but contain no items.
Line 47: Line 46:
There is a secret battle where Luigi replaces Mario in the beginning of the round. CPU Luigi is typically considered easier to kill than Mario, as he tries to use his Luigi Rocket attack to recover from falling offstage, and can often suicide by using it improperly. Defeating Luigi gives you a minute point bonus, and winning the whole Adventure Mode after doing so will unlock him as a playable character. To activate the secret, finish the first part of the Mushroom Kingdom stage with a two in the second digit of the seconds counter (<font color=gray>XX</font color>:<font color=gray>X</font color>2<font color=gray><small><sup>XX</sup></small></font color>).
There is a secret battle where Luigi replaces Mario in the beginning of the round. CPU Luigi is typically considered easier to kill than Mario, as he tries to use his Luigi Rocket attack to recover from falling offstage, and can often suicide by using it improperly. Defeating Luigi gives you a minute point bonus, and winning the whole Adventure Mode after doing so will unlock him as a playable character. To activate the secret, finish the first part of the Mushroom Kingdom stage with a two in the second digit of the seconds counter (<font color=gray>XX</font color>:<font color=gray>X</font color>2<font color=gray><small><sup>XX</sup></small></font color>).


=== Stage 2: Kongo Jungle ===
===Stage 2: Kongo Jungle===
'''Part 1: Versus team of two small Donkey Kongs'''<br />
'''Part 1: Versus team of two small Donkey Kongs'''<br />
This stage begins with you battling a team of two small Donkey Kongs in the Kongo Jungle stage. They are still large enough to hit easily, and their lighter weight should help to keep them from being too much of a challenge, as they can get knocked away from the playing field with relative ease.
This stage begins with you battling a team of two small Donkey Kongs in the Kongo Jungle stage. They are still large enough to hit easily, and their lighter weight should help to keep them from being too much of a challenge, as they can get knocked away from the playing field with relative ease.
Line 54: Line 53:
After taking down the first two, you face off a large Donkey Kong in the Jungle Japes stage. He may look difficult at first, but his large size actually becomes a handicap to him, as it is easy for his large hitbox to come in contact with either the rushing water or a Klaptrap that jumps out of it. He won't fly far from your attacks, but knocking him downwards off a ledge often will give you an easy KO.
After taking down the first two, you face off a large Donkey Kong in the Jungle Japes stage. He may look difficult at first, but his large size actually becomes a handicap to him, as it is easy for his large hitbox to come in contact with either the rushing water or a Klaptrap that jumps out of it. He won't fly far from your attacks, but knocking him downwards off a ledge often will give you an easy KO.


=== Stage 3: Underground Maze ===
===Stage 3: Underground Maze===
'''Part 1: Side scrolling adventure; versus Link x 5 (optional)'''<br />
'''Part 1: Side scrolling adventure; versus Link x 5 (optional)'''<br />
This Legend of Zelda themed stage has you exploring the dark catacombs of a dungeon overrun with ReDeads, Octoroks and Like Likes. Hidden within the dungeon are six special battlefield platforms, five of which hold the Master Sword. Landing near the center of these platforms will activate a battle against Link, and you cannot move on until he is defeated. The sixth platform, which is chosen randomly, holds the Triforce. Finding and stepping on it finishes the stage. The Link battles can be completely avoided by noticing the Master Sword and jumping across the platforms without contact near the center, but engaging and defeating all five Links before winning will reward you with a 30,000 point bonus.
This Legend of Zelda themed stage has you exploring the dark catacombs of a dungeon overrun with ReDeads, Octoroks and Like Likes. Hidden within the dungeon are six special battlefield platforms, five of which hold the Master Sword. Landing near the center of these platforms will activate a battle against Link, and you cannot move on until he is defeated. The sixth platform, which is chosen randomly, holds the Triforce. Finding and stepping on it finishes the stage. The Link battles can be completely avoided by noticing the Master Sword and jumping across the platforms without contact near the center, but engaging and defeating all five Links before winning will reward you with a 30,000 point bonus.
Line 63: Line 62:
A simple battle against Princess Zelda and her alter ego Sheik in the Hyrule Temple stage. There are no big surprises here, so just keep attacking until she is weak enough to send flying away. Although Sheik has medium weight, Princess Zelda is light and usually doesn't take much damage to send flying, especially on easier difficulty levels. Remember to seek shelter in the lower portion of the stage if your damage gets too high.
A simple battle against Princess Zelda and her alter ego Sheik in the Hyrule Temple stage. There are no big surprises here, so just keep attacking until she is weak enough to send flying away. Although Sheik has medium weight, Princess Zelda is light and usually doesn't take much damage to send flying, especially on easier difficulty levels. Remember to seek shelter in the lower portion of the stage if your damage gets too high.


=== Brinstar WARNING ===
===Brinstar WARNING===
 
Brinstar: Fight Samus. It shouldn't be too hard except in higher difficulties.
Brinstar: Fight Samus. It shouldn't be too hard except in higher difficulties.


Line 77: Line 75:
All difficulties: 4
All difficulties: 4


=== Green Greens Kirby Hat ===
===Green Greens Kirby Hat===
 
Kirby: This is a regular battle against Kirby. He isn't very hard.
Kirby: This is a regular battle against Kirby. He isn't very hard.


Line 103: Line 100:
Very Hard: 10<br>
Very Hard: 10<br>


=== Corneria Race ===
===Corneria Race===
 
Fox 1: This battle is a regular battle against Fox at Corneria, except that there are no Arwings. Fox is fast, but he can't take much punishment, so try to stay on the offensive for this one. If you have Falco as a playable character, then you may fight either of the two.
Fox 1: This battle is a regular battle against Fox at Corneria, except that there are no Arwings. Fox is fast, but he can't take much punishment, so try to stay on the offensive for this one. If you have Falco as a playable character, then you may fight either of the two.


Line 121: Line 117:
Very Hard: 10<br>
Very Hard: 10<br>


=== Pokémon Stadium Battle ===
===Pokémon Stadium Battle===
 
This is a very difficult battle because you have to KO twelve Pokémon with no breaks in between. Many Poké Balls appear, however, and if you can get to them before your foes, the prizes inside should help you a great deal. However, on Very Easy this should be as easy as the Team Yoshi and Team Kirby battles, but on higher difficulties, you'll probably need a continue here. Mario or Dr. Mario is my recommendation, since their super Jump Punch sends them flying, even on HARD.
This is a very difficult battle because you have to KO twelve Pokémon with no breaks in between. Many Poké Balls appear, however, and if you can get to them before your foes, the prizes inside should help you a great deal. However, on Very Easy this should be as easy as the Team Yoshi and Team Kirby battles, but on higher difficulties, you'll probably need a continue here. Mario or Dr. Mario is my recommendation, since their super Jump Punch sends them flying, even on HARD.


Line 131: Line 126:
Very Hard: 10<br>
Very Hard: 10<br>


=== F-ZERO Grand Prix Race ===
===F-ZERO Grand Prix Race===
 
F-Zero Grand Prix: Avoid the cars and jump over all the ditches without getting hit. Land on every third or so platform.
F-Zero Grand Prix: Avoid the cars and jump over all the ditches without getting hit. Land on every third or so platform.


Line 145: Line 139:
Very Hard: 10
Very Hard: 10


=== Onett Battle ===
===Onett Battle===
 
Fight three Nesses. On the easier difficulties they fly far and are weak, but on the harder difficulties it's a standard 3 on 1 battle.
Fight three Nesses. On the easier difficulties they fly far and are weak, but on the harder difficulties it's a standard 3 on 1 battle.


Line 155: Line 148:
Very Hard: 10
Very Hard: 10


=== Icicle Mountain Adventure ===
===Icicle Mountain Adventure===
 
Play through the Icicle Mountain stage and then fight two teams of Ice Climbers. Watch out for the Topis and Polar Bears though. You can grab a Freezie in the stage, and use it on the Ice Climbers.
Play through the Icicle Mountain stage and then fight two teams of Ice Climbers. Watch out for the Topis and Polar Bears though. You can grab a Freezie in the stage, and use it on the Ice Climbers.


Very Easy: 1<br>
Very Easy: 1<br>
Line 165: Line 157:
Very Hard: 8
Very Hard: 8


=== Battlefield Metal ===
===Battlefield Metal===
 
Giant Wire Frames: These wire frames are huge, but they fly very far when you hit them, and their attacks aren't that powerful. The low gravity makes this battle even easier. A nice break from the tough battles you've faced before.
Giant Wire Frames: These wire frames are huge, but they fly very far when you hit them, and their attacks aren't that powerful. The low gravity makes this battle even easier. A nice break from the tough battles you've faced before.


Line 183: Line 174:
Very Hard: 10<br>
Very Hard: 10<br>


=== Final Destination Bowser ===
===Final Destination Bowser===
 
Bowser: In this level, you must KO a slightly-larger-than-normal Bowser. He has a little more endurance and power than the regular version, but his speed hasn't improved at all. Use the same tactics that you use against the regular Bowser.
Bowser: In this level, you must KO a slightly-larger-than-normal Bowser. He has a little more endurance and power than the regular version, but his speed hasn't improved at all. Use the same tactics that you use against the regular Bowser.


Line 199: Line 189:
Very Hard: 10+<br>
Very Hard: 10+<br>


== All-Star Mode ==
==All-Star Mode==
All-Star Mode is a game were you, with only one stock, must survive fighting all twenty-five characters in the game in consecutive rounds, with damage carrying over between rounds. Healing items are turned off, but between rounds you are given the option to eat one of three special Heart Containers that recover all damage (as opposed to the normal versions that only heal 100 damage).
All-Star Mode is a game were you, with only one stock, must survive fighting all twenty-five characters in the game in consecutive rounds, with damage carrying over between rounds. Healing items are turned off, but between rounds you are given the option to eat one of three special Heart Containers that recover all damage (as opposed to the normal versions that only heal 100 damage).