Spore: Difference between revisions
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{{game disambig||the [[Nintendo DS]] version|[[Spore Creatures]]|the unrelated [[Commodore 64]] game|[[Spore (Commodore 64)]]}} | {{game disambig||the [[Nintendo DS]] version|[[Spore Creatures]]|the unrelated [[Commodore 64]] game|[[Spore (Commodore 64)]]|the unrelated [[MS-DOS]] game|[[Spore (DOS)]]}} | ||
'''Spore''' is a multi-platform god game under development by Maxis and designed by Will Wright that allows a player to control the evolution of a species from its beginnings as a multicellular organism, through development as a sapient and social land-walking creature, to levels of interstellar exploration as a spacefaring culture. The game has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. | '''Spore''' is a multi-platform god game under development by Maxis and designed by Will Wright that allows a player to control the evolution of a species from its beginnings as a multicellular organism, through development as a sapient and social land-walking creature, to levels of interstellar exploration as a spacefaring culture. The game has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. | ||