Gurumin: A Monstrous Adventure/Radish Woods (Cheery Forest Path): Difference between revisions

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adding info from http://www.pspwalkthrough.com/index.php/2007/06/11/potato_ruins_nanometer_shrine_revisited by author Alvin Yeo, released under Creative Common license
(info from http://www.pspwalkthrough.com/index.php/?p=28&more=1&page=1 by author Alvin Yeo, released under Creative Commons license)
 
m (adding info from http://www.pspwalkthrough.com/index.php/2007/06/11/potato_ruins_nanometer_shrine_revisited by author Alvin Yeo, released under Creative Common license)
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{{Header Nav|game=Gurumin: A Monstrous Adventure}}
{{Header Nav|game=Gurumin: A Monstrous Adventure}}
[[Image:Gurumin AMA screen28.jpg|thumb|Pino gets lost in the woods.]]
[[Image:Gurumin AMA screen28.jpg|thumb|Pino gets lost in the woods.]]
There are a few options at the main map, but eventually you'll need to visit Radish Woods (Cheery Forest Path). As you arrive, you'll be surprised to see Pino there, and she's quite lost. With the phantoms lurking around, she really should not be venturing out in the woods. She hurries off and you'll see a dugout below some trees before you proceed forward.
There are a few options at the main map, but eventually you'll need to visit Radish Woods (Cheery Forest Path). As you arrive, you'll be surprised to see Pino there, and she's quite lost. With the phantoms lurking around, she really should not be venturing out in the woods. She hurries off and you'll see a dugout below some trees before you proceed forward.
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==Down the path==
==Down the path==
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The lever is a trap - you get knocked to the ground, but fortunately receive no damage. Behind you now appears two phantoms though. These two have horns and charge forward faster than most. Try to kill them fast when your drill has full energy or it will present a tougher challenge. Killing them will open the gate in front and reveal the path ahead.
The lever is a trap - you get knocked to the ground, but fortunately receive no damage. Behind you now appears two phantoms though. These two have horns and charge forward faster than most. Try to kill them fast when your drill has full energy or it will present a tougher challenge. Killing them will open the gate in front and reveal the path ahead.


Walk right through and claim your prize for beating this quest. A beautiful couch!  
Walk right through and claim your prize for beating this quest. A beautiful couch!
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==Scores and medals==
[[Image:Gurumin AMA screen37.jpg|thumb|New phantoms in this area.]]
With a little more gold, it's a good idea to head back to town and talk to Cylinder. This time learn the Tornado Drill attack. It's worth every bit of its 1,000 price tag as it's easy to master. Getting back to the map, you'll realize that after every successful quest, you actually get a score card of how you fare. If you manage to kill all its phantoms, as well as find all the jars and chests without dying once, you'll get an A+ or even a S score.
 
You get medals for finishing with a good score: there are gold, silver and bronze medals, and you can exchange them with Grandpa or Hyperbolic for some great items! Navigating back to Potato Ruins, you'll realize that there is no grading score there... you'll have to complete the quest again! Go through the the map, and sequence is exactly the same, except for two new phantoms, which are pictured in the screenshot. Of course, you'll also get a different reward at the end... a Potted Plant!


{{Footer Nav|game=Gurumin: A Monstrous Adventure|prevpage=Monster Village Destroyed|nextpage=Potato Ruins (Nanometer Shrine 2)}}
{{Footer Nav|game=Gurumin: A Monstrous Adventure|prevpage=Monster Village Destroyed|nextpage=Potato Ruins (Meter Corridor)}}