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{{Header Nav|game=Mario Kart 64}}
{{Header Nav|game=Mario Kart 64}}
Most of the items featured in the original Mario Kart game were recreated in this version and a few new items were also added. Items are gained by driving through a floating question-mark block.


''Note: This symbol [[Image:Mariokart throwbothways.png‎]] means an item can be thrown forward or backward.''
Most of the items featured in the original Mario Kart game were recreated in this version and a few new items were also added. Items are gained by driving through a floating question mark block.


==Weapons==
''Note: The symbol [[Image:Mariokart throwbothways.png‎]] means an item can be thrown forward or backward.''
These are items that are directly used against other racers to cause them to crash or slow down.


===Green Shell===
== Weapons ==
[[Image:Mariokart throwbothways.png‎]]
These are fired in a straight line and can bounce off walls. They can be fired either forward or backwards or they can be held behind the kart to defend from other projectiles. They cause an opponent to tumble when hit. They cannot be fired across gaps, lava or deep water. If a shell, either red or green, hits a banana skin, it will 'die'.


===Triple Green Shell===
These are items that are directly used against other racers to cause them to crash or slow down.
:''New to Mario Kart 64''
 
[[Image:Mariokart throwbothways.png‎]]
A bunch of three green shells which, once activated, circle the player's kart to act as a barrier against other weapons. The player can then either fire these shells as normal or choose to use them as a defensive barrier.
 
===Red Shell===
[[Image:Mariokart throwbothways.png‎]]
Simply put, this is a 'homing-missile' version of the green shell. When fired it homes in on the racer in front of the player. It is vulnerable to all the same things as a green shell with the additional weakness that it cannot bounce of walls - if it hits a wall it will die.


===Spiny Shell (a.k.a. Blue Shell)===
{| {{prettytable}}
:''New to Mario Kart 64''
|-
! width="33%"| [[Image:Mariokart throwbothways.png]] Green Shell
[[File:MarioKartWii GreenShell.png|64px]]
! width="34%"| [[Image:Mariokart throwbothways.png]] Triple Green Shell
[[File:MarioKartWii TripleGreenShell.png|64px]]
! width="33%"| [[Image:Mariokart throwbothways.png]] Red Shell
[[File:MarioKartWii RedShell.png|64px]]
|-
| These are fired in a straight line and can bounce off walls. They can be fired either forward or backwards or they can be held behind the kart to defend from other projectiles. They cause an opponent to tumble when hit. They cannot be fired across gaps, lava or deep water. If a shell, either red or green, hits a banana skin, it will "die."
| A bunch of three green shells which, once activated, circle the player's kart to act as a barrier against other weapons. The player can then either fire these shells as normal or choose to use them as a defensive barrier.
* ''This item is new to Mario Kart 64''
| Simply put, this is a "homing-missile" version of the green shell. When fired it homes in on the racer in front of the player. It is vulnerable to all the same things as a green shell with the additional weakness that it cannot bounce of walls -- if it hits a wall it will die.
|-
! [[Image:Mariokart throwbothways.png]] Triple Red Shell
[[File:MarioKartWii TripleRedShell.png|64px]]
! [[Image:Mariokart throwbothways.png]] Spiny (Blue) Shell
[[File:MarioKartWii BlueShell.png|64px]]
! Thunderbolt
[[File:MarioKartWii Lightning.png|64px]]
|-
| A bunch of three red shells which, once activated, circle the player's kart to act as a barrier against other weapons. The player can then either fire these shells as normal or choose to use them as a defensive barrier.
* ''This item is new to Mario Kart 64''
| The most powerful of all the shell items. When fired, the Spiny Shell chases after the racer in first place. It follows the center of the track, crashing through anyone that gets in its way, until it finally crashes into the race leader. It causes the same type of crash as other shell types. The Spiny Shell is invulnerable to any kind of defense or weapon, even the Starman.
* ''This item is new to Mario Kart 64''
| Possibly the most destructive item in the game, but it is only available to racers who are quite far behind the race leader. The Thunderbolt causes all other racers to skid then they become tiny -- and much slower -- for a few seconds. This is very handy for catching up with other racers. Tiny racers can also be "squashed" by normal sized racers, causing them to spin out. Racers who are invincible when the lightning is fired are not affected.
|}


[[Image:Mariokart throwbothways.png‎]]
== Traps ==
The most powerful of all the shell items. When fired, the Spiny Shell chases after the racer in first place. It follows the center of the track, crashing through anyone that gets in its way, until it finally crashes into the race leader. It causes the same type of crash as other shell types. The Spiny Shell is invulnerable to any kind of defence or weapon, even the Starman.


===Thunderbolt===
Possibly the most destructive item in the game, but it is only available to racers who are quite far behind the race leader. The Thunderbolt causes all other racers to skid then they become tiny - and much slower - for a few seconds. This is very handy for catching up with other racers. Tiny racers can also be 'squashed' by normal sized racers, causing them to spin out. Racers who are invincible when the lightning is fired are not affected.
==Traps==
These are items that are primarily dropped on the track in order to make a competitor crash into them.
These are items that are primarily dropped on the track in order to make a competitor crash into them.


===Banana Skin===
{| {{prettytable}}
[[Image:Mariokart throwbothways.png‎]]
|-
Sits on the track and causes any kart that drives over it to skid. They can either be dropped behind the kart or fired forwards. Banana Skins can also be held behind the kart to provide defence from shells.
! width="33%"| [[Image:Mariokart throwbothways.png]] Banana Peel
 
[[File:MarioKartWii Banana.png|64px]]
===Banana Bunch===
! width="34%"| [[Image:Mariokart throwbothways.png]] Bunch of Banana Peels
:''New to Mario Kart 64''
[[File:MarioKartWii TripleBanana.png|64px]]
 
! width="33%"| [[Image:Mariokart throwbothways.png]] Fake Item Box
[[Image:Mariokart throwbothways.png‎]]
[[File:MarioKartWii FakeItemBox.png|64px]]
A bunch of five banana skins which trail behind the kart. They can be dropped or fired in the normal way, or they can just be left trailing behind the kart to provide defence from shells. These trailing skins will also cause other racers to skid if they drive into them.
|-
 
| Sits on the track and causes any kart that drives over it to skid. They can either be dropped behind the kart or fired forwards. Bananas can also be held behind the kart to provide defense from shells.
===Fake Item Box===
| A bunch of five Banana Peels which trail behind the kart. They can be dropped or fired in the normal way, or they can just be left trailing behind the kart to provide defense from shells. These trailing peels will also cause other racers to skid if they drive into them.
:''New to Mario Kart 64''
* ''This item is new to Mario Kart 64''
 
| Similar to Banana Peels, in that they can be dropped, fired or held behind the kart. They look identical to a normal item box except the question mark logo is upside down. When a racer hits one of these they crash and come to a complete stop. Most dangerous when dropped in amongst the normal item boxes.
[[Image:Mariokart throwbothways.png‎]]
* ''This item is new to Mario Kart 64''
Similar to banana skins, in that they can be dropped, fired or held behind the kart. They look identical to a normal item box except the question mark logo is upside down. When a racer hits one of these they crash and come to a complete stop. Most dangerous when dropped in amongst the normal item boxes.
|}
 
==Power-ups==
These are items that affect the user in some way - increasing their speed for example.
 
===Starman===
Causes the user to become invincible in classic ''Super Mario Bros.'' style (i.e. flashing and playing the invincibility music) for a few seconds. It also causes the player's kart to be faster and handle slightly better. The only thing that can harm an invincible kart is a Spiny Shell. While invincible a player can also drive through hazards like Thwomps and pipes and will cause any racer that touches them to crash.


===Boo===
== Power-ups ==
Makes the user invisible to other players and invulnerable to weapons for a short time. It also sends a Boo (ghost) to steal an item from a nearby racer and bring it back to you. These can be used tactically in multiplayer games.


===Mushroom===
These are items that affect the user in some way (e.g., increasing kart speed).
Gives the user a brief boost of speed.


===Triple Mushroom===
{| {{prettytable}}
A bunch of three mushrooms allowing the user three separate speed boosts.
|-
! width="33%"| Starman
[[File:MarioKartWii Star.png|64px]]
! width="34%"| Boo
[[File:MarioKartWii Boo.png|64px]]
! width="33%"| Mushroom
[[File:MarioKartWii Mushroom.png|64px]]
|-
| Causes the user to become invincible in classic ''Super Mario Bros.'' style (i.e. flashing and playing the invincibility music) for a few seconds. It also causes the player's kart to be faster and handle slightly better. The only thing that can harm an invincible kart is a Spiny Shell. While invincible a player can also drive through hazards like Thwomps and pipes and will cause any racer that touches them to crash.
| Makes the user invisible to other players and invulnerable to weapons for a short time. It also sends Boo to steal an item for the user from a nearby racer. Boo can be used tactically in multiplayer games.
| Gives the user a brief boost of speed.
|-
! Triple Mushroom
[[File:MarioKartWii TripleMushroom.png|64px]]
! Super (Golden) Mushroom
[[File:MarioKartWii GoldenMushroom.png|64px]]
!
|-
| A bunch of three mushrooms allowing the user three separate speed boosts.
| Gives the user unlimited speed boosts for a set period of time.
|
|}


===Super Mushroom===
Gives the user unlimited speed boosts for a set period of time.
{{Footer Nav|game=Mario Kart 64|prevpage=Kart Classes|nextpage=Terminology}}
{{Footer Nav|game=Mario Kart 64|prevpage=Kart Classes|nextpage=Terminology}}

Revision as of 15:58, 31 May 2010

Most of the items featured in the original Mario Kart game were recreated in this version and a few new items were also added. Items are gained by driving through a floating question mark block.

Note: The symbol means an item can be thrown forward or backward.

Weapons

These are items that are directly used against other racers to cause them to crash or slow down.

Green Shell

Triple Green Shell

Red Shell

These are fired in a straight line and can bounce off walls. They can be fired either forward or backwards or they can be held behind the kart to defend from other projectiles. They cause an opponent to tumble when hit. They cannot be fired across gaps, lava or deep water. If a shell, either red or green, hits a banana skin, it will "die." A bunch of three green shells which, once activated, circle the player's kart to act as a barrier against other weapons. The player can then either fire these shells as normal or choose to use them as a defensive barrier.
  • This item is new to Mario Kart 64
Simply put, this is a "homing-missile" version of the green shell. When fired it homes in on the racer in front of the player. It is vulnerable to all the same things as a green shell with the additional weakness that it cannot bounce of walls -- if it hits a wall it will die.
Triple Red Shell

Spiny (Blue) Shell

Thunderbolt

A bunch of three red shells which, once activated, circle the player's kart to act as a barrier against other weapons. The player can then either fire these shells as normal or choose to use them as a defensive barrier.
  • This item is new to Mario Kart 64
The most powerful of all the shell items. When fired, the Spiny Shell chases after the racer in first place. It follows the center of the track, crashing through anyone that gets in its way, until it finally crashes into the race leader. It causes the same type of crash as other shell types. The Spiny Shell is invulnerable to any kind of defense or weapon, even the Starman.
  • This item is new to Mario Kart 64
Possibly the most destructive item in the game, but it is only available to racers who are quite far behind the race leader. The Thunderbolt causes all other racers to skid then they become tiny -- and much slower -- for a few seconds. This is very handy for catching up with other racers. Tiny racers can also be "squashed" by normal sized racers, causing them to spin out. Racers who are invincible when the lightning is fired are not affected.

Traps

These are items that are primarily dropped on the track in order to make a competitor crash into them.

Banana Peel

Bunch of Banana Peels

Fake Item Box

Sits on the track and causes any kart that drives over it to skid. They can either be dropped behind the kart or fired forwards. Bananas can also be held behind the kart to provide defense from shells. A bunch of five Banana Peels which trail behind the kart. They can be dropped or fired in the normal way, or they can just be left trailing behind the kart to provide defense from shells. These trailing peels will also cause other racers to skid if they drive into them.
  • This item is new to Mario Kart 64
Similar to Banana Peels, in that they can be dropped, fired or held behind the kart. They look identical to a normal item box except the question mark logo is upside down. When a racer hits one of these they crash and come to a complete stop. Most dangerous when dropped in amongst the normal item boxes.
  • This item is new to Mario Kart 64

Power-ups

These are items that affect the user in some way (e.g., increasing kart speed).

Starman

Boo

File:MarioKartWii Boo.png

Mushroom

Causes the user to become invincible in classic Super Mario Bros. style (i.e. flashing and playing the invincibility music) for a few seconds. It also causes the player's kart to be faster and handle slightly better. The only thing that can harm an invincible kart is a Spiny Shell. While invincible a player can also drive through hazards like Thwomps and pipes and will cause any racer that touches them to crash. Makes the user invisible to other players and invulnerable to weapons for a short time. It also sends Boo to steal an item for the user from a nearby racer. Boo can be used tactically in multiplayer games. Gives the user a brief boost of speed.
Triple Mushroom

Super (Golden) Mushroom

A bunch of three mushrooms allowing the user three separate speed boosts. Gives the user unlimited speed boosts for a set period of time.