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Command & Conquer: Red Alert 3/Empire of the Rising Sun Structures: Difference between revisions
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Command & Conquer: Red Alert 3/Empire of the Rising Sun Structures (edit)
Revision as of 20:07, 16 October 2010
, 16 October 2010→Wave-Force Tower
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|dtype= | |dtype= | ||
|cost=5000 | |cost=5000 | ||
|power=????? | |||
}} | }} | ||
The main construction hub, required to build structures. Top secret protocols, as well as Superweapons and Ultimate Weapons require a Construction Yard. Can be packed up into a Mobile Construction Vehicle | The main construction hub, required to build structures. Top secret protocols, as well as Superweapons and Ultimate Weapons require a Construction Yard. Can be packed up into a Mobile Construction Vehicle | ||
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===Instant Dojo=== | ===Instant Dojo=== | ||
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|build=???? | |build=???? | ||
|dtype= | |dtype= | ||
|cost= | |cost=500 | ||
}} | }} | ||
Produces Imperial infantry. Can only be built on land. | Produces Imperial infantry. Can only be built on land. | ||
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===Instant Generator=== | ===Instant Generator=== | ||
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}} | }} | ||
Grants | Grants 150 Power. Always protect these structures from enemy Spies and enemy forces. | ||
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===Mecha Bay=== | ===Mecha Bay=== | ||
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Produces Imperial vehicles. Can repair up to 3 non-infantry units at any given time. Can only be built on land. | Produces Imperial vehicles. Can repair up to 3 non-infantry units at any given time. Can only be built on land. | ||
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===Imperial Docks=== | ===Imperial Docks=== | ||
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Produces Imperial naval units. Can repair up to 3 non-infantry units at any given time. Can only be built on water. | Produces Imperial naval units. Can repair up to 3 non-infantry units at any given time. Can only be built on water. | ||
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===Ore Refinery=== | ===Ore Refinery=== | ||
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Turns Ore collected by Ore Collectors into useable credits. Produces Ore Collectors. | Turns Ore collected by Ore Collectors into useable credits. Produces Ore Collectors. | ||
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===Nanotech Mainframe=== | ===Nanotech Mainframe=== | ||
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|build=1:00 | |build=1:00 | ||
|dtype= | |dtype= | ||
|cost= | |cost=2500 | ||
}} | }} | ||
Tech structure that unlocks higher tier units by allowing level 3 Upgrades for the Imperial Docks, Instant Dojo and Mecha Bay. | Tech structure that unlocks higher tier units by allowing level 3 Upgrades for the Imperial Docks, Instant Dojo and Mecha Bay. | ||
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==Support Structures== | ==Support Structures== | ||
===Defender-VX=== | ===Defender-VX=== | ||
{{CnC unit | |||
|image= | |||
|requirements=Instant Generator | |||
|role=Anti Infantry and Anti Air Platform | |||
|abilities=Switch weapon | |||
|upgrades=Advanced Rocket Pods | |||
|build=0:20 | |||
|dtype=Gun, Rockets | |||
|cost=800 | |||
|ptype=???? | |||
|power=???? | |||
}} | |||
Anti-infantry base defense. Can transform into an anti-air platform. | |||
'''Weaknesses''' | |||
These structures are not effective against tanks or artillery, so support them when it comes to fighting heavier foes. You must place some wave force towers to support their weakness; more than seems necessary, because they fire very slowly. | |||
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===Wave-Force Tower=== | ===Wave-Force Tower=== | ||
{{CnC unit | |||
|image= | |||
|requirements=Mainframe Structure | |||
|role=Anti Surface platform | |||
|abilities=Discharge weapon ability | |||
|upgrades=???? | |||
|build=??? | |||
|dtype=Wave force weapon | |||
|cost=1400 | |||
|ptype=???? | |||
|power=???? | |||
}} | |||
Anti surface base defense. Can prematurely discharge its Wave Force Cannon, dealing less potential damage but higher rate of fire. | |||
'''Weaknesses''' | |||
These things cannot attack aircraft and are expensive and requires too much power. Always attack with Artillery or with swarms. | |||
{{-}} | |||
===Nanoswarm Hive=== | ===Nanoswarm Hive=== | ||
{{CnC unit | |||
|image= | |||
|requirements=Mainframe Structure | |||
|role=Superweapon | |||
|abilities=None | |||
|upgrades=None | |||
|build=???? | |||
|dtype=None | |||
|cost=3000 | |||
|ptype=???? | |||
|power=????? | |||
}} | |||
The Nanoswarm Hive creates a field of micro drones to surround a large radius. For a duration, the field is impassable by all units including aircraft, and no attacks or special abilities may influence the Nanoswarm, including Ultimate Weapons. | |||
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===Psionic Decimator=== | ===Psionic Decimator=== | ||
{{CnC unit | |||
|image= | |||
|requirements=Mainframe Structure | |||
|role=Ultimate weapon | |||
|abilities=none | |||
|upgrades=none | |||
|build=1:00 | |||
|dtype=Destructive Psionic Blast | |||
|cost=5000 | |||
|ptype=none | |||
|power=none | |||
}} | |||
{{Quote|The Soviets that defend the Time Machine must perish at all costs. You now have access to build the most destructive weapon in the Empire Arsenal... the Psionic Decimator.|Suki}} | |||
The Psionic Decimator obliterates anything caught in its large radius. Deals significantly more damage to units closer to the epicenter of the blast. | |||
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===Imperial Wall=== | ===Imperial Wall=== | ||
{{Footer Nav|game=Command & Conquer: Red Alert 3|prevpage=Empire of the Rising Sun units|prevname=Units|nextpage= | {{CnC unit | ||
|image= | |||
|requirements=Conyard | |||
|role=Stop units | |||
|abilities=none | |||
|upgrades=none | |||
|build=0:04 | |||
|dtype=none | |||
|cost=10 | |||
|ptype=none | |||
|power=none | |||
}} | |||
Blocks small arms fire and is impassable by infantry and light vehicles. Can be crushed by heavy vehicles. | |||
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{{Footer Nav|game=Command & Conquer: Red Alert 3|prevpage=Empire of the Rising Sun units|prevname=Units|nextpage=Empire Characters}} |