Command & Conquer: Red Alert 3/Empire of the Rising Sun Structures: Difference between revisions

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|dtype=
|dtype=
|cost=5000
|cost=5000
|power=?????
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The main construction hub, required to build structures. Top secret protocols, as well as Superweapons and Ultimate Weapons require a Construction Yard. Can be packed up into a Mobile Construction Vehicle
The main construction hub, required to build structures. Top secret protocols, as well as Superweapons and Ultimate Weapons require a Construction Yard. Can be packed up into a Mobile Construction Vehicle
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===Instant Dojo===
===Instant Dojo===
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|build=????
|build=????
|dtype=
|dtype=
|cost=750
|cost=500
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Produces Imperial infantry. Can only be built on land.
Produces Imperial infantry. Can only be built on land.
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===Instant Generator===
===Instant Generator===
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Grants 100 Power.
Grants 150 Power. Always protect these structures from enemy Spies and enemy forces.
 
 
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===Mecha Bay===
===Mecha Bay===
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Produces Imperial vehicles. Can repair up to 3 non-infantry units at any given time. Can only be built on land.
Produces Imperial vehicles. Can repair up to 3 non-infantry units at any given time. Can only be built on land.
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===Imperial Docks===
===Imperial Docks===
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Produces Imperial naval units. Can repair up to 3 non-infantry units at any given time. Can only be built on water.
Produces Imperial naval units. Can repair up to 3 non-infantry units at any given time. Can only be built on water.
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===Ore Refinery===
===Ore Refinery===
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Turns Ore collected by Ore Collectors into useable credits. Produces Ore Collectors.
Turns Ore collected by Ore Collectors into useable credits. Produces Ore Collectors.
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===Nanotech Mainframe===
===Nanotech Mainframe===
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|build=1:00
|build=1:00
|dtype=
|dtype=
|cost=3000
|cost=2500
}}
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Tech structure that unlocks higher tier units by allowing level 3 Upgrades for the Imperial Docks, Instant Dojo and Mecha Bay.
Tech structure that unlocks higher tier units by allowing level 3 Upgrades for the Imperial Docks, Instant Dojo and Mecha Bay.
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==Support Structures==
==Support Structures==


===Defender-VX===
===Defender-VX===
Costs 800. Anti-infantry base defense. Can transform into an anti-air platform.
 
{{CnC unit
|image=
|requirements=Instant Generator
|role=Anti Infantry and Anti Air Platform
|abilities=Switch weapon
|upgrades=Advanced Rocket Pods
|build=0:20
|dtype=Gun, Rockets
|cost=800
|ptype=????
|power=????
}}
 
Anti-infantry base defense. Can transform into an anti-air platform.
 
'''Weaknesses'''
 
These structures are not effective against tanks or artillery, so support them when it comes to fighting heavier foes. You must place some wave force towers to support their weakness; more than seems necessary, because they fire very slowly.
 
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===Wave-Force Tower===
===Wave-Force Tower===
Costs 1400. Anti-infantry, anti-armor base defense. Can prematurely discharge its Wave Force Cannon, dealing less potential damage.
 
{{CnC unit
|image=
|requirements=Mainframe Structure
|role=Anti Surface platform
|abilities=Discharge weapon ability
|upgrades=????
|build=???
|dtype=Wave force weapon
|cost=1400
|ptype=????
|power=????
}}
 
Anti surface base defense. Can prematurely discharge its Wave Force Cannon, dealing less potential damage but higher rate of fire.
 
'''Weaknesses'''
 
These things cannot attack aircraft and are expensive and requires too much power. Always attack with Artillery or with swarms.
 
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===Nanoswarm Hive===
===Nanoswarm Hive===
Costs 3000. Superweapon. The Nanoswarm Hive creates a field of micro drones to surround a large radius. For a duration, the field is impassable by all units including aircraft, and no attacks or special abilities may influence the Nanoswarm, including Ultimate Weapons.  
 
{{CnC unit
|image=
|requirements=Mainframe Structure
|role=Superweapon
|abilities=None
|upgrades=None
|build=????
|dtype=None
|cost=3000
|ptype=????
|power=?????
}}
 
The Nanoswarm Hive creates a field of micro drones to surround a large radius. For a duration, the field is impassable by all units including aircraft, and no attacks or special abilities may influence the Nanoswarm, including Ultimate Weapons.  
 
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===Psionic Decimator===
===Psionic Decimator===
Costs 5000. Ultimate Weapon. The Psionic Decimator obliterates anything caught in its large radius. Deals significantly more damage to units closer to the epicenter of the blast.  
 
{{CnC unit
|image=
|requirements=Mainframe Structure
|role=Ultimate weapon
|abilities=none
|upgrades=none
|build=1:00
|dtype=Destructive Psionic Blast
|cost=5000
|ptype=none
|power=none
}}
 
{{Quote|The Soviets that defend the Time Machine must perish at all costs. You now have access to build the most destructive weapon in the Empire Arsenal... the Psionic Decimator.|Suki}}
 
The Psionic Decimator obliterates anything caught in its large radius. Deals significantly more damage to units closer to the epicenter of the blast.  
 
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===Imperial Wall===
===Imperial Wall===
Costs 10 per segment. Blocks small arms fire and is impassable by infantry and light vehicles. Can be crushed by heavy vehicles.


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{{CnC unit
|image=
|requirements=Conyard
|role=Stop units
|abilities=none
|upgrades=none
|build=0:04
|dtype=none
|cost=10
|ptype=none
|power=none
}}
 
Blocks small arms fire and is impassable by infantry and light vehicles. Can be crushed by heavy vehicles.
 
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