71,712
edits
m (→Burst Weapon Tactics: lining up properly) |
(→APPENDIX: wikify) |
||
Line 4,400: | Line 4,400: | ||
The fight will be slightly more difficult if you didn't enlist the troopers' help (all but the squadron leader will attack you) and a lot more difficult without the Presidential Pass Key (the turrets will attack you as well, and the penetration afforded by their ammo is excellent). I've seen the turrets do about 300+ hp with criticals. | The fight will be slightly more difficult if you didn't enlist the troopers' help (all but the squadron leader will attack you) and a lot more difficult without the Presidential Pass Key (the turrets will attack you as well, and the penetration afforded by their ammo is excellent). I've seen the turrets do about 300+ hp with criticals. | ||
== | == Appendix == | ||
The Appendix is more or less a "super-reference" source that contains full lists for virtually every item in Fallout and gives info on various critters and humans in the game. It also features info about allied NPC's and random encounters. | |||
The Appendix is more or less a "super-reference" source that contains | |||
full lists for virtually every item in Fallout and gives info on | |||
various critters and humans in the game. It also features info about | |||
allied NPC's and random encounters. | |||
2. NPC's, also with commentaries | 2. NPC's, also with commentaries | ||
3. Armor | 3. Armor | ||
Line 4,423: | Line 4,416: | ||
7. Random Encounters | 7. Random Encounters | ||
NOTE: Damage ratings for guns are given per bullet. If you're using | NOTE: Damage ratings for guns are given per bullet. If you're using a burst mode shot, then multiply the damage per bullet for finding the total damage dealt. | ||
===Allied NPCs=== | |||
This is a listing which covers all of the NPC's that you'll be allied with at different parts during the game. A few of the more prominent ones were covered in the context of the walkthrough. | |||
This is a listing which covers all of the NPC's that you'll be allied | |||
with at different parts during the game. A few of the more prominent | |||
ones were covered in the context of the walkthrough. | |||
NPC's also will level up randomly (this happens when you level up), and | NPC's also will level up randomly (this happens when you level up), and when they do, hit points, action points, and melee damage often increase. | ||
when they do, hit points, action points, and melee damage often increase. | |||
All statistics are base-level statistics. Summaries are provided for | All statistics are base-level statistics. Summaries are provided for the respective character's pros and cons as well as info for getting them. In addition, the NPC's are seperated into three categories: Good NPC's, Bad NPC's, and temporary NPC's. | ||
the respective character's pros and cons as well as info for getting | |||
them. In addition, the NPC's are seperated into three categories: Good NPC's, | |||
Bad NPC's, and temporary NPC's. | |||
Good | ====Good NPCs==== | ||
<pre> | |||
- SULIK | - SULIK | ||
Hit points: 85 hp | Hit points: 85 hp | ||
Line 4,561: | Line 4,545: | ||
to Science. You can end up with a robot that refuses to fight. But | to Science. You can end up with a robot that refuses to fight. But | ||
in the end, it's worth a lot. | in the end, it's worth a lot. | ||
</pre> | |||
Bad | ====Bad NPCs==== | ||
<pre> | |||
- LENNY | - LENNY | ||
Hit points: 126 hp | Hit points: 126 hp | ||
Line 4,673: | Line 4,657: | ||
it comes to combat, but then again, not by much. Do yourself a big | it comes to combat, but then again, not by much. Do yourself a big | ||
favor by passing these NPC's up. | favor by passing these NPC's up. | ||
</pre> | |||
Temporary | ====Temporary NPCs==== | ||
(noninclusive of caravan guards) | |||
<pre> | |||
- KLAMATH DOG | - KLAMATH DOG | ||
Hit points: 14 | Hit points: 14 | ||
Line 4,744: | Line 4,729: | ||
Horrigan per gun. In addition, if the guns score critical hits, the | Horrigan per gun. In addition, if the guns score critical hits, the | ||
damage dealt is extremely high. | damage dealt is extremely high. | ||
</pre> | |||
===Armor=== | |||
<pre> | |||
1. LEATHER JACKET | 1. LEATHER JACKET | ||
Damage Resistance | Damage Resistance | ||
Line 4,937: | Line 4,922: | ||
in the electrified maze in the Enclave Oil Rig. | in the electrified maze in the Enclave Oil Rig. | ||
* Special attributes as per Advanced Power Armor. | * Special attributes as per Advanced Power Armor. | ||
</pre> | |||
===Small Guns=== | |||
====Pistols==== | |||
<pre> | |||
1. Colt 6520 10mm Pistol | 1. Colt 6520 10mm Pistol | ||
Damage: 5-12 hp | Damage: 5-12 hp | ||
Line 5,025: | Line 5,009: | ||
Min. Strength: 4 | Min. Strength: 4 | ||
Selling price: $5250 | Selling price: $5250 | ||
</pre> | |||
====Sub-Machine Guns==== | |||
<pre> | |||
1. MP9 10mm SMG | 1. MP9 10mm SMG | ||
Damage: 5-12 hp | Damage: 5-12 hp | ||
Line 5,090: | Line 5,074: | ||
Min. Strength: 6 | Min. Strength: 6 | ||
Selling price: $8000 | Selling price: $8000 | ||
</pre> | |||
====Shotguns==== | |||
<pre> | |||
1. Winchester "Widowmaker" Shotgun | 1. Winchester "Widowmaker" Shotgun | ||
Line 5,142: | Line 5,127: | ||
Min. Strength: 5 | Min. Strength: 5 | ||
Selling price: $5500 | Selling price: $5500 | ||
</pre> | |||
====Rifles==== | |||
<pre> | |||
1. Red Ryder BB Gun | 1. Red Ryder BB Gun | ||
Damage: 1-3 hp | Damage: 1-3 hp | ||
Line 5,239: | Line 5,224: | ||
Min. Strength: 6 | Min. Strength: 6 | ||
Selling price: $8250 | Selling price: $8250 | ||
</pre> | |||
===Big Guns=== | |||
<pre> | |||
1. Flamethrower | 1. Flamethrower | ||
Damage: 45-90 hp (flame) | Damage: 45-90 hp (flame) | ||
Line 5,324: | Line 5,309: | ||
Min. Strength: 7 | Min. Strength: 7 | ||
Selling price: $15250 | Selling price: $15250 | ||
</pre> | |||
===Energy Weapons=== | |||
====Small Weapons==== | |||
<pre> | |||
1. Wattz 1000 Laser Pistol | 1. Wattz 1000 Laser Pistol | ||
Damage: 10-22 hp (laser) | Damage: 10-22 hp (laser) | ||
Line 5,384: | Line 5,368: | ||
Selling price: $10000 | Selling price: $10000 | ||
</pre> | |||
====Large Weapons==== | |||
<pre> | |||
1. Wattz 2000 Laser Rifle | 1. Wattz 2000 Laser Rifle | ||
Damage: 25-50 hp (laser) | Damage: 25-50 hp (laser) | ||
Line 5,432: | Line 5,416: | ||
Min. Strength: 3 | Min. Strength: 3 | ||
Selling price: $17500 | Selling price: $17500 | ||
</pre> | |||
===Other Weapons=== | |||
====Unarmed Weapons==== | |||
<pre> | |||
Unarmed Weapons | |||
- All unarmed weapons require 3 action ppoints (4 aimed) | - All unarmed weapons require 3 action ppoints (4 aimed) | ||
and have a range of one hex. In addition, the strength | and have a range of one hex. In addition, the strength | ||
Line 5,472: | Line 5,456: | ||
Upgrades: Mega Power Fist - significantly boosts | Upgrades: Mega Power Fist - significantly boosts | ||
damage | damage | ||
</pre> | |||
Melee Weapons | ====Melee Weapons==== | ||
<pre> | |||
- Melee weapons don't have an ammo requiirement with the notable | - Melee weapons don't have an ammo requiirement with the notable | ||
exception of the cattle prod and the viroblade. In addition, | exception of the cattle prod and the viroblade. In addition, | ||
Line 5,594: | Line 5,579: | ||
Selling price: $600 | Selling price: $600 | ||
Upgrades: Super Cattle Prod, doubles damage dealt | Upgrades: Super Cattle Prod, doubles damage dealt | ||
</pre> | |||
Thrown Weapons | ====Thrown Weapons==== | ||
<pre> | |||
1. Plant Spike | 1. Plant Spike | ||
Damage: 1-2 hp | Damage: 1-2 hp | ||
Line 5,637: | Line 5,622: | ||
Min. Strength: 3 | Min. Strength: 3 | ||
Selling price: $50 | Selling price: $50 | ||
</pre> | |||
Melee/Thrown (dual usage) Weapons | ====Melee/Thrown (dual usage) Weapons==== | ||
<pre> | |||
1. Rock | 1. Rock | ||
Damage: 1-4 hp | Damage: 1-4 hp |