Advance Wars: Days of Ruin/Units: Difference between revisions

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revised name differences intro; added name differences table
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{{Header Nav|game=Advance Wars: Days of Ruin}}  
{{Header Nav|game=Advance Wars: Days of Ruin}}  
{|{{prettytable|style=text-align:center|notwide=1|sortable=1|float=right}}
|+Name differences
!US!!European
|-
|Infantry||Infantry
|-
|Mech||Bazooka
|-
|Bike||Motorbike
|-
|Recon||Recon
|-
|Flare||Flare
|-
|Anti-Air||Anti-Air
|-
|Tank||Tank
|-
|Md Tank<br/>(Medium Tank)||Heavy Tank
|-
|War Tank||Mega Tank
|-
|Artillery||Mech Gun
|-
|Anti-Tank||Anti-Tank
|-
|Rockets||Rockets
|-
|Missiles||Missiles
|-
|Rig||Mobile Workshop
|-
|Fighter||Interceptor
|-
|Bomber||Bomber
|-
|Duster||Fighter
|-
|Sea Plane||Ship Plane
|-
|Battle Copter||Battle Helicopter
|-
|Transport Copter||Transport Helicopter
|-
|Battleship||Battleship
|-
|Carrier||Carrier
|-
|Submarine||Submarine
|-
|Cruiser||Cruiser
|-
|Lander||Lander
|-
|Gunboat||Missile Boat
|}
Units form your army which you control. They can be produced from factories, ports, airports and with ship planes, carriers. Different units have different costs and different strengths and weakness. How you get all your units working together will determine how well the battle goes.


Units form your army whcih you control. They can be produced from factories, ports, airports and with ship planes, carriers. Different units have different costs and different strengths and weakness. How you get all your units working together will determine how well the battle goes.
'''The name of units below may differ depending on the version of the game.''' The first name is the European English name, and the second is the U.S. name.  See the table to the right for details.
 
'''The name of units below may differ depending on the version of the game.'''


==Ground Units==
==Ground Units==
The most common type of unit is Ground or ground units. In total, there are four type of ground unit, based on their armour and usage. All ground units are built by factories and can be repaired / resupplied in cities, factories and HQ.
The most common type of unit is Ground or ground units. In total, there are four type of ground unit, based on their armour and usage. All ground units are built by factories and can be repaired / resupplied in cities, factories and HQ.
{{-}}


===Infantry Armour Units===
===Infantry Armour Units===
Infantry type units are used primary to capture bases. All units expect those without a secondary weapon, will use their machine gun aganist these units. Although weak, they are one of the most important type of units. Only infantry type units can fire missiles from silos.
Infantry type units are used primary to capture bases. All units expect those without a secondary weapon, will use their machine gun against these units. Although weak, they are one of the most important type of units. Only infantry type units can fire missiles from silos.


{{Advance Wars: Days of Ruin/Unit
{{Advance Wars: Days of Ruin/Unit
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|attributes= Inftry (Up), Veh (Down), Heli (Down)
|attributes= Inftry (Up), Veh (Down), Heli (Down)
|description= Cheapest unit. Can capture bases. Vision +3 on mountains.
|description= Cheapest unit. Can capture bases. Vision +3 on mountains.
|special= Can board tranpsort helicopters, mobile workshops and missile boats.
|special= Can board transport helicopters, mobile workshops and missile boats.
|}}
|}}
   
   
{{Advance Wars: Days of Ruin/Unit
{{Advance Wars: Days of Ruin/Unit
|name= Bazooka
|name= Bazooka/Mech
|costs= 2500
|costs= 2500
|armour= Infantry
|armour= Infantry
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|attributes= Inftry (Up), Veh (Up), Heli (Down)
|attributes= Inftry (Up), Veh (Up), Heli (Down)
|description= Attack power high. Can capture bases. Vision +3 on mountains.
|description= Attack power high. Can capture bases. Vision +3 on mountains.
|special= Can board tranpsort helicopters, mobile workshops and missile boats. Unlike infantry, they can take on vehicles if they hit first (or if the vehicle is damaged).
|special= Can board transport helicopters, mobile workshops and missile boats. Unlike infantry, they can take on vehicles if they hit first (or if the vehicle is damaged).
|}}
|}}
   
   
{{Advance Wars: Days of Ruin/Unit
{{Advance Wars: Days of Ruin/Unit
|name= Motobike
|name= Motobike/War Bike
|costs= 2500
|costs= 2500
|armour= Infantry
|armour= Infantry
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===Direct Attack Vehicle Armour Units===
===Direct Attack Vehicle Armour Units===
This is the most common type and most used type of unit in the entire game. Being a direct unit, they must move beside the enemy to fire upon it but ineffective against artillery.
This is the most common type and most used type of unit in the entire game. Being a direct unit, they must move beside the enemy to fire upon it. Direct units are able to counterattack any direct attacks against it, but are open to indirect attacks.


{{Advance Wars: Days of Ruin/Unit
{{Advance Wars: Days of Ruin/Unit
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|secondary= Machine Gun
|secondary= Machine Gun
|attributes= Inftry (Up), Veh (Down), Heli (Down)
|attributes= Inftry (Up), Veh (Down), Heli (Down)
|description= Reconnaissance unit. High mobilty. Good range of vision.
|description= Reconnaissance unit. High mobility. Good range of vision.
|special=
|special=
|}}
|}}
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|secondary= Machine Gun
|secondary= Machine Gun
|attributes= Inftry (Up), Veh (Down), Heli (Down)
|attributes= Inftry (Up), Veh (Down), Heli (Down)
|description= In fog of war, can fire Flare Rockets. Illuminates 2 sqaure area where it Grounds.
|description= In fog of war, can fire Flare Rockets. Illuminates 2 square area where it Grounds.
|special= You can only fire Flare Rockets within a 5 square radis and only if you do not move that turn (i.e. treat as indirect attack). The Flare Rocket only last 1 turn but can illuminate all squares including hidding places (e.g. woods). Flares can only carry a max of 3 Flare Rockets before needing resupply.
|special= You can only fire Flare Rockets within a 5 square radius and only if you do not move that turn (i.e. treat as indirect attack). The Flare Rocket only last 1 turn but can illuminate all squares including hiding places (e.g. woods). Flares can only carry a max of 3 Flare Rockets before needing resupply.
|}}
|}}
   
   
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|secondary= N/A
|secondary= N/A
|attributes= Inftry (Up), Veh (Down), Air (Up), Heli (Up)
|attributes= Inftry (Up), Veh (Down), Air (Up), Heli (Up)
|description= Specialised anti-air unit. Can also attack ground units but tanks are a threat to it.
|description= Specialized anti-air unit. Can also attack ground units but tanks are a threat to it.
|special=
|special=
|}}
|}}
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{{Advance Wars: Days of Ruin/Unit
{{Advance Wars: Days of Ruin/Unit
|name= Heavy Tank
|name= Heavy Tank/MD Tank
|costs= 12000
|costs= 12000
|armour= Vehicle
|armour= Vehicle
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|secondary= Machine Gun
|secondary= Machine Gun
|attributes= Inftry (Up), Veh (Up), Heli (Down), Ship (Down), Sub (Down)
|attributes= Inftry (Up), Veh (Up), Heli (Down), Ship (Down), Sub (Down)
|description= Most powerful tank. Boasts superlative capabilites but slow and weak to Anti Tank units.
|description= Most powerful tank. Boasts superlative capabilities but slow and weak to Anti Tank units.
|special=
|special=
|}}
|}}


===In-Direct Attack Vehicle Armour Units===
===In-Direct Attack Vehicle Armour Units===
In-direct ground units can sometimes be overlooked and dusted away. However, they are able to hit, weaken and destory enermys before they get near your frontline.
In-direct ground units can sometimes be overlooked and dusted away. However, they are able to hit, weaken and destroy enemies before they get near your frontline. With the exception of one, all indirect units are unable to counterattack.


{{Advance Wars: Days of Ruin/Unit
{{Advance Wars: Days of Ruin/Unit
|name= Artillery
|name= Artillery / Mech Gun
|costs= 6000
|costs= 6000
|armour= Vehicle
|armour= Vehicle
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|secondary= N/A
|secondary= N/A
|attributes= Air (Up), Heli (Up)
|attributes= Air (Up), Heli (Up)
|description= Indirect attack unit. Only capable of striking air targets but kills all aircraft in one hit and got good vision range.
|description= Indirect attack unit. Only capable of striking air targets but kills all aircraft in one hit and has good vision range.
|special=
|special=
|}}
|}}


===Support & Miscellaneous===
===Support & Miscellaneous===
Units that do not fit in with the above types are listed here. This includes the Mobile Workshop which is a handy thing to have.
Units that do not fit in with the above types are listed here. This includes the Rig or Mobile Workshop which is a handy thing to have.


{{Advance Wars: Days of Ruin/Unit
{{Advance Wars: Days of Ruin/Unit
|name= Mobile Workshop/Rig
|name= Rig / Mobile Workshop
|costs= 5000
|costs= 5000
|armour= Vehicle
|armour= Vehicle
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|secondary= N/A
|secondary= N/A
|attributes= N/A
|attributes= N/A
|description= Carries 1 infantry or bazooka unit, supplies units and builds temporary airports and ports. Also resupplies units close to it.
|description= Carries 2 infantry or bazooka unit, supplies units and builds temporary airports and ports. Also resupplies units close to it.
|special=Temporary airports can only be built on plains. Temporary ports can only be built on shore. But it only has one material to build either one.
|special=Temporary airports can only be built on plains. Temporary ports can only be built on shore. But it only has one material to build either one.
|}}
|}}


==Air Units==
==Air Units==
Air units have the advantage of being able to cross any terran that is passible by all other units. This mobility makes them key in any battle. Air units can be repaired /resupply at airports and temporary airports and can also be resupplied by mobile workshops. With the exception of ship planes, all are built from the airport.
Air units have the advantage of being able to cross any terrain that is passable by all other units. This mobility makes them key in any battle. Air units can be repaired / resupply at airports and temporary airports and can also be resupplied by mobile workshops. With the exception of ship planes, all are built from the airport.


===Air Armour Units===  
===Air Armour Units===
Air units fly high in the sky and therefore avoid most of the fire from below but weak to any form of AA fire.
Air units fly high in the sky and therefore avoid most of the fire from below. Specialist units are needed to bring them out of the sky with bullets or missiles.


{{Advance Wars: Days of Ruin/Unit
{{Advance Wars: Days of Ruin/Unit
|name= Interceptor
|name= Interceptor/Fighter
|costs= 20000
|costs= 20000
|armour= Air
|armour= Air
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|secondary= N/A
|secondary= N/A
|attributes= Air (Up), Heli (Up)
|attributes= Air (Up), Heli (Up)
|description= Air unit. Can attack air units. Most mobile aircraft but cant attack ground.
|description= Air unit. Can attack air units. Most mobile aircraft but can't attack ground.
|special=  
|special=  
|}}
|}}
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{{Advance Wars: Days of Ruin/Unit
{{Advance Wars: Days of Ruin/Unit
|name= Ship Plane
|name= Ship Plane/Sea Plane
|costs= 15000
|costs= 15000
|armour= Air
|armour= Air
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|}}
|}}


===Heli Armour Units===  
===Heli Armour Units===
Helicopters fly closer towards the ground and therefore can be attacked by most ground units. But, they are cheaper the air armour units.
Helicopters fly closer towards the ground and therefore can be attacked by most ground units. But, they are cheaper the air armour units.


{{Advance Wars: Days of Ruin/Unit
{{Advance Wars: Days of Ruin/Unit
|name= Battle Helicopter
|name= Battle Copter
|costs= 9000
|costs= 9000
|armour= Heli
|armour= Heli
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|attributes= Inftry (Up), Veh (Up), Ship (Up), Sub (Up)
|attributes= Inftry (Up), Veh (Up), Ship (Up), Sub (Up)
|description= Navel unit. Has unique ability to launch indirect attacks after moving.
|description= Navel unit. Has unique ability to launch indirect attacks after moving.
|special= It's unique ability means it actally has an attack radius of 10 squares.
|special= It's unique ability means it actually has an attack radius of 10 squares.
|}}
|}}
   
   
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|attributes= Air (Down), Heli (Down)
|attributes= Air (Down), Heli (Down)
|description= Navel unit. Can carry 2 air units and produces ship planes.
|description= Navel unit. Can carry 2 air units and produces ship planes.
|special=
|special=It repairs and resupplies aircraft.
|}}
|}}
   
   
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|secondary= N/A
|secondary= N/A
|attributes= Ship (Up), Sub (Up)
|attributes= Ship (Up), Sub (Up)
|description= Navel unit. After diving, it remains hidden unless enemy unis are adjacent.
|description= Navel unit. After diving, it remains hidden unless enemy units are adjacent.
|special=
|special=
|}}
|}}
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{{Advance Wars: Days of Ruin/Unit
{{Advance Wars: Days of Ruin/Unit
|name= Missile Boat
|name= Missile Boat/Gun Boat
|costs= 6000
|costs= 6000
|armour= Ship
|armour= Ship
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|attributes= Ship (Down), Sub (Down)
|attributes= Ship (Down), Sub (Down)
|description= Navel unit. Attacks naval units. Carries 1 infantry or bazooka unit.
|description= Navel unit. Attacks naval units. Carries 1 infantry or bazooka unit.
|special=Requies resupplying after each firing as it only has 1 ammo.
|special=Requires resupplying after each firing as it only has 1 ammo.
|}}
|}}


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*Motorbike
*Motorbike
*Flare
*Flare
*Heavy Tank
*War Tank
*Anti-Tank
*Anti-Tank
*Duster / Fighter
*Duster
*Ship Plane
*Sea Plane
*Missile Boat
*Gun Boat


{{col|4}}
{{col|4}}
'''Modified Units'''
'''Modified Units'''
*Mobile Workshop (Previously ''APC'')
*Rig(Previously ''APC'')
*Battleship
*Battleship
*Carrier
*Carrier
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*Anti-Air
*Anti-Air
*Tank
*Tank
*Mega Tank
*Md Tank
*Mech Gun (Previously ''Artillery'')
*Artillery / Mech Gun
{{col|4}}
{{col|4}}
'''Returning Units'''
'''Returning Units'''
*Rockets
*Rockets
*Missiles
*Missiles
*Interceptor (Previously ''Fighter'')
*Fighter
*Bomber
*Bomber
*Battle Helicopter
*Battle Helicopter
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*Lander
*Lander
{{col|4|end}}
{{col|4|end}}
;Brief description of each new unit
*'''Anti-Tank:''' A modified artillery unit specially designed to attack and counterattack armour units.
*'''Bike:''' A fast mobile infantry unit that.
*'''Duster:''' A cross between a Fighter and Bomber, able to do both roles but not as well as either.
*'''Flare:''' A large recon unit with the ability to light up areas by firing up flares.
*'''Gun Boat:''' A small infantry / bazooka transport able to hit ships with its one shot missiles.
*'''Sea Plane:''' A special plane deployed from carriers able to hit most units (bar Anti-Air units) effectively but has low ammo and fuel.
*'''War Tank:''' A replacement of the Mega Tank from [[Advance Wars: Dual Strike]].
;Changes to modified units
*'''Battleship:''' Able to indirectly attack units after moving.
*'''Carrier:''' It's indirect long range AA missiles that had once made it a great fearful ship have been removed, replaced by a direct attack machine gun that has as much effectiveness as a Duster / Fighter(i.e. not very). It now produces a max of 4 ship planes.
*'''Rig/Mobile Workshop''': Now able to create temporary ports and airports.
;Units from previous games not available in this one
*Black Boat
*Black Bomb
*Neotank
*Oozium
*Piperunner
*Stealth


==Non-Playable Units==
==Non-Playable Units==
{{spoilers}}
A number of non-playable units are seen in story mode. Some are targets which you have to destroy whist others are beyond your reach. Most are products from the IDS.
A number of non-playable units are seen in story mode. Some are targets which you have to destroy whist others are beyond your reach. Most are products from the IDS.


===Talon Gun / Strix Gun===
===Talon Gun / Strix Gun===
Developed by IDS at request by Lazurian goverement. Due to it's huge costs it was never mass produced. Development was halted leaving only a number of prototypes. They can be destroyed at their weak spot in the middle. It causes 5 damage to all units within a 4 square radius.
Developed by IDS at request by Lazurian government. Due to its huge costs it was never mass produced. Development was halted leaving only a number of prototypes. They can be destroyed at their weak spot in the middle. It causes 5 damage to all units within a 4 square radius.


===Caulder Missiles / Nemesis Missile===
===Caulder Missiles / Nemesis Missile===
The equivalent effect of multiple nuclear missiles hitting an area together. Is capable of causing mass destruction and was still in development for both the Rubinellen and Lazurian goverement at the time of the metor strike.  
The equivalent effect of multiple nuclear missiles hitting an area together. Is capable of causing mass destruction and was still in development for both the Rubinellen and Lazurian government at the time of the meteor strike. Admiral Grayfield was close to launching them but Lin stopped him before the missiles were launched. He was then shot dead by Lin as revenge for Brenner / O’Brain / Brown murder.


===Great Owl / Pulsutrix===
===Great Owl / Pulsutrix===
A large giant bomber invented by the IDS. It's bombs can cause 5 damage in a 8 square radius. The Great Owl flys too high to be taken down by anti-air countermeasures. It was destroyed eventually by an onboard battle between smuggled 12th Battalion units and IDS units.
A large giant bomber invented by the IDS. Its bombs can cause 5 damage in a 8 square radius. The Great Owl flies too high to be taken down by anti-air countermeasures. It was destroyed eventually by an onboard battle between smuggled 12th Battalion units and IDS units, but all hands survived. During Will’s time onboard, he saw the horrible science experiments that Caulder did.


===The Nest / Great Owl===
===The Nest / Great Owl===
The headquaters and lab of the IDS owned by Caulder. Armed with 2 mortars and 5 lasers.
The headquarters and lab of the IDS owned by Caulder. Armed with 2 mortars and 5 lasers.


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