Company of Heroes/Walkthrough: Difference between revisions

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{{Header Nav|game=Company of Heroes}}
{{Header Nav|game=Company of Heroes}}


==American Campaign==
The American campaign brings you in command of Able company of the American 1st Infantry Division "The Big Red One". You will also be commanding Fox company of the 101st Airborne Division "The Screaming Eagles". The campaign takes place in the Allied invasion of occupied France from the D-day landings at Omaha Beach to the final battle for the Falaise pocket, and you will command your company across 15 missions to make sure that the invasion will be a success.
The American campaign brings you in command of Able company of the American 1st Infantry Division "The Big Red One". You will also be commanding Fox company of the 101st Airborne Division "The Screaming Eagles". The campaign takes place in the Allied invasion of occupied France from the D-day landings at Omaha Beach to the final battle for the Falaise pocket, and you will command your company across 15 missions to make sure that the invasion will be a success.


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* IMPORTANT: Medals can be obtained for each of the 15 missions in Company of Heroes. You can view these medals obtained on the main screen under the subcategory Rewards. After you get more used to playing, you will look back and wish you had obtained more of these medals, so why not start focusing on them now?!
* IMPORTANT: Medals can be obtained for each of the 15 missions in Company of Heroes. You can view these medals obtained on the main screen under the subcategory Rewards. After you get more used to playing, you will look back and wish you had obtained more of these medals, so why not start focusing on them now?!
* The medal on this mission can be obtained after the "big explosion" cut scene by clearing the western approach to/from the beach. Throw a grenade at the big AT/AA gun and then capture it. From here, you can blast away to clear the western path from the beach and obtain your first medal. Additionally, this AT/AA gun can be used to clear out a majority of the Axis defenses, including taking out the two 88 batteries on the ridge.
* The medal on this mission can be obtained after the "big explosion" cut scene by clearing the western approach to/from the beach. Throw a grenade at the big AT/AA gun and then capture it. From here, you can blast away to clear the western path from the beach and obtain your first medal. Additionally, this AT/AA gun can be used to clear out a majority of the Axis defenses, including taking out the two 88 batteries on the ridge.
* Achieve the secondary objective by clearing all four bunkers. The last bunker is hidden away to the far northwest corner of the map. I am not sure that the game "keeps track" of the accomplishment of secondary objectives, so it's not "that important" to acheive this particular one. Comments, anyone?
* Achieve the secondary objective by clearing all four bunkers. The last bunker is hidden away to the far northwest corner of the map. I am not sure that the game "keeps track" of the accomplishment of secondary objectives, so it's not "that important" to achieve this particular one. Comments, anyone?


==Mission 2.  Vierville==
==Mission 2.  Vierville==
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==Mission 5.  Montebourg==
==Mission 5.  Montebourg==


Introduction and Summary:</b>
Introduction and Summary:


This mission can go on and on forever if a solid defense is not established. Munition and fuel points secured will undergo constant counterattacks from the Nazis. This walkthrough presents a steady, sure method to secure the base area and progress toward a few supply points before securing the road. Good luck!
This mission can go on and on forever if a solid defense is not established. Munition and fuel points secured will undergo constant counterattacks from the Nazis. This walkthrough presents a steady, sure method to secure the base area and progress toward a few supply points before securing the road. Good luck!
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One additional sector NOT along the roadway that must be captured to allow the convoy to proceed is the point at the original location where Dog Company was rescued.
One additional sector NOT along the roadway that must be captured to allow the convoy to proceed is the point at the original location where Dog Company was rescued.


==Mission 6.  Cherbourg Walkthrough==
==Mission 6.  Cherbourg==


<i>Written for the Hard Setting.</i>
<i>Written for the Hard Setting.</i>
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* Avoid the area along the eastern dock leading to the Gas Resource point. That Stug tanker will blast the hell out of whatever comes in that direction. Save it for later.
* Avoid the area along the eastern dock leading to the Gas Resource point. That Stug tanker will blast the hell out of whatever comes in that direction. Save it for later.


* Before building any additional structures it is necessary to capture the headquarters building to the west. Only one problem. That german tank is going to give you fits. Here is a great technique. Use your Crocodile flame tank to run circles around the headquarters to totally clear out all infantry in the area, then withdraw the Croc to a safe area. He can survive this assault quite easily. Next use a combo of mortar attacks and your M4 Sherman to take on this tanker. Have the Sherman barely peak his head around the corner to blast the tank while your engineers repair it in relative safety.
* Before building any additional structures it is necessary to capture the headquarters building to the west. Only one problem. That German tank is going to give you fits. Here is a great technique. Use your Crocodile flame tank to run circles around the headquarters to totally clear out all infantry in the area, then withdraw the Croc to a safe area. He can survive this assault quite easily. Next use a combo of mortar attacks and your M4 Sherman to take on this tanker. Have the Sherman barely peak his head around the corner to blast the tank while your engineers repair it in relative safety.


* After the tank guarding the headquarters is gone, NOW you can build your base. If you have trouble building a Tank Factory, use your mortars to clear out barbed wire and other debris to make room! Be sure to squeeze tight your initial buildings close to the headquarters!
* After the tank guarding the headquarters is gone, NOW you can build your base. If you have trouble building a Tank Factory, use your mortars to clear out barbed wire and other debris to make room! Be sure to squeeze tight your initial buildings close to the headquarters!
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* Expect a straight-forward expansion strategy from here on. It is possible to keep your two tankers alive throughout the entire push to the docks west of the canal. Use your sniper to spy out anti-tank weapons and engineers to keep your tanks healed. Quite a nice break from the scattered attack suffered throughout the Montebourg mission!
* Expect a straight-forward expansion strategy from here on. It is possible to keep your two tankers alive throughout the entire push to the docks west of the canal. Use your sniper to spy out anti-tank weapons and engineers to keep your tanks healed. Quite a nice break from the scattered attack suffered throughout the Montebourg mission!


==Mission 7.  Sottevast Walkthrough==
==Mission 7.  Sottevast==


<i>Written for the Hard Setting</i>
<i>Written for the Hard Setting</i>
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* Repeat Warning: Approaching the very last section of the map before dropping down to the launching pad area is a real maelstrom. If you rush your tanks into this area, they will be lost and the rest of the mission can go to s---.
* Repeat Warning: Approaching the very last section of the map before dropping down to the launching pad area is a real maelstrom. If you rush your tanks into this area, they will be lost and the rest of the mission can go to s---.


==Mission 8.  St. Fromond Walkthrough==
==Mission 8.  St. Fromond==


<i>Written for the Hard Setting</i>
<i>Written for the Hard Setting</i>
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* It is not necessary to take out the headquarters to win this mission!
* It is not necessary to take out the headquarters to win this mission!


==Mission 9.  Hill 192 Walkthrough==
==Mission 9.  Hill 192==


<i>Written for the Hard Setting</i>
<i>Written for the Hard Setting</i>
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* There will be plenty of infantry for your Crocodile Shermans to burn. Just run like crazy when the Panzers show up! Have fun!
* There will be plenty of infantry for your Crocodile Shermans to burn. Just run like crazy when the Panzers show up! Have fun!


==Mission 10.  St. Lo Walkthrough==
==Mission 10.  St. Lo==


<i>Written for the Hard Setting</i>
<i>Written for the Hard Setting</i>
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* Take a deep breath and enjoy! Future missions will be tougher!
* Take a deep breath and enjoy! Future missions will be tougher!


==Mission 11.  Hebecrevon Walkthrough - Written for the Hard Setting==
==Mission 11.  Hebecrevon==
 
<i>Written for the Hard Setting</i>


<b>Key Intel and Strategy:</b>
<b>Key Intel and Strategy:</b>
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The goal of this guide is not to flood you with unnecessary info. So%u2026go forth -- and blow up Panthers! You will be fine! Enjoy this mission. It's a sunny walk in the park compared to what lies ahead!
The goal of this guide is not to flood you with unnecessary info. So%u2026go forth -- and blow up Panthers! You will be fine! Enjoy this mission. It's a sunny walk in the park compared to what lies ahead!


==Mission 12.  Mortain Walkthrough - Written for the Hard Setting==
==Mission 12.  Mortain==
 
<i>Written for the Hard Setting</i>


<b>Key Intel and Strategies:</b>
<b>Key Intel and Strategies:</b>
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The way you leave this game will have a MAJOR impact on the next mission. My first victory in Mortain, my troops were so devastated, being on the verge of being overrun, that Mortain Counterattack started with a counterattack just a few seconds into the mission -- versus a few minutes. It made getting started practically impossible! Keep in mind you may want to replay this mission to get a better start in Mortain Counterattack.
The way you leave this game will have a MAJOR impact on the next mission. My first victory in Mortain, my troops were so devastated, being on the verge of being overrun, that Mortain Counterattack started with a counterattack just a few seconds into the mission -- versus a few minutes. It made getting started practically impossible! Keep in mind you may want to replay this mission to get a better start in Mortain Counterattack.


==Mission 13.  Mortain Counterattack Walkthrough - Written for the Hard Setting==
==Mission 13.  Mortain Counterattack==
 
<i>Written for the Hard Setting</i>


The start of this mission is highly influenced by how you left off in Mission 12, Mortain.
The start of this mission is highly influenced by how you left off in Mission 12, Mortain.
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If you survive the "war of attrition," send a few snipers to the east to take out the howitzers. From there, go due south to destroy the Axis base - utilizing the captured howitzers to aid in the process. This will "finally" slow down the attacks on the hill. Whew! With these captured howitzers, you can also now capture and protect the final two flag points to help bring this epic battle to a close.
If you survive the "war of attrition," send a few snipers to the east to take out the howitzers. From there, go due south to destroy the Axis base - utilizing the captured howitzers to aid in the process. This will "finally" slow down the attacks on the hill. Whew! With these captured howitzers, you can also now capture and protect the final two flag points to help bring this epic battle to a close.


==Mission 14.  Autry Walkthrough - Written for the Hard Setting==
==Mission 14.  Autry==
 
<i>Written for the Hard Setting</i>


<b>Key Intel and Strategies:</b>
<b>Key Intel and Strategies:</b>
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* No snipers will be encountered until you reach the very northern section of the map, where they will be hanging out in some of the civilian structures in the area. Watch out that your snipers are not run over by Tiger tanks in the area!!
* No snipers will be encountered until you reach the very northern section of the map, where they will be hanging out in some of the civilian structures in the area. Watch out that your snipers are not run over by Tiger tanks in the area!!


==Mission 15.  Chambois Walkthrough - Written for the Hard Setting==
==Mission 15.  Chambois==
 
<i>Written for the Hard Setting</i>


<b>Key Intel and Strategies:</b>
<b>Key Intel and Strategies:</b>
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* Getting started: (I wanted to be sure you got the above info, but let's go back to the beginning now.) Moving north along the west side of the river is going to be slow going. Six or more anti-tank weapons will be encountered -- so it is absolutely essential to put your snipers to work to destroy these targets! Before doing so, move the jeep due north to take care of a sniper in the area! Save often!
* Getting started: (I wanted to be sure you got the above info, but let's go back to the beginning now.) Moving north along the west side of the river is going to be slow going. Six or more anti-tank weapons will be encountered -- so it is absolutely essential to put your snipers to work to destroy these targets! Before doing so, move the jeep due north to take care of a sniper in the area! Save often!


* Your base area and all points inbetween will be bothered by enemy infantry and a few vehicles throughout the mission. In other words, captured territory may not stay captured! Go ahead and take the time to put a few machine gun emplacements around your base. Additionally, scatter a few upgraded armored cars throughout captured territory as you head north to take care of the constant Axis infantry intrusions.
* Your base area and all points in between will be bothered by enemy infantry and a few vehicles throughout the mission. In other words, captured territory may not stay captured! Go ahead and take the time to put a few machine gun emplacements around your base. Additionally, scatter a few upgraded armored cars throughout captured territory as you head north to take care of the constant Axis infantry intrusions.


* On your first play-through, you may "barely" be able to collect 300 "kills" to achieve the medal for this mission. If necessary, delay capture of the fourth flag point on the bridge to obtain additional kills. Enemy infantry count along with vehicles, so at the end of the mission it might help to camp outside of the base to the northwest of the map and prey on the infantry in the area.
* On your first play-through, you may "barely" be able to collect 300 "kills" to achieve the medal for this mission. If necessary, delay capture of the fourth flag point on the bridge to obtain additional kills. Enemy infantry count along with vehicles, so at the end of the mission it might help to camp outside of the base to the northwest of the map and prey on the infantry in the area.

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