Dota 2/Clinkz the Bone Fletcher: Difference between revisions

Jump to navigation Jump to search
m
Updated to current version
m (Updated to current version)
 
(2 intermediate revisions by the same user not shown)
Line 36: Line 36:
* '''Bonus Attack Speed:''' 130
* '''Bonus Attack Speed:''' 130
* '''Mana Cost:''' 90
* '''Mana Cost:''' 90
* '''Cooldown:''' 60 / 50 / 40 / 30
* '''Cooldown:''' 45 / 40 / 35 / 30
Strafe greatly increases your attack speed for a certain period of time. It is useful for increasing your damage output and can let you burst down enemy heroes with ease.
Strafe greatly increases your attack speed for a certain period of time. It is useful for increasing your damage output and can let you burst down enemy heroes with ease.


Line 46: Line 46:
* '''Affects:''' Enemy Heroes
* '''Affects:''' Enemy Heroes
* '''Damage Type:''' Physical
* '''Damage Type:''' Physical
* '''Bonus Damage:''' 20 / 30 / 40 / 50
* '''Bonus Damage:''' 30 / 40 / 50 / 60
* '''Mana Cost:''' 8
* '''Mana Cost:''' 10
Searing Arrows is a toggled ability that imbues your arrows with fire, making them do more damage. While it can be auto-cast to apply its effects constantly provided that you have enough mana, it is not recommended to do so as your mana will dry out quite quickly. Searing Arrows is a Unique Attack Modifier and does not stack with other Unique Attack Modifiers. While it is a simple skill in nature, do not underestimate the damage it can do. Combined with Strafe, you can overwhelm an enemy hero with sheer burst damage from your physical attacks.
Searing Arrows imbues your arrows with fire, making them do more damage. While it can be auto-cast to apply its effects constantly provided that you have enough mana, it is more advisable to use it manually to prevent drawing creep aggro as well as to control your mana usage. Searing Arrows is a Unique Attack Modifier and does not stack with other Unique Attack Modifiers. While it is a simple skill in nature, do not underestimate the damage it can do. Combined with Strafe, you can overwhelm an enemy hero with sheer burst damage from your physical attacks.


{{-}}
{{-}}
Line 72: Line 72:
* '''Mana Cost:''' 100
* '''Mana Cost:''' 100
* '''Cooldown:''' 45
* '''Cooldown:''' 45
Death Pact lets you consume an allied or hostile creep, granting you a percentage of its health and damage temporarily. Since the bosses of neutral creep camps usually have the most health and damage, they are the ones you one to consume. If you think a teamfight is about to happen, run into the jungle and consume a creep to buff you up when it happens.


{{-}}
{{-}}


==Suggested Items==
==Skill and Item Builds==
{{sect-stub}}
 
===Suggested Skill Build===
 
===Suggested Item Build===
 
====Starting items====
 
====Early-game items====
 
====Core items====
 
====Luxury/Situational items====


==Strategy==
==Strategy==
{{sect-stub}}
 
===Gameplay===
 
====Laning/Early-game====
 
====Mid-game/Teamfights====
 
====Late-game====
 
===Synergies===
 
====Skill synergies====
 
====Hero synergies====
 
===Countering Clinkz===




{{Footer Nav|game=Dota 2|prevpage=Viper the Netherdrake|nextpage=Black Arachnia the Broodmother}}
{{Footer Nav|game=Dota 2|prevpage=Viper the Netherdrake|nextpage=Black Arachnia the Broodmother}}

Navigation menu