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Dota 2 clinkz.png
Clinkz the Bone Fletcher
Base stats and attributes
Strength 15 + 1.6
Agility 22 + 3
Intelligence 16 + 1.55
Base damage 15-21
Move speed 300
Armor 2.08
Level 1 16 25
Hit Points 435 861 1545
Mana 208 490 952
Damage 37-43 79-85 129-135
Armor 2 8 15
Sight Range 1800/800
Attack Range 600
Missile Speed 900

Clinkz is a ranged agility hero who is often played as a hard carry. His Strafe greatly increases his attack speed, letting him overwhelm his enemies with a barrage of arrows. His Searing Arrows do extra damage, burning down his foes within seconds. He can Skeleton Walk to escape or to ambush, gaining invisibility and phasing through units. He can also forge a Death Pact with a creep, killing it to give him health and damage.



Dota 2 clinkz strafe.png
  • Ability: No Target
  • Duration: 4 / 6 / 8 / 10
  • Bonus Attack Speed: 130
  • Mana Cost: 90
  • Cooldown: 45 / 40 / 35 / 30

Strafe greatly increases your attack speed for a certain period of time. It is useful for increasing your damage output and can let you burst down enemy heroes with ease.

Searing Arrows[edit]

Dota 2 clinkz searing arrows.png
  • Ability: Auto-Cast, Target Unit
  • Affects: Enemy Heroes
  • Damage Type: Physical
  • Bonus Damage: 30 / 40 / 50 / 60
  • Mana Cost: 10

Searing Arrows imbues your arrows with fire, making them do more damage. While it can be auto-cast to apply its effects constantly provided that you have enough mana, it is more advisable to use it manually to prevent drawing creep aggro as well as to control your mana usage. Searing Arrows is a Unique Attack Modifier and does not stack with other Unique Attack Modifiers. While it is a simple skill in nature, do not underestimate the damage it can do. Combined with Strafe, you can overwhelm an enemy hero with sheer burst damage from your physical attacks.

Skeleton Walk[edit]

Dota 2 clinkz skeleton walk.png
  • Ability: No Target
  • Duration: 20 / 30 / 40 / 50
  • Bonus Movement Speed: 11% / 22% / 33% / 44%
  • Mana Cost: 75
  • Cooldown: 20

Skeleton Walk turns you invisible while giving you increased movement speed as well as the ability to move through units, though it will be broken when you attack or use an ability. It is a good escape mechanism in case you are being hunt down. Its duration is also quite long, longer than the cooldown, so you can also use it to stalk an enemy until you want to initiate a kill.

Death Pact[edit]

Dota 2 clinkz death pact.png
  • Ability: Target Unit
  • Affects: Units
  • Duration: 35
  • Health Gain: 50% / 65% / 80%
  • Damage Gain: 5% / 6.5% / 8%
  • Mana Cost: 100
  • Cooldown: 45

Death Pact lets you consume an allied or hostile creep, granting you a percentage of its health and damage temporarily. Since the bosses of neutral creep camps usually have the most health and damage, they are the ones you one to consume. If you think a teamfight is about to happen, run into the jungle and consume a creep to buff you up when it happens.

Skill and Item Builds[edit]

Suggested Skill Build[edit]

Suggested Item Build[edit]

Starting items[edit]

Early-game items[edit]

Core items[edit]

Luxury/Situational items[edit]







Skill synergies[edit]

Hero synergies[edit]

Countering Clinkz[edit]