Mega Man/Gameplay: Difference between revisions

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1,788 bytes added ,  7 February 2014
Revised, corrected Magnet Beam (it is required to beat the game), Items->Power-ups (only the magnet beam is usable and it is acquired as a power-up item/icon), IDs on all items, weapons section, sect-stubs
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(Revised, corrected Magnet Beam (it is required to beat the game), Items->Power-ups (only the magnet beam is usable and it is acquired as a power-up item/icon), IDs on all items, weapons section, sect-stubs)
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{{Header Nav|game=Mega Man}}
{{Header Nav|game=Mega Man}}
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== Mega Man ==
== Mega Man ==
[[File:Mega Man NES sprite.png|frame|left|Mega Man as he appears on the Famicom/NES]]
[[File:Mega Man NES sprite.png|thumb|left|Mega Man as he appears on the Famicom/NES]]
[[File:Mega Man GEN sprite.png|frame|right|Mega Man as he appears on the Mega Drive/Genesis]]
[[File:Mega Man GEN sprite.png|thumb|right|Mega Man as he appears on the Mega Drive/Genesis]]
Mega Man is a robot creation of Dr. Thomas Light.  He started out as a simple assistant robot named Rock, along with his sister Roll.  When Dr. Wily reprogrammed six construction robots created by Dr. Light to obey his commands and turn against the very civilization that they were designed to help, Dr. Light knew something had to be done. Due to his programmed sense of right and wrong, Rock volunteered to be converted into a fighting robot. Thus, from that day forth, he became known as "Mega Man" (Rockman in Japan).
Mega Man is a robot creation of Dr. Thomas Light.  He started out as a simple assistant robot named Rock, along with his sister Roll.  When Dr. Wily reprogrammed six construction robots created by Dr. Light to obey his commands and turn against the very civilization that they were designed to help, Dr. Light knew something had to be done. Due to his programmed sense of right and wrong, Rock volunteered to be converted into a fighting robot. Thus, from that day forth, he became known as "Mega Man" (Rockman in Japan).


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Mega Man's primary weapon, the Mega Buster, has unlimited ammunition so it will never run out.  However, any weapons that he acquires from another Robot Master will have a limited supply.  When using such a weapon, a second meter will appear along side Mega Man's health meter.  This new meter will indicate how much supply of ammunition he has left to fire this weapon.  Ammunition can be collected by collecting ammo items.  These items can be used to replenish any weapon, but Mega Man must be actively using a weapon in order to collect more ammo from it.  Collecting ammo while using the regular Mega Buster has no effect.
Mega Man's primary weapon, the Mega Buster, has unlimited ammunition so it will never run out.  However, any weapons that he acquires from another Robot Master will have a limited supply.  When using such a weapon, a second meter will appear along side Mega Man's health meter.  This new meter will indicate how much supply of ammunition he has left to fire this weapon.  Ammunition can be collected by collecting ammo items.  These items can be used to replenish any weapon, but Mega Man must be actively using a weapon in order to collect more ammo from it.  Collecting ammo while using the regular Mega Buster has no effect.
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== Items ==
==Playing the game==
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===Enemies and combat===
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===HP bar===
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===Score===
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== Power-ups ==
Power-ups are items that can be picked up by Mega Man. They are placed in specific locations of each level. When an enemy is destroyed, it has a small chance of dropping any of these power-ups, except for the Magnet Beam.
 
{| {{prettytable}}
{| {{prettytable}}
! width="50%" | Health capsule || Weapon power
! width="50%" | <span id="Health capsule">Health capsule</span> || <span id="Weapon power">Weapon power</span>
|-
|-
| [[File:Mega Man 1 item health big.gif|left]] [[File:Mega Man 1 item health small.gif|right]] Throughout Mega Man's efforts to bring Dr. Wily's robots down, he will be under attack and sustain damage from time to time.  These capsules will refuel his power cells and restore any lost energy.  A small capsule restore two units while an large ones restore 10 units.
| [[File:Mega Man 1 item health big.gif|left]] [[File:Mega Man 1 item health small.gif|right]] Throughout Mega Man's efforts to bring Dr. Wily's robots down, he will be under attack and sustain damage from time to time.  These capsules will refuel his power cells and restore any lost energy.  A small capsule restore two units while an large ones restore 10 units.
| [[File:Mega Man 1 item weapon big.gif|left]] [[File:Mega Man 1 item weapon small.gif|right]] Whenever Mega Man fires a weapon that he obtains from another Robot Master, he uses up some of that weapon's power.  He can restore that power by collecting a weapon capsule, but he must be using the weapon he wishes to restore.  A small capsule restore two units while an large ones restore 10 units.
| [[File:Mega Man 1 item weapon big.gif|left]] [[File:Mega Man 1 item weapon small.gif|right]] Whenever Mega Man fires a weapon that he obtains from another Robot Master, he uses up some of that weapon's power.  He can restore that power by collecting a weapon capsule, but he must be using the weapon he wishes to restore.  A small capsule restore two units while an large ones restore 10 units.
|-
|-
! Bonus points || 1-Up icon
! <span id="Bonus points">Bonus points</span> || <span id="1-Up icon">1-Up icon</span>
|-
|-
| [[File:Mega Man 1 item bonus.png|left]] Found only in this version of Mega Man, and no other, some defeated enemies will drop small colored orbs.  They do nothing when they are collected.  However, if you manage to defeat a Robot Master, or make it to the end of a Dr. Wily stage, you will be awarded 1000 bonus points for every point orb you collect without dying.
| [[File:Mega Man 1 item bonus.png|left]] Found only in this version of Mega Man, and no other, some defeated enemies will drop small colored orbs.  They do nothing when they are collected.  However, if you manage to defeat a Robot Master, or make it to the end of a Dr. Wily stage, you will be awarded 1000 bonus points for every point orb you collect without dying.
| [[File:Mega Man 1 item 1-Up.png|left]] You begin the game with 2 extra lives.  However, you can earn more by finding and collecting these 1-Up icons.  Some are placed in predetermined locations throughout various stages, while others are dropped very infrequently by defeated enemies.  Those left behind by enemies won't stick around long, so pick them up before they disappear.
| [[File:Mega Man 1 item 1-Up.png|left]] You begin the game with 2 extra lives.  However, you can earn more by finding and collecting these 1-Up icons.  Some are placed in predetermined locations throughout various stages, while others are dropped very infrequently by defeated enemies.  Those left behind by enemies won't stick around long, so pick them up before they disappear.
|-
|-
! Weapons part || Yashichi
! <span id="Weapon part">Weapons part</span> || <span id="Yashichi">Yashichi</span>
|-
|-
| [[File:Mega Man 1 item power.gif|left]] In the first Mega Man, a fight with a Robot Master is not complete until you collect the orb containing the defeated Robot Master's weapon.  They drop from the ceiling when the Robot Master is eliminated.
| [[File:Mega Man 1 item power.gif|left]] In the first Mega Man, a fight with a Robot Master is not complete until you collect the orb containing the defeated Robot Master's weapon.  They drop from the ceiling when the Robot Master is eliminated.
| [[File:Mega Man 1 item yashichi.png|left]] Another item that is unique to the first Mega Man, the Yashichi is an iconic symbol that is present in many Capcom games.  In Mega Man, it is only found once in the last stage of Dr. Wily's fortress.  It is very difficult to collect, but if you do, it will restore all of your health, all of your weapons to full energy, and give you 100,000 bonus points.
| [[File:Mega Man 1 item yashichi.png|left]] Another item that is unique to the first Mega Man, the Yashichi is an iconic symbol that is present in many Capcom games.  In Mega Man, it is only found once in the last stage of Dr. Wily's fortress.  It is very difficult to collect, but if you do, it will restore all of your health, all of your weapons to full energy, and give you 100,000 bonus points.
|-
|-
! colspan="2" | Magnet Beam
! colspan="2" | <span id="Magnet Beam">Magnet Beam</span>
|-
|-
| colspan="2" | [[File:Mega Man 1 item magnet beam.png|left]] The Magnet Beam is the only non-weapon item that Mega Man can collect and utilize at will.  When used, it creates a temporary beam which Mega Man can safely stand on, run along, and jump from.  The beams won't last forever, so don't stand on them too long.  The longer you hold down the button, the longer the platform will be.  The beam also has its own meter, which can only be refilled by collecting weapon power capsules.  Mega Man is not required to collect the beam in order to complete the game, but it will certainly come in handy if you grab it.
| colspan="2" | [[File:Mega Man 1 item magnet beam.png|left]] The Magnet Beam is the only non-weapon item that Mega Man can collect and utilize at will.  When used, it creates a temporary beam which Mega Man can safely stand on, run along, and jump from.  The beams won't last forever, so don't stand on them too long.  The longer you hold down the button, the longer the platform will be.  The beam also has its own meter, which can only be refilled by collecting weapon power capsules.  Mega Man is required to collect the beam in order to complete the game, as it is necessary to scale the tall walls in room E of [[Mega Man/Wily Fortress 1|Wily Fortress 1]]. It is also very useful at the end of [[Mega Man/Wily Fortress 4|Wily Fortress 4]] (but not required).
|}
|}


==Original NES sprites==
===Original NES sprites===
<gallery>
<gallery>
File:MM1 Power Pellet-large 8-bit.png|Health capsule-large
File:MM1 Power Pellet-large 8-bit.png|Health capsule-large
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File:MM1 Magnet Beam Adapter 8-bit.png|Magnet Beam
File:MM1 Magnet Beam Adapter 8-bit.png|Magnet Beam
</gallery>
</gallery>
==Weapons==
{{details|Mega Man/Weapons}}
Mega Man can acquire more weapons than just his default Mega Buster (his arm cannon). To do so, he has to beat a Robot Master. The only non-combat weapon in the game is acquirable by finding the [[#Magnet Beam|Magnet Beam]].
Weapons provide new ways of attacking, giving Mega Man projectiles that can move at different trajectories (e.g. vertically), a shield, and other effects. They are particularly useful for defeating the bosses in the game, as most bosses have vulnerabilities that make some weapons many times stronger than others. Knowing these weaknesses lowers the difficulty of each boss.
It also has its own energy bar that will appear next to Mega Man's HP bar. With each use, the energy bar will be reduced, similar to when Mega Man takes damage. The rate of reduction depends on the weapon. To refill the bar, acquire [[#weapon part|weapon parts]] or a [[#yashichi|yashichi]], or die to where you must continue.
When equipped, each weapon will color Mega Man to match the robot master that he beat.


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