Age of Empires II: The Age of Kings/Archers: Difference between revisions

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Basic:  Hand Cannoneer: Cost: 45 Food,70 Gold. Gunpowder unit accurate at closer range but getting less accurate as range increases. Bonus against Infantry and good at stopping melee units from closing in. Weak in melee combat.
Basic:  Hand Cannoneer: Cost: 45 Food,70 Gold. Gunpowder unit accurate at closer range but getting less accurate as range increases. Bonus against Infantry and good at stopping melee units from closing in. Weak in melee combat.
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There are some Unique archer units created at Castles for various civilizations. They are all powerful, but in my opinion the most noteworthy is the Briton Elite Longbowman. Fully upgraded, this unit outranges almost any defensive structure. (Except Turkish Castles with Crenelations.)
There are some Unique archer units created at Castles for various civilizations. They are all powerful, but in my opinion the most noteworthy is the Briton Elite Longbowman. Fully upgraded, this unit outranges almost any defensive structure. (Except Teutonic Castles with Crenelations.)


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