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| The most powerful of all the shell items. When fired, the Spiny Shell chases after the racer in first place. It follows the center of the track, crashing through anyone that gets in its way, until it finally crashes into the race leader. It causes the same type of crash as a Red Shell. The Spiny Shell is invulnerable to most kinds of defense or weapon, however it will be destroyed if it is fired into a wall or is blocked by another Spiny Shell. Racers who are invincible with a Starman, hidden by a Boo, or being rescued by Lakitu are not affected by the Spiny Shell; racers who are way off course will not be affected either, until the racer has returned to the track or another racer reaches first place; the Spiny Shell will simply do laps around the track until this happens. | | The most powerful of all the shell items. When fired, the Spiny Shell chases after the racer in first place. It follows the center of the track, crashing through anyone that gets in its way, until it finally crashes into the race leader. It causes the same type of crash as a Red Shell. The Spiny Shell is invulnerable to most kinds of defense or weapon, however it will be destroyed if it is fired into a wall or is blocked by another Spiny Shell. Racers who are invincible with a Starman, hidden by a Boo, or being rescued by Lakitu are not affected by the Spiny Shell; racers who are way off course will not be affected either, until the racer has returned to the track or another racer reaches first place; the Spiny Shell will simply do laps around the track until this happens. | ||
* ''This item is new to Mario Kart 64'' | * ''This item is new to Mario Kart 64'' | ||
| Possibly the most destructive item in the game, | | Possibly the most destructive item in the game, the thunderbolt is available to all racers except the first place driver. However, the farther back from the leader a driver is the higher chance of a lightning bolt there is. The Thunderbolt causes all other racers to skid then they become tiny -- and much slower -- for a few seconds. This is very handy for catching up with other racers. Tiny racers can also be "squashed" by normal sized racers or even collisions with other shrunken racers, causing them to stop dead in their tracks until they recover to full size. Racers who are invincible with a Starman, hidden by a Boo, or being rescued by Lakitu are not affected by the Thunderbolt. | ||
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Revision as of 22:31, 21 February 2015
Most of the items featured in the original Mario Kart game were recreated in this version and a few new items were also added. Items are gained by driving through a floating question mark block.
Note: The symbol means an item can be thrown forward or backward.
Weapons
These are items that are directly used against other racers to cause them to crash or slow down.
Traps
These are items that are primarily dropped on the track in order to make a competitor crash into them.
Power-ups
These are items that affect the user in some way (e.g., increasing kart speed).
Mushroom | Triple Mushroom | Super (Golden) Mushroom |
---|---|---|
Gives the user a brief boost of speed when used. Useful for performing shortcuts and recovering from attacks. | A bunch of three mushrooms allowing the user three separate short speed boosts. | Gives the user unlimited speed boosts for a set period of time. |
Starman | Boo | |
Causes the user to become invincible in classic Super Mario Bros. style (i.e. flashing with the invincibility music playing) for a few seconds. It also causes the player's kart to be faster and handle slightly better, with no speed loss when driving off-course. The only thing that can harm an invincible kart is deep water, crashing into the side of a wall, or being picked up by Lakitu. While invincible, a player can also drive through hazards like Thwomps and pipes and will cause any racer that touches them to crash. Being hit by an invincible racer has the same effect of a Red Shell. | Makes the user invisible to other players and invulnerable to weapons for a short time. In Grand Prix mode, using a Boo will randomly generate an item, relative of the position the racer is in; sometimes it will generate nothing at all. In Vs. and Battle modes, using a Boo will steal an item from a nearby racer. Boo can be used tactically in multiplayer games. |