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{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Monsters}}}}
There are a number of Animals and Monsters that ally themselves with players in MapleStory.
==Pets==
In MapleStory, players have the option of buying Pets, monsters that follow behind you and respond to commands, from the Cash Shop for either Maple Points, from events, or Nexon Cash, bought with real money. There are numerous different types of pets, and in some versions they have varying abilities or stats. Pets, like their owners, have levels, which are raised by "Closeness" instead of "Experience". Closeness is gained by feeding the pets and talking to them.
{| {{prettytable}}
!width="19%"|Brown Kitty
!width="19%"|Brown Puppy
!width="19%"|Black Kitty
!width="19%"|Mini Kargo
!width="19%"|Rudolph
|-
![[File:MS Kitty.png]]
![[File:MS Puppy.png]]
![[File:MS Black Kitty.png]]
![[File:MS Kargo.png]]
![[File:MS Rudolph.png]]
|-
|The Kitty is one of the first pets that ever came out. It's very basic and has no special abilities. As she was the first to come out, many players have these since the beginning and they tend to be very high level. These are also some of the cheapest pets. They aren't very obedient. Sometimes seen wearing Bucket Hats of various Colors.
|The Puppy is also one of the first pets that ever came out. It's very basic and has no special abilities. As he was the first to come out, many players have these since the beginning and they tend to be very high level. Needs to be fed more often than the Kitties. These are also some of the cheapest pets. Loyal and Highly obedient. Sometimes seen wearing Top Hats.
|The same as a regular Kitty, except this one is black. She came out later than the others, but is still a very basic pet. Like a Brown Kitty, it's not very obedient. Sometimes seen wearing Bucket Hats of various Colors.
|This is a Miniature [[MapleStory/Monsters/Level 61-70#Wild Kargo|Kargo]], before he grows up. These are loyal pets that run along behind and follow commands well. They're among the hungrier pets in the game, so keep a good supply of Pet Food handy. A few Mini Kargos even have wings.
|This pet Rudolph is, or rather was, a seasonal pet that only came out around Christmas time. Now, he has a permanent fixture of the cash shop, which has decreased their rarity. Miniature versions of Santa's Helper. In GlobalMS, he was glitched for a very long time. Sometimes seen wearing Rudolph Hats or Christmas Cones. May be related to Mu Lung's Reindeer.
|}
{| {{prettytable}}
!width="19%"|Dasher
!width="19%"|Husky
!width="19%"|Black Pig
!width="19%"|White Bunny
!width="19%"|Pink Bunny
|-
![[File:MS Dasher.png]]
![[File:MS Husky.png]]
![[File:MS Black Pig.png]]
![[File:MS White Bunny.png]]
![[File:MS Pink Bunny.png]]
|-
|Dasher are almost the same as Rudolph. These are not available in GlobalMS. They are very smart and obedient, picking up on commands fast. They don't have a voracious appetite, so feeding them isn't an issue. Sometimes seen wearing Rudolph Hats or Christmas Cones. May be related to Mu Lung's Reindeer.
|Husky are smart, loyal, and hungry pets. They do well in cold environments. They don't have a great appetite, though it might come as a surprise. Active pets, and some wear Fur Coats and Yellow Tights, or even Pig, bunny, and Skeleton suits. May be related to Ice Wolves or Hectors.
|Black pigs aren't the smartest of pets. They live to eat, making them very hungry and needy for attention. Black Pigs like to pretend that they're [[MapleStory/Monsters/Level 1-10#Orange Mushroom|Orange Mushrooms]] and will sometimes be seen sporting lacy bonnets.
|White Rabbits came out in 2006 during the Easter event. They are well behaved and quiet most of the time, but can be quite stubborn. They aren't particularly hungry, so feeding them shouldn't be a problem. Rabbits often wear Red Scarves around their necks. These are also some of the cheapest pets.
|This is the Pink variant. Like White Rabbits, they came out in 2006 during the Easter event. They are well behaved and quiet most of the time, but can be quite stubborn. They aren't particularly hungry, so feeding them shouldn't be a problem. Rabbits often wear Red Scarves around their necks. These are also some of the cheapest pets.
|}
{| {{prettytable}}
!width="19%"|Panda
!width="19%"|Dino Boy
!width="19%"|Dino Girl
!width="19%"|White Tiger
!width="19%"|Monkey
|-
![[File:MS Panda.png]]
![[File:MS Dino Boy.png]]
![[File:MS Dino Girl.png]]
![[File:MS White Tiger.png]]
![[File:MS Monkey.png]]
|-
|Pandas are unique among pets. They first came out in June 2006, and during a special event had black and white panda name tags. They're fairly rare in the pet world, and a favorite of owners. Pandas are calm and gentle creatures that feed on Bamboo. They don't eat that often, however. Pandas have a tendency to wear bizarre outfits, like clown suits or lit Jack-O-Lanterns on their heads. Interestingly, the flame on the Jack-O-Lantern is surrounded by an air bubble when underwater. May be related to Pandas in Mu Lung.
|Dino Boys are aggressive pets. They're active and unpredictable, making owning one an interesting experience. They have a hot temper, and can breathe fire when angered. Unfortunately, they can't put this ability to use in battle. These are very hungry pets, so keep a full stock of Pet Food on hand. They think they're royalty, and so wear crowns and royal capes from time to time. Also, near Halloween, they can be seen wearing Ghostly suits. May be related to Drakes.
|Dino Girls are aggressive pets. They're active and unpredictable, making owning one an interesting experience. They have a hot temper, and can breathe fire when angered. Unfortunately, they can't put this ability to use in battle. These are very hungry pets, so keep a full stock of Pet Food on hand. They think they're royalty, and so wear crowns and royal capes from time to time. Also, near Halloween, they can be seen wearing Ghostly suits. May be related to Drakes.
|White Tigers are among the rarest of pets. Out of the snowy fields near El Nath they emerged. Tigers aren't hungry pets, and are fairly content most of the time. They're obedient and skilled in a number of ways. White Tigers can sometimes be seen running around in Ninja outfits or Magician's robes. In some versions, White Tigers will automatically heal if your HP falls below a certain point.
|Monkeys are active and wild pets. They're smart, but not too obedient. Their Favorite delicacy is, of course, the banana. Monkeys have a reputation as thieves, and as such wear the stereotypical loot bag on their back from time to time. This ability can be put to use by their owners, as monkeys, in some versions, will run along looting, even while standing still. May be related to Lupin or Peach Monkeys from Mu Lung.
|}
{| {{prettytable}}
!width="19%"|Turkey
!width="19%"|Penguin
!width="19%"|Robot
!width="19%"|Mini Yeti
!width="19%"|Jr. Balrog
|-
![[File:MS Turkey.png]]
![[File:MS Penguin.png]]
![[File:MS Robot.png]]
![[File:MS Yeti.png]]
![[File:MS Balrog.png]]
|-
|This is a unique pet that originated in GlobalMS in the thanksgiving event 2006. They were awarded very rarely for a Thanksgiving quest. Turkeys aren't hungry pets, but very disobedient, doing as they wish most of the time. They're obviously related to the Turkey Monsters that appear during this time as well. Sometimes, they can be seen wearing Rudolph hats, trying to blend in once November has ended.
|Penguins are cold loving pets that were released in December. They originated near El Nath, unsurprisingly. They can be quite energetic and emotional, but are generally happy pets. Penguins are one of the hungrier pets in the game. They wear Earmuffs when it gets really cold. Penguins are probably related to Jr. Pepe found in Orbis Tower.
|The Robot is an unpredictable pet, and changes shape sometimes. They were released only very recently, so not much is known yet. They tend to be very easy to please. Robots are very active, but not very hungry. Their favorite snack is a fresh set of batteries, though for some reason in GlobalMS they are called "Micro Chips". Robots are probably related to the Tobo and Master Robo found in Ludibrium Toy Factory. One of the most expensive pets.
|This is a Miniature Yeti, a child roaming the cliffs near El Nath. Sometimes, it dons a baby Pepe on its back, imitating its parents. These are very popular pets, but among the most expensive. In some versions, yeti have auto looting and auto potion abilities. Fairly hungry, very smart, and usually quiet. A good pet to have at your side.
|Don't be fooled by its' appearance, this Balrog is harmless. It might seem strange that the maplers' worst enemies can become pets, but the Balrog is a very loyal one to own. It has many amusing habits and sometimes dons a suit of armor so that it resembles a full grown Crimson Balrog. The wings are just for show; unfortunately it can't fly.
|}
{| {{prettytable}}
!width="19%"|Golden Pig
!width="19%"|Elephant
!width="19%"|Cloud Leopard
!width="19%"|Sun Wu Kong
!width="19%"|Dragon Egg
|-
![[File:MS Golden Pig.png]]
![[File:MS Elephant.png]]
![[File:MS Taiwanese Cat.png]]
![[File:MS Sonokong.png]]
![[File:MS Dragon Egg.png]]
|-
|This is a lucky Golden Pig that came out for the Lunar New Year. It devours chocolate coins when it can. This is one of the Hungriest pets in the game, so keep your eye on its closeness bar. Unlike some of the other pets, this one can actually use its wings, and float above the ground instead of touching it.
|The Elephant is a smart and loyal pet. It also features one of the most voracious appetites in the game, making it difficult to feed. Elephants have yet to be released in some versions. They can sometimes be seen wearing Arabic armor.
|The Cloud Leopard is a smart pet. It is very obedient. It's rare, and only available in a few versions. The name Cloud Leopard comes from the cloud-shaped patches on its body.
|Sun Wu Kong is a new pet. It is based on a monkey character from a Chinese Folk Tale.
|This is the egg of a baby Dragon. It might hatch soon.
|}
{| {{prettytable}}
!width="19%"|Baby Dragon
!width="19%"|Black Dragon
!width="19%"|Red Dragon
!width="19%"|Green Dragon
!width="19%"|Blue Dragon
|-
![[File:MS Baby Dragon.png]]
![[File:MS Black Dragon.png]]
![[File:MS Red Dragon.png]]
![[File:MS Green Dragon.png]]
![[File:MS Blue Dragon.png]]
|-
|This is a baby Dragon which hatched from the egg above. Though young, it can already breathe fire, and if it's very happy it can even make flaming hearts. If it's unhappy, do something quick or you just might drown in its torrent of tears! It sleeps in small trees and already has the ability to fly, though only just above the ground. Through the use of a special item, it can evolve into one of the other dragons.
|A dark dragon with an evil look to it. Its fiery breath is fierce, and when angered it fires beams of pure evil energy from its mouth. The most amazing ability this pet has is that it can actually transform into a two headed huge form. When it sleeps, the baby dragon can sometimes be seen resting on its head. This dragon may be related to the Dark Wyverns of Leafre.
|A red dragon, always alert. When it gets angry, its eyes glow orange and it breathes red hot fire. If it gets upset, it cries a lot, contradicting its usual ferocious appearance. It leaves huge amounts of tears gathered around it. If it becomes confused, large question marks will float about. Like the dark dragon, it too possesses the ability to transform into a giant red serpent. It dreams about the baby dragon when it sleeps. May be related to the Red Wyverns in Leafre.
|A green Dragon with long curved horns. This one can't breathe fire. Like the other dragons, it also possesses the ability to transform into a giant serpentine form. It cries huge amounts when it gets upset. The baby dragon can often be seen in its dreams when sleeping, though it doesn't usually look happy. It craves raw meat when hungry. Unlike the others, this one doesn't correspond to a wyvern of Leafre.
|A Blue dragon with a cool personality. This one breathes icy cold breath when it is angered. If it gets upset, it cries a lot, contradicting its usually calm appearance. It leaves huge amounts of tears gathered around it. If it becomes confused, large question marks will float about. Like the other dragons, it too possesses the ability to transform into a giant blue serpent. It dreams about the baby dragon when it sleeps. May be related to the Blue Wyverns in Leafre.
|}
{| {{prettytable}}
!width="19%"|Farm Pig
!width="19%"|Black Bunny
!width="19%"|Blue Husky
!width="19%"|White Baby Monkey
!width="19%"|Jr. Reaper
|-
![[File:MS Farm Pig.png]]
![[File:MS Black Bunny.png]]
![[File:MS Blue Husky.png]]
![[File:MS White Baby Monkey.png]]
![[File:MS Jr Reaper.png]]
|-
|This is a new pet, recently introduced in TaiwanMS. It is based off of a costume that can be worn by its master. It is one of the few pets that wears clothes. Also, it is capable of leveling up, and when it does so, it transforms into a rowdy [[MapleStory/Monsters/Level_1-10#Ribbon Pig|Ribbon Pig]] and runs around, another ability that can be used by its master.
|This is the black variant. Unlike the Pink and White Rabbits, this one was created in GlobalMS and will be released soon. They are well behaved and quiet most of the time, but can be quite stubborn. They aren't particularly hungry, so feeding them shouldn't be a problem. Rabbits often wear Red Scarves around their necks. Currently, it can only be obtained by purchasing an iTCG card Booster pack and Redeeming the code from it in the cash shop. Codes that give black bunnies say "C01".
|A Blue furred Husky. Husky are smart, loyal, and hungry pets. They do well in cold environments. They don't have a great appetite, though it might come as a surprise. Active pets, and some wear Fur Coats and Yellow Tights, or even Pig, bunny, and Skeleton suits. May be related to Ice Wolves or Hectors. Currently, it can only be obtained by purchasing an iTCG card Booster pack and Redeeming the code from it in the cash shop. Codes that give Blue Huskies say "C02".
|This pet is very unique because it is EXACTLY the same as a monster, instead of just being a miniature version. It has the ability to transform into a giant Furious White Monkey, too. When it gets hungry, it eats a watermelon.
|A Halloween themed pet released in GlobalMS. It has a spooky look. The Jr. Reaper is unique in that all its commands are available from level 1, but only give 1 closeness, which makes it extremely difficult to level. It can also sprout dark wings from its side whenever it starts to dance. The Jr. Reaper's weapon of choice is the Guitar, though it can't attack with it, unlike its' master. Sometimes, they'll also be seen carrying picket signs with varying funny messages on them.
|}
{| {{prettytable}}
!width="19%"|Porcupine
!width="19%"|Snowman
!width="19%"|Kino
!width="19%"|Skunk
!width="19%"|Orange Tiger
|-
![[File:MS Porcupine.png]]
![[File:MS Snowman.png]]
![[File:MS Chook.png]]
![[File:MS Skunk.png]]
![[File:MS Orange Tiger.png]]
|-
|A porcupine pet, created in GlobalMS. Currently, it can only be obtained by purchasing an iTCG card Booster pack and Redeeming the code from it in the cash shop. Codes that give porcupines say "C03". It heavily resembles the Porky monsters found in Mu Lung. In other version the porcupine is cash shop item.
|A cute snowman which was brought to life. If you don't feed it often enough, he'll begin to melt. Sometimes, he'll start rolling and become an enormous snowball! This is a new pet for Christmas 2007, and it's available in the cash shop permanently.
|A baby orange mushroom. When it transforms, it turns into a Zombie Mushroom, and when it gets angry, it becomes a Horned Mushroom. Seems to be based off of the tiny Orange Mushroom which follows around the lead character in the MapleStory anime. By far one of the smallest pets.
|A cute skunk pet from GlobalMS. Has the ability to disappear for a short period of time. Skunks are refined pets with a taste for quality, but they often fall back into bad habits. Like Jr. Reapers and Turkeys, they tend to make somewhat insulting, but loyal, companions. Currently, it can only be obtained by purchasing an iTCG card Booster pack and Redeeming the code from it in the cash shop. Codes that give Skunks say "C04". Don't make it angry, though, or you'll regret it!
| An orange tiger. Tigers aren't hungry pets, and are fairly content most of the time. They're obedient and skilled in a number of ways. Tigers can sometimes be seen running around in Ninja outfits or Magician's robes. Created in GlobalMS. Currently, it can only be obtained by purchasing an iTCG card Booster pack and Redeeming the code from it in the cash shop. Codes that give Orange Tigers say "C05".
|}
{| {{prettytable}}
!width="19%"|Robo
!width="19%"|Baby Robo
!width="19%"|Blue Robo
!width="19%"|Green Robo
!width="19%"|Red Robo
|-
![[File:MS Robot Egg.png]]
![[File:MS Blue RoboMonkey.png]]
![[File:MS Blue Robot Cat.png]]
![[File:MS Green Robot Cat.png]]
![[File:MS Red Robot Cat.png]]
|-
|A tiny metallic egg-type device. How can you tell when it's going to hatch?
|This is the baby form, evolved from the robot egg. It's the second ever evolving pet. It has tiny little laser guns in its hands, which mysteriously eject shells. Feeding it pet food charges the batteries, easily indicated by the symbol over its head. It can hover a little, but not for long. Like most robots, it has to hook up to a charging station when it sleeps.
|The blue version of the baby's evolved state. It's much bigger, and fiercer. It looks like a pure robot, but there's really a tiny yellow creature piloting it. Actually a transformer, it can change from cat form to a more humanoid appearance. This form wields a lance and shield, but don't expect it to help you in battle or you'll be sorely disappointed. Tied with the other evolved forms for "Largest pet in the game". With bigger robots comes bigger charging stations, and this one's looks like a huge space dock.
|The Green version of the baby's evolved state. It's much bigger, and fiercer. It looks like a pure robot, but there's really a tiny yellow creature piloting it. Actually a transformer, it can change from cat form to a more humanoid appearance. This one wields a polearm or spear, but don't expect it to help you in battle or you'll be sorely disappointed. Tied with the other evolved forms for "Largest pet in the game". With bigger robots comes bigger charging stations, and this one's looks like a huge space dock.
|The Red version of the baby's evolved state. It's much bigger, and fiercer. It looks like a pure robot, but there's really a tiny yellow creature piloting it. Actually a transformer, it can change from cat form to a more humanoid appearance. This one wields a two blades, but don't expect it to help you in battle or you'll be sorely disappointed. Tied with the other evolved forms for "Largest pet in the game". With bigger robots comes bigger charging stations, and this one's looks like a huge space dock.
|}
{| {{prettytable}}
!width="19%" id="Gold Robo"|Gold Robo
!width="19%" id="Gorilla Robo"|Gorilla Robo
!width="19%" id="Snail"|Snail
!width="19%" id="Crystal Rudolph"|Crystal Rudolph
!width="19%" id="Toucan"|Toucan
|-
![[File:MS Yellow Robot Cat.png]]
![[File:MS RoboGorilla.png]]
![[File:MS Pet Snail.png]]
![[File:MS Crystal Rudolph.png]]
![[File:MS Tucan.png]]
|-
|The Yellow version of the baby's evolved state. It's much bigger, and fiercer. It looks like a pure robot, but there's really a tiny yellow creature piloting it. Actually a transformer, it can change from cat form to a more humanoid appearance. This one wields an energy blade, but don't expect it to help you in battle or you'll be sorely disappointed. Unlike the other forms, it has huge, pink biological-type wings which it can use to glide short distances. Tied with the other evolved forms for "Largest pet in the game". With bigger robots comes bigger charging stations, and this one's looks like a cannon.
|The only evolved form that is NOT a cat-like mecha. This Gorilla can be pretty dangerous when angered, pulling out two huge arm cannons that drop large shells when fired. It has speakers in its back for music on the go. In its flying/swimming form, it grows a shark fin mysteriously. In order to feed it, a little helicopter will fly in and dock with it! With bigger robots comes bigger charging stations, and this one's looks like a launcher.
|This is a very special snail pet. By doing a quest for Mar the Fairy of Ellinia, you can obtain this pet. It only lives for 5 hours, but the 5 hours don't start counting until you take it out of your inventory. It cannot be revived and doesn't use many commands. It looks like a baby Moss Snail or Mano...
|The Crystal Rudolph is the Christmas pet released in 2008, straight from Happyville. It may look similar to the regular Rudolph, but it sports a number of different commands, including a transformation which turns it into a glorious adult Reindeer. Only available during the winter Holidays!
|A trustworthy pet who is equally quick-witted. Unlike its masculine appearance, it is prone to insecurity and shyness. Originally from BrazilMS.
|}
{| {{prettytable}}
!width="19%" id="White Duck"|White Duck
!width="19%" id="Pink Bean"|Pink Bean
!width="19%" id="Raccoon"|Raccoon
!width="19%" id="Ninja"|Ninja
!width="19%" id="Baby Tiger"|Baby Tiger
|-
![[File:MS White Duck.png]]
![[File:MS Pink Bean.png]]
![[File:MS Raccoon.png]]
![[File:MS Ninja.png]]
![[File:MS Baby Tiger.png]]
|-
|A pet that won the "create a pet" event in GlobalMS. It has several of the usual commands to cry, get angry, dance, and so on, but it's special ability is to transform into a white Swan boat.
|A short and chubby pet summoned through the Goddess’ mirror. It is temperamental. Modeled after the currently strongest boss, Pink Bean. Pink Bean will not expire like other Pets. Obtainable only from the Cash Shop Surprise in GlobalMS.
|
|
|Baby Tiger, the big star of 2010.
|}
{| {{prettytable}}
!width="19%" id="Weird Alien"|Weird Alien
!width="19%" id="Mir"|Mir
!width="19%" id="Ruby"|Ruby
!width="19%" id="Bing Monkey"|Bing Monkey
!width="19%" id=""|
|-
![[File:MS Weird Alien.png]]
![[File:MS Mir.png]]
![[File:MS Ruby.png]]
![[File:MS Bing Monkey.png]]
!
|-
|A strange alien that crash landed in the Maple World. It can't speak, but it is affectionate and deeply curious.
|Mir, a cute baby dragon that has just hatched from a dragon's egg.
|Ruby, a cute baby dragon that has just hatched from a dragon's egg.
|A research monkey that helps Dr. Bing with his experiments...by posing as the test subject! This little monkey wears a suit as protection from the atmosphere.
|
|}
{{-}}
===Pet Attributes===
[[File:MS NPC Cloy.png|right|thumb|Cloy can inform you of pet commands or transfer closeness between pets.]]
Like all cash shop items, Pets only last for 90 days. At the end of this time, they become lifeless dolls once again. They can be revived by buying a Water of Life from the cash shop and completing a quest. Pets follow behind the player, trying to keep up. If the player has a relatively high amount of speed, the pets will sometimes have trouble keeping up. This can be remedied by completing special Pet Quests that allow them to match speeds. Pets, like their owners, learn different things at different levels. As it progresses it learns more commands that give greater amounts of closeness. The highest level a pet can reach is level 30, needing a whopping 30,000 closeness. They can be out, following the player, or put up and inside the inventory, so as not to get lonely when the player is away from their computer. When a pet is neglected, its hunger slowly goes down, until it reaches 0, at which point it loses massive amounts of closeness and returns to the inventory on its own. Other than that, pet raising is fairly simple, and provides an additional level of depth to the game.
:Closeness can be transferred between pets. By purchasing a special reset scroll from Cloy, the pet master in Henesys park, a pet owner can take the closeness from an old pet that has returned to its doll form, and give it to a newly purchased pet. If the new pet already has some closeness, then it will gain only as much as is needed to catch up to the old pet's level. For example, if a new pet is purchased from the cash shop, and has already reached level 5 before trying to transfer closeness, then it will only gain the closeness needed to get it to level 17, which is the level of the old pet, instead of adding the two together and causing the pet to exceed both levels.
===Pet Equipment===
Like their owners, pets can wear equipment purchased from the cash shop. Unlike player equipment from the cash shop, however, pet equipment can be scrolled for Speed or Jump. There are pet equipments that are common to all pets, like Bucket Hats, and others that only certain pets can wear, like the Pepe platform for Yeti and Crimson Armor for Balrogs. These common ones only have 5 slots, while the specific pet equipments are 7 slots. Pet scrolls are fairly cheap, because not as many people use pet equipment. Often players who receive these will drop them since they're not worth the trouble. In addition to clothing, pets can also be equipped with the Meso Magnet, which allows the pet to pick up mesos from Monster drops, and Item Pouch, which allows it to pick up the monster's item drops. New to several versions, particularly GlobalMS and MapleSEA, there are also Auto HP and Auto MP pouches. These will automatically use a potion for either HP or MP whenever the player's points reach a certain level, determined in the "game options". These take the place of the pet skills listed below.
===Pet Skills===
In some versions, pets have different skills. The ways to obtain these skills and their effects vary from version to version. In KoreaMS, certain pets come with these abilities built in, like the Yeti. In TaiwanMS and GlobalMS, the skills are purchased from the cash shop, and are permanently installed on the pet. These skills can only be removed with an AP reset scroll that is also bought from the cash shop. In some versions a single pet can only have 3 skills at one time. In GlobalMS, most pets come with Item Pick-up Skill, and you can buy all skills to teach to one pet, so you don't need more than one pet, unless for example you want 2 or 3 pets each with their own Auto Buff. The skills are as follows:
{{MapleStory/Skill desc||Item Pick-up Skill||Adds the item & meso pick-up skill to a pet perminantly. It can not be transferred to another pet. Most pets in GlobalMS come with this skill. There is a checkmark to turn it on or off. For example, you can turn it on to loot while training solo, or off so you don’t steal while in a boss party.  This skill replaces both Item Pouch & Meso Magnet equipment.||MS Pet Item only.png}}
{{MapleStory/Skill desc||Automatic Pick-up Skill||A skill that enables pets to pick up items and mesos within the area without the character having to move. Available to pets with Item Pick-up Skill (Item Pouch or Meso Magnet equipment). This skill replaces Wing Boots equipment.||MS Pet Autoloot.png}}
{{MapleStory/Skill desc||Expand Range Skill||Use this skill to expand the pet's moving range by 3 times. Available to pets that have Automatic Pick-up Skill. (Can not be used without Automatic Pick-up). This skill replaces Binocular equipment.||MS Pet Range.png}}
{{MapleStory/Skill desc||(+) Pick up Leftover Item & Meso Skills||Adds the skill that enables pets to pick up mesos and items that have been dropped for more than 30 seconds, thus rendering it as leftovers. Available to pets that have Meso pick-up or item pick-up skills. This skill replaces Magic Scales equipment.||MS Pet Item Meso.png}}
{{MapleStory/Skill desc||Unpickable Item Skill||A skill to restrict pets from collecting selected items. Available to pets that have Meso pick-up or item pick-up skills. This skill replaces Item Ignore equipment.||MS Pet Unlootable Item.png}}
{{MapleStory/Skill desc||HP Charge Skill||This skill automatically recharges one’s HP using potions you select, provided you set up an alert in the system options. This skill replaces HP Potion equipment.||MS Pet Autopot.png}}
{{MapleStory/Skill desc||MP Potion Recharge Skill|| This skill automatically recharges one’s MP using potions you select, provided you set up an alert in the system options. This skill replaces MP Potion equipment.||MS Pet MP Recharge.png}}
{{MapleStory/Skill desc||Pet Buff Auto Skill||Choose the Buff Skill you want from the Skill Window and drag it to the bottom of the Pet Equip tab. Once it's saved, the pet will use this skill automatically. Can not be used on some skills. This skill replaces Auto Buff Gem equipment.||MS Pet Range.png}}
{{MapleStory/Skill desc||Pet Training Skill||Allows your pet better movement across multi-level maps when using Meso Magnet or Item Pouch. Your pet will also learn Auto Feed, allowing it to automatically eat any regular Pet Food you buy from the Pet Food Merchant. This skill replaces Smart Pet Pouch equipment.||MS Pet Unlootable Item.png}}
{{MapleStory/Skill desc||Auto All Cure Potion Skill||This skill is not yet avalible in GlobalMS. This skill replaces Auto All Cure Potion Pouch equipment.||MS Pet Autopot.png}}
===Feeding Pets===
[[File:MS NPC Doofus.png|right|thumb|Doofus sells pet food in Henesys.]]
As Pets spend time following their masters, their Hunger value slowly goes down. When it reaches 0, the pet returns to the player's inventory at a massive loss of closeness. Once it reaches 50, the pet will begin to mope and show signs of weakness. While starvation is one of the problems with owning a pet, overfeeding it is another. It gains 1 point of closeness when fed, so sometimes new pet owners will continually feed their pet. This will actually cause the closeness to decrease as well. Pet food can be purchased for 30 mesos from special pet food sellers, which can be found in Mu Lung, Ludibrium, Orbis, Leafre, and Henesys.
{{-}}
===Multipet===
===Multipet===
In several versions of MapleStory, it is possible to have up to three pets follow you. In order to gain this ability, one must purchase a special Pet Treat from the cash shop. Take this treat to Trainer Bartos, found at Henesys Pet Park, and he will ask you to find a hidden note. Complete the Jump Quest here and double click on the basket of kittens at the top to gain the note, then return to Bartos. Once this is completed, the player will gain the skill, '''Follow the Leader(s)''', which enables him or her to have more than one pet out at a time.  
In several versions of MapleStory, it is possible to have up to three pets follow you. In order to gain this ability, one must purchase a special Pet Treat from the cash shop. Take this treat to Trainer Bartos, found at Henesys Pet Park, and he will ask you to find a hidden note. Complete the Jump Quest here and double click on the basket of kittens at the top to gain the note, then return to Bartos. Once this is completed, the player will gain the skill, '''Follow the Leader(s)''', which enables him or her to have more than one pet out at a time.  
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{{reflist}}
{{reflist}}


===Quest [MSGlobal]===
==Summons==
If you participate in the weekly event quest, [[MapleStory/Quests/Special Events#Helping the Daughter of the Poultry Farm Owner|Helping the Daughter of the Poultry Farm Owner]], you can acquire an Egg that will hatch into one of three animals.
===Explorer===
{|{{prettytable}}
Starting with the 2nd job advancement, a number of Summons become available to certain jobs. Some of these have elemental Attributes, while others have different effects.
![[File:MS Item Chicken Egg.png]]<br/>Egg
 
![[File:MS Item Golden Chicken Egg.png]]<br/>Golden Egg
====Second Job Summons====
![[File:MS full sized chicken.png]]<br/>Full-sized chicken
{| {{prettytable|notwide=true|style=background:transparent;}}
![[File:MS Item Golden Chicken.png]]<br/>Golden Chicken
!colspan="1"|Spearman
![[File:MS Full sized duck.png]]<br/>Duck
!colspan="3"|Gunslinger
!style="background:transparent;border-color:transparent;"|
|-
!width="25%"|[[File:MS Summon Evil Eye.png]]<br>Evil Eye
!width="25%"|[[File:MS Summon Valerie.png]]<br>Valerie
!width="25%"|[[File:MS Summon Muirhat.png]]<br>Muirhat
!width="25%"|[[File:MS Summon Jack.png]]<br>Jack
!width="33%" style="background:transparent;border-color:transparent;"|
|-
|style="background:#f9f9f9;"|Evil Eye, a.k.a. Beholder is the Spearman's only summon. It was once an evil spirit, but to absolve its sins, it gave up all its memories. It is obtained automatically once a Swordman advances to Spearman in 2nd job. It heals the warrior every few seconds, in 2nd job. In 3rd job, another skill allows it to cast a buff that adds Weapon Attack, Weapon and Magic Defense, Accuracy, Avoidability, and Critical Rate. It also gains the ability to scream, stunning and damaging enemies in range. It can also attack freely by toggling a skill on, but it won't be able to heal or buff you when attacking. In 4th job, it can also launch a counterattack on an enemy that attacks the player. You can also sacrifice your Evil Eye to gain more boss damage and ignore more enemy defense, as well as ignoring the cooldown of Gungnir's Descent, your main 1v1 skill.
|style="background:#f9f9f9;"|??
|style="background:#f9f9f9;"|??
|style="background:#f9f9f9;"|??
|style="border-color:transparent;"|
|}
|}


==Summons==
===Explorer===
Starting with the 3rd job advancement, a number of Summons become available to certain jobs. Some of these have elemental Attributes, while others have different effects. Some summons require a Summoning Rock to appear and when their timer runs out, they disappear.
====Third Job Summons====
====Third Job Summons====
{| {{prettytable}}
{| {{prettytable}}
!width="33%"|Ranger
!width="50%"|Ranger
!width="33%"|Sniper
!width="50%"|Sniper
!width="33%"|Priest
|-
|-
![[File:MS summon Hawk.png]]<br>Silver Hawk
![[File:MS Summon Phoenix.png]]<br>Phoenix
![[File:MS Summon Eagle.png]]<br>Golden Eagle
![[File:MS Summon Frostprey.png]]<br>Frostprey
![[File:MS Summon Dragon.png]]<br>Dragon
|-
|-
|
|In Third Job, Rangers receive the firy Phoenix. Phoenix has a fire based attack where it fires a flaming tornado that can hit up to 4 monsters nearby at a time.
One of the summons available in third job is the Ranger's Silver Hawk. This summoned bird flies near the Ranger that called it and attacks the closest enemy. It does weak damage, but can stun. At max, the stun rate is 99%, rendering a monster helpless in one-on-one combat. Hawk isn't known for its damage, however, and will not be of great use against bosses that can't be stunned. Requires a Summoning Rock to summon.Also, Wild hunters can summon this as a 3rd adv. skill.
|In Third Job, Snipers receive the chilly Frostprey. Frostprey has an ice based attack where it fires an icy tornado that can hit up to 4 monsters nearby at a time.
|
|}
One of the summons available in third job is the Sniper's Golden Eagle. It is nearly identical to the Ranger's Silver Hawk. This summoned bird flies near the Sniper that called it and attacks the closest enemy. It does weak damage, but can stun. At max, the stun rate is 99%, rendering a monster helpless in one-on-one combat. Snipers do not use this skill as often as Rangers, since they have Blizzard, which can freeze enemies. Like Hawk, it does poor damage, so don't summon it if the monster is resistant to Stun. Requires a Summoning Rock to summon.
 
|
{| {{prettytable}}
Priests, who usually have to focus on healing, rarely get the opportunity to attack the monster. In cases where the Priest is not high enough level to get experience from the monster without hitting it, this leads to very poor training. To make up for this weakness, Priests get to summon a Dragon, which can attack while the owner is busy healing and performing other Priestly duties. Dragons are not as weak as Hawks or Eagles; on the contrary, they can actually do pretty good damage. Dragons are usually seen when fighting Zakum or other top bosses. Consumes one Summoning Rock per summon.
!width="50%"|F/P Mage
!width="50%"|I/L Mage
|-
![[File:MS Summon Viral Slime.png]]<br>Viral Slime
![[File:MS Summon Thunderstorm.png]]<br>Thunderstorm
|-
|In Third Job, F/P Mages pick up the Viral Slime, which can attach itself to an enemy nearby. When the enemy dies, the Viral Slime splits into two, attacking 2 other enemies, up to a max of 10 at a time.
|In Third Job, I/L Mages pick up the Thunderstorm, which follows the player slowly and deals 310% on up to 5 enemies, and deals 30% more damage for every 1 less enemy it attacks, for a max of 430%.
|}
|}
{| {{prettytable|notwide=true|style=background:transparent;}}
{| {{prettytable|notwide=true|style=background:transparent;}}
!colspan="2"|Outlaw
!colspan="2"|Outlaw
!colspan="2"|Hermit and Chief Bandit
!style="background:transparent;border-color:transparent;"|
!style="background:transparent;border-color:transparent;"|
|-
|-
!width="33%"|[[File:MS Bomber Bird.png]]<br>Gaviota
!width="33%"|[[File:MS Summon Cutter.png]]<br>Cutter
!width="33%"|[[File:MS Octopussy.png]]<br>Octopus
!width="33%"|[[File:MS Summon Octo-Cannon.png]]<br>Octo-Cannon
!width="33%" style="background:transparent;border-color:transparent;"|
!width="33%"|[[File:MS Summon Dark Flare.png]]<br>Dark Flare
|-
|-
|style="background:#f9f9f9;"|This is one of the Pirate class' summons. It drops a bomb on monsters. Gaviota can be summoned every 5 seconds.
|style="background:#f9f9f9;"|??
|style="background:#f9f9f9;"|This is one of the Pirate class' summons. Unlike any other class summon, this one will not follow you. What this means is that it stays on a certain spot, where it is summoned and then attacks the monsters who come in a certain range. It fires either an ink bubble or a contact attack when the enemy is too close. Resembles the biological form of a Blocktopus.
|style="background:#f9f9f9;"|This is one of Outlaw's summons. Unlike most other class summons, this one will not follow you, staying in the same spot where it is summoned and attacking monsters that come in a certain range. It fires from the cannon at a very fast speed, but cannot attack when the player is on a rope. Resembles the biological form of a Blocktopus.
|style="border-color:transparent;"|
|style="background:#f9f9f9;"|This is one of the Theif's skills. It creates a square area that attacks any monster that enters it. While the Dark Flare is active, damage dealt to you by monsters is reflected back at the monsters.
|}
|}


====Fourth Job Summons====
====Fourth Job Summons====
{| {{prettytable|notwide=true}}
!width="33%"|Bow Master
!width="33%"|Marksman
!width="33%"|Dark Knight
|-
![[File:MS Monster Phoenix.png]]<br>Phoenix
![[File:MS Monster Freezer Bird.png]]<br>Freezer
![[File:MS Beholder Summon.png]]<br>Beholder
|-
|In Fourth Job, the Ranger's Hawk gets upgraded to the new Phoenix. In order to acquire this summon, a Bow Master must first find a Phoenix egg, located deep in the fiery depths of El Nath's Dead Mine, hatch it in a nest of Leafre, and defeat the Phoenix by himself. Phoenix has a fire based attack that can hit up to 4 monsters nearby at a time. Unlike Hawk, Phoenix cannot stun. In order to get this summon, the Bow Master must have a level 15 3rd job Hawk. In order to acquire this skill, one must defeat the Phoenix boss that hatches from an egg taken to a special nest in Leafre, after which the Phoenix's skill can be obtained from a quest.
|In Fourth Job, the Sniper's Eagle gets upgraded to the new Freezer. In order to acquire this summon, a Marksman must first find and defeat the Freezer by himself. Freezer has an ice based attack that can hit up to 4 monsters nearby at a time. Unlike Eagle, Freezer cannot stun, but instead it can freeze, making it much more effective than most other summons. In order to get this skill, one must have a level 15 Eagle, and must defeat the Freezer boss hatched out of an egg at a special nest in Leafre.
|Beholder is the Dark Knight's only summon. It was once an evil spirit, but to absolve its sins, it gave up all its memories. After a series of quests in which the Dark Knight reawakened the Beholder, it grew more powerful and slowly regained some memory. Eventually, its power reached the point where it could not increase without its evil tendencies returning. It adds 20% mastery, heals the warrior every few seconds, and casts a buff that adds weapon and magic defense, accuracy, avoidability, and weapon attack. Once fully empowered, it acts like a Priest. Beholder is smart enough to not heal when the health gained puts the Dark Knight over the maximum HP berserker allows.
|}
{| {{prettytable}}
{| {{prettytable}}
!width="33%"|Bishop
!width="33%"|Bishop
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|-
|-
![[File:MS Summon Bahamut.png]]<br />Bahamut
![[File:MS Summon Bahamut.png]]<br />Bahamut
![[File:MS Monster Ifrit.png]]<br />Ifrit
![[File:MS Summon Ifrit.png]]<br />Ifrit
![[File:MS Summon El Queenath.png]]<br />Elquines
![[File:MS Summon Elquines.png]]<br />Elquines
|-
|-
|In Fourth Job, the Priest's Dragon gets upgraded to the new Bahamut Dragon, which is red. Unlike Dragon, Bahamut is Holy elemental, and like other 4th job summons, it can attack multiple enemies. Bahamut can hit three nearby monsters, regardless of their proximity, so long as they are on screen. Unlike every other summon in the game, Bahamut can attack while the summoner is on a ladder. It is somewhat less powerful than the Arch Mage summons, and it doesn't last as long as the others. In order to get Bahamut, a Bishop is required to have at least a level 15 Dragon. Also, unlike the Summon Dragon of 3rd job, Bahamut does not consume a Summoning stone when called upon.
|In Fourth Job, Bishops gain the new Bahamut Dragon, which is Holy elemental. Bahamut can cast holy magic from its mouth, hitting up to three nearby monsters within range. Like most other summons, it follows the summoner attacking the nearest group.
|For the first time, Mages pick up summons in Fourth Job. The Fire Mage's summon is Fire based. It attacks by pounding its fist into the ground, hitting up to three monsters. The mage summons are more fearsome, and more powerful than Bahamut. Like most other summons, it follows the summoner attacking the nearest group. When used in conjunction with the skill Fire Demon, which causes all monsters it hits to change their elemental weakness to ice, it can inflict massive damage.
|In Fourth Job, Fire/Poison Arch Mages gain a fire based summon, Ifrit. It attacks by pounding its fist into the ground, hitting up to three monsters. Like most other summons, it follows the summoner attacking the nearest group. When points are added into the Ifrit skill, a F/P Arch Mage also gains additional magic mastery.
|For the first time, Mages pick up summons in Fourth Job. The Ice Mage's summon is Ice based. It attacks by pounding its fist into the ground, hitting up to three monsters. The mage summons are more fearsome and more powerful than Bahamut. Like most other summons, it follows the summoner, attacking the nearest group. When used in conjunction with the skill Ice Demon, which causes all monsters it hits to change their elemental weakness to fire, it can inflict massive damage.
|In Fourth Job, Ice/Lightning Arch Mages gain an ice based summon, Elquines. It attacks by pounding its fist into the ground, hitting up to three monsters. Like most other summons, it follows the summoner attacking the nearest group. When points are added into the Elquines skill, an I/L Arch Mage also gains additional magic mastery.
|}
|}
 
{| {{prettytable|notwide=true|style=background:transparent;}}
===Cygnus Knights===
!colspan="3"|Cannon Master
====First Job====
!style="background:transparent;border-color:transparent;"|
{| {{prettytable|notwide=true}}
!width="20%"|Dawn Warrior (Warrior)
!width="20%"|Blaze Wizard (Magician)
!width="20%"|Wind Archer (Archer)
!width="20%"|Night Walker (Thief)
!width="20%"|Thunder Breaker (Pirate)
|-
|-
![[File:MS Monster Dawn.png]]<br />Spirit of Light
!width="33%"|[[File:MS Summon Monkey Militia 1.png]][[File:MS Summon Monkey Militia 2.png]]<br>Monkey Militia
![[File:MS Monster Blaze.png]]<br />Spirit of Flames
!width="33%"|[[File:MS Summon Anchors Aweigh.png]]<br>Anchors Aweigh
![[File:MS Monster Wind.png]]<br />Spirit of Wind
!width="33%"|[[File:MS Summon Rolling Rainbow.png|350px]]<br>Rolling Rainbow
![[File:MS Monster Night.png]]<br />Spirit of Darkness
![[File:MS Monster Thunder.png]]<br />Spirit of Lightning
|-
|-
|The "Soul" elemental sprite, which bonds with the warrior branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Soul Warrior's powers. All Cygnus Knights are bonded to a sprite from the start. Surprisingly, it is the only Soul Warrior skill with an elemental attribute, possessing holy powers. The name of the Spirit comes from the Latin word for "Sun".
|style="background:#f9f9f9;"|??
|The "Flame" elemental sprite, which bonds with the magician branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Flame Wizard's powers. All Cygnus Knights are bonded to a sprite from the start. This is one of the two that actually possesses an elemental attribute (damage increased on Fire-weak monsters, reduced on Fire-strong monsters.) The name of the Spirit comes from the Latin word for Fire.
|style="background:#f9f9f9;"|??
|The "Wind" elemental sprite, which bonds with the archer branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Wind Archer's powers. All Cygnus Knights are bonded to a sprite from the start. Since wind isn't considered an element in the sense that monsters can be weak or strong to it, it always does neutral damage. The name of this spirit comes from the Latin word for Wind.
|style="background:#f9f9f9;"|??
|The "Darkness" elemental sprite, which bonds with the thief branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Night Walker's powers. All Cygnus Knights are bonded to a sprite from the start. Since darkness isn't considered an element in the sense that monsters can be weak or strong to it, it always does neutral damage. The name of this spirit comes from the Latin word for Shadows.
|The "Lightning" elemental sprite, which bonds with the pirate branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Striker's powers. All Cygnus Knights are bonded to a sprite from the start. This is one of the two that actually possesses an elemental attribute (damage increased on Lightning-weak monsters, reduced on Lightning-strong monsters.) The name of this spirit comes from the Latin word for Lightning.
|}
|}


====Third Job====
===Cygnus Knights===
====Fourth Job====
{| {{prettytable}}
{| {{prettytable}}
!width="33%"|Flame Magician
!width="33%"|Blaze Wizard
|-
|-
![[File:MS Monster Ifrit.png]]<br />Ifrit
![[File:MS Summon Fires of Creation 1.png]][[File:MS Summon Fires of Creation 2.png]]<br />Fires of Creation
|-
|-
|It's the same as the Fire/Poison Arch Mage's Ifrit, but not as strong. It attacks by pounding its fist into the ground, hitting up to three monsters. Like most other summons, it follows the summoner, attacking the nearest group. This isn't available from level 70, but instead earned from a level 100 quest.
|These cute little creatures aid the Blaze Wizard in 4th job. You can choose one of these to summon when using the skill. While summoned, Ignition's effects are improved to allow the Blaze Wizard to ignore enemy defenses and elemental resistances, with a reduced effect for party members.
|}
|}


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!style="background:transparent;border-color:transparent;"|
!style="background:transparent;border-color:transparent;"|
|-
|-
![[File:MS mount Jaguar.png]]<br>Jaguar
![[File:MS Mount Jaguar.png]]<br>Jaguar
![[File:MS mount Prototype.png]]<br>Prototype
![[File:MS Mount Prototype.png]]<br>Prototype
!width="33%" style="background:transparent;border-color:transparent;"|
!width="33%" style="background:transparent;border-color:transparent;"|
|-
|-
|style="background:#f9f9f9;"|As soon as a Citizen decides to join the ranks of the Resistance as a Wild Hunter, they have the ability to ride a jaguar. It's to the Wild Hunter's best advantage to ride their jaguar at all times. Several colors of jaguar are available for capture and riding (plain black, red, purple, yellow, blue and a special dark black).
|style="background:#f9f9f9;"|As soon as a Citizen decides to join the ranks of the Resistance as a Wild Hunter, they have the ability to ride a jaguar. It's to the Wild Hunter's best advantage to ride their jaguar at all times. Several colors of jaguar are available for capture and riding ([[MapleStory/Monsters/Level_1-10#Tamable Jaguar (Black)|plain black]], [[MapleStory/Monsters/Level_1-10#Tamable Jaguar (Brown)|brown]], [[MapleStory/Monsters/Level_1-10#Tamable Jaguar (Red)|red]], [[MapleStory/Monsters/Level_1-10#Tamable Jaguar (Violet)|violet]], [[MapleStory/Monsters/Level_1-10#Tamable Jaguar (Blue)|blue]], [[MapleStory/Monsters/Level_1-10#Jaira|a special black]], and [[MapleStory/Monsters/Level_1-10#Snow White|a special white]].
|style="background:#f9f9f9;"|If a Citizen chooses to become a Mechanic, they learn the ability to ride their own robot. All skills used by Mechanics are to be done through their metal friend.
|style="background:#f9f9f9;"|If a Citizen chooses to become a Mechanic, they learn the ability to ride their own robot. All skills used by Mechanics are to be done through their metal friend. With a color-changing chip, you can change the tint of your Prototype, and even some of the skills' tint color too.
|style="border-color:transparent;"|
|style="border-color:transparent;"|
|}
|}


====Third Job====
====Third Job====
{| {{prettytable}}
{| {{prettytable|notwide=true|style=background:transparent;}}
!width="33%"|Wild Hunter
!colspan=4|Mechanic
|-
|-
![[File:MS summon Hawk.png]]<br>Silver Hawk
!width="25%"|[[File:MS Summon Satellite.png]]<br>Satellite
!width="25%"|[[File:MS Summon Acceleration Bot EX-7.png]]<br>Acceleration Bot EX-7
!width="25%"|[[File:MS Summon Healing Robot H-LX.png]]<br>Healing Robot H-LX
!width="25%"|[[File:MS Summon Rock 'n Shock.png]]<br>Rock 'n Shock
|-
|-
|This summoned bird flies near the Wild Hunter that called it and attacks the nearest enemy. It does weak damage, but can stun. At max, the stun rate is 99%, rendering a monster helpless in one-on-one combat. Hawk isn't known for its damage, however, and will not be of great use against bosses that can't be stunned.
|style="background:#f9f9f9;"|
This tiny little robot floats near the Mechanic, attacking nearby monsters which are attacked by the Mechanic. Up to 3 of them appear at max level. In 4th job, when Satellite Safety is active, the Satellites will disappear when you take a large amount of damage, causing you to re-activate them.
|style="background:#f9f9f9;"|This robot stays in one place, increasing the speed of all non-boss monsters in the map by 30 as well as decreasing the defense of said enemies by 15%.
|style="background:#f9f9f9;"|This robot stays in one place, healing any party members that press down within its range.
|??
|}
|}


====Fourth Job====
{| {{prettytable|notwide=true|style=background:transparent;}}
{| {{prettytable|notwide=true|style=background:transparent;}}
!colspan=3|Mechanic
!colspan=3|Mechanic
|-
|-
![[File:MS summon Satellite.png]]<br>Satellite
!width="33%"|[[File:MS Summon Amplifier Robot AF-11.png]]<br>Amplifier Robot AF-11
![[File:MS summon Accelerator.png]]<br>Acceleration Bot EX-7
!width="33%"|[[File:MS Summon Bots 'n Tots.png]][[File:MS Summon Bots 'n Tots Tiny Robot.png]]<br>Bots 'n Tots
![[File:MS summon Medical Droid.png]]<br>Healing Robot H-LX
|-
|-
|style="background:#f9f9f9;"|Text?
|?
|style="background:#f9f9f9;"|Text?
|?
|style="background:#f9f9f9;"|Text?
|}
|}


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!width="33%"|4th Job (Level 200)
!width="33%"|4th Job (Level 200)
|-
|-
!id="Watch Hog"|[[File:MS Monster Watchhog.png]]<br>Watchhog
!id="Watch Hog"|[[File:MS Monster Tamable Hog.png]]<br>Tamable Hog
!id="Silver Mane"|[[File:MS Mount Silver Boar.png]]<br>Silver Mane
!id="Silver Mane"|[[File:MS Mount Silver Boar.png]]<br>Silver Mane
!id="Red Draco"|[[File:MS Red Draco.png]]<br>Red Draco
!id="Red Draco"|[[File:MS Red Draco.png]]<br>Red Draco
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You can also choose to not give your mount Revitalizers at all. A level 1 mount can reach 99 tiredness before it kicks you off of it at 100 tiredness. Then the tiredness level returns to 95. You can just get right back on it again and keep riding. From 95 to 100 tiredness is about 5 or so minutes of riding. So if you do not care about leveling your mount and wish to not buy Revitalizers, you can just do this. The mount cannot die either, so you can just keep having his tiredness level hit 100 over and over again, and it will always return to 95 tiredness again.
You can also choose to not give your mount Revitalizers at all. A level 1 mount can reach 99 tiredness before it kicks you off of it at 100 tiredness. Then the tiredness level returns to 95. You can just get right back on it again and keep riding. From 95 to 100 tiredness is about 5 or so minutes of riding. So if you do not care about leveling your mount and wish to not buy Revitalizers, you can just do this. The mount cannot die either, so you can just keep having his tiredness level hit 100 over and over again, and it will always return to 95 tiredness again.


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