Tempest/Gameplay: Difference between revisions
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→Pulsars
WhosAsking (talk | contribs) (→Fuseballs: Described their behavior more accurately.) |
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[[Image:Tempest Pulsar.png|left]] | [[Image:Tempest Pulsar.png|left]] | ||
[[Image:Tempest PulsarTanker.png|right]] | [[Image:Tempest PulsarTanker.png|right]] | ||
First appearing during level 17 (the red circle), these enemies attempt to short-circuit lanes within the electrical field. | First appearing during level 17 (the red circle), these enemies attempt to short-circuit lanes within the electrical field (thus the lanes they're on don't show ends). When they stop moving, expand and turn white, they're about to pulse. It is impossible to cross lanes that Pulsars have effectively short-circuited. You must get into their lanes and quickly attack them before they pulse. If you're caught in a lane when a Pulsar short-circuits it, you're dead. Pulsar Tankers are the very last enemy to arrive in the game, appearing at level 41 (the yellow steps). They split up into two Pulsars when shot, or when they escape the well. Unlike when fighting Fuseball Tankers, it's important to remain perfectly still when you destroy a Pulsar Tanker. The Pulsars they emit will appear on either side of the lane that the Tanker was in, and may immediately short-circuit either lane. | ||
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