Dominions 3: The Awakening/Nations/Mictlan, Reign of Blood: Difference between revisions

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===Troops===
===Troops===
They have four flavors of  '''Warrior''', ranging from a naked guy with a shield, spear and sling to a guy in copper scale armor (protection 11!).  All of the warriors cost 9 gold and differ only in terms of gear and resource cost (and the associated encumbrance and defense hits).  Which ones you buy are a function of how much money you have to spend verses the available resources -- if you've just spent all your cash on a temple, burn the rest of it on the heavily-armored warrior; if you have a lot of cash, buy hordes of the naked dudes and swamp your enemies with their bloodstained bodies.
They have four flavors of  '''Warrior''', ranging from a naked guy with a shield, spear and sling to a guy in copper scale armor (protection 11!).  All of the warriors cost 9 gold and differ only in terms of gear and resource cost (and the associated encumbrance and defense hits).  Which ones you buy are a function of how much money you have to spend verses the available resources—if you've just spent all your cash on a temple, burn the rest of it on the heavily-armored warrior; if you have a lot of cash, buy hordes of the naked dudes and swamp your enemies with their bloodstained bodies.


The '''Feathered Warrior''' is the heavy-armor warrior with a Big Honking Hat.  They operate as standards and can reinforce your units' morale.  You should pick up a couple for each unit if you have the cash -- Mictlan's base morale 10 is average, but who wants to be average?
The '''Feathered Warrior''' is the heavy-armor warrior with a Big Honking Hat.  They operate as standards and can reinforce your units' morale.  You should pick up a couple for each unit if you have the cash—Mictlan's base morale 10 is average, but who wants to be average?


The '''Moon Warrior''' is a heavily armored fighter wielding a two handed obisidan sword, and the one who is blessed with darkvision. They are not sacred, so no limit for producing them, even together with a low-resource sacred one for better resource utilisation.
The '''Moon Warrior''' is a heavily armored fighter wielding a two handed obisidan sword, and the one who is blessed with darkvision. They are not sacred, so no limit for producing them, even together with a low-resource sacred one for better resource utilisation.
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Mictlan has a nation-unique '''Scout'''.  He has a sling.  F34r the mighty sling!
Mictlan has a nation-unique '''Scout'''.  He has a sling.  F34r the mighty sling!


'''Tribal Kings''' are the default non-mage commander.  They, like most Mictlan commanders, are sacred and you must build a temple to recruit them.  Don't forget that they have the "Levy Slave" ability -- this allows your idle commanders to grab peasants, toss them pointed sticks and allow them to die for your greater glory.  This lowers population slightly and causes no unrest.
'''Tribal Kings''' are the default non-mage commander.  They, like most Mictlan commanders, are sacred and you must build a temple to recruit them.  Don't forget that they have the "Levy Slave" ability—this allows your idle commanders to grab peasants, toss them pointed sticks and allow them to die for your greater glory.  This lowers population slightly and causes no unrest.


The '''Mictlan Priest''' is your default go-to-guy for getting blood slaves.  He's dirt cheap at 60 gold, which gets you B1H1?0 (10% FWSN); quite the deal.  Send him out and he can build the support structures you need for efficient blood-hunting and sacrificing.
The '''Mictlan Priest''' is your default go-to-guy for getting blood slaves.  He's dirt cheap at 60 gold, which gets you B1H1?0 (10% FWSN); quite the deal.  Send him out and he can build the support structures you need for efficient blood-hunting and sacrificing.
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There is a sacred bat daemon, which is summoned by a national spell. This has by nature darkvison, and can be a good flying companion for this team. Add a spy to the team, who carries the magic gems, and limits the use of them during battles, their hidden move makes it secure against getting killed in battle, or with blood slaves, getting used up by other mages.
There is a sacred bat daemon, which is summoned by a national spell. This has by nature darkvison, and can be a good flying companion for this team. Add a spy to the team, who carries the magic gems, and limits the use of them during battles, their hidden move makes it secure against getting killed in battle, or with blood slaves, getting used up by other mages.


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