Willow (NES)/The lake of Fin Raziel: Difference between revisions

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: ''The slate says that there is a way to get out of the '''confusing cave.''''' (in-game text)
: ''The slate says that there is a way to get out of the '''confusing cave.''''' (in-game text)


If you meet the boss (Muzh) too early, it is unbeatable. You should explore all the cave first.
If you meet the boss (Muzh) too early, it is unbeatable (its health regenerates every time it gets critically low). You should explore all the cave first.
 
#''' Spiral passage''' (lower-right in the image): Willow enters here; there are many ethereal enemies, therefore be ready to switch to the Devil Eye sword as needed. Willow emerges on the larger islet.
#''' Three-fold cave''' (upper half of the image): let Willow follow the wall to his right, and enter the door at the first dead-end he meets. Otherwise, you might face the boss when you are still underpowered. Willow will emerge on an islet with the ghost of Zhena, who will give you the power to beat the monster. Instead of backtracking, cross the bridge and enter the cave on the next islet.
#''' Third cave''' (lower-left in the image): if you followed this walkthrough, Willow enters from the south-east. Explore this cave in a horizontal lawnmowing pattern, so that Willow can find all three chests. They contain a shield and two spells. Leave from the north-west passage.
#''' Boss room''' (upper-center part of the image): cross the north-south islet and enter the cave: Willow is now in the middle of the three-fold cave again, very close to the boss room. Go west and north, and you fill face it.
#* '''Strategy:''' get close to Muzh, let it shoot needles on your shield, then slash once while it recharges. Repeat until defeated.
 
When the shell-monster is defeated, the soul of Muzh will emerge from it, and the ghost of Zhena will come in, too. After they explain what Bavmorda did to them, the exit from the dungeon will appear in the same room.
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== The sacred towers ==
== The sacred towers ==
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