Mega Man X/Chill Penguin: Difference between revisions

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m (/* Maverick boss: Chill Penguin *)
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|title={{im/mmx|Enemy| }}
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{{sidebar
{{sidebar
|title={{im/mmx|Enemy|Ray Bit}}
|title={{im/mmx|Ray Bit}}
|contents=This "rabbit" is called a Ray Bit (rimshot), and it bounds toward you with hops, then shoots lasers from its ear-like laser guns. Give it a good dose of bullets, but you might be annoyed with trying to hit it while its bouncing around. Several more are lurking further along the base.
|contents=This "rabbit" is called a Ray Bit (rimshot), and it bounds toward you with hops, then shoots lasers from its ear-like laser guns. Give it a good dose of bullets, but you might be annoyed with trying to hit it while its bouncing around. Several more are lurking further along the base.
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{{sidebar
{{sidebar
|title={{im/mmx|Enemy|Axe Max}}
|title={{im/mmx|Axe Max}}
|contents=[[File:Mega Man X Chill Penguin Axeman.png|thumb|left|250px|Shoot underneath the stump!]] It is a stationary Mechaniloid equipped with an axe, and always stationed by a mechanical tree with three sections that keeps rebuilding itself. He'll swing at the regenerating stump with his axe, sending its sections flying in your direction. Each piece he launches will open up to reveal spikes, but they can be destroyed with Buster shots. You'll either have to shoot away at the stump sections to expose the Axe Max, or leap over the stump pieces entirely and bombard him with bullets, but the Axe Max will start swinging at you instead. The best way to take out this first one is to back up on the slope so you may position your Buster shots to make the projectiles go ''under'' the stump and hit his legs. If you are struck by a piece of the stump, the Axe Max will start laughing like a smug buffoon, but this will give you a perfect chance to blow it away with a Charge Shot!
|contents=[[File:Mega Man X Chill Penguin Axeman.png|thumb|left|250px|Shoot underneath the stump!]] It is a stationary Mechaniloid equipped with an axe, and always stationed by a mechanical tree with three sections that keeps rebuilding itself. He'll swing at the regenerating stump with his axe, sending its sections flying in your direction. Each piece he launches will open up to reveal spikes, but they can be destroyed with Buster shots. You'll either have to shoot away at the stump sections to expose the Axe Max, or leap over the stump pieces entirely and bombard him with bullets, but the Axe Max will start swinging at you instead. The best way to take out this first one is to back up on the slope so you may position your Buster shots to make the projectiles go ''under'' the stump and hit his legs. If you are struck by a piece of the stump, the Axe Max will start laughing like a smug buffoon, but this will give you a perfect chance to blow it away with a Charge Shot!
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{{sidebar
{{sidebar
|title={{im/mmx|Enemy|Bomb Been}}
|title={{im/mmx|Bomb Been}}
|contents=Wasp robots who dump mines from their abdomens until they run out of ammo, then dart offscreen in a swift retreat. Make sure you blast them before they drop the payload or run away quickly so you don't get caught in the bombs they drop. They are easy to dispel with the Buster, but pesky to get a lock on.
|contents=Wasp robots who dump mines from their abdomens until they run out of ammo, then dart offscreen in a swift retreat. Make sure you blast them before they drop the payload or run away quickly so you don't get caught in the bombs they drop. They are easy to dispel with the Buster, but pesky to get a lock on.
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You'll soon run into a cave full of Batton Bone bats and Spikys, spiked wheels.  
You'll soon run into a cave full of Batton Bone bats and Spikys, spiked wheels.  
{{sidebar
{{sidebar
|title={{im/mmx|Enemy|Batton Bone}}
|title={{im/mmx|Batton Bone}}
|contents=The Batton Bones explode with one hit.
|contents=The Batton Bones explode with one hit.
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{{sidebar
{{sidebar
|title={{im/mmx|Enemy|Spikey}}
|title={{im/mmx|Spikey}}
|contents=The Spikys are a bit more durable then you'd think and will take a little punishment before they get destroyed. Here's some helpful advice: if you hit a Spiky with a slightly charged Buster shot, the shot hits it with enough for to topple the Spiky on its side, and it needs a few seconds to right itself. Use that time to finish one off, but if you try this, the Spiky's leftover momentum makes it slide forward a little ways before it comes to a stop. On a sloped incline, knocking a Spiky over won't keep it from tumbling down very well.  
|contents=The Spikys are a bit more durable then you'd think and will take a little punishment before they get destroyed. Here's some helpful advice: if you hit a Spiky with a slightly charged Buster shot, the shot hits it with enough for to topple the Spiky on its side, and it needs a few seconds to right itself. Use that time to finish one off, but if you try this, the Spiky's leftover momentum makes it slide forward a little ways before it comes to a stop. On a sloped incline, knocking a Spiky over won't keep it from tumbling down very well.  
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Near the exit of the cave are some Flamingles.
Near the exit of the cave are some Flamingles.
{{sidebar
{{sidebar
|title={{im/mmx|Enemy|Flammingle}}
|title={{im/mmx|Flammingle}}
|contents=Flamingo-like Mechaniloids with saw blades mounted in their heads. If they spot X, they'll fling their heads forward 360 degrees and eject the saw blades at him, so you need to blast them away from a safe distance to avoid being sighted. It's not a good idea to try a direct attack; if you decide to attack a Flammingle head-on, it won't launch its saw blade, but will instead try to bash its skull into you with the saw still attached to it. Ouch! With a few decent dash jumps, you can also leap over them, though at your own risk. Although you might find a few lone Flammingles, there are more of those agitating Jamminger from the Highway Stage that swarm out. The best option here is to fire away and clear the path of all the Mechaniloids.
|contents=Flamingo-like Mechaniloids with saw blades mounted in their heads. If they spot X, they'll fling their heads forward 360 degrees and eject the saw blades at him, so you need to blast them away from a safe distance to avoid being sighted. It's not a good idea to try a direct attack; if you decide to attack a Flammingle head-on, it won't launch its saw blade, but will instead try to bash its skull into you with the saw still attached to it. Ouch! With a few decent dash jumps, you can also leap over them, though at your own risk. Although you might find a few lone Flammingles, there are more of those agitating Jamminger from the Highway Stage that swarm out. The best option here is to fire away and clear the path of all the Mechaniloids.
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You can decimate most of the minor stage enemies with little sweat inside this suit, but sooner or later, you're bound to run into the dreaded Armor Soldier.  
You can decimate most of the minor stage enemies with little sweat inside this suit, but sooner or later, you're bound to run into the dreaded Armor Soldier.  
{{sidebar
{{sidebar
|title={{im/mmx|Enemy|Armor Soldier}}
|title={{im/mmx|Armor Soldier}}
|contents=This nefarious Mechaniloid is almost never without a suit of its own Ride Armor to back it up, and it pops up wherever you can equip a Ride Armor. You can go one-on-one inside of your own Ride Armor, punching away at its suit until it blows to smithereens. Outside of a Ride Armor, X is in a rough spot against an Armor Soldier, since his Buster attacks can't deliver as much damage to the soldier's suit as fast. A few solid kidney punches should bash away the Armor Soldier.
|contents=This nefarious Mechaniloid is almost never without a suit of its own Ride Armor to back it up, and it pops up wherever you can equip a Ride Armor. You can go one-on-one inside of your own Ride Armor, punching away at its suit until it blows to smithereens. Outside of a Ride Armor, X is in a rough spot against an Armor Soldier, since his Buster attacks can't deliver as much damage to the soldier's suit as fast. A few solid kidney punches should bash away the Armor Soldier.
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You'll have to face off against rolling snowballs and the culprits of these incoming attacks, Snow Shooters, snowball throwing robots.  
You'll have to face off against rolling snowballs and the culprits of these incoming attacks, Snow Shooters, snowball throwing robots.  
{{sidebar
{{sidebar
|title={{im/mmx|Enemy|Snow Shooter}}
|title={{im/mmx|Snow Shooter}}
|contents=They use their scoop-shaped arms to cup a wad of snow and hurtle it at you. The snowballs will grow as they roll down the mountainsides, gaining speed. The bigger they are, the more they hurt if they slam into you. Jump out of the way before you get sacked in the gut with snow.
|contents=They use their scoop-shaped arms to cup a wad of snow and hurtle it at you. The snowballs will grow as they roll down the mountainsides, gaining speed. The bigger they are, the more they hurt if they slam into you. Jump out of the way before you get sacked in the gut with snow.


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One of the easiest bosses of the game, Chill Penguin should only be able to damage you if you make a mistake like jumping in the way of fire. The best way to beat him is to let off a fully-charged blaster shot once you enter the room, then quickly scale the wall and continue to jump in the corner, as shown in the pictures. When you're in this spot, Chill Penguin will continue to launch attacks.  
One of the easiest bosses of the game, Chill Penguin should only be able to damage you if you make a mistake like jumping in the line of fire. The best way to beat him is to let off a fully-charged X-Buster shot once you enter the room, then quickly scale the wall and continue to jump in the corner, as shown in the pictures. When you're in this spot, Chill Penguin will continue to launch attacks.  
* Most of the time he'll create decoys of himself and either shoot ice pellets at them or slide around the room, instantly destroying them. Once you see him slide, jump down to the ground and shoot him with a fully-charged blaster shot. Scale the wall again and hide in the corner, and repeat this strategy.  
* Although he's one of the Mavericks that reacts well to the X-Buster, he does sport some defenses. Anything made of ice (his decoys and shots) will deflect shots, and he's invincible while sliding.
* Sometimes, he may pull the handle at the top of the room, which initiates a blizzard, either blowing you away from him or towards him. The blizzard will also push any decoys in the direction it is going. When you are getting blown towards him, simply keep dashing until you reach a wall, and then hide back in the corner. You can also get a free shot at him during the blizzard, so make sure you take it.  
* He can do a variety of physical and projectile attacks. His most basic attack is to shoot a series of ice pellets at you. Some he'll shoot straight across at you at speed, others he'll send at a slower speed along the floor to throw off your timing. Since the pellets block shots, it's hard to get a hit on him here, but he tends to pause after a salvo, so once you clear the last pellet, send a shot at him.
* Chill Penguin might jump around the room randomly, but if you hide in the corner, he should not be able to touch you. Once again, you can get another free shot off once he's jumping.  
* His other projectile attack is to blow freezing breath in front of him. This is both offensive and defensive, as the two ice decoys he produces with this breath can both block shots and damage you if you hit them. Furthermore, if you're careless enough to get within range of his freezing breath, X's legs will become frozen to the floor, leaving him unable to move until he's broken free with a hit.
* Every so often, Chill Penguin will leap up and grab the hook at the top of the room. When he pulls it, a blizzard briefly envelops the room. This won't hurt you, but it'll push you and any ice decoys in the room in the direction he's facing. Remember, decoys hurt you on contact. Chill Penguin is vulnerable both in midair and while he's hanging off the hook.
* Chill Penguin isn't afraid to slam into you. His most basic physical tactic is to slide into you along the icy floor. This also happens to clear any decoys already in play. He's invincible while sliding but vulnerable once he stands back up.
* Sometimes, Chill Penguin will just leap straight towards you. If you see him leap in an arc that doesn't take him to the hook at the top of the room, quickly dash under him, then turn around and get him as he's coming back down.


Refer to the strategy above and you'll defeat Chill Penguin easily.  
Refer to the strategy above and you'll defeat Chill Penguin easily.
 
Also note that his weakness is to the Fire Wave, which stuns him momentarily as he's covered in flames. This is handy for when you meet him gain in Sigma's fortress.


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