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|developer=[[Mythos Games]], [[Hasbro Interactive]], [[Infogrames]]
|developer=[[Mythos Games]], [[Hasbro Interactive]], [[Infogrames]]
|publisher=[[MicroProse]], [[Hasbro Interactive]], [[Infogrames]]
|publisher=[[MicroProse]], [[Hasbro Interactive]], [[Infogrames]]
|designer=Julian Gollop
|year=1993
|firstdate=[[December 31]], [[1993]]
|lastdate=[[April 19]], [[2001]]
|genre=[[RTS]], [[Strategy]], [[Third-person shooter]], [[Turn-based tactics]]
|genre=[[RTS]], [[Strategy]], [[Third-person shooter]], [[Turn-based tactics]]
|systems=[[Amiga]], [[Amiga CD32]], [[MS-DOS]], [[PlayStation]], [[Windows]]
|modes=[[Strategy]]
|twitter=XCOM
}}
}}
'''X-COM''' is a series of six [[strategy]] games started by [[Mythos Games]] and [[MicroProse]] in [[1993]]. The first three titles were [[turn-based tactics|tactical games]] while the fourth was a [[strategy]] game. The fifth game was an online multiplayer game that followed in the same vein as the first three. The sixth game, a [[third-person shooter]], was developed and published by [[Infogrames]] in [[2001]].
'''X-COM''' is a series of six [[strategy]] games started by [[Mythos Games]] and [[MicroProse]] in [[1993]]. The first three titles were [[turn-based tactics|tactical games]] while the fourth was a [[strategy]] game. The fifth game was an online multiplayer game that followed in the same vein as the first three. The sixth game, a [[third-person shooter]], was developed and published by [[Infogrames]] in [[2001]].


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;Main series
;Main series
*[[UFO: Enemy Unknown]] (1993)
* [[UFO: Enemy Unknown]] (1993)
*[[X-COM: Terror from the Deep]] (1995)
* [[X-COM: Terror from the Deep]] (1995)
*[[X-COM: Apocalypse]] (1997)
* [[X-COM: Apocalypse]] (1997)
*[[X-COM: Interceptor]] (1998)
* [[X-COM: Interceptor]] (1998)


The first installment, [[UFO: Enemy Unknown]] in Europe (also known as ''X-COM: UFO Defense'' in North America), was written by a team led by Julian Gollop. [[MicroProse]] quickly had an internal team create the sequel ''[[X-COM: Terror from the Deep]]''. Subsequently, the Gollop brothers went straight to work on ''[[X-COM: Apocalypse]]'', which would end up being the third in the series when released in [[1997]]. At the end of [[1998]], MicroProse was bought by [[Hasbro Interactive]], which released two more ''X-COM'' games ([[X-COM: Interceptor|Interceptor]] and [[X-COM: Email games|Email games]]).
The first installment, [[UFO: Enemy Unknown]] in Europe (also known as ''X-COM: UFO Defense'' in North America), was written by a team led by Julian Gollop. [[MicroProse]] quickly had an internal team create the sequel ''[[X-COM: Terror from the Deep]]''. Subsequently, the Gollop brothers went straight to work on ''[[X-COM: Apocalypse]]'', which would end up being the third in the series when released in [[1997]]. At the end of [[1998]], MicroProse was bought by [[Hasbro Interactive]], which released two more ''X-COM'' games ([[X-COM: Interceptor|Interceptor]] and [[X-COM: Email games|Email games]]).


;Independent titles
;Independent titles
*[[X-COM: Email games]] (1999)
* [[X-COM: Email games]] (1999)
*[[X-COM: Enforcer]] (2001)
* [[X-COM: Enforcer]] (2001)


==Canceled games==
==Canceled games==

Latest revision as of 18:12, 16 October 2021

Series name
The logo for Series name.
Developer(s)Mythos Games, Hasbro Interactive, Infogrames
Publisher(s)MicroProse, Hasbro Interactive, Infogrames
Year introduced1993
Genre(s)RTS, Strategy, Third-person shooter, Turn-based tactics

X-COM is a series of six strategy games started by Mythos Games and MicroProse in 1993. The first three titles were tactical games while the fourth was a strategy game. The fifth game was an online multiplayer game that followed in the same vein as the first three. The sixth game, a third-person shooter, was developed and published by Infogrames in 2001.

All of the titles were developed for the PC, with a few ports to the PlayStation and Amiga. The first three titles were originally developed to run under MS-DOS, and were later ported to run under Microsoft Windows using DirectX.

Main series

The first installment, UFO: Enemy Unknown in Europe (also known as X-COM: UFO Defense in North America), was written by a team led by Julian Gollop. MicroProse quickly had an internal team create the sequel X-COM: Terror from the Deep. Subsequently, the Gollop brothers went straight to work on X-COM: Apocalypse, which would end up being the third in the series when released in 1997. At the end of 1998, MicroProse was bought by Hasbro Interactive, which released two more X-COM games (Interceptor and Email games).

Independent titles

Canceled games[edit]

X-COM: Genesis, a RTS game, was to be the fifth installment to the main series, but was canceled during development when Hasbro Interactive shutdown the former MicroProse development studio in December 1999.

X-COM: Alliance, a FPS game, was the second and final game to be canceled during Hasbro Interactive's closure.

Pages in category "X-COM"

The following 5 pages are in this category, out of 5 total.